Exodus Nexus1WW
Enchantment (R)
At the beginning of each player's upkeep, that player exiles a creature they control until Exodus Nexus leaves the battlefield.
When there are no creatures on the battlefield, sacrifice Exodus Nexus.
Earthgrinder Engine3
Artifact (R) T, Sacrifice a land you control, put a charge counter on Earthgrinder Engine: Add C for each charge counter on Earthgrinder Engine.
One Weird TrickRW
Instant (U)
Cast this spell only during the declare blockers step on an opponent’s turn.
Tap all attacking creatures and remove them from combat. After this phase there's an additional combat phase. All creatures must attack if able during that phase.
One Weird TrickRW
Instant (R)
Cast only during combat, after attackers are declared, before combat damage is dealt.
Untap all attacking creatures and remove them from combat. After this phase there's an additional combat phase. Creatures that attacked this phase can't attack during that one, and creatures that didn't attack this phase attack if able during that one.
Jedit’s Hunter1GG
Creature - Cat Warrior (U)
When Jedit’s Hunter enters the battlefield, look at target opponent’s hand. You may reveal a creature card from there. If you do, that player puts it onto the battlefield, then Jedit’s Hunter fights it.
3/3
Hold HostageW
Instant (U)
Exile target creature until you're dealt combat damage.
people are saying this has memory issues, which i'm not surprised to hear, but i was hoping folks would to come to the same conclusion i did, which is that the exiled card can be used as a reminder and can be held on your side of the board in view
(Hidden Kunai needs rewording tho, a triggered ability doesn't work from a hidden zone this way)
Anthem of All2WW
Enchantment (R)
Whenever a creature you control attacks, if its power is less than the number of attacking creatures you control, put a number of +1/+1 counters on that creature equal to the difference.
Roar of the Void1U
Instant (U)
Counter target spell with converted mana cost X or less, where X is the number of cards in that spell's controller's graveyard.
oh cool looks like nexus is up now
Exodus Nexus 1WW
Enchantment (R)
At the beginning of each player's upkeep, that player exiles a creature they control until Exodus Nexus leaves the battlefield.
When there are no creatures on the battlefield, sacrifice Exodus Nexus.
when is the nexus opening?
damn, i missed a lot of days this month
Earthgrinder Engine 3
Artifact (R)
T, Sacrifice a land you control, put a charge counter on Earthgrinder Engine: Add C for each charge counter on Earthgrinder Engine.
Overflowing Cornucopia 4
Artifact (R)
Whenever any player taps a land for mana, each player adds one mana of any type that land produced.
One Weird Trick RW
Instant (U)
Cast this spell only during the declare blockers step on an opponent’s turn.
Tap all attacking creatures and remove them from combat. After this phase there's an additional combat phase. All creatures must attack if able during that phase.
One Weird Trick RW
Instant (R)
Cast only during combat, after attackers are declared, before combat damage is dealt.
Untap all attacking creatures and remove them from combat. After this phase there's an additional combat phase. Creatures that attacked this phase can't attack during that one, and creatures that didn't attack this phase attack if able during that one.
Eternal Banishment 2WW
Enchantment (R)
If a creature would leave the battlefield, exile it instead.
Creature cards can't leave exile.
Jedit’s Hunter 1GG
Creature - Cat Warrior (U)
When Jedit’s Hunter enters the battlefield, look at target opponent’s hand. You may reveal a creature card from there. If you do, that player puts it onto the battlefield, then Jedit’s Hunter fights it.
3/3
people are saying this has memory issues, which i'm not surprised to hear, but i was hoping folks would to come to the same conclusion i did, which is that the exiled card can be used as a reminder and can be held on your side of the board in view
(Hidden Kunai needs rewording tho, a triggered ability doesn't work from a hidden zone this way)
Anthem of All 2WW
Enchantment (R)
Whenever a creature you control attacks, if its power is less than the number of attacking creatures you control, put a number of +1/+1 counters on that creature equal to the difference.
Hold Hostage W
Instant (U)
Exile target creature until you're dealt combat damage.
Roar of the Void 1U
Instant (U)
Counter target spell with converted mana cost X or less, where X is the number of cards in that spell's controller's graveyard.