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  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Rearguard Captain 2W
    Creature - Human Soldier (R)
    Defender
    Whenever a creature you control with defender blocks, it can attack as though it didn't have defender during your next turn.
    Whenever a creature you control with defender attacks, it gets +4/+0 until end of turn.
    0/4

    iiw: additional
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on December 23, 2018
    DiscardUnearth, Conntroll

    Break Monotony 1U
    Instant (C)
    Counter target spell if it has the same name as a permanent on the battlefield or a card in any player's graveyard.
    Posted in: Monthly Contests Archive
  • 1

    posted a message on Bragging rights - what cards did WotC steal from you?
    Quote from Rudyard »
    Goblin Forerunner R
    Creature - Goblin Scout (C)
    Haste
    Sacrifice Goblin Forerunner: Target creature gains haste until end of turn.
    1/1


    Torch courier
    Posted in: Custom Card Creation
  • 1

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    congratulations to KoolKoal for winning March!
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on
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  • 1

    posted a message on March MCC Round 1 - The Stages of Life - Childhood
    sweet lord baby jesus help me, I'm having to write this on my phone…

    splitting the 12 submissions into 2 brackets of 6... my phone is dying. hope i can finish the 2nd bracket before it does. did I mention I suddenly had to move from Seattle to Olympia yesterday? long story. bad timing. my life is in flux rn, plz bear with me.


    EDIT: judgery complete with 14% battery life left. holy heck!








    Quote from Hemlock »
    Runaway Orphan W

    Creature - Human (u)

    Runaway Orphan can't be blocked by creatures with power 4 or greater.

    Runaway Orphan has hexproof as long as you control another creature.

    The Pharida Orphanage offers food, shelter and elemental education. Glory is pursued in the streets

    1/1



    Aerial Search 3W

    Enchantment (c)

    When Aerial Search enters the battlefield, exile target creature until Aerial Search leaves the battlefield.

    When Aerial Search enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Exile that token when Aerial Search leaves the battlefield.






    Design -

    (2/3) Appeal: the orphan's interesting, tho the hexproof doesn't have much of a hoop to jump thru to get it. make Johnny/spike work for their rewards. the extra flier on top of the soft removal for the other card is certainly appealing, tho not much so for constructed at this cost.

    (2/3) Elegance: kid’s too busy. pick one idea. the aerial search could just be a creature instead of making one.


    Development -

    (3/3) Viability: both are playable.

    (2/3) Balance: giving an uncommon both evasion n likely hexproof seems a bit much perhaps. the aerial thing is costed well.


    Creativity -

    (3/3) Uniqueness: the kid has some interesting ideas n newish ways of expressing them. the aerial thing has a cool twist on an old design.

    (2/3) Flavor: the orphan is small n can run under adults too big to catch it. good flavor, tho skulk would have also worked here. the number 4 seems a lil arbitrary. 3 powered folk are small enuff to catch it? if it has a friend to create a distraction it can sneak undetected, hence hexproof. good flavor, tho if you’d just chosen either idea rather than both that’d’ve been a tighter design. the aerial search i assume is for the kid. the idea is cool n interesting, but it doesn’t make total flavor sense. is the exiled creature is being searched for? haven’t they been found if this exiled them? or is the exiled a creature the pilot? why would your opponent’s creature pilot this?


    Polish -

    (1/3) Quality: the aerial search makes creature that goes away when it leaves…. why not just make the card a creature n just keep the first ability? orphan’s flavor text is missing a period. kid should have one stealth ability instead of trying to do too many flavor things.

    (2/2) *Main Challenge: fine.

    (1/2) Subchallenges


    Total: 18/25





    Quote from Raptorchan »
    Delighted Wanderer 1G

    Creature - Human Rogue (R)

    Whenever a land that doesn't share a name with a land you control enters the battlefield under your control, you may draw a card.

    2/1


    Shrine of the Thousand 2

    Artifact - Shrine (C)

    t: Add to your mana pool one mana of any color that lands you control couldn't produce.

    "Back then, we used to think about Ippon as a nation of godless pragmatics who abandoned the religion for the glory of progress. Do I have to tell how wrong we were?"

    - Demecius Clath




    Design -

    (3/3) Appeal: the deck building contraints on both cards are really interesting. they are both build arounds that both Johnny n spike would like.

    (1/3) Elegance: wanderer wants you to explore. good. but tells you this in an clunky way. the shrine doesn’t feel like a shrine in design. why is it a shrine? design n flavor don’t connect for me here. it’s fairly elegant in function tho.


    Development -

    (3/3) Viability: wanderer is plenty viable. too viable. the artifact is sweet n in the sweet spot.

    (1/3) Balance: the wanderer has a pretty damn strong ability on an already efficient body. the hoop doesn’t seem difficult to jump thru at all. the artifact could go up a rarity.


    Creativity -

    (3/3) Uniqueness: i’ve seen the artifacts ability on lands a few times. but you put it on a nonland and that solves many of the problems I’ve seen with it. the wanderer is fairly new to me.

    (2/3) Flavor: the wanderer doesn’t feel like so much of a kid to me. the exploration flavor is strong. the artifact makes sense for something to find when exploring, but don’t see this discovery to be that life changing.


    Polish -

    (1/3) Quality: the wanderer is somewhat hard to parse on first read. at least doesn’t flow well. the artifact should maybe not be common. not only because of its value as a mana producer, but also because it might be too complex.

    (1/2) *Main Challenge: the wanderer feels more mature than suits the challenge.

    (1/2) Subchallenges


    Total: 15/25




    Quote from Forestsguy »
    Snowy Canopy 1GG

    Enchantment (R)

    At the beginning of your upkeep, create a 0/1 green Spider creature token with reach.

    Creature tokens you control get +1/+1.

    "It's not snow"

    - Predator and Prey, vol 8.



    Familial Feasts 1(B/G)

    Instant (C)

    As an additional cost, sacrifice a creature.

    Put a +1/+1 counter on each creature you control.

    "In the dense silk clouds of the snowy canopies, each neighbor is both family and food."

    - Predator and Prey, vol 8.






    Design -

    (3/3) Appeal: both could see play in a variety of builds to good effect. the openings to different potential directions are subtle yet solid.

    (3/3) Elegance: the elegance here is the strongest feature.

    Development -

    (3/3) Viability: both would be quite fun, interesting n strong to play. I like how they work together.

    (2/3) Balance: I think the feast could be uncommon n I’d prefer it to be a sorcery. canopy is probably fine.


    Creativity -

    (2/3) Uniqueness: enchantments that make tokens or buff tokens both exist, now here’s both in one. the feast is a fairly original anthem style thing.

    (3/3) Flavor: it’s not snow… the canopy is full of webbing. that’s awesome. I like you went for a nest concept. the spiders eating each other is pretty metal.


    Polish -

    (3/3) Quality: these are clean n simple n solid. good job.

    (2/2) *Main Challenge:

    (2/2) Subchallenges


    Total: 23/25





    Quote from RaikouRider »
    Only in Jund do we send children to battle young dragons. Jund is probably a good backdrop for this challenge!


    Rip-Clan Initiate G

    Creature - Human Warrior {C}

    Rip-Clan Initiate can't be sacrificed.

    At the age of ten, human children of Jund are tasked with climbing a volcanic mountain, alone and unarmed, in search of obsidian glass to craft their first weapons from.

    1/2


    The Life Hunt RG

    Legendary Enchantment {R}

    When The Life Hunt enters the battlefield, target opponent creates a 4/4 red Dragon creature token with flying.

    Sacrifice a creature: The Life Hunt deals damage equal to that creature's power to target creature an opponent controls.

    Whenever a creature an opponent controls with power 4 or greater dies, you gain life equal to that creature's power and draw a card.




    Design -

    (3/3) Appeal: Johnny will like the initiate and that hunt quite a bit. see my notes in the development section.

    (2/3) Elegance: jeez, that enchantment is too busy. I go more into detail in the polish section.


    Development -

    (3/3) Viability: it’s hard to judge the viability and balance of the hunt. the drawback of giving the opponent a creature is also a benefit. I’m guessing it’s more playable than it appears. the kid’s protection from sacrifice ability will probably be used more actively than the passive defense it seems like. breaks symmetry with innocent blood for example.

    (2/3) Balance: “can’t be sacrificed" is not an ability that belongs at common I think. the enchantment’s drawback seems like it might not be enuff of one.


    Creativity -

    (3/3) Uniqueness: you tread some fairly untrodden ground for the most part.

    (2/3) Flavor: I don’t get the “can’t be sacrificed” bit. an inversion of the volcano sacrifice trope I guess. a rite of passage is a nice choice for an experience. the dragon hunt is a fun tale. seems like many hunters are lost to the hunt, dangerous business.


    Polish -

    (2/3) Quality: the rare is too wordy. already has three textful abilities n you stuff both life gain n card draw on the death trigger. the life gain I guess makes up the loss from the dragon token so that’s why that’s there. n the card draw is what’s really wanted. maybe just do the card draw. makes the dragon token a more interesting problem.

    (2/2) *Main Challenge: climbing into a volcano to get rocks n hunting dragons seems just a little out of the age range for this first round, but as you note this is official mtg lore so we'll go with it.

    (2/2) Subchallenges


    Total: 21/25





    Quote from Subject16 »
    Goldvine Dancer W

    Creature - Human (Common)

    Lifelink

    "Look at you, little Irva, dancing among the flowers. To be young, and so passionate. It warms my heart to see such beauty."

    - Joruk, Keeper of Halmsvale


    1/2


    Goldvine Infection 1BG

    Enchantment - Aura (Rare)

    Enchant creature

    Enchanted creature gets -1/-1 has "At the beginning of your upkeep, you lose 2 life and Goldvine Infection's controller gains 2 life."

    When Goldvine Infection is put into a graveyard from the battlefield, return it to your hand.

    "Why must beautiful things always harm us?"

    - Joruk, former Keeper of Halmsvale




    Design -

    (3/3) Appeal: the dancer is appealing perhaps in limited. the infection has spike appeal for sure, n some Johnny appeal bcuz you’ll get the benefit but wanna keep the infected creature alive to do so, but the creature might still be a pain to deal with even with the -1/-1, so how can you make the most of it? might not wanna block so as not to kill the infected, which means you’ll have to be taking some hits- how to mitigate? this is appealing.

    (1/3) Elegance: the dancer is elegant enuff, which is suitable. she’s an elegant dancer. I appreciate that her toughness is enuff for her to get infected without dying. however, the infection bothers me a bit.


    Development -

    (3/3) Viability: both seem plenty playable.

    (1/3) Balance: the little dancer is probs fine, tho I personally don’t like seeing a 1/2 for 1 at common since it makes 1/1s for 1 much less desirable in limited. as for the infection, gaining 2 life n making n opponent lose 2 life every turn is a pretty solid swing, and I don’t feel it’s so safe to put at 3, even when multicolored n rare. the fact that it can be replayed repeatedly obviously adds to the unfairness.


    Creativity -

    (1/3) Uniqueness: isn’t there a 1/2 vanilla common cat for W in some recent set? the infection reminds me of stab wound, with a rancor-style recovery clause.

    (3/3) Flavor: the simplicity of the child adds to the flavor of course, where a keyword or any ability might distract from that. that the quote is coming from an adult watching the child adds to the tragic sense of the story. she got sick on his watch, i imagine he must feel some guilt over that. the flavor of the infection is obviously strong.


    Polish -

    (1/3) Quality: the child is fine on this account. i’m subtracting a few points in polish quality for how the infection is templated. firstly, the last ability should return the aura to its owner’s hand, but instead it says “return it to your hand.” secondly, while functionally there’s certainly nothing wrong with it (i believe it works fine as written), the second ability seems awkward to me and possibly confusing to players. i appreciate that by making the aura grant the draining ability to the enchanted creature you’re able to have the -1/-1 and then drain part of the same ability and save on space. i don’t think it’s worth it. it’d be better to have the aura be what is draining the enchanted creature upon upkeep for the sake of readability/clarity, and would be in line with how auras such as this are typically written.

    (2/2) *Main Challenge: I don’t feel a child should have as much as 2 whole toughness, but things like cats n rats n insects n such might get that, the game is not consistent in terms of sizes. otherwise, I like that you made her simple, without abilities n nice flavor text that gives a good visual. the free n innocent child frolicking in the fields n succumbing to a hidden danger in nature is evocative n tragic. the story you chose to tell was a good choice, it’s interesting n makes me want to learn what happens to her afterwards. the execution could have been a little better.


    (2/2) Subchallenges


    Total: 17/25





    Quote from KoolKoal »
    Rhoxling G

    Creature - Rhino (C)

    Defender

    A infant of the Rhox is large enough to threaten an full-grown human, but only if the human is stupid enough to provoke the child.

    2/2



    Profit Slave WU

    Enchantment - Aura (R)

    Enchant Creature

    Enchanted creature cannot attack or block.

    5: Gain control of enchanted creature. Enchanted creature gains haste and can attack and block as if not enchanted by Profit Enslavement until end of turn. Any player may activate this ability.




    Design -

    (2/3) Appeal: rhino’s fine. the enchantment is pretty interesting, but even johnny might not find it worth it much of the timr.

    (3/3) Elegance: rhino’s fine. I feel like the enchantment’s a little busy but it says what it needs to say to do what it does.


    Development -

    (1/3) Viability: the lil rhino might be ok in limited. that harder to cast pacifism is going to just be pacifism mostly. I guess rare makes sense for it. the chance to gain temporary control of the enchanted creature is offset quite a bit by giving the opponent the same opportunity to use it again.

    (3/3) Balance: you might have played it too safe with that enchantment.


    Creativity -

    (3/3) Uniqueness: rhino’s fine. that enchantment is quite unique. that card is the strongest in this category of those i’ve reviewed.

    (2/3) Flavor: oh no the rhino child is being sold in a slave auction! the auction doesn’t happen once tho, n can happen whenever? huh, ok. wouldn’t an adult rhino be more valuable? or it that what’s happening? mama rhino got solid? also, do young rhinos make good guards? I have questions.

    Polish -

    (2/3) Quality: “cannot” should be “can’t.”

    (2/2) *Main Challenge: the story is there, tho I’m not sure what it is.

    (2/2) Subchallenges


    Total: 20/25






    Quote from Jimmy Groove »
    Fortunate Son RUW

    Creature - Human (R)

    Artifact, instant, and sorcery spells cost you 1 less to cast and your opponents 1 more to cast.

    Some are born to labor, to serve, to fight, and to die. He is not one of them.

    1/1


    Market Crash 1R

    Sorcery (C)

    Destroy target artifact. Its controller sacrifices each other artifact named Gold and/or Treasure he or she controls.

    Those who stand on the highest pedestals have the farthest to fall.




    Design -

    (3/3) Appeal: I like that the fortune son could encourage building a deck that cares about all three card types referenced or just one or two. the crash is probably plenty lockable in limited.

    (2/3) Elegance: I wrote the polish section first and what I said there applies here.

    Development -

    (3/3) Viability:

    (2/3) Balance: if gold/treasure is supposed to be a mechanic in the set the crash is from, do we really want the crash to be a common? seems pretty punishing to that strategy. the kid is alright.


    Creativity -

    (2/3) Uniqueness:

    is the kid’s name augutin the fifth?

    as for the crash, just bcuz something hasn’t been done before doesn’t mean it’s worth doing. kinda narrow to hose those tokens. and how often will it be effective even when it’s relevant?

    (2/3) Flavor: the rich kid is a fun choice of child. I can see how they passively benefit from their situation, but the cost increase for opponents seems like the result of an active scheme that they might engage in when they inherit the kingdom.

    a market crash affects everyone right? but yours only affects one player… why would such a crash also destroy one specific artifact that might have nothing to do with the market? cool concept, I feel the delivery needs work.

    the crash could have more of a mechanical connection to the kid considering it’s supposed to be a significant event in his life. just saying, your choice on that account is fine.

    “ooo that red white n blue.” I see what you did there.


    Polish -

    (2/3) Quality: fortune son would read better if the ability were split into two, one for you n one for the opponent. tho I appreciate the inclination to condense n be efficient. if kept as a single ability, the wording could still be better. would word like:
    “Artifact, instant, and sorcery spells cost 1 less for you to cast and 1 more for your opponents to cast.”

    as for market crash, would a set contain both treasure and gold tokens? no. choose one. also note that if the only artifacts the opponent has are gold tokens they can sacrifice the targeted one to fizzle the effect. or is that not the case any more? I vaguely remember some rule change that might affect this.

    (2/2) *Main Challenge:

    (2/2) Subchallenges


    Total: 20/25




    |Katamari|

    Quote from |Katamari| »
    Eldrazi Fetus C

    Creature - Eldrazi Scion (C)

    A deck can have any number of cards named Eldrazi Fetus.

    C Sacrifice five creatures named Eldrazi Fetus: Search your library for a card named Eldrazi Swarmleader and put it onto the battlefield. Then shuffle your library.

    1/1


    Eldrazi Swarmleader 8

    Creature - Eldrazi Beast (R)

    Other Eldrazi Scion you control get +3/+3.

    Emerge 6GGG (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

    7/7






    Design -

    (2/3) Appeal: the ability to play any number of the fetus adds to the sense of a swarm.


    the fetus makes one excited to find out what the swarmleader is, n it might not live up to the hype. could be splashier.

    (2/3) Elegance: the emerge ability on the swarmleader seems somewhat redundant with the fetus’s ability to fetch it. i’d’ve liked the fetus to be somewhat simpler as a common.


    Development -

    (2/3) Viability: the fetus is common, yet it fetches a rare. for limited it’d be better if the fetus fetched an uncommon.

    (3/3) Balance: all good here.


    Creativity -

    (1/3) Uniqueness: nothing really stands out on this account, we’ve seen this stuff before.

    (2/3) Flavor: i feel the fetus should be able to evolve into any number of freaky things, not just one specific thing. the swarm flavor is strong.


    Polish -

    (2/3) Quality: the emerge cost could have required colorless mana rather than green. or the fetus could have cost G.

    (2/2) *Main Challenge: you skipped to the adult stage it seems n didn’t live much room for your child to grow.

    (1/2) Subchallenges


    Total: 17/25





    Quote from Freyleyes »
    Thraben Orphan B

    Creature - Human Rouge {U}

    First strike

    At a young age he realized that poverty and hunger is just as threatening as demons and werewolves.

    2/1



    Her Dark Whispers 2

    Instant {C}

    Put a +1/+1 counter on target creature. Regenerate it.

    The boy lay dying, alone and overcome with fear. As the light fades away, he heard a warm whisper in his ear.




    Design -

    (2/3) Appeal: the whispers would be a fun combat trick. obviously the orphan is strong, n it’s flavor is somewhat interesting.

    (3/3) Elegance: i appreciate how you kept things simple n focused.

    Development -

    (3/3) Viability: sure, these are viable.

    (1/3) Balance: a 2/1 for B with first strike? too soon. let the power creep happen naturally, don’t force it.

    the whispers would be fine at two mana if one of those mana were green. as is it gives blue for example the ability to do what it should not be able to do at 2.


    Creativity -

    (1/3) Uniqueness: not much here that’s venturing into new territory.

    (2/3) Flavor: a little too mysterious. the vagueness is somewhat bland. ironically, the colorlessness of the whispers is the part that gives it any real color.

    your flavor text are well written and do make me want to learn more about the orphan’s story. would’ve liked if you hinted more at what that could be.


    Polish -

    (3/3) Quality: you kept things simple, but at the cost of keeping it too safe.

    (2/2) *Main Challenge: the heart of this challenge was to portray an important story moment in a young character’s life, so i appreciate your focused flavor based approach.

    (1/2) Subchallenges


    Total: 18/25





    Quote from Seeonee »
    Bauble-romper (R/G)(R/G)

    Creature - Goblin (R)

    T: Bauble-romper fights target enchanted creature. When that creature dies this turn, return an Aura card that was attached to it from its owner's graveyard to the battlefield attached to Bauble-romper.

    "Shiny!" is often a boggart's first -- and last -- word.

    2/2


    Brightgrub Bauble G

    Enchantment - Aura (C)

    When enchanted creature dies, put a +1/+1 counter on target creature you control.

    You don't have to be delicious to befriend a boggart, but it helps.




    Design -

    (3/3) Appeal: very yummy. love it. would love to play both these cards personally.

    (3/3) Elegance: the romper does what it does n no more. using just the words it needs to. that bauble is lovely.


    Development -

    (2/3) Viability: I think the bauble would be very good for limited, I mean in terms of aiding a healthy n fun environment. it doesn’t hafta be particularly strong to be good. not sure if the romper is playable except as a sideboard card, being dependant upon what your opponent plays.

    (3/3) Balance: balanced fine.


    Creativity -

    (3/3) Uniqueness: when I read your child card I jumped to this section. very unique. very awesome. this is the most out there design i’ve gotten to yet, and by a large margin. and at the same time it does it’s special thing in a very sensible way.

    (3/3) Flavor: it’s very fun.
    the goblin child fighting for toys. I guess it kills to get what it wants. well ok, we’re talking about a goblin child here. it might be a little big for a child, but you had to make it big enuff to win a fight, i get it.


    Polish -

    (3/3) Quality: good job.

    (2/2) *Main Challenge: fave submission

    (2/2) Subchallenges


    Total: 24/25




    Quote from BlackWaltz3 »
    Stala, Wunderkind Pilot 1RW

    Legendary Creature - Dwarf Pilot (R)

    When Stala, Wunderkind Pilot enters the battlefield you may cast a vehicle card with converted mana cost 3 or less from your hand without paying its mana cost.

    Whenever Stala, Wunderkind Pilot crews a Vehicle, that Vehicle gains protection from nonartifact creatures until end of turn.

    2/1


    Trainee's Sphere 3

    Artifact - Vehicle (C)

    Haste

    Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    The average trainee completes the sphere course by thirteen years of age. Stala lapped the average trainee at seven.

    3/3
    Quote from BlackWaltz3 »
    Stala, Wunderkind Pilot 1RW

    Legendary Creature - Dwarf Pilot (R)

    When Stala, Wunderkind Pilot enters the battlefield you may cast a vehicle card with converted mana cost 3 or less from your hand without paying its mana cost.

    Whenever Stala, Wunderkind Pilot crews a Vehicle, that Vehicle gains protection from nonartifact creatures until end of turn.

    2/1


    Trainee's Sphere 3

    Artifact - Vehicle (C)

    Haste

    Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    The average trainee completes the sphere course by thirteen years of age. Stala lapped the average trainee at seven.

    3/3




    Design -

    (3/3) Appeal: well, these are pretty sexy, solid, clean...

    (3/3) Elegance: might have the kid put the vehicle onto the battlefield rather than cast, but probs doesn’t matter.

    Development -

    (3/3) Viability: these seem fun in r/w aggro. dropping a 2 power two drop then swinging I'm with the sphere on the next turn seems like a satisfying, yet fair play. the protection the kid grants a vehicle is good for getting in there obviously. stala encourages playing cheap vehicles, but otherwise the deck builder can come up with a lot of ways to build around her.

    (3/3) Balance: I appreciate how the protected vehicle isn’t protected from other vehicles. probably be relevant often in whatever environment the card appeared in.


    Creativity -

    (2/3) Uniqueness: the variations on vehicle design space are numerous, and yet so many have already been done it’s hard to keep track of. these designs are really solid, but aren’t breaking any paradigms.

    (3/3) Flavor: the hints at the story make me curious to know more. the spheres sound cool. the kid genius archetype was a good choice. I am of course reminded of Anakin and pod racing, but in a good way.


    Polish -

    (3/3) Quality: solid. I’m not personally a fan of protection (overly complicated and arbitrary) but whatever.

    (2/2) *Main Challenge: good jorb. don’t got much else to say.

    (2/2) Subchallenges


    Total: 24/25





    Quote from P E »


    Thran Powerstone 3

    Artifact {rare}

    xt: Gain control of target artifact of converted mana cost X for as long as you control Thran Powerstone.


    Reckless Youth 1R

    Creature - Human {commun}

    Landfall — Whenever a land enters the battlefield under your control, Reckless Youth gain landwalk of that land types until end of turn.(It can't be blocked as long as defending player controls a land of that type.)

    "Alright! a new place to explore!" - Dzeya

    1/1





    Design -

    (3/3) Appeal: the kid is pretty cool. rewards playing dual lands with multiple land types. that powerstone is splashy and feels epic.

    (3/3) Elegance: except for spelling and grammar errors these do what they do the way they need to do it, straight to the point.


    Development -

    (2/3) Viability: the youth is dependant on what your opponent is playing to be effective, limiting it’s reliability.

    (2/3) Balance: the powerstone is too strong. it just takes over artifacts way too easily.


    Creativity -

    (2/3) Uniqueness: the kid is pretty interesting n original. the artifact is a little bland n too basic perhaps.

    (2/3) Flavor: i get that this kid likes to explore, but I don’t get what make them reckless. isn’t unblockability safe?

    I am of course reminded of urza n mishra.

    Polish -

    (1/3) Quality: you have a lot of typos in there. spelling common with a u for an example.

    (2/2) *Main Challenge: the explorer seems a little mature for this challenge, considering the experience their ability implies. but whatever.

    (1/2) Subchallenges


    Total: 18/25





    Quote from 8buffalo »
    Does a newly-minted thopter count as a child? I'm going to go out on a limb and say yes.


    Wily-Wings 0

    Artifact Creature - Thopter {C}

    Flash, Flying

    When the day was done, the artificer had only a few spare parts. They did not go to waste.

    0/1


    Perpetual Motion 1U

    Enchantment - Aura {U}

    Enchant creature.

    At the beginning of each main phase, if enchanted creature is tapped, untap it. If enchanted creature is untapped, tap it instead.

    "Enough of your incessant whirring! I haven't slept in weeks!" - Silveona, Artificer




    Design -

    (3/3) Appeal: people like thopters. that aura interests me. seems like there might be some nuance to it.

    (2/3) Elegance: the aura might create more pointless busy work that could be avoided with a more direct design.

    Development -

    (3/3) Viability: the thopter is cool as a surprise blocker when you’re tapped out. for limited it’d be better if it was a common, since it has no power n is not good on offense so we don’t want to get too much of it. i am curious about the potential of that aura.

    (3/3) Balance: take an existing balanced card, add a keyword ability and subtract one toughness, you’ll probs end up with a balanced card.

    the aura seems fine for blue at that cost, unless I’m not comprehending how it would play out rn. I am tired.

    Creativity -

    (2/3) Uniqueness: that enchantment is way interesting n original n makes me wonder about the applications.


    the other card is ornithopter with flash.

    (1/3) Flavor: I mean, I guess that counts as a child. you could have done more to suggest it was sentient. the perpetual motion card has pretty sweet flavor, except stopping isn’t a part of that concept, even if it starts again.


    Polish -

    (2/3) Quality: the second sentence in the second ability of perpetual motion can just say “otherwise, tap it.” and it doesn’t need to say instead, nothing is being replaced so it’s just redundant.

    (2/2) *Main Challenge:

    (1/2) Subchallenges


    Total: 19/25




    top 3 from each bracket is advancing.


    Forestsguy,
    RaikouRider,
    KoolKoal




    BlackWaltz3,
    Seeonee,
    Jimmy Groove


    Flatline,
    Netn10,
    Rkohn1357


    Vertain,

    Cardz5000,

    doomfish
    Posted in: Monthly Contests Archive
  • 1

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    here's the schedule for the rest of the month...

    -youth-
    submission period: march 12th to 15th (monday to thursday).
    judgement period: march 16th to 18th (friday to sunday).

    -adulthood-
    submission period: march 19th to 22th (monday to thursday).
    judgement period: march 23rd to 25th (friday to sunday).

    -old age-
    submission period: march 26th to 29th (monday to thursday).
    judgement period: march 30th to april 3rd (friday to monday).
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    things are settling down n are more stable for me rn. thanks again for everyone's patience.

    round 2 will be up tomorrow.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on March MCC Round 1 - The Stages of Life - Childhood
    IMPORTANT NOTE: due to an unforeseen n unfortunate personal life event, I have to extend the deadline for judging a day.

    the round is closed.

    thanks again to kjsharp for offering to judge a some entries this round, but i have instead decided to take on twice as many entries as the other judges this round.

    Judge Antiantiserum will be judging:
    Algernone25
    Koopa
    The_Hittite
    Flatline
    Netn10
    Rkohn1357

    Judge Void_nothing will be judging:
    Vertain
    IcariiFA
    Kjsharp
    Cardz5000
    Mirrodin71
    Doomfish

    Judge Rudyard will be judging:
    Hemlock
    Raptorchan
    Forestsguy
    RaikouRider
    Subject16
    KoolKoal
    Jimmy Groove
    |Katamari|
    Freyleyes
    Seeonee
    BlackWaltz3
    P E
    8buffalo
    Posted in: Monthly Contests Archive
  • 3

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    i can do it

    i'll start putting together the thread for day 1 rn
    Posted in: Custom Card Contests and Games
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