I think it’s way too complicated to both note the name and cast them in order. I think you need to add that you may cast by paying their mana cost.
Oh ***** I forgot that XD, they are casted right away for free (As part of the resolution of the effect and such) that's why the order thingy was important.
Edit: Since the spells are free and such I made the imprint part have a little cost so it is less dificult and you have a little more control on what card is imprinted on the Booklet and such.
Recycling the imprinted spells is probably a touch too far. As for this same order business. It's strange to be done at all, most importantly since they will resolve in reverse order that they were noted.
This is correct and kinda intentded.
The recycling part...sure is too much so i'll remove it.
Booklet of Recalling 3
Artifact Imprint-- Whenever you cast an instant or sorcery spell from your hand, you may pay 1. If yo do, exile it instead of putting it into a graveyard as it resolves. Then note that spell's name.
When Booklet of Recalling is put into a graveyard. You may cast each card imprinted on Booklet of Recalling without paying their mana cost, in the same order they were noted.
And it's already possible with any Undying or Persist creature; Kitchen Finks or Murderous Redcap both greater options than Visage of Pain, since its mana ability doesn't do anything in the suggested combo.
But is colorless which means you can slot it in any deck
Ashnod's Altar and Visage Pain enables a 3 to 10 spike, which can allow you to cast Reaper King or Morophon, the Boundless. Additionally, Changeling Titan can be used to Champion Visage of Pain after Undying, in order to reset it, because Champion doesn't carry over the counters on the creature when it exiles or brings it back.
Visage of Pain ETB = 3 off the next Scarecrow/Changeling
Sac Visage of Pain to Ashnod's Altar = 2 + 3 = 5
Undying triggers Visage of Pain ETB = 3 + 5 = 8
And you can sac it again to Ashnod's Altar for 2 more, totaling 10 (6 in discounts off Scarecrow spells and 4 from Ashnod's Altar). Then bring it back with Scarecrone if you have it; or you could reset Undying on Visage of Pain by casting a Champion changeling instead, like Titan. Changeling Berserker would also be excellent in aggro.
Or just add Nim Deathmantle and something that deals damage on etb an win the game =D
Ashnod's Altar and Visage Pain enables a 3 to 10 spike, which can allow you to cast Reaper King or Morophon, the Boundless. Additionally, Changeling Titan can be used to Champion Visage of Pain after Undying, in order to reset it, because Champion doesn't carry over the counters on the creature when it exiles or brings it back.
Visage of Pain ETB = 3 off the next Scarecrow/Changeling
Sac Visage of Pain to Ashnod's Altar = 2 + 3 = 5
Undying triggers Visage of Pain ETB = 3 + 5 = 8
And you can sac it again to Ashnod's Altar for 2 more, totaling 10 (6 in discounts off Scarecrow spells and 4 from Ashnod's Altar). Then bring it back with Scarecrone if you have it; or you could reset Undying on Visage of Pain by casting a Champion changeling instead, like Titan. Changeling Berserker would also be excellent in aggro.
Or just add Nim Deatmantle and something that deals damage on etb an win the game =D
About how Luffy works, he basically ignores (Much like his character that give two *****s about much things) all stat changes on the creature it combats/fights with (Both positive and negative) so for example a Grizzly Bear will always be considered a 2/2 while brawling with Luffy.
About Zoro's first ability Reap, it only triggers once while Zoro is face up. And don't worry user_938036 this is early game Zoro (He was definetily more reckless and emotional at the beggining of the history, then nothing happened and so), all of them are meant to have a couple iterations (Much like the Frodos and Sams from LotR)
You are right on nami's "Cat Buglar" wording, early version worked different so I might combine those and ended up looking weird. Corrected.
I added the rest of the Crew to the Rookie Roster, will start to work on the rare versions soon.
Monkey D. Luffy 1RR
Legendary Creature - Human Pirate [Uncommon]Watermark: Straw Hats Pirates
Haste, Reach, First Strike I don't care about your past -- Damage that other creatures would deal to and be dealt by Monkey D. Luffy is dealt using that creature's base power and toughness instead. 2/3
Zoro, Pirate Hunter 1RR
Legendary Creature - Human Pirate [Uncommon]Watermark: Straw Hats Pirates I will never lose again -- If Zoro, Pirate Hunter would die while equipped, tap it and exert it instead. This only trigger once. Inherited Sword -- Whenever an equipped creature you control dies. You may choose an equip card that was equipped to that creature. If you do, you may attach that card to Zoro, Pirate Hunter. 3/2
Nami, the Cartographer 2W
Legendary Creature - Human Pirate [Uncommon]Watermark: Straw Hats Pirates A map of the World-- When Nami enters the battlefield reveal the top five cards of your library. You may add a land card with a different name than the lands you control from among those cards to your hand, then shuffle the rest. Cat Buglar-- The first time an opponent would create one or more treasures each turn, you create a treasure instead. 2/2
Usopp, the Liar 1BB
Legendary Creature - Human Pirate [Uncommon]Watermark: Straw Hats Pirates Bag of Tricks-- Whenever you discard one or more artifact cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. The Pirates Are Coming! -- Discard a card: Choose one that hasn't been chosen.
- Usopp gains haste until the end of turn.
- Usopp gains skulk until the end of turn.
- Return Usopp to its owner's hand. 2/2
Sanji, Benevolent Cook 1WW
Legendary Creature - Human Pirate [Uncommon]Watermark: Straw Hats Pirates Eat at the Baratie -- Whenever one or more creatures you control deals combat damage to a player, create a Food token. Feed everyone who needs it --WW, T, Sacrifice a Food: Another target creature you control gains indestructible until the end of turn. Tap it. 3/1
Tony Tony Chopper 1G
Legendary Creature - Human Elk [Uncommon]Watermark: Straw Hats Pirates 3GG: Monstrosity 4. Monster Point -- As long as Tony Tony Chopper is Monstrous it has Ward3, trample, vigilance and it attacks each turn if able. 2/2
Nico Robin, Unraveler of the Past 2U
Legendary Creature - Human Pirate Rogue[Uncommon]Watermark: Straw Hats Pirates
Skulk Straw Hats Archeologist -- Whenever Nico Robin deals damage to a player Investigate. Research the Poneglyphs -- Activated abilities of Clues you control cost {1} less to activate. 1/3
Cutty Flam, Shipwright Apprentice 3GG
Legendary Creature - Human Articer [Uncommon]Watermark: Straw Hats Pirates
Affinity for artifacts I'll build a dream Ship --T: Add 2. You may only spend this mana to cast artifacts or activate abilities of artifacts. If you spend this mana to cast a Vehicle card it gains "When this enters the battlefield, it becomes an artifact creature until end of turn.". 2/2
Brook, of the Rumbar Pirates 2BB
Legendary Creature - Human Bard PirateWatermark: Straw Hats Pirates Promise to a friend --4B: Return Brook, of the Rumbar Pirates from your graveyard to the battlefield tapped. It becomes an Skeleton in addition to its other types. This cost 2 less to activate if you control a Whale. Bink's Sake -- Whenever the chapter ability of a Saga you control triggers, put a Verse counter on Brook, of the Rumbar Pirates, then if it has 4 or more Verse counters on it you may copy that chapter ability. 3/1
Jinbei, Warrior of the Seas 3UU
Legendary Creature - Merfolk Shark PirateWatermark: Straw Hats Pirates
Islandwalk Fishman Karate - The first time you tap Jinbei each turn, if you control two or more Islands, you may tap target creature you don't control. If you control four or more Islands you may also put a stun counter on that creature. If you control six or more Islands you may return that creature to its owner's hand instead. 4/4
Going Merry, Straw Hats Companion 3
Legendary Artifact - Vehicle [Uncommon]Watermark: Straw Hats Pirates Our true friend -- Start the game with Going Merry in your command zone if your commander is a creature with a Straw Hat Pirates Watermark. (You may cast it once from outside the game) I was happy, because of you...--3, Sacrifice Going Merry: If your Commander is a Pirate creature, put your commander into your hand from your graveyard or the command zone.
Crew 2 3/3
Thousand Sunny, Shining Ship 5
Legendary Artifact - Vehicle [Rare]Watermark: Straw Hats Pirates Coup de Burst-- Return a Pirate you control to its owner's hand: Thousand Sunny becomes an artifact vehicle and loses all its other types until the end of turn. Gaon Cannon-- When Thousand Sunny attacks, if a pirate crewed it this turn, you may pay 3. If you do destroy target nonland permanent with mana value equal or less than the number of different colors among pirates you control
Crew 4 5/5
Bink's Sake 2BB
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I: Create a Food Token.
II: Create a Clue Token
III: Create a Treasure Token.
IV: Sacrifice three artifacts with different names. If you do, search your library for a card, put that card into your hand, then shuffle.
Nothing Happened WR
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead.
Whenever that creature is dealt damage this way, if it is still on the battlefield, end the turn.
Memoir of Wisdom 1UU
Enchantment — Shard
When Memoir of Wisdom enters the battlefield, if you casted it, you may draw three cards, then put two cards from your hand on top of your library in any order. 2, Sacrifice this enchantment: Scry 1, then draw a card.
Memoir of Treason 2R
Enchantment — Shard
When Memoir of Treason enters the battlefield, if you casted it, you may gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 2, Sacrifice this enchantment: Scry 1, then draw a card.
Memoir of Hope W
Enchantment — Shard
When Memoir of Hope enters the battlefield, if you casted it, you may gain life equal to the life you’ve lost this turn.. 2, Sacrifice this enchantment: Scry 1, then draw a card.
Memoir of Weakness 2BB
Enchantment — Shard
When Memoir of Weakness enters the battlefield, if you casted it, target creature you don't control gets -5/-5 until the end of turn. 2, Sacrifice this enchantment: Scry 1, then draw a card.
Memoir of Nature 1G
Enchantment — Shard
When Memoir of Nature enters the battlefield, if you casted it, you may look at the top five cards of your library. You may put a land among those card onto the battefield tapped, and if you do shuffle the rest. 2, Sacrifice this enchantment: Scry 1, then draw a card.
Don't like this designs, pass.
Edit:
They don't really need to cost 0, that is you fetiche but that makes them boring
Most of those abilities don't make sense and You'll most likely just uses this for what the token type provides (draw, life, mana)
You can't change what treasure or powerstones do, since that means you are making something knew or you'd have to retroactively errata all of those.
Oh ***** I forgot that XD, they are casted right away for free (As part of the resolution of the effect and such) that's why the order thingy was important.
Edit: Since the spells are free and such I made the imprint part have a little cost so it is less dificult and you have a little more control on what card is imprinted on the Booklet and such.
This is correct and kinda intentded.
The recycling part...sure is too much so i'll remove it.
Artifact
Imprint-- Whenever you cast an instant or sorcery spell from your hand, you may pay 1. If yo do, exile it instead of putting it into a graveyard as it resolves. Then note that spell's name.
When Booklet of Recalling is put into a graveyard. You may cast each card imprinted on Booklet of Recalling without paying their mana cost, in the same order they were noted.
We have our first companion of sorts that cares about that particular watermark, the so loved Going Merry.
Also the Sunny
But is colorless which means you can slot it in any deck
Or just add Nim Deatmantle and something that deals damage on etb an win the game =D
I got lost what is the relation of all the cards you posted?
About Zoro's first ability Reap, it only triggers once while Zoro is face up. And don't worry user_938036 this is early game Zoro (He was definetily more reckless and emotional at the beggining of the history, then nothing happened and so), all of them are meant to have a couple iterations (Much like the Frodos and Sams from LotR)
You are right on nami's "Cat Buglar" wording, early version worked different so I might combine those and ended up looking weird. Corrected.
I added the rest of the Crew to the Rookie Roster, will start to work on the rare versions soon.
Legendary Creature - Human Pirate [Uncommon] Watermark: Straw Hats Pirates
Haste, Reach, First Strike
I don't care about your past -- Damage that other creatures would deal to and be dealt by Monkey D. Luffy is dealt using that creature's base power and toughness instead.
2/3
Zoro, Pirate Hunter 1RR
Legendary Creature - Human Pirate [Uncommon] Watermark: Straw Hats Pirates
I will never lose again -- If Zoro, Pirate Hunter would die while equipped, tap it and exert it instead. This only trigger once.
Inherited Sword -- Whenever an equipped creature you control dies. You may choose an equip card that was equipped to that creature. If you do, you may attach that card to Zoro, Pirate Hunter.
3/2
Nami, the Cartographer 2W
Legendary Creature - Human Pirate [Uncommon] Watermark: Straw Hats Pirates
A map of the World-- When Nami enters the battlefield reveal the top five cards of your library. You may add a land card with a different name than the lands you control from among those cards to your hand, then shuffle the rest.
Cat Buglar-- The first time an opponent would create one or more treasures each turn, you create a treasure instead.
2/2
Usopp, the Liar 1BB
Legendary Creature - Human Pirate [Uncommon] Watermark: Straw Hats Pirates
Bag of Tricks-- Whenever you discard one or more artifact cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
The Pirates Are Coming! -- Discard a card: Choose one that hasn't been chosen.
- Usopp gains haste until the end of turn.
- Usopp gains skulk until the end of turn.
- Return Usopp to its owner's hand.
2/2
Sanji, Benevolent Cook 1WW
Legendary Creature - Human Pirate [Uncommon] Watermark: Straw Hats Pirates
Eat at the Baratie -- Whenever one or more creatures you control deals combat damage to a player, create a Food token.
Feed everyone who needs it -- WW, T, Sacrifice a Food: Another target creature you control gains indestructible until the end of turn. Tap it.
3/1
Tony Tony Chopper 1G
Legendary Creature - Human Elk [Uncommon] Watermark: Straw Hats Pirates
3GG: Monstrosity 4.
Monster Point -- As long as Tony Tony Chopper is Monstrous it has Ward3, trample, vigilance and it attacks each turn if able.
2/2
Nico Robin, Unraveler of the Past 2U
Legendary Creature - Human Pirate Rogue[Uncommon] Watermark: Straw Hats Pirates
Skulk
Straw Hats Archeologist -- Whenever Nico Robin deals damage to a player Investigate.
Research the Poneglyphs -- Activated abilities of Clues you control cost {1} less to activate.
1/3
Cutty Flam, Shipwright Apprentice 3GG
Legendary Creature - Human Articer [Uncommon] Watermark: Straw Hats Pirates
Affinity for artifacts
I'll build a dream Ship -- T: Add 2. You may only spend this mana to cast artifacts or activate abilities of artifacts. If you spend this mana to cast a Vehicle card it gains "When this enters the battlefield, it becomes an artifact creature until end of turn.".
2/2
Brook, of the Rumbar Pirates 2BB
Legendary Creature - Human Bard Pirate Watermark: Straw Hats Pirates
Promise to a friend -- 4B: Return Brook, of the Rumbar Pirates from your graveyard to the battlefield tapped. It becomes an Skeleton in addition to its other types. This cost 2 less to activate if you control a Whale.
Bink's Sake -- Whenever the chapter ability of a Saga you control triggers, put a Verse counter on Brook, of the Rumbar Pirates, then if it has 4 or more Verse counters on it you may copy that chapter ability.
3/1
Jinbei, Warrior of the Seas 3UU
Legendary Creature - Merfolk Shark Pirate Watermark: Straw Hats Pirates
Islandwalk
Fishman Karate - The first time you tap Jinbei each turn, if you control two or more Islands, you may tap target creature you don't control. If you control four or more Islands you may also put a stun counter on that creature. If you control six or more Islands you may return that creature to its owner's hand instead.
4/4
Going Merry, Straw Hats Companion 3
Legendary Artifact - Vehicle [Uncommon] Watermark: Straw Hats Pirates
Our true friend -- Start the game with Going Merry in your command zone if your commander is a creature with a Straw Hat Pirates Watermark. (You may cast it once from outside the game)
I was happy, because of you...-- 3, Sacrifice Going Merry: If your Commander is a Pirate creature, put your commander into your hand from your graveyard or the command zone.
Crew 2
3/3
Thousand Sunny, Shining Ship 5
Legendary Artifact - Vehicle [Rare]Watermark: Straw Hats Pirates
Coup de Burst-- Return a Pirate you control to its owner's hand: Thousand Sunny becomes an artifact vehicle and loses all its other types until the end of turn.
Gaon Cannon-- When Thousand Sunny attacks, if a pirate crewed it this turn, you may pay 3. If you do destroy target nonland permanent with mana value equal or less than the number of different colors among pirates you control
Crew 4
5/5
Bink's Sake 2BB
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I: Create a Food Token.
II: Create a Clue Token
III: Create a Treasure Token.
IV: Sacrifice three artifacts with different names. If you do, search your library for a card, put that card into your hand, then shuffle.
Nothing Happened WR
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead.
Whenever that creature is dealt damage this way, if it is still on the battlefield, end the turn.
Enchantment — Shard
When Memoir of Wisdom enters the battlefield, if you casted it, you may draw three cards, then put two cards from your hand on top of your library in any order.
2, Sacrifice this enchantment: Scry 1, then draw a card.
Memoir of Treason 2R
Enchantment — Shard
When Memoir of Treason enters the battlefield, if you casted it, you may gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2, Sacrifice this enchantment: Scry 1, then draw a card.
Memoir of Hope W
Enchantment — Shard
When Memoir of Hope enters the battlefield, if you casted it, you may gain life equal to the life you’ve lost this turn..
2, Sacrifice this enchantment: Scry 1, then draw a card.
Memoir of Weakness 2BB
Enchantment — Shard
When Memoir of Weakness enters the battlefield, if you casted it, target creature you don't control gets -5/-5 until the end of turn.
2, Sacrifice this enchantment: Scry 1, then draw a card.
Memoir of Nature 1G
Enchantment — Shard
When Memoir of Nature enters the battlefield, if you casted it, you may look at the top five cards of your library. You may put a land among those card onto the battefield tapped, and if you do shuffle the rest.
2, Sacrifice this enchantment: Scry 1, then draw a card.
Edit:
They don't really need to cost 0, that is you fetiche but that makes them boring
Most of those abilities don't make sense and You'll most likely just uses this for what the token type provides (draw, life, mana)
You can't change what treasure or powerstones do, since that means you are making something knew or you'd have to retroactively errata all of those.