Spoils is a pretty unfun mechanic in that a) it rewards going first b) it rewards you for having a better board position, making it win-more c) it makes missing land drops even more disadvantageous.
(This is a set with more perm stealing than usual.)
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Bounty2B
Enchantment--Aura [c]
Enchant target creature or land.
Tap this permanent at the beginning of its controller's upkeep.
If you control more permanents than an opponent, destroy this permanent at the beginning of its controller's upkeep.
Here is my alternative to Plunder. Seems way more grokkable to me.
Conscripted MusketeerW
Creature--Human Soldier Spoils--If you control more permanents than an opponent, ~ has +1/+1. A musketeer fights for the Empress and for gold, usually in that order.
1/1
So me and my friend are doing a semi-regular podcast about Magic flavor and we have a contest some of you may be interested in. It involves adding flavor to a custom card that we made up. The winner will be sent three Magic Online booster packs.
Here's the flavorless card:
CARDNAME 2UB
Creature — ???
Whenever CARDNAME is dealt damage, exile that many cards from the top of your library. 2UB, exile CARDNAME: Put a creature card exiled by CARDNAME onto the battlefield.
4/4
Put your entries there or PM them (or put them in this thread if you're especially lazy). We'll announce the winner in ep 6.
So after a bit of a hiatus, me and my friend have (re)started a pod cast about flavor. I saw that some of you chaps had one a while ago too so I'm interested to hear what you think. We don't profess to be experts or anything, but it's kind of what we're into most about the game.
Here's the newest one newest one (about Innistrad).
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Final Frontier
Land [r]
You can't play lands.
Sacrifice another noncreature permanent: Add 1 mana of any color to your mana pool. We don't have much out here, but we make due with what we gots.
Another example is this wish for very very generic rounds. "Make a discard spell", "Make a vanilla creature".
If I put up a Round asking for a vanilla creature, I'll get the same complaints about "too generic", people suggesting another Djinn, posting a vanilla Lizard, and more complaints about there being no setting at all.
What's wrong with Djinns?
If any of you think you can host this competition, go ahead and put up a Round. But instead everyone is waiting for me to act, and then complain about everything. Give me a break guys.
This is all true. It is easy to fall into an us-vs.them (or him in this case) mindset. It's important for everyone to divorce themselves from their ideas for WMtS. Once it's offered to the group you no longer have ownership over it and you shouldn't waste your time getting personally invested in it (--is my suggestion).
Let's all put our biases aside and figure out a flavor/mechanical identity!
--
Which brings me to part two: the mashup of flavor. This is because we let it happen. Some people went into this competition with serious bias. For example, when you figure out you want "waterworld" you don't let go.
WMtS is decentralized, so there's no dictator to accept or decline options.
When I asked for Dinosaurs, the Lizard team explicitly submitted Lizards (most of them edited into Dinosaurs in time).
Everyone please stop being so stubborn. If you don't want Cowboys, don't submit them. Don't insert something else instead.
All the creature type talk is semantic at this point. Who cares if there's a Dinosaur Bird? We should be asking for rounds that are way more general than that since there's not a clear idea of what the setting or mechanics are yet (which is what I assumed when you posted that round, which is why I made a small flyer instead of a Dinosaur Bird). IMO, These openings rounds should be for the most general things possible. Crappy white life gainer, green wurm, black flyer with a drawback, ect. ect., and then when we figure out the flavor we can reskin them as needed.
Edit: It might not be a bad idea to make up one of those design skeletons and make rounds for the most generic cards as the setting comes into focus.
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Originally Posted by Oculus. Feel free to replace the "rebellious" creature type. Also added flavor text since, you know, that's what I do. Feel free to keep it or toss it if this gets in.
Tethered Zeridon2RR
Creature - Lizard {U}
Trample
Tethered Zeridon can't attack unless a creature with power 2 or less also attacks. A zeridon's loyalty is only surpassed by its hunger.
5/5
(This is a set with more perm stealing than usual.)
--
Bounty 2B
Enchantment--Aura [c]
Enchant target creature or land.
Tap this permanent at the beginning of its controller's upkeep.
If you control more permanents than an opponent, destroy this permanent at the beginning of its controller's upkeep.
Conscripted Musketeer W
Creature--Human Soldier
Spoils--If you control more permanents than an opponent, ~ has +1/+1.
A musketeer fights for the Empress and for gold, usually in that order.
1/1
--
Salty Duelist 2R
Creature--Human Pirate
First strike
If you control more permanents than an opponent, ~ has +1/+1.
2/2
Duh. Why do you think I posted it here?
--
Here's the flavorless card:
CARDNAME 2UB
Creature — ???
Whenever CARDNAME is dealt damage, exile that many cards from the top of your library.
2UB, exile CARDNAME: Put a creature card exiled by CARDNAME onto the battlefield.
4/4
Put your entries there or PM them (or put them in this thread if you're especially lazy). We'll announce the winner in ep 6.
This is the newest episode if you're interested in listening: http://mtgcast.com/?p=20198
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Here's the newest one newest one (about Innistrad).
--
This one goes out to Johnny:
Final Frontier
Land [r]
You can't play lands.
Sacrifice another noncreature permanent: Add 1 mana of any color to your mana pool.
We don't have much out here, but we make due with what we gots.
What's wrong with Djinns?
This is all true. It is easy to fall into an us-vs.them (or him in this case) mindset. It's important for everyone to divorce themselves from their ideas for WMtS. Once it's offered to the group you no longer have ownership over it and you shouldn't waste your time getting personally invested in it (--is my suggestion).
Let's all put our biases aside and figure out a flavor/mechanical identity!
--
--
It's your card. You have veto power on the flavor text ;).
(Although, if it's voted in then it's our card, and I'll try to add it again. Muhuhahahaha.)
--
All the creature type talk is semantic at this point. Who cares if there's a Dinosaur Bird? We should be asking for rounds that are way more general than that since there's not a clear idea of what the setting or mechanics are yet (which is what I assumed when you posted that round, which is why I made a small flyer instead of a Dinosaur Bird). IMO, These openings rounds should be for the most general things possible. Crappy white life gainer, green wurm, black flyer with a drawback, ect. ect., and then when we figure out the flavor we can reskin them as needed.
Edit: It might not be a bad idea to make up one of those design skeletons and make rounds for the most generic cards as the setting comes into focus.
--
--
Tethered Zeridon 2RR
Creature - Lizard {U}
Trample
Tethered Zeridon can't attack unless a creature with power 2 or less also attacks.
A zeridon's loyalty is only surpassed by its hunger.
5/5