Rissah, Anemic Rime :symu::symr:
Planeswalker - Rissah
+3: Destroy target artifact.
-7: Draw three cards.
-10: Copy target sorcery spell twice. You may choose new targets for the spell.
2
Meh, sorceries are more powerful anyway, playing something like any of the Black drain spells or Ignite Memories (!) three times is usually enough to win.
Isolation of the Fautless, 2BB, Rare
Tribal Enchantment-Elf
As an additonal cost to play ~, discard an Elf card.
Elf cards with a converted mana cost of 2 or less have shroud BBG, Pay 3 life: Elf creatures you control get +2/+1 until the end of turn
Artist-Unknown
The elves call the lowest of their kind the Faultless, but I can’t help but think that beauty transcends their traditions. -Garruk Wildspeaker
Schael Grom, Skinsplitter :3mana::symbr::symbr::symbr:
Planeswalker - Schael
+1: ~ deals 2 damage to target creture or player and 1 damage to you.
-X: Target player loses X life and you gain X life.
-X: Target creature gets -X/-X until end of turn. You gain X life.
4
Unt'Luase, Warrior of Time :3mana::symw::symu: Planeswalker - Unt'Luase
+2: Each player gains 2 life.
-4: Put or remove up to X time counters from target suspended card you control, where X is the number of time counters on it
-10: Remove all creatures in play from the game. Put 4 time counters on the removed cards. If a creature doesn't have suspend, it gains suspend
Alright, I'll take your comment on Phage, just my two cents.
I could win that game the moment I played Phage, just by activating the second ability on a Phantom Warrior, or a Squire w/ a Crafty Pathmage. Just my two cents. How many cards say return target permanent/planeswalker to play?
Nozdormu Timewarder :2mana::symr::symg::symb: Planeswalker = Nozdormu
+1: Each player sacrifices a creature
-1: Each player sacrifices a land
-10: Target player loses X life, where X is equal to the number of cards in all graveyards
*4*
So me and other people online have been designin a set. It's a semi tribal, semi toolbox type set. So here are a few cards for you guys to sink your teach in.
So hey, I'm Seratonin, I am avid reader of Wizards and a somewhat experienced designer and with a group of friends, we have been trying to design a set.. I've been playing on and off for 6 years, with my first cards coming from the Ice Age, while my first set was Oddessey. I am Johnny/Spike character who really likes trying to build rogue decks, but can never test them out. I'm looking foward to writing, designing, and well, being part of this community.
5 Swamp
4 Plains
1 Gemstone Caverns
1 Gemstone Mine
24 Lands
2 Fa'adiyah Seer
1 Quagnoth
1 Magus of the Abyss
1 Herald of Leshrac
2 Icatian Criers
1 Adakar Valkyrie
2 Blazing Archon
1 Phyrexian Soulgorger
1 Mystic Enforcer
1 Teneb, the Harvester
2 Gleancrawlers
15 Creatures
4 Search for Tommorows
2 Harmonize
2 Terror
2 Death Rattle
2 Dread Return
1 Beacon of Unrest
3 Judge Unworthy
3 Ressurection
2 Debtor's Knell
21 Other Spells
The plan right now is too completely take out the green and add blue cards and get a more control based reanimator
With Blue cards like
Serra Sphnix, Dreamscape Artist, Mindbend, Clone, Body Double, Sindbad, Rune Snag, Reminisce, Controver, and Guile
More black cards like
Cairn Wanderer, Diabolic Tutor, Dash Hopes, and Dread
And Round up with a few white cards
Voidstone Gargoyle, Jotun Grunt
Please use deck and card tags as contemplated by the Forum Guidelines. Warning issued.
-pooispoois
Planeswalker - Rissah
+3: Destroy target artifact.
-7: Draw three cards.
-10: Copy target sorcery spell twice. You may choose new targets for the spell.
2
Meh, sorceries are more powerful anyway, playing something like any of the Black drain spells or Ignite Memories (!) three times is usually enough to win.
Cavus Imperius
Judge: V0iD
QuantumEcho, InsaneZeroG, Sparta!0, videojuegos, Ondarius, piercings76, KoolKoal, Dragoon26, Koki, cannon
Isolation of the Fautless, 2BB, Rare
Tribal Enchantment-Elf
As an additonal cost to play ~, discard an Elf card.
Elf cards with a converted mana cost of 2 or less have shroud
BBG, Pay 3 life: Elf creatures you control get +2/+1 until the end of turn
Artist-Unknown
The elves call the lowest of their kind the Faultless, but I can’t help but think that beauty transcends their traditions.
-Garruk Wildspeaker
Let's see how I do...
Planeswalker - Schael
+1: ~ deals 2 damage to target creture or player and 1 damage to you.
-X: Target player loses X life and you gain X life.
-X: Target creature gets -X/-X until end of turn. You gain X life.
4
Rissah, Anemic Rime
Planeswalker - Bor
+1: Put a land card in your hand into play
Planeswalker - Unt'Luase
+2: Each player gains 2 life.
-4: Put or remove up to X time counters from target suspended card you control, where X is the number of time counters on it
-10: Remove all creatures in play from the game. Put 4 time counters on the removed cards. If a creature doesn't have suspend, it gains suspend
Alright, I'll take your comment on Phage, just my two cents.
Unt'Luase, Warrior of Time 3WU
Planeswalker-Jeska
Planeswalker = Nozdormu
+1: Each player sacrifices a creature
-1: Each player sacrifices a land
-10: Target player loses X life, where X is equal to the number of cards in all graveyards
*4*
Jodah of New Dominaria, 4WUB
Planeswalker = Nozdormu
+1: Each players sacrifice a creature
Planewalker-Basaren
+1: Put a charge counter on target noncreature artifact
-2: Add one mana of any color to your mana pool