Despite my initial dislike of Bloodbraid, after reading a lot of comments on people both praising and criticizing it's usefulness in Ponza, I have to admit I understand both arguments. There's definitely space for it in certain builds, but other builds do not want it. I'm a long time supporter of Goblin Dark-Dwellers being useful in Ponza, but also see it as not as useful in certain builds. Both Bloodbraid and Dark-Dwellers affect how you design the rest of your deck, so in that aspect they're the same. Once the hype dies down, we'll likely have people revert to BBE-less builds, and others will keep their BBE lists.
Ah today was bad. I drew bad. I don't mind loosing good games but not drawing land game 2 and then on game 3 all lands both matches. Still on the Regissaur is awesome train
What does it do though? It's a nice body, and the 3/3 is okay. But I can't see the value in it over Swagtusk, GDD or Stormbae
It's 7 power for 5 mana, 3 of which has haste.
I got a chance to play one last. Friday. It's very good, helped close that game very quickly. That said, it might warrant more testing to see if I keep it in my build.
It makes a pushable, boltable creature and provides no other value. At the very least is has to be worse than Thragtusk right? Which I don't find good enough anyway.
The difference between Thrag and the Dino is Thrag's 5 life with a delayed vanilla 3/3 token vs no 5 life and a hasting, trampling 3/3 token. Also, 5/3 vs 4/4 on main body. This does fall into the personal preference flexible slots we have, so to each his own.
I'd like to discuss about the 6cmc spots :
- How good is Inferno Titan for you ? How many would you play (I play 2 atm)
- Would you consider playing Chandra, Flamecaller instead of one Titan ? (I play 0 atm)
- Same question for Wurmcoil Engine(I play 1 atm) or Carnage Tyrant or anything else ?
Misc. :
- Are we all ok with 4 of Mwonvuli Acid-Moss?
- I m probably cutting 1 Primal Command for my 2nd Thragtusk, any thoughts ?
- Is playing 10 fetchs too much ?
My 6 slot split is 2 Titan, 1 Flamecaller, and 1 Wurm (I have a masterpiece version ). But I personally see our 4-6 slot threats as our most flexible slots, leaving it largely up to personal choice between the many options that work best for our deck.
I personally only run 3 Acid-Moss and 1 Command, mostly because I run 3 Goblin Dark-Dwellers.
On the Thrag thing, This may depend on your meta. I don't run any mainboard, and only 1 sideboard alongside 2 Kitchen Finks.
I run 8 fetches. 10 seems like a bit much, especially since we often take a sizable amount of damage before stabilizeing. So that much self damage is bad.
Ah today was bad. I drew bad. I don't mind loosing good games but not drawing land game 2 and then on game 3 all lands both matches. Still on the Regissaur is awesome train
What does it do though? It's a nice body, and the 3/3 is okay. But I can't see the value in it over Swagtusk, GDD or Stormbae
It's 7 power for 5 mana, 3 of which has haste.
I got a chance to play one last. Friday. It's very good, helped close that game very quickly. That said, it might warrant more testing to see if I keep it in my build.
6 for a 7/6 Uncountable, Trample, Hexproof beat stick is an awesome idea. The problem is, does it help our overall plan? Thrun is still viable as it comes out relatively early. Not sure 6 mana is viable against control through all the disruption that can stop our acceleration.
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Ib Halfheart, Goblin Tactician makes this playable in a goblin deck.
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This is the real deciding factor: Are we willing to take that risk? Personally, I'm not.
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My 6 slot split is 2 Titan, 1 Flamecaller, and 1 Wurm (I have a masterpiece version ). But I personally see our 4-6 slot threats as our most flexible slots, leaving it largely up to personal choice between the many options that work best for our deck.
I personally only run 3 Acid-Moss and 1 Command, mostly because I run 3 Goblin Dark-Dwellers.
On the Thrag thing, This may depend on your meta. I don't run any mainboard, and only 1 sideboard alongside 2 Kitchen Finks.
I run 8 fetches. 10 seems like a bit much, especially since we often take a sizable amount of damage before stabilizeing. So that much self damage is bad.
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I got a chance to play one last. Friday. It's very good, helped close that game very quickly. That said, it might warrant more testing to see if I keep it in my build.
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