I do if only because green really doesn't get alot of just straight draw. Its either one off from directly damaging your opponent, cantrip effects, or under a count how many creatures/power toughness of creatures. I freely admit its not great, but on the same its not bad.
so sad its a 6.6 percent chance to pull through so another failure to reduce price severely
But the art that we thought could NOT get better did. I don't usually chase alt art and as I already have this from the deck its kinda not as needed. But darn if I'm not gonna try and get one of these
Cause in draft all the cards like Ancestral Vision have no CC, they count as zero so they didnt want you to get this and lucksac into one of the effects that could be VERY destructive if your pool had a few in them you took. Upshifting ment you cant just draft Hypergenesis the uncommon version of the land and beat down your opponent with predictable ease.
What is the limitation you're referring to? I assume you people the hypothetical of printing Dryad Arbor in old border? It would probably have a line of text that says "Dryad Arbor counts as a green creature" much like Mirri, cat warrior reminding us that she counts as a cat warrior.
I imagine its the space for remainder/rules text in the box. After a certain amount you have to shrink the font compared to the modern card which has a bit more space overall so the text stays the same size over the entire card. Its why more verbose cards in magics past have smaller text which can be hard for some players to read but are much more easier to read if they get redone in modern card stock/frame.
Ah forgot that timespiral was my fave set with my second hated Teferi to be printed. That thing is horrible in draft and standard. The only reason this is my second hated is cause the 3cc planeswalker is much oh so much worse.
I'm trying new builds for modern shaman elf
what do you think ab out this list without archdruid?
Beastcaller for more black seems like it be a bit inferior, and you loose any chance to use big mana plays to overrun unless you have nettle and heritage on the field.
Personally I think this deck needs to go either Warmaster OR Dwynen's not both since they both represent timing issues in that Warmaster always wants to go first then you cast something and elite always wants to come second but in the early turns even with dorks can you sequence them enough to matter at the right time. While they both have the same into play problems, on subsequent turns Warmaster gives more tokens without the have elf in play issues that arise with Dwynen's. While I will concede that Warmasters pump ability is vastly inferior in some ways than Ezuri's it is a closer if you have archdruid.
Pelt Collector is doable but you have to put in the fetches to realistically make it work. Hierarch seems like it be a good idea but its the card you dont normally want to use to attack so its more a turn 2 card but it actuality its a turn one card to help develop turn 2-4 if possible, so it conflicts decently with how this deck runs. You want aggro turn one in any of the usual 1 drops this deck sports.
Dead of winter I could see getting a snow supertype, into the north not so much since while it does reference snow its going into snow not made or becoming snow.
As for card frames, yeah that be really nice to see them reprint some of the older cards with the frosty new boarder.
Well it fails the land test first off. You also have way too many things that don't DO anything without other cards involved. You really need to decide aggro or combo here since you can get one or the other to work but need to be solid on one or the other.
If you have enough vamps in play you can also use pact to kill an opponent.
Actually untrue. Pact will not unless they are playing a tribal deck and you choose their tribe. The reason I'm saying this is the tag on pact of "creatures they control" meaning creatures your opponent controls. Still good draw for this deck regardless since its a very small CC deck. Nice theoretical win con against tribal opponents like elves or goblins and the like if need be as well.
But the art that we thought could NOT get better did. I don't usually chase alt art and as I already have this from the deck its kinda not as needed. But darn if I'm not gonna try and get one of these
I imagine its the space for remainder/rules text in the box. After a certain amount you have to shrink the font compared to the modern card which has a bit more space overall so the text stays the same size over the entire card. Its why more verbose cards in magics past have smaller text which can be hard for some players to read but are much more easier to read if they get redone in modern card stock/frame.
I do but mostly in commander.
Beastcaller for more black seems like it be a bit inferior, and you loose any chance to use big mana plays to overrun unless you have nettle and heritage on the field.
Personally I think this deck needs to go either Warmaster OR Dwynen's not both since they both represent timing issues in that Warmaster always wants to go first then you cast something and elite always wants to come second but in the early turns even with dorks can you sequence them enough to matter at the right time. While they both have the same into play problems, on subsequent turns Warmaster gives more tokens without the have elf in play issues that arise with Dwynen's. While I will concede that Warmasters pump ability is vastly inferior in some ways than Ezuri's it is a closer if you have archdruid.
As for card frames, yeah that be really nice to see them reprint some of the older cards with the frosty new boarder.
Actually untrue. Pact will not unless they are playing a tribal deck and you choose their tribe. The reason I'm saying this is the tag on pact of "creatures they control" meaning creatures your opponent controls. Still good draw for this deck regardless since its a very small CC deck. Nice theoretical win con against tribal opponents like elves or goblins and the like if need be as well.