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  • posted a message on [2X2] Alesha, who smiles at death — MTG facebook
    Yeah in this set this could definitely be a uncommon considering...
    Posted in: The Rumor Mill
  • posted a message on [2X2] Figure of Destiny — UMotivo preview
    Wish they had updated the art but a welcome add
    Posted in: The Rumor Mill
  • posted a message on [NEO] Lizard Blades — ChannelFireball previews
    will be interesting in limited/standard with Akki War Paint

    Wonder if it might make it into affinity in modern but probably not cause of cost.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Unholy Officiant— Amaz preview
    How is an unholy card mono-white?
    well vampire.....
    Posted in: The Rumor Mill
  • posted a message on [VOW] Welcoming Vampire— Weekly MTG preview
    This is actually better than mentor of the meek since you dont have to kick mana into it for the draw which makes your turn 4 play much more relevant. Yes you only get it once a turn but anytime I dont have to self tax to gain a card effect/advantage while also gaining a decent flyer I am all for that.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Toxrill, the corrosive (THE SLUG!) — Modern games
    Thats a pretty Salty slug
    Posted in: The Rumor Mill
  • posted a message on [MID] "Falkenrath Pit Fighter"— Liga Magic preview
    I will always take a 2/1 1cc red drop that isn't claused to be silly, everything else is basically gravy.
    Posted in: The Rumor Mill
  • posted a message on [MID] - Reprint - Pithing Needle
    oooh very pithy.

    Overall I'm glad this made a comeback.
    Posted in: The Rumor Mill
  • posted a message on [MID] Wrenn and Promo Cards— Weekly MTG previews
    Champion of the Perished is gonna be a modern staple for zombies.
    Posted in: The Rumor Mill
  • posted a message on Stompy
    You know what? I think we missed a good card for this deck because its just so subtle. Ranger Class Now the initial token isn't that much in a 2/2 wolf and while a non repeatable body that in itself does not provide devotion, its nice nonetheless. Like hex drinker it levels up. Now while this deck isn't really one for many mana sinks I believe getting to level 2 would be worth wile.

    First off at level 2 you may put a counter on E1 or Barkhide Troll if they attack. Now it is limited to only one +1 counter a turn but if you need to hexproof barkhide or regen E1 during battle that is actually a benefit. Then it allows more counters on creatures we dont normally counter on like dryad, steel leaf, and avatar both before and after the fact. Alongside actually making pack leader easier overall since it or another creature could get the counter and only needs one of our one drops to draw a card.

    I think a pair or trio maybe. Probably not a four off but who knows the token could provide good coverage? I will say that while level three seems interesting we would like as not ever have enough mana to sink for it unless were VERY on the down swing. Could replace Rhonas since other than 4 mana over 2 turns we dont need to keep much up after the fact. Also any copies that get to level 2 are counted as their own so they can put a counter on as well.
    Posted in: Aggro & Tempo
  • posted a message on Legendary Treasure
    in this version try and get marionette out buff it and basically lightning bolt off of treasure or use gardrick to finish
    Posted in: Deck Creation (Modern)
  • posted a message on Legendary Treasure


    This is something I've been fiddling with for a bit but its still in pretty much the alpha phase of design. I think it might work but I'm sure I'm missing some trick or maybe I've just gone down the wrong rabbit hole.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 07/10/2019)
    Really we wont ever get the original artifact lands back, or at least not any time soon. I think the reason they printed the bridges other than to make affinity not be a pile of woe is to see how it interacts, even as it has to interact slower than it ever did since they CIPT. Honestly you still get a bunch of positive interaction with the actual affinity mechanic even with the taplands. Which really means letting us have the non tap affinity lands problematic.

    Glimpse of Nature is just NOT going to happen, to many ways to add a color easy and spam out a deck and elves would be impossible to not play.

    I really wonder about people that want to play twin. Its like they think its innocuous but really it isnt and even with format changes just too darn good.

    Jitte I can actually see coming back since removal has gotten very streamlined and its not as unfair as it was.

    Rite of Flame just cant come off since even at sorcery speed the interactions are way more than casual and wizards really doesn't like ritual mana in modern. Heck they barely like mana dorks in standard anymore. Also they hate storm and are never giving it such a easy wincon. Gonna have to work for it guys.

    Also Ponder in modern? Its limited in Vintage for crying out loud, that should tell you what power level its on. Preordain (its little cousin) does not need to be put together with Explosive Iteration.

    Honestly Pod is fine to come off the ban list since you actually could interact with it in a meaningful way. Never really understood why it went in the first place.

    Shoal is problematic, on one hand I could see since the average mana value of decks are so slim anymore that its not going to be a issue in most decks. On the other, any deck that has flying creatures and something like magma opus as part of the deck could really break the game since magma is NOT a dead card before it can be played.

    Posted in: Modern
  • posted a message on Stompy
    Eh really not that good honestly, we have many other ways of giving hexproof and altering our current efficient cards to the elephant token just seems not a great use of our resources.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] U/R Delver
    Delirium is in some ways easier to build around and will not short you when you need it than delvers flip mechanic. Between Seal of Fire, Seal of Removal, and Mishra's Bauble with basic fetch and creature destruction getting four types usually isnt that much work.

    Isn't to say you cant play both but since delver itself only transforming for instants and sorcery spells that means you cant always alter the deck enough to make sure one or the other can reach their higher forms. Adding in enchantments and or artifacts dilutes the delver plan and can only be given a certain amount of space before it changes the ratio away from optimum. Honestly its all about how the ratios play out.
    Posted in: Aggro & Tempo
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