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  • posted a message on Mana Artifact
    Yea, its costed at 2 specifically to guarantee hitting something that costs 1, which, as people say, makes it incredibly powerful. I just liked the idea of a cascade card for a low price that had a relevant effect and could be played in any deck. But I pretty much agree with what you all are saying. This card is above the curve and does not need to be printed. Would it still be too powerful (outside of the hypergenesis deck) if it didnt untap the upkeep after it came into play? Or if it didnt make mana, but could be sacrificed at some cost to draw a card or something?
    Posted in: Custom Card Creation
  • posted a message on Mana Artifact
    Yea, thats exactly the reason I was thinking it could be too powerful. But assuming that card didn't exist (so basically in the context of a format w/out it) what do you think?
    Posted in: Custom Card Creation
  • posted a message on Mana Artifact
    Heres a pretty simple idea I've had for awhile. It might be too powerful with cards like ancestral visions, but I'll just throw it out there anyways to see what people think. If this has been done already, my apologies.

    Mana Artifact. 2

    Cascade.
    Mana artifact comes into play tapped.
    T, add 1 to your mana pool.

    Cool idea? Terrible idea?
    Posted in: Custom Card Creation
  • posted a message on If you could bring back any card from extended to Standard
    Cryptic
    Venser
    Damnation
    Dark confidant
    Lightning helix
    Remand
    Posted in: Standard Archives
  • posted a message on Fun Mill Crab
    The only way I see this card actually being any good is if there are some good reanimation spells and you can target yourself with it to get stuff into the GY. Even then its a 0/2.
    Posted in: Rumor Mill Archive
  • posted a message on Vampire Aggro for Alara/M10/Zendikar Type 2
    Just have to say it. Remember rogues guys? This reminds me alot of rogues.....
    I'd love this deck to work out, and its definitely possible, but after seeing the other decks that "built themselves" during previous spoilers, I'm not gonna get my hopes up too much.
    Posted in: Standard Archives
  • posted a message on Magic in cape cod?
    Hey everyone, Im heading out to cape cod and I was wondering if anyone from around there knows of a place to play magic. FNM/drafts w/e. Thanks!
    Posted in: Standard Archives
  • posted a message on Cards you wish would/shouldn't be reprinted (In the future, not M10) from current T2
    Dark confidant, Venser, Teferi, lightning helix, remand, fire/ice, thirst for knowlage, mana leak/rune snag, cryptic command, damnation, ravenous baloth, shadowmage infiltrator, makeshift mannaquin, seismic assault... (not all of these could be reprinted but I would play em all).
    Posted in: Standard Archives
  • posted a message on [Official Thread] Elves
    This isn't exactly a traditional elves deck but I think it fits here best. More of a R/G/B zoo deck that uses 18 elves and 18 goblins to effectively play 8 dual lands. Bloodbraid elf really makes this deck work since it can play the rest of your stuff and is probably the best elf creature that doesn't require you to play other elves (perfect, etc...). Tell me what you think.

    Posted in: Standard Archives
  • posted a message on [Official Thread] Blightning Aggro
    Im pretty sure pulsing with multiple forge-tenders just kills one of them. Cant you just sac the one thats targeted and fizzle the spell? I could be wrong about this but it seems to make sense.
    Posted in: Standard Archives
  • posted a message on The Greatest Underdog Story Ever Told
    Have to say, this is my favorite article I've read so far on MTGS. Great job, it was an awesome read.
    Posted in: Articles
  • posted a message on U/w Guile control
    Mulldrifter is a great card and I'm generally a huge fan of it but it just doesnt seem very good in here. 3 md runed halo also seems like alot. I would cut one for an austere command, which I think is awsome, especially in the token MU. I think guile is really cool so I would keep him in there, and just wait a little longer to drop him. Courier's capsule and mindstone also seem like they would be good in here. And if you can squeeze in broken ambitions that would be good as well.
    Posted in: Standard Archives
  • posted a message on Can you play blue in Standard without...
    Quote from Johm000
    No.



    ...



    Oh wait, you wanted a full answer?

    Any deck that runs blue right now as a main colour should always run at least 4 Cryptic Command. I mean, if you have access to UUU, then there's no reason not to run it.

    The only reason it isn't run in Dark Bant is because they only just run enough blue to support Rhox War Monk.


    Yes, agreed. If the deck CAN cast cryptic command it SHOULD cast cryptic command. I only brought up dark bant b/c it does contain some blue cards.

    Cryptic is my favorite card in standard and has been since it was printed.
    Posted in: Standard Archives
  • posted a message on Can you play blue in Standard without...
    There are plenty of decks that "feature" blue w/out running cryptic. Well, maybe not plenty, but at least one. Dark bant doesn't play it.
    Posted in: Standard Archives
  • posted a message on Rad Nauseam
    M10 gives this deck a nice card (assuming assault gets reprinted). Silence seems super awesome in here. Upkeep silence them, eot combo out!
    Posted in: Standard Archives
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