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  • posted a message on [MID] "Falkenrath Pit Fighter"— Liga Magic preview
    I will always take a 2/1 1cc red drop that isn't claused to be silly, everything else is basically gravy.
    Posted in: The Rumor Mill
  • posted a message on [MID] - Reprint - Pithing Needle
    oooh very pithy.

    Overall I'm glad this made a comeback.
    Posted in: The Rumor Mill
  • posted a message on [MID] Wrenn and Promo Cards— Weekly MTG previews
    Champion of the Perished is gonna be a modern staple for zombies.
    Posted in: The Rumor Mill
  • posted a message on Stompy
    You know what? I think we missed a good card for this deck because its just so subtle. Ranger Class Now the initial token isn't that much in a 2/2 wolf and while a non repeatable body that in itself does not provide devotion, its nice nonetheless. Like hex drinker it levels up. Now while this deck isn't really one for many mana sinks I believe getting to level 2 would be worth wile.

    First off at level 2 you may put a counter on E1 or Barkhide Troll if they attack. Now it is limited to only one +1 counter a turn but if you need to hexproof barkhide or regen E1 during battle that is actually a benefit. Then it allows more counters on creatures we dont normally counter on like dryad, steel leaf, and avatar both before and after the fact. Alongside actually making pack leader easier overall since it or another creature could get the counter and only needs one of our one drops to draw a card.

    I think a pair or trio maybe. Probably not a four off but who knows the token could provide good coverage? I will say that while level three seems interesting we would like as not ever have enough mana to sink for it unless were VERY on the down swing. Could replace Rhonas since other than 4 mana over 2 turns we dont need to keep much up after the fact. Also any copies that get to level 2 are counted as their own so they can put a counter on as well.
    Posted in: Aggro & Tempo
  • posted a message on Legendary Treasure
    in this version try and get marionette out buff it and basically lightning bolt off of treasure or use gardrick to finish
    Posted in: Deck Creation (Modern)
  • posted a message on Legendary Treasure


    This is something I've been fiddling with for a bit but its still in pretty much the alpha phase of design. I think it might work but I'm sure I'm missing some trick or maybe I've just gone down the wrong rabbit hole.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 07/10/2019)
    Really we wont ever get the original artifact lands back, or at least not any time soon. I think the reason they printed the bridges other than to make affinity not be a pile of woe is to see how it interacts, even as it has to interact slower than it ever did since they CIPT. Honestly you still get a bunch of positive interaction with the actual affinity mechanic even with the taplands. Which really means letting us have the non tap affinity lands problematic.

    Glimpse of Nature is just NOT going to happen, to many ways to add a color easy and spam out a deck and elves would be impossible to not play.

    I really wonder about people that want to play twin. Its like they think its innocuous but really it isnt and even with format changes just too darn good.

    Jitte I can actually see coming back since removal has gotten very streamlined and its not as unfair as it was.

    Rite of Flame just cant come off since even at sorcery speed the interactions are way more than casual and wizards really doesn't like ritual mana in modern. Heck they barely like mana dorks in standard anymore. Also they hate storm and are never giving it such a easy wincon. Gonna have to work for it guys.

    Also Ponder in modern? Its limited in Vintage for crying out loud, that should tell you what power level its on. Preordain (its little cousin) does not need to be put together with Explosive Iteration.

    Honestly Pod is fine to come off the ban list since you actually could interact with it in a meaningful way. Never really understood why it went in the first place.

    Shoal is problematic, on one hand I could see since the average mana value of decks are so slim anymore that its not going to be a issue in most decks. On the other, any deck that has flying creatures and something like magma opus as part of the deck could really break the game since magma is NOT a dead card before it can be played.

    Posted in: Modern
  • posted a message on Stompy
    Eh really not that good honestly, we have many other ways of giving hexproof and altering our current efficient cards to the elephant token just seems not a great use of our resources.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] U/R Delver
    Delirium is in some ways easier to build around and will not short you when you need it than delvers flip mechanic. Between Seal of Fire, Seal of Removal, and Mishra's Bauble with basic fetch and creature destruction getting four types usually isnt that much work.

    Isn't to say you cant play both but since delver itself only transforming for instants and sorcery spells that means you cant always alter the deck enough to make sure one or the other can reach their higher forms. Adding in enchantments and or artifacts dilutes the delver plan and can only be given a certain amount of space before it changes the ratio away from optimum. Honestly its all about how the ratios play out.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Honestly I look at the second ability as if I can, rather than I need to do it do it do it. If I want that we always have rancor or other options. If it works fine but I'm way more interested in the card advantage which is something we really desire.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    The not coming into play tapped early is nice, but the variable body defeats the purpose of the manland size to utility. That and if your actually playing hexdrinker/Rhonas you don't honestly need another mana sink.

    One of the reasons we are discussing the werewolf is that ALOT of our creatures just make the requirement cut easily enough so its all upside even if it can be destroyed/targeted.
    Posted in: Aggro & Tempo
  • posted a message on [AFR] Teleportation Circle — Pleasant Kenobi
    White has a lot of etb effects true but be VERY careful with this since its a must not a may and will screw tokens over if that is all that's left on the field.
    Posted in: The Rumor Mill
  • posted a message on [AFR] "Hobgoblin Bandit Leader"— AthelarsMTG preview
    Technically its powerful, except that it needs a mana and a tap, and only counts goblins that came into play that turn so you cant just continually progress and gain larger and larger burns. I really haven't seen any goblin token creation this set yet so its possible its better than I believe.

    Could theoretically work with Krenko but that deck in either EDH or modern has better things to spend its mana on.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Silver Raven— Marcel Howard Jr. preview
    Faerie Seer that might be better in affinity? Dunno but we already had one and it scry's a bit more
    Posted in: The Rumor Mill
  • posted a message on [AFR] Mothership 6/30— Meteor Swarm, Shessra, Grim Wanderer and more
    Meteor Swarm is not bad. I mean 4 mana for 8 at sorcery isn't the best investment but at least x is how you spread the damage rather than the total amount of damage which is usually the downfall of x spells since generating that mana usually takes more effort.

    Also Shambling Ghast is subtlety more powerful since zombies are the graveyard strategy with carrion feeder and Lurrus of the Dream-Den
    Posted in: The Rumor Mill
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