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  • posted a message on Stompy
    I know this deck is all about keeping it cheap, but has anyone ever considered just a small black splash to the mana base and just throwing in fatal push and adding dismember to the SB. I mean that would seem to be a way to combat death shadow without sacrificing much. Heck I wouldn't even suggest any black or g/b creatures considering that stompy has enough efficient creatures already.
    Posted in: Modern Archives - Established
  • posted a message on Stompy
    Ah sorry missed that it was permanent to the grave for that effect. My bad.
    Posted in: Modern Archives - Established
  • posted a message on Stompy
    Ugh don't play Oran-rief, in Stompy. The sacrifices and the timing issues it gives a straight up agro deck like this aren't worth the hoops your jumping through to get 1, +1 counter, on one creature once. The reason I say this is that Oran-reif is better in a big mana deck or something that generates mana in bunches so that you can play 3 or more creature spells and then only have to work the timing once. Llanowar reborn would be the better choice of the two since its when a creature comes into play and its a may not a must without the timing issues. Still isn't the best play in getting rid of treetops which can be extra dps.

    Also why fetches @Phaircaron? They don't do anything like thinning unless you play 12 minimum and even then you really don't need them to look for anything like a dual land. It seems needlessly excessive considering it only feeds Tarmogoyf and reliquary. If you added them for a black splash for fatal push or to lower the dismember damage I could see throwing some in but not just for the giggles.
    Posted in: Modern Archives - Established
  • posted a message on Edgar Markov - Low Mana Curve Build
    Removal always depends upon the deck. The majority of the single target removal can be anything like path to exile, swords to plowshares, terminate, dreadbore, vindicate, Anguished Unmaking, and Utter End or any of the modular removal like mortify the meta in your area always will influence what removal you pick as well as your collection/budget. As a aside unless its a repeatable effect don't really bother with lighting bolt and regular burn. Unless its super efficient and can hit all players either multiple times or just massive amounts cheap its not really worth the space.

    If you play this as a swarm deck you really DONT want to add much mass creature removal unless its something like Hallowed Burial, martial coup, kindred dominance, decree of pain, extinction, In Garruk's Wake, plague wind, and MAYBE fumigate. Even then you may only want to play two or three depending. The above stuff is not all the most efficient but the most hurt your opponent more than you mostly. I mean in white and black you have upwards of 3 to 4 base wrath of god effects at 4cc minimum. That's not counting things like disenchant you may want to play or its variants or Vandalblast. Id play a few games in your meta to see what types of decks people play before totally setting you removal. Some folks use more artifacts some more enchantments.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Primer] U/R Delver
    @gen I don't think searing blaze has a place in this kind of deck. It's too conditional about its 3 damage and you really need 10 fetches min to make it work consistently, and 16 lands is way too few to work that into. Personally I wouldn't go past 18 land or 20 truly since you need some kind of mana source. Arc trail or searing blood would be more favorable plays with less hoops. Or one of the cards of forked bolt, electrolyze or dual shot which have more value.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] U/R Delver
    Question, has anyone ever actually built this deck as a balls to the wall agro deck and left out the counter spells or at least SB the majority?
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Id would prefer delay instead of remand. I get why people like remand since it cantrips but putting it in random decks isn't the best thing. Heck id do spell pierce before either considering the problems with removal you have even before you get into just finding cantrips.
    Posted in: Modern Archives - Established
  • posted a message on Death And Taxes
    Love the update but you may want to consider a card breakdown of things not shown. None of the shown lists actually put ghost quarter or horizon canopy into the mono white build nor thraben inspector or alternates like judges familiar.
    Posted in: Aggro & Tempo
  • posted a message on Edgar Markov - Low Mana Curve Build
    Eh on blade you do have lots of sacking going on as effects. It just seemed like getting the most bang for buck would be a logical choice when you have 5ish sac outlets.

    On Virtue, I think you should really consider it. You make a decent amount of tokens from markov and its the only +1 other than Shared Triumph that isn't going to screw you by being even sided or 4CC+. I would have suggested Glorious Anthem but double white turn three might be pushing it, and its not the best anthem late game. Virtue has the added benefit that you can get defensive and offensive with your tokens. The only other option I could seriously suggest is Door of Destinies. Admittedly you could add both virtue and shared together but that removes some tech from the game. As a funny you could also put intangible and Always Watching together as well but it would still have the turn three issue of double white. Another thing I was thinking of suggesting is dynacharge but I don't know how well you swarm. I mean id assume its decent unless your stopped but other than that ......

    On break your probably right that its too mana intensive but I figured that haste and unblockable would fit your deck sooo well. I thought about suggesting adding haste enchantments but other than Hammer of Purphoros, In the Web of War, Fervor, Mass Hysteria the only two I'd actually personally use would be hammer and in the web just because of the utility.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Erebos, God of the Dead: Danse Macabre
    huh I really should look at the ban list more...... my bad.

    As to the color purple..... eh its not so much the color as to the content of the picture. I mean seriously with a decent amount of exceptions have disliked a lot of the land art since after shards of alara block. The two I named are the ones that scream out swampland to me more than most in the last 7 years. I do like the Chippy swamp in shards of alara quite a lot as well, it reminds me of a dead labyrinth with horrors awaiting to pop out and get you. All the Innistrad block swamp lands both times and especially the Jung Park land is really evocative as well of black.

    I get what they are trying to do with land art in the recent sets but it really doesn't evoke what the cards named as lately when you consider the artwork. I mean currently Ixalan really floats my boat on all the other colors....but the swamps are so bad and look more like decaying jungles not actual swampland.
    Kaladesh has a good one in Adam Paquette, but that's the only one that screams swamp at me.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Erebos, God of the Dead: Danse Macabre
    This may be very Very VERY stupid, but I could see you getting some mileage out of it. Panoptic Mirror. I thought I recalled a sorcery speed scepter effect from way back in the day. The biggest question is how much do you recurse from the GY without using it vs with it.

    I mean it could solve using effects like muck and damnation over and over along with thoughtseize. Minus side it is only 1 card in the entire deck that does this effect.

    As to what swamps, your link is broken but the one I like to use is the Alex Horley-Orlandelli land from M10. I personally feel like it gives off a very black feel. The Lars Grant-West land from shadowmoor isn't a bad one either.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Erebos, God of the Dead: Danse Macabre
    @ dread, you are correct that yeah it dies to all your wraths but it does go back to the deck whenever it does so its not a true net loss.

    You may want to consider Raven's Crime or consider playing it alongside. Since this is multi player edh repeatable effects are always good. That and there has to be a cutoff for how much land you need in play even considering the amount of swamp boosters you use. As a bonus its never exiled from the yard you can use it over and over even on sequential turns. Minus its not direct targeted which could be a issue.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Erebos, God of the Dead: Danse Macabre
    I know your trying to keep the cmc of this deck down but have you considered dread if you liked no mercy as much as you seem to? Also it can recycle itself if you can tutor it or draw it again.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    Do you really need steelshapers gift? With the amount of tutors and the only 2 bits of equipment it seems even for a cheap search not that efficient. Maybe add dowsing dagger considering that the 2 tokens don't mean as much since many of your creatures have flying or some other type of evasion? If you object to that maybe sign in blood as extra card draw plus if they are at 2 life it can be used to kill if need be.

    I was going to suggest Legion's Landing but on consideration its initial drop isn't that great later on and I'm unsure you would always have 3 creatures that you wanted to attack with at any given time to transform it. Admittedly I haven't made/tried this deck out.
    Posted in: Multiplayer Commander Decklists
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