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  • posted a message on Wall of Thorns, Unforgiving Amazon of Krosa, & Venomvore
    It's understood what's currently defined.

    I am saying that this should be amended as suggested, for the logical reasons suggested.


    Unfortunately, the only solution to this ATM is actually writting it in the card. There is no "By understanding" that matters in this. If you want something to work the way you want, write it.

    On the cards:
    - Wall is Ok, ability is a bit narrow ala Bushido, but makes sense, just not to much space to work with it in other cards. But it is fine.
    - Land is a big nono, as said earlier, wastes is not a land type, there doesn't seem to be any drawback in having a non basic searchable land, and those abilities are not worded properly (The closest I can think is something like: Creatures can't enter the battlefield by the ability of a land on the battlefield, and land abilities can't have permanents on the battlefield to become creatures.) And even that, sounds terrible....so yeah the land is a big Nono let's omit it for now
    - The last creature is Ok, weird as in that it only needs to deal damage to give 3 poisons, and there is still like Putrefax which is this guy's fat cousin. IDK infect was suppoused to be a fixed Poisonous (Lies as it turned to be more broken) BUT, eh cards can work in the game as it is (Maybe costing mana more or something)
    Posted in: Custom Card Creation
  • posted a message on [SNC] Black Market Tycoon — Matthew Heafy preview
    Does Xorn still remain in standard? Coz both are good together, as with any token doubler
    Posted in: The Rumor Mill
  • posted a message on [SNC] Queza, Augur of Agonies & Obscura Ascendancy — MTG BIGWEB previews
    Welp Drogskol Reaver is gonna go up in price again
    Posted in: The Rumor Mill
  • posted a message on [SNC] Exotic Pets — Commander Mechanic preview
    Even without the extra counters thingy, 2 1/1 unlockable for 3 at instant speed is a very good deal, specially with ninjitsu dudes
    Posted in: The Rumor Mill
  • posted a message on [SNC] Grisly Sigil — Game Kastle preview
    So the alternative text is

    B
    As an additional cost to cast this spell sacrifice a creature
    Deals 4 damage to target creature or PW and you gain 4 life.

    That doesn't sound that bad for a single mana
    Posted in: The Rumor Mill
  • posted a message on Ziatora, the Incinerator
    Quote from SonofaBith75 »
    That sound you hear is ten thousand Korvold players rejoicing.


    Indeed
    Posted in: The Rumor Mill
  • posted a message on [SNC] Alternative Commanders
    VOOOOOOOOOOOOOOOOOTING COMMANDER HERE WE GO!
    Posted in: The Rumor Mill
  • posted a message on Create a Card Challenge — The Evil That Men Do
    Panic in the Sky UBR
    Instant

    Return target creature that entered the battlefield this turn to its owner's hand. If that creature attacked this turn, destroy it instead. If you control a vehicle, exile that creature instead and target vehicle you control becomes a creature until the end of turn.
    Posted in: Custom Card Creation
  • posted a message on Rolling and Dicing
    Relic Pillage 2RR
    Sorcery

    Destroy target artifact. For each artifact destroyed this way, create a Treasure, unless that artifact's controller have Relic Pillage deals damage to them equal to its mana value. Roll a d20:
    1-9: Destroy up to two target artifacts instead.
    10-19: Destroy up to three target artifacts instead.
    20: Destroy up to five target artifacts instead.


    Song of the Sowers 2GG
    Sorcery

    Roll a d20:
    1-9: Search your library for a land card with a different name from the lands you control or in your graveyard. Put that land into play tapped, then shuffle.
    10-19: Search your library for up to two land cards with a different name from the lands you control or in your graveyard. Put that land into play tapped, then shuffle.
    20: Search your library for up to three land cards with a different name from the lands you control or in your graveyard. Put that land into play tapped, then shuffle.

    Kind Justice WW
    Instant

    Exile target nonland permanent. Roll a d20.
    1-9: Its controller creates a 4/4 white Angel creature token with flying.
    10-19: Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
    20: Its controller gains life equal to its mana value.

    Mess with AEther UU
    Instant

    Roll a d20.
    1-9: You may choose new targets for target spell.
    10-19: Copy target spell. You may choose new targets for the copy.
    20: Counter target spell.

    Kabrot, the Taintful 3BB
    Legendary Creature - Horror Warlock

    Whenever an opponent casts a spell, roll a d20:
    1-9: They lose 2 lifes.
    10-19: They discard a card.
    20: They sacrifice a permanent they control.
    3/4
    Posted in: Custom Card Creation
  • posted a message on Theros: Rise of the New Pantheon
    /--Side A--/
    The Tidings of the Moon 1WU
    Enchantment - Saga

    I: Target permanent you control phases out.
    II: Target permanent you don't control phases out.
    III: Exile this Saga, then return it to the battlefield transformed under your control.
    /--Side B--/
    Theeca, God of Moon
    Legendary Enchantment Creature - God

    Color Indicator: White-Blue
    Indestructible
    As long as your devotion to white and/or blue is less than five, Theeca isn’t a creature.
    Whenever a permanent phases in, you gain 1 life and you draw a card.
    3(W/U): Target permanent phases out.
    3/6

    /--Side A--/
    The Idols of Gold 2GR
    Enchantment - Saga

    I: Destroy target artifact. Create a Gold token.
    II: Destroy target enchantment. Create a Gold token.
    III: Exile this Saga, then return it to the battlefield transformed under your control.
    /--Side B--/
    Proto, God of Idolatry
    Legendary Enchantment Creature - God

    Color Indicator: Green-Red
    Indestructible
    As long as your devotion to green and/or red is less than five, Proto isn’t a creature.
    Each permament you control increases your devotion to each of its colors by one.
    3(R/G): Target creature gets +X/+0 and trample until the end of turn, where X is your devotion to each of its colors.
    5/4

    /--Side A--/
    The Season of Storms UG
    Enchantment - Saga

    I: Destroy target creature with flying.
    II: Scry 2. If you control a creature with flying Scry 3 instead.
    III: Exile this Saga, then return it to the battlefield transformed under your control.
    /--Side B--/
    Yubia, God of Winds
    Legendary Enchantment Creature - God

    Color Indicator: Blue-Green
    Indestructible
    As long as your devotion to blue and/or green is less than five, Yubia isn’t a creature.
    As long as your devotion to blue is five or higher. Whenever a creature with flying you control attacks, untap it.
    As long as your devotion to green is five or higher. Whenever a creature with flying attacks you, Yubia deals 3 damage to it.
    4/4

    /--Side A--/
    The Cults of Blood 2BR
    Enchantment - Saga

    I: Each opponent discards a card, if they can't they lose 1 life.
    II: Each opponent sacrifice a creature or planeswalker they control, if they can't they lose 1 life.
    III: Exile this Saga, then return it to the battlefield transformed under your control.
    /--Side B--/
    Demono, God of Tributes
    Legendary Enchantment Creature - God

    Color Indicator: Black-Red
    Indestructible
    As long as your devotion to black and/or red is less than five, Demono isn’t a creature.
    Whenever an opponent discards one or more cards you may pay R and if you do Demono deals 2 damage to them.
    Whenever an opponent sacrifice one or more permanents you may pay B and if you do, create a Blood token.
    6/3

    Heliod, God of Dusk 3(W/B)
    Legendary Enchantment Creature - God

    Indestructible
    As long as your devotion to white or black is less than five, Heliod isn’t a creature.
    As long as your devotion to black is five or higher. If a card would be put into an opponent’s graveyard from anywhere, exile it instead.
    As long as your devotion to white is five or higher. Whenever a card your opponents own is exiled, you gain life equal to its mana value.
    4/6
    Posted in: Custom Card Creation
  • posted a message on Cards Named After Sets
    Quote from rowanalpha »
    I was thinking for the Throne an ability that would do something like "Will and/or Rowan planeswalkers and creatures named Kenrith, the Retuned King that you control gain hexproof and indestructible.", but coming up with the base ability was thougher.

    Maybe this captures the feel of the courts better.

    Throne of Eldraine 2X
    Legendary Artifact
    When Throne of Eldraine enters the battlefield, create a 2/2 white knight creature token. That token has lifelink if W was spent to cast Throne of Eldraine, flying if U was spent, deathtouch if B was spent, menace if R was spent and vigilance if G was spent.
    1, T: Add one mana of any color.
    2, T: Return Throne of Eldraine to your hand.


    WAIT You could conserve your original ability by tweaking your cards just a little (Sacrificing Adamant for a reminicent one) like this:

    Throne of Eldraine 4
    Legendary Artifact
    Nobles and Planeswalkers you control have ward 2
    3, T, Tap a Noble or Planeswalker you control: Create three 1/1 white human creature tokens if at least three white mana was spent to activate this ability, draw two cards if at least three blue mana was spent, each opponent discards two cards if at least three black mana was spent, Throne of Eldraine deals four damage to each opponent if at least three red mana was spent, and gain 8 life if at least three green mana was spent.

    Posted in: Custom Card Creation
  • posted a message on Cards Named After Sets
    I like this kind of concepts...may I Join with one of my own?

    Alara Reborn
    Legendary Land

    Alara Reborn enters the battlefield tapped unless you control 3 or more permanents with different colors each.
    T, pay 1 life: Add one mana of any color
    2, T: For each color among permanents you control, add one mana of that color.

    About the cards:
    Throne of Eldraine: Well that's a lot of mana you have to put into this to gain each effect, I don't know it it is worth it but at least is kinda flexible in what it does.
    Aether Revolt: Nice card, but the energy gain may be a little too much. Maybe a plain Number would be better?
    Eldritch Moon: I love cards that have steps like this. The only thing missing is what happens if it is neither night or day when this enters the battlefield
    Battle for Zendikar: Oh the Vs type of Cards, they gotta make more of this more often. This one is particulary powerfull in both modes. I might suggest seeing if the mana cost is alright, or tweak some numbers a bit. But otherwise feels alright. (With Zendikar side being the weakest of both)
    Posted in: Custom Card Creation
  • posted a message on Lords - But for weird types
    Quote from rowanalpha »
    There’s a few cards already that place and interact with bounty counters, so you’ll wanna make sure none of them is too broken with Underworld Overlord. Also, Underworld Overlord is fun to say.

    All the puns intended in that one. Also yeah there are a couple, but then again those type of cards deserve a little love. They'll be fine.

    Chosen probably needs to cost more since it’s going to grant and regain Monarch very easily.

    While mantaining 4 creatures on the field doesn't seem that easy to accomplish, you are probably right, upping the mana cost a bit

    Expedition Master sounds like he should be a Scout, not a Druid.

    Actually, I need a bard in this group I'll change it...and also +1/+1 and explore kinda are the same in just pumping stuff so I made this one more interesting

    Herald is odd, but definitely needs to say “Other creatures you control…”

    Fair

    Master of Evocation’s ability doesn’t work great, because it doesn’t work in response to opponents spells (The creature has already become targeted, so it’s too late for “the next time”) Also Fractal is a very odd choice, I would go with Elemental instead.

    I knew there was something out there will rework that ability. The thing with this lord (The types each one supports are kinda tematic as you may notice) is that it work with stuff that are Summoned somehow (And resummoned back for protection as shown by it ability to make tehm go away temporarily), Djinns from the lamps, Efreets are kinda like Djinns and then...I was gonna go Illusion or Elemental but this already have a Lord, so I looked up and found Fractals...maybe I might just use Illusions and elemental anyways
    Posted in: Custom Card Creation
  • posted a message on Transmogrant of Littjara
    I think a more correct wording would be

    1,t, Sacrifice Transmogrant of Littjara: Put a +1/+1 counter on target creature. That creature gets every creture type.
    Posted in: Custom Card Creation
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