The new invokers are much better. I'd buff the Naya one a little more, since Wildheart Invoker AND Oran-Rief Invoker both already gives +5/+5 and trample with no color in the activation cost. Maybe vigilance and menace instead of trample?
The grixis one is, however, an issue because at that point in a limited game your opponent will rarely have 2+ cards to begin, but at instant speed this activation can just snipe their draw each turn.
The only tweak I'd make to the outposts now it so put the sac effect on the outpost instead of the equipped land, just for simplicity. Especially because making it a tap effect on the land makes it "cost" one mana more than printed.
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, B or R".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
3, Sacrifice Grixis Outpost: Search your library for a basic Mountain, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
How about make it each player on the discard? That or break the cycle and be something like -4/-4 to a creature.
The Jigsaw Game RRRBBB
Enchantment - Aura
Enchant Player
When you cast the Jigsaw Game, look at target player's hand, choose a nonland card from it and note its name, then that player shuffles it into his deck.
At the beggining of enchanted player's end step, they reveal the top of their library, if it is the noted card, sacrifice The Jigsaw game, otherwise they sacrifice a permanent they control.
Pay 1 life: Mill a card. Only the enchanted player can activate this ability.
There a functional copy of your card that works within the rules and is a much simplified, clear and understable version of it.
Reap likes to edit his cards so posters who comment on them look foolish. When I commented, Ouija Board cost 2 to activate and only cost life / didn't untap if the creature you evoked had mana value 6 or more. I stand by the fact that that was broken. As it's written now it's too clunky to even play.
That's absurd. I agreed that it was undercosted.
Where are you drawing this from? If I edit a card, it's because I felt there was a necessary game.
Sometimes, I do post designs with ulterior concepts (or costs) in mind when I post them, but wish to present them as-is for the experience sharing factor.
Adding a changelog is a good solution in this cases, helps following the card history as well
Can you clarify what your Sigiled ability word points to? Is it the 3 kinds of counters among your permanents?
I like the idea of three-color-activated invokers, but as a cycle the "grant three keywords" pattern isn't a great stalemate breaker overall. Past invokers have all been either card advantage engines and/or cards that can break board stalls with little support. Mass trample or first strike can do that sometimes, but only if your board position is already on par or better than your opponent's. For that cost, I could see something like:
Naya Invoker 2G
Creature - Elf Warrior 5RGW: Creatures you control gain double strike and trample until the end of turn.
Grixis Invoker 1B
Creature - Zombie Cleric 5UBR: Put target creature card from your graveyard onto the battlefield tapped.
Bant Invoker 2W
Creature - Human Knight 5GWU: Exile target creature until Bant Invoker leavers the battlefield.
THAT, actually gave me a niche idea, I remade them to mimic another stalemate cycle of old alara in Resounding cycle of cards, So I gave them the effects of the HIGH cycle cost , also completed the cycle(Speaking of which I'm not sure I should be reusing cycling YET again here so I might end up removing it from the Outposts)
And about the Outposts, I updated them:
They now cost 1 and fortify for 1 (I can't have fortify 0, coz that would make them 1 card autofix all my mana).
They now provides you with a ramping option along with fixing.
Added the others to complete de cycle also.
On the Sigiled question, yes the phrase that would repeat in most Sigiled card would be: "as long as there is 3 or more different kind of counters among permanents you control."
Remmant was updated to indicate that the token is a Zombie (Relevant for Token Zombie support)
Yeah, I think in print it could require reminder text. I don't always expect that should be necessary here, because I (for some crazy reason) still expect to be talking to professionals; or at least, what to set the stage for (treat the environment like) I am addressing and talking with professionals (in a professional environment).
These types of trivialities would be dismissed, as they are aesthetic, and not significant points of interest towards form or functionality.
All kind of people plays the game, not all of them are "Profesionals", so when desining a card you have to think that A LOT of different players will interact with it, mostly new players. If you make the card too complex or too ambiguous, or let too much to be already known, then you are not making a good design.
The invokers aren't exciting enough for their activation cost. For 8 mana, the ability should be able to gain some kind of card advantage, but none of the keywords will let creatures trade up on a stalled board, and granting haste for 8 mana will almost never be relevant.
I think your Etherium Cells should just be Treasure and flavored for Esper in the art. Having a treasure-thats-not-actually-treasure token just makes parasitic cards that fail interact positively with already existing treasure cards.
Feed seems fine and for Remnant i'd just go ahead and use Decayed for the token since it in an already existing keyword that does what you want. Overwhelm might be too much of a "win-more" mechanic though, but that depends on some other play design factors.
The outposts are overcosted for what they do. The Rakish Revelers cycle cost only two mana to get the filtering and didn't cost you a card to do it because you could always cash it in later, and they worked at instant speed so you could hold up a trick or counterspell. At this cost, I'd expect them to ramp rather than just add a couple of colors. Something like
Grixis Outpost 2
Artifact - Fortification [Common]
Whenever fortified land is tapped for mana, its controller adds an additional U,B or R.
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Alternately, reduce the cost:
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U,B or R.
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) UBR, Sacrifice CARDNAME: Draw a card.
Thank you for the input:
Invokers are meant to be limited fodder thus they are kinda underpowered for what the do, however, I do agree that haste is a meaningless ability at that cost so: haste -> first strike.
I used etherium cell as the token for Esper based on flavor mostly, the tokens already exist as the already exisiting Tezzeret, the Schemer creates them, and Tezzeret and etherium in particular is flavorful for Esper so that is why I decided to use them instead of treasure (Plus treasure support is overabundant (And primary jund colored) this days I didn't want to over do them)
Originally I made Remmant to mention Decayed as you suggested, but then I encountered the problem of writing a reminder text inside another reminder text, and that didn't seem quite clean so I dropped it) BUT, I can work it around your suggestion somehow.
The outpost thing has me thinking (My initial intention was having two cycles of fortification for fixing in limited, with uncommon ones being more on the signed eque line) But maybe I'll have to rework them to be better but accord to its rarity, so, I'll surely take your suggestions in account.
Update:
NEW CARDS
Angelic Guardian of Eos (White) Showcasing Bant's ability Sigiled
Jiang Yanggu, Growth Adept (Green)
Etherium Response (Multicolor)
Evoke being a keyword ability with a specified function makes amending the full-form functionality of what it means to "evoke" a creature card an effortless endeavor, certainly.
It is not a fact of "how you have to write it".
It is simply a fact of how one needs to "amend the comprehensive rulings" to define the function of evoking a card into a full form factor.
Evoke is not a Keyword ability, it is an Ability Word:
A keyword ability is a word or words that substitutes for a piece of rules text. Many keywords are summarized in reminder text, especially in core sets. They can be referenced mechanically.
An ability word is a word that thematically groups cards with a common functionality, but has no special meaning in the Comprehensive Rules.
Yeah, but it still worded wrongly, what the card should do is:
5,T: Target creature card in your hand gets "Evoke--Discard a card at random" and "When this creature dies, you lose life equal to its mana value." until the end of turn. Then you may cast that creature. Ouija Board doesn't untap during your next untap step.
Written that way (And maybe restricting it to only be activated on your turn), I REALLY LIKE THIS CARD.
However, preordain shouldn't be banned. Serum Visions, Ponder, Mystic Speculation are all nearly the same. Really, the difference between them is too trivial to claim a ban.
Serum Vision is a legal and more balanced version of Preordain (Scrying before the draft is quite a deal here), Ponder is ALSO banned in Modern, Mystic Speculation is UNPLAYABLE GARBAGE.
No card is so bad that it needs to be totally banned. It should just be limited or restricted.
Card are not banned because they are bad, they become banned becuase they somehow are either too powerful, too oppresive for a format, in Preordain/Ponder case, becuase they make combo/storm decks a little too consistent.
Such laziness on the part of Wizards. Sol Ring, I would be on the fence about. Very hard to say if that one should be limited or restricted, but much of my being leans towards restricted (to just one copy). It is really that powerful. And it feels so undisciplined to want to permiss that power into the realm of limited (2 copies only). Even the Power 9 shouldn't be banned. But should be Regulated; in the sense of their being regulations towards their use in cross and combination. For example, for starters, they are restricted (1 copy only); and if your deck is running Black Lotus, it cannot run any Power 9 Mox. In order to run a Mox in your deck, it must include at least one card of that color; or maybe a whole playset (4 cards of that color); or maybe just at least one color heavy card (with two colored mana of that type or more in the cost); maybe two color heavy cards of that color; maybe 4.
Sol Ring is Banned in Legacy but restricted to 1 in Vintage.
Same with the Power 9.
Back on topic, the fact that this costs you a card at random indefinitely excludes it from any realm of consideration in the likeness (argument of powerlevel) against preordain. Just the same as the forementioned cards would be in that juxtaposition, because of their differences.
Akrasan Godtracker 2W
Creature - Elf Soldier [Common]
Overwhelm - When Akrasan Godtracker enters the battlefield, you may draw a card if you control the creature with the greatest power or tied for the greatest power. 3/2
Angelic Guardian of Eos 4W
Creature - Angel [Uncommon]
Angelic Guardian of Eos enters the battlefield with a flying counter on it.
Sigiled - Angelic Guardian of Eos has vigilance and can block any number of creatures as long as there is 3 or more different kind of counters among permanents you control. 3/4
Aven Shieldmate 3WW
Creature - Bird Soldier [Common]
Flying
When Aven Shieldmate enters the battleflied or you cycle it, you may put a shield counter on target creature you control.
Cycling 1U 2/4
Bant Invoker 1W
Creature - Human Knight [Common] 5WUG: Exile up to two target attacking or blocking creatures. 2/2
Collected inventory 3W
Sorvery [Rare]
Look at the top six cards of your library. Put up to two artifact or enchantment cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Ethersworn Collector 1W
Artifact Creature - Human Cleric[Rare]
Whenever an opponent cast its second nonartifact spell each turn, create an Etherium Cell token. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Whenever an opponent draw their second card each turn, you may sacrifice an artifact, if you do, draw a card. 2/2
Filigree Seraph 2WW
Artifact Creature - Angel [Uncommon]
Flying
When Filigree Seraph enters the battlefield exile another target creature until the end of turn. If mana from an Etherium Cell was spent to cast this spell, exile that creature until Filigree Seraph leaves the battlefield instead. 3/3
Rhox Battle Medic 4W
Creature - Rhino Monk [Common]
When Rhox Battle Medic enters of the battlefield or you cycle it, you gain X lifes, where X is the number of different kind of counters among permanents you control.
Cycling 1W 2/5
Rush of Exaltation 3W
Enchantment - Aura [Common]
Enchant creature
Whenever enchanted creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Sigiled Companion WW
Creature - Cat [Common]
When Sigiled Companion enters the battlefield put a first strike counter on target Soldier, Warrior or Knight you control.
Sigiled - Sigiled Companion has lifelink as long as there is 3 or more different kind of counters among permanents you control. 2/2
Backline Protector 1U
Creature - Human Wizard [Common]
When Backline Protector enters the battlefield or you cycle it, you may put a ward 1 counter on target creature you control.
Cycling 1G 2/2
Dawnray Messenger 2U
Creature - Bird Spirit [Common]
Flying
When Dawnray Messenger enters the battlefield put a flying counter on target Soldier, Warrior or Knight you control.
Sigiled - Whenever Dawnray Messenger deals combat damage to a player, if there are three or more different types of counters among permanents you control, you may draw a card. If you do, discard a card. 1/3
Esper Invoker 1U
Artifact Creature - Vedalken Wizard[Common] 5WUB: Return up to two target nonland permanents to its owner's hand. 2/2
Peltstitcher 3U
Creature - Human Wizard [Uncommon]
When Peltstitcher enter the battlefield, you may tap or untap another target permanent.
Zombie tokens you control have flying.
Remmant 3UU (3UU, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.) 2/2
Race Through Esper 2U
Instant [Rare]
Return target spell or permanent to its owner's hand. If WB was paid to cast this spell, until your next turn, whenever an opponent casts a Spell that shares a type with the returned card, they lose 2 lifes and you gain 2 lifes.
Scepter of Stillness 2U
Artifact [Uncommon]
When Scepter of Stillness enters the battlefield, create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.” 3, T: Tap target creature, artifact or land. If mana from an Etherium Cell was spent to activate this ability, that permanent doesn't untap during its controller's next untap step.
Dregscape Necromancer 2B
Creature - Human Wizard [Uncommon]
Activated abilities of creature cards in your graveyard cost 1 less to activate.
Zombie tokens you control has +2/+0.
Remmant 3B (3B, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.) 1/3
Grixis Invoker 1B
Creature - Zombie Shaman[Common} 5UBR: Each opponent discards two cards at random. 2/2
Nefarox, Commander of the Undead 3BB
Legendary Creature - Demon [Rare]
Flying
Whenever Nefarox attacks it gets +1/+1 for each Zombien token you control. XBB, exiled a creature with mana value X from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery. 4/4
Keredeth Runner BB
Creature - Zombie [Common}
Remmant BB (BB, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.) 3/1
Race Through Grixis 4B
Sorcery [Rare]
Return target creature from your graveyard to the battlefield tapped. If UR was spent to cast this spell, that creature deals 2 damage to each other creature and you scry 2.
Starving Fatality 1BB
Instant [Uncommon]
As and additional cost to cast this spell, you may sacrifice a creature. If you do, Feed 2[i](Choose a creature with the most power among creatures you control and put two +1/+1 counters on it.)
Destroy target creature you dont control.
Tainted Etherium B
Sorcery [Common]
Target opponent discards a card. If mana from an Etherium Cell token was spent to cast this spell, target opponent reveals their hand, instead. You choose a noncreature, nonland card from it. That player discards that card.
Bloodbraid Master 2R
Creature - Elf Berserker [Rare]
Haste G, T, Exile another nonland permanent you control: Exile cards from the top of your library until you exile a nonland card with mana value lower than the exiled card. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Activate only once each turn. 3/2
Dash Trasher 1RR
Creature - Viashino Warrior [Common]
Haste, Trample
Overwhelm - At the beggining of your end step, return Dash Trasher to its owner's hand, unless you control the creature with the greatest power or tied for the greatest power. 3/3
Dragon Feeder R
Creature - Goblin [Common]
When Dragon Feeder dies, Feed 1 [i](Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)[/i] 1/1
Graceslayer Hellkite 3RR
Creature - Dragon [Mythic]
Flying, trample, haste, protection from Angels and Sphinxes. 5/5
Hungermaw Dragon 5RR
Creature - Dragon[Rare]
Flying
When Hungermaw Dragon enters the battlefield, create three 1/1 red Goblin tokens with "When this creature dies, Feed 1. (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)".
When Hungermaw Dragon attacks it deals damage to any target equal to the number of +1/+1 counters on it. 4/4
Jund Invoker 1R
Creature - Viashino Warrior [Common] 5BRG: Jund Invoker deals 6 damage divided as you choose among any number of targets. 2/2
Starved Whelp 2R
Creature - Dragon [Common]
Flying
Starved Whelp can't attack or block unless you've put a +1/+1 on it this turn. 2/2
Apex's Confrontation 1G
Sorcery [Common]
Overwhelm - Choose target creature you control and target creature you don’t control. If you control the creature with the greatest power or tied for the greatest power, the creature you control deals damage equal to its power to the creature you don’t control. Otherwise, the chosen creatures fight each other. (They each deal damage equal to their power to the other.).
Bearpaws Leotau 1G
Creature - Bear Cat[Rare]
Bearpaws Leotau cannot be countered
Overwhelm - Bearpaws Leotau gets +2/+2, vigilance and trample as long as you control the creature with the most power or tied for the most power. 2/2
Gift of the Nacatl G
Enchantment - Aura [Common]
Enchant Creature
Enchanted creature gets +1/+1 as long as you control a Mountain.
Enchanted creature gets +1/+1 as long as you control a Plains.
Overwhelm - Enchanted creature has trample as long as you control the creature with the greatest power or tied for the greatest power.
Godcrossed Path 2G
Sorcery [Common]
Overwhelm - Search your library for a basic land card, if you control the creature with the greatest power or tied for the greatest power search your library for two basic land cards instead, and reveal them. Put one of those lands into the battlefield tapped and the rest in your hand. Then Shuffle.
Jiang Yanggu, Growth Adept 3GG
Legendary Planeswalker — Yanggu [Mythic]
[i]Overwhelm[/i] - Whenever a creature enters the battlefield under you control, if you control a creature with the greatest power or tied for the greatest power, you may draw a card. +1: Untap target creature or land you control. If Mowu is untapped this way it gets +3/+3 until the end of turn. -3: If you don’t control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. -8: You get an emblem with "If damage would be dealt to a creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.". Loyalty_ 4
Marisi Trapper G
Creature - Cat [Common]
[i]Overwhelm[/i] - 3W,T: Tap target creature you don't control. This ability costs 3 less to activate if you control the creature with the greatest power or tied for the greatest power. 0/3
Might of the Faithful 1G
Instant [Common]
Put a +1/+1 counter on target creature.
Sigiled - Untap each creature you control if there are three or more different kind of counters among permanents you control.
Nacatl Hierarch G
Creature - Cat Shaman [Rare]
Nacatl Hierarch gets +1/+1 as long as you control a Mountain.
Nacatl Hierarch gets +1/+1 as long as you control a Plains. T: Add W, R or G. 0/1
Naya Invoker 1G
Creature - Cat Shaman[Common] 5WRG: Target creature gets +5/+5 and trample, and menace until the end of turn. 2/2
Oracle of Godsire 3G
Creature - Elf Shaman [Rare]
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Overwhelm - Creature spells you cast cost WGR less, as long as you control the creature with the greater power or tied for the greatest power. 2/2
Race Through Naya 4GG
Sorcery [Rare]
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order, then, if WR was spent to cast this spell, that creature gets vigilance and haste until the end of turn.
Skyward Eye Steed 2G
Creature - Horse [Common]
When Skyward Steed enters the battlefield put a vigilance counter on target Soldier, Warrior or Knight you control.
Sigiled - Skyawrd Steed can’t be blocked by more than one creature as long as there are three or more different types of counters among permanents you control. 3/3
Apex Meglonoth 2(G/W)GG(R/G)
Creature - Beast [Rare]
This spell can’t be countered.
Reach, haste.
[i]Overwhelm[/i] - Apex Meglonoth has ward 6 and vigilance as long as you control a creature with the greatest power or tied for the greatest power. 8/8
Behemoth's Voracity RG
Instant [Uncommon]
Overwhelm - Behemoth's Voracity deals 3 damage to target creature or planewalker. If you control control a creature with the greatest power or tied for the greatest power, Feed 2.
Blazepaws Ambusher 1RG
Creature - Cat [Uncommon]
Haste
If a spell or ability you control was countered this turn, you may cast Blazepaws Ambusher as though it has Flash. 3/3
Brood Vedalken 1UB
Artifact Creature - Vedalken Rogue [Uncommon]
When Brood Vedalken enters the battlefield, create an Etherium Cell token.
Remmant 2UB 2/3
Clairvoyance Sphinx 3UW
Artifact Creature - Sphinx [Uncommon]
Flying
When Clairvoyance Sphinx enters the battlefield Scry 2 if mana from an Etherium Cell was spent to cast this spells.
Sigiled - At the beggining of your upkeep Scry 1 if there are 3 more different kind of counters among permanents you control. 3/4
Etherium Response WUB
Instant [Rare]
Counter target spell or ability. Its controller loses 1 life, you gain 1 life and you create an Etherium Cell token.
Feeding Ground BRG
Enchantment [Rare]
Whenever a creature enters the battlefield under your control you may sacrifice any number of creatures (But no more than that creature's mana value). For each creature sacrificed this way, Feed 1 (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)
Gargantuan Rider 3WG
Creature - Beast Knight [Uncommon]
Overwhelm - Gargantuan Rider enters the battlefield with a +1/+1 counter on it, if you control a creature with the greatest power or tied for the greatest power.
Sigiled - Gargantuan Rider cannot be blocked by creature with power 2 or less as long as there 3 more different kind of counters among permanents you control. 3/4
Grrgrri, Scavenger Cultist BG
Legendary Creature - Human Warlock [Uncommon]
Whenever you sacrifice a permanent, you may exile the top card of your library facedown. This triggers only once each turn. R, T: Reveal one of your cards exiled facedown at random, until the end of turn you may play that card. 2/2
Heir of Malfegor 2BR
Creature - Demon Cleric [Mythic]
Whenever another creature enters the battlefield, any player may discard a card. If a player does, Heir of Malfegor deals 2 damage to that creature.
Heir of Malfegor has flying and trample as long as you have no cards in hand.
Heir of Malfegor has +2/+2 for each opponent that has no cards in hand. 4/4
Judgment Ultimatum WW(B/G)(B/G)(B/G)UU
Sorcery [Rare]
Exile each nonland permanent you don't control and each nonland card in each opponent's graveyard with mana value 3 or less.
Karrthus, Scourge of Voracity 6BRG
Legendary Creature - Dragon [Mythic]
Flying, trample.
Whenever Karrthus, Scourge of Voracity attacks you may choose one:
* The defending player sacrifices a creature they control with the greatest power.
* Each opponent sacrifices a creature they control with the lowest power. For each creature sacrificed this way, Feed 1 (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.) 8/8
Primal Ultimatum BB(G/U)(G/U)(G/U)RR
Sorcery [Rare]
Until the end of turn, if you tap a permanent for mana, it produces three times as much of that mana instead. Draw cards until you have 4 cards in your hand. Untap up to five lands.
Rafiq, Sigiled Champion 2UWG
Legendary Creature - Human Knight [Mythic]
When Rafiq, Sigiled Champion enters the battlefield with your choice of a vigilance counter, a trample counter a ward 2 counter or a +1/+1 counter. If you control another creature that is white, green and blue, choose two of those counters instead.
Sigiled - Other creatures you control gets +2/+2 as long as there is 3 or more different kind of counters among permanents you control. 3/3
Sedrax, the Deathwalker 1UBR
Legendary Creature - Vampire Zombie [Mythic]
Whenever you cast a spell or activate and ability from your Graveyard, you may look at the top two cards of your library. You may put any number of them into your graveyard and the rest on the top in any order, then if a creature card was put into your graveyard this way, put a +1/+1 counter on Sedrax. This triggers only once each turn.
Creature cards in your graveyard has Remmant. The Remmant cost is equal to its mana cost plus 1. 3/3
Sharuum, Etherium Overlord 3WUB
Legendary Creature - Sphinx Advisor[Mythic]
Flying
When Sharuum Etherium Overlord enters the battlefield, you may search your library for an artifact card with mana value equal or lower than the amount of mana from Etherium Cell tokens you spent to cast this spell, reveal that card and put it into the battlefield tapped.
Sacrifice a nontoken artifact: Create two Etherium Cell tokens. Activate this only once per turn. 5/5
Sired, Scrap Salvager 1WB
Legendary Creature - Vedalken Rogue [Uncommon]
Whenever an nontoken artifact is put into a graveyard from the battlefield, you may create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.”. This triggers only once per turn. U, T: Draw a card, then discard a card unless mana from an Etherium Cell artifact was spent to activate this ability. 1/3
Soleri, Knight of Wisdom 2UG
Legendary Creature - Human Knight [Uncommon]
If you would put one or more counters on a permanent you control, you may choose another different permanent you control. Put a counter of any of those kinds of counters on that permanent. 3W: Put a +1/+1 counter on target creature. 3/3
Sunken Ultimatum UU(R/W)(R/W)(R/W)BB
Sorcery [Rare]
Exile the top five cards from each player's library. Until your next turn, for each card type, you may play one card of that type from among the exiled cards. You may spend mana as though it were mana of any color to cast spells this way.
Warping Ultimatum WW(U/R)(U/R)(U/R)GG
Sorcery [Rare]
Gain control of up to one target creature target player controls, and if you do that player draws a card. Repeat this process for up to one target enchantment, up to one target artifact, up to one target planeswalker and up to one target land.
Bant Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, W or G" and "2, T, Sacrifice Bant Outpost: Search your library for a basic Plains, Island, or Forest card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Esper Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add W, U or B" and "2, T, Sacrifice Esper Outpost: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, B or R" and "2, T, Sacrifice Grixis Outpost: Search your library for a basic Mountain, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Jund Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add B, R or G" and "2, T, Sacrifice Jund Outpost: Search your library for a basic Mountain, Forest, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Naya Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add W, G or R" and "2, T, Sacrifice Esper Outpost: Search your library for a basic Plains, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
You know, one thing about freedom is that it is not totally free, since your own freedom is always limited by someone elses freedom.
Colorshifted cards don't count for anything. You're just regurgitating rehashed cards to fabricate a volume of legitimacy for your argument. There's absolutely no logical difference.
Aren't you the one that will always spit list of cards that have little to nothing to do with the cards being analysed? What kind of hypocritical comment is that?
I think you're just intimidated by the challenge factor that this design presents, and so you want to disparage the essence of challenge by claiming that it's not fair. However, it's open to every type of removal. An opponent has every fair chance to address the problem. What is not fair about it?
How is this any different from any other creature of the same type—Daemogoth Titan for example.
See? Why is this card even remotely comparable to Daemogoth Titan, they have 0 things in common.
You're claiming it has a punisher effect, but failing to acknowledge that its only subjective, and a player has a fair opportunity to evade by casting a spell that targets. The only difference between that and life loss is that it's not as direct. It's still offering a fair chance, but in a more challenging way.
In sanctioned events, a person would want to lean towards their sideboard to cover this.
In a Sanctioned Event (Depending on the format it lands to begin with, this as it is would most likely not be legal)
In casual play, a person might get bonked, but that's already 100% the reality of the game, and the risk of running limited functionality spell bases. Everybody should know this. I do it too, and I've made decks this would punish. I still don't think it's unfair. I think it's fun and interactive, and would force people to think more diversely.
We might just be at the end of this debate, where we will just have to agree to disagree.
So seeing other people take on those seems to be really fun.
On the cards:
Ayesha Tanaka is a really fair card, maybe a little bit too much. I should like downgrade the equip cost or the card mana value itself in 1 and call it a day.
Lady of the Mountain is a Giant BTW
Card seems fine, weird combination of abilities though, maybe, IDK if 6 mana for tutoring 2 lands to hand is a good price or not, even with the recursion effect. But in any case that is not where you would like to change thing.
I love keyword soups so I certantly like the card, MAYBE just Maybe you can have it have all those at all times instead of just during your turn. (Depends on his p/t really)
Didn't Know Sivitri was indeed a Planeswalker. Card is fine, abilties are balanced, maybe Initian Loyalty it too low
Can you even explain the purpose of the context—and the importance between them that there's some significant benefit from yours over the other?
I think honestly, this is just preference for you, and you want to claim more professionalism (via authoritarianism) than is truly involved.
You should ask people working on Wizards of the Coast why they write the cards the way they do....like IDK they make the game, I believe they must know why
BTW your card is ridiculous, both those effects
1) Are not in red cards
2) Cost at least 4 mana: Telepathy and Bottomless Pit being your references, just add the cost of a 2/3 first striker to the mix and yeah this card has no business being 2 mana
Examples of what?
How about make it each player on the discard? That or break the cycle and be something like -4/-4 to a creature.
I Like the outpost idea, will use it.
Did you liked the other cards?
There a functional copy of your card that works within the rules and is a much simplified, clear and understable version of it.
Adding a changelog is a good solution in this cases, helps following the card history as well
THAT, actually gave me a niche idea, I remade them to mimic another stalemate cycle of old alara in Resounding cycle of cards, So I gave them the effects of the HIGH cycle cost , also completed the cycle(Speaking of which I'm not sure I should be reusing cycling YET again here so I might end up removing it from the Outposts)
And about the Outposts, I updated them:
They now cost 1 and fortify for 1 (I can't have fortify 0, coz that would make them 1 card autofix all my mana).
They now provides you with a ramping option along with fixing.
Added the others to complete de cycle also.
On the Sigiled question, yes the phrase that would repeat in most Sigiled card would be: "as long as there is 3 or more different kind of counters among permanents you control."
Remmant was updated to indicate that the token is a Zombie (Relevant for Token Zombie support)
NEW CARDS:
(BLUE) Esper Invoker
(BLUE) Peltstitcher
(BLACK) Dregscape Necromancer
(BLACK) Grixis Invoker
(RED) Bloodbraid Master
(GREEN) Apex's Confrontation
(MULTICOLOR) Feeding Ground
(MULTICOLOR) Heir of Malfegor
(MULTICOLOR) Rafiq, Sigiled Champion
UPDATED:
Bant Invoker, Naya Invoker, Jund Invoker
all 5 Outposts
All kind of people plays the game, not all of them are "Profesionals", so when desining a card you have to think that A LOT of different players will interact with it, mostly new players. If you make the card too complex or too ambiguous, or let too much to be already known, then you are not making a good design.
Thank you for the input:
Invokers are meant to be limited fodder thus they are kinda underpowered for what the do, however, I do agree that haste is a meaningless ability at that cost so: haste -> first strike.
I used etherium cell as the token for Esper based on flavor mostly, the tokens already exist as the already exisiting Tezzeret, the Schemer creates them, and Tezzeret and etherium in particular is flavorful for Esper so that is why I decided to use them instead of treasure (Plus treasure support is overabundant (And primary jund colored) this days I didn't want to over do them)
Originally I made Remmant to mention Decayed as you suggested, but then I encountered the problem of writing a reminder text inside another reminder text, and that didn't seem quite clean so I dropped it) BUT, I can work it around your suggestion somehow.
The outpost thing has me thinking (My initial intention was having two cycles of fortification for fixing in limited, with uncommon ones being more on the signed eque line) But maybe I'll have to rework them to be better but accord to its rarity, so, I'll surely take your suggestions in account.
Update:
NEW CARDS
Angelic Guardian of Eos (White) Showcasing Bant's ability Sigiled
Jiang Yanggu, Growth Adept (Green)
Etherium Response (Multicolor)
Evoke is not a Keyword ability, it is an Ability Word:
Yeah, but it still worded wrongly, what the card should do is:
5,T: Target creature card in your hand gets "Evoke--Discard a card at random" and "When this creature dies, you lose life equal to its mana value." until the end of turn. Then you may cast that creature. Ouija Board doesn't untap during your next untap step.
Written that way (And maybe restricting it to only be activated on your turn), I REALLY LIKE THIS CARD.
Akrasan Godtracker 2W
Creature - Elf Soldier [Common]
Overwhelm - When Akrasan Godtracker enters the battlefield, you may draw a card if you control the creature with the greatest power or tied for the greatest power.
3/2
Angelic Guardian of Eos 4W
Creature - Angel [Uncommon]
Angelic Guardian of Eos enters the battlefield with a flying counter on it.
Sigiled - Angelic Guardian of Eos has vigilance and can block any number of creatures as long as there is 3 or more different kind of counters among permanents you control.
3/4
Aven Shieldmate 3WW
Creature - Bird Soldier [Common]
Flying
When Aven Shieldmate enters the battleflied or you cycle it, you may put a shield counter on target creature you control.
Cycling 1U
2/4
Bant Invoker 1W
Creature - Human Knight [Common]
5WUG: Exile up to two target attacking or blocking creatures.
2/2
Collected inventory 3W
Sorvery [Rare]
Look at the top six cards of your library. Put up to two artifact or enchantment cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Ethersworn Collector 1W
Artifact Creature - Human Cleric[Rare]
Whenever an opponent cast its second nonartifact spell each turn, create an Etherium Cell token. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Whenever an opponent draw their second card each turn, you may sacrifice an artifact, if you do, draw a card.
2/2
Filigree Seraph 2WW
Artifact Creature - Angel [Uncommon]
Flying
When Filigree Seraph enters the battlefield exile another target creature until the end of turn. If mana from an Etherium Cell was spent to cast this spell, exile that creature until Filigree Seraph leaves the battlefield instead.
3/3
Rhox Battle Medic 4W
Creature - Rhino Monk [Common]
When Rhox Battle Medic enters of the battlefield or you cycle it, you gain X lifes, where X is the number of different kind of counters among permanents you control.
Cycling 1W
2/5
Rush of Exaltation 3W
Enchantment - Aura [Common]
Enchant creature
Whenever enchanted creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Sigiled Companion WW
Creature - Cat [Common]
When Sigiled Companion enters the battlefield put a first strike counter on target Soldier, Warrior or Knight you control.
Sigiled - Sigiled Companion has lifelink as long as there is 3 or more different kind of counters among permanents you control.
2/2
Backline Protector 1U
Creature - Human Wizard [Common]
When Backline Protector enters the battlefield or you cycle it, you may put a ward 1 counter on target creature you control.
Cycling 1G
2/2
Dawnray Messenger 2U
Creature - Bird Spirit [Common]
Flying
When Dawnray Messenger enters the battlefield put a flying counter on target Soldier, Warrior or Knight you control.
Sigiled - Whenever Dawnray Messenger deals combat damage to a player, if there are three or more different types of counters among permanents you control, you may draw a card. If you do, discard a card.
1/3
Esper Invoker 1U
Artifact Creature - Vedalken Wizard[Common]
5WUB: Return up to two target nonland permanents to its owner's hand.
2/2
Kederekt Vulture 2U
Creature - Zombie Bird [Common]
Flying
Remmant 3BB
Cycling 1R
2/2
Peltstitcher 3U
Creature - Human Wizard [Uncommon]
When Peltstitcher enter the battlefield, you may tap or untap another target permanent.
Zombie tokens you control have flying.
Remmant 3UU (3UU, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.)
2/2
Race Through Esper 2U
Instant [Rare]
Return target spell or permanent to its owner's hand. If WB was paid to cast this spell, until your next turn, whenever an opponent casts a Spell that shares a type with the returned card, they lose 2 lifes and you gain 2 lifes.
Scepter of Stillness 2U
Artifact [Uncommon]
When Scepter of Stillness enters the battlefield, create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.”
3, T: Tap target creature, artifact or land. If mana from an Etherium Cell was spent to activate this ability, that permanent doesn't untap during its controller's next untap step.
Dregscape Necromancer 2B
Creature - Human Wizard [Uncommon]
Activated abilities of creature cards in your graveyard cost 1 less to activate.
Zombie tokens you control has +2/+0.
Remmant 3B (3B, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.)
1/3
Grixis Invoker 1B
Creature - Zombie Shaman[Common}
5UBR: Each opponent discards two cards at random.
2/2
Nefarox, Commander of the Undead 3BB
Legendary Creature - Demon [Rare]
Flying
Whenever Nefarox attacks it gets +1/+1 for each Zombien token you control.
XBB, exiled a creature with mana value X from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.
4/4
Keredeth Runner BB
Creature - Zombie [Common}
Remmant BB (BB, Exile this card from your graveyard: Create a token that’s a copy of it, except it is a Zombie, and it can’t block. When it attacks, sacrifice it at end of combat. Activate this only as a sorcery.)
3/1
Race Through Grixis 4B
Sorcery [Rare]
Return target creature from your graveyard to the battlefield tapped. If UR was spent to cast this spell, that creature deals 2 damage to each other creature and you scry 2.
Starving Fatality 1BB
Instant [Uncommon]
As and additional cost to cast this spell, you may sacrifice a creature. If you do, Feed 2[i](Choose a creature with the most power among creatures you control and put two +1/+1 counters on it.)
Destroy target creature you dont control.
Tainted Etherium B
Sorcery [Common]
Target opponent discards a card. If mana from an Etherium Cell token was spent to cast this spell, target opponent reveals their hand, instead. You choose a noncreature, nonland card from it. That player discards that card.
Unx Wolverine 3BB
Creature - Wolverine [Common]
Remmant 3R
Cycling 1U
5/3
Bloodbraid Master 2R
Creature - Elf Berserker [Rare]
Haste
G, T, Exile another nonland permanent you control: Exile cards from the top of your library until you exile a nonland card with mana value lower than the exiled card. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Activate only once each turn.
3/2
Bonechar Dancer 3R
Creature - Human Warlock [Common]
Haste
Remmant 2UU
Cycling 1B
3/1
Dash Trasher 1RR
Creature - Viashino Warrior [Common]
Haste, Trample
Overwhelm - At the beggining of your end step, return Dash Trasher to its owner's hand, unless you control the creature with the greatest power or tied for the greatest power.
3/3
Dragon Feeder R
Creature - Goblin [Common]
When Dragon Feeder dies, Feed 1 [i](Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)[/i]
1/1
Graceslayer Hellkite 3RR
Creature - Dragon [Mythic]
Flying, trample, haste, protection from Angels and Sphinxes.
5/5
Hungermaw Dragon 5RR
Creature - Dragon[Rare]
Flying
When Hungermaw Dragon enters the battlefield, create three 1/1 red Goblin tokens with "When this creature dies, Feed 1. (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)".
When Hungermaw Dragon attacks it deals damage to any target equal to the number of +1/+1 counters on it.
4/4
Jund Invoker 1R
Creature - Viashino Warrior [Common]
5BRG: Jund Invoker deals 6 damage divided as you choose among any number of targets.
2/2
Starved Whelp 2R
Creature - Dragon [Common]
Flying
Starved Whelp can't attack or block unless you've put a +1/+1 on it this turn.
2/2
Apex's Confrontation 1G
Sorcery [Common]
Overwhelm - Choose target creature you control and target creature you don’t control. If you control the creature with the greatest power or tied for the greatest power, the creature you control deals damage equal to its power to the creature you don’t control. Otherwise, the chosen creatures fight each other. (They each deal damage equal to their power to the other.).
Bearpaws Leotau 1G
Creature - Bear Cat[Rare]
Bearpaws Leotau cannot be countered
Overwhelm - Bearpaws Leotau gets +2/+2, vigilance and trample as long as you control the creature with the most power or tied for the most power.
2/2
Gift of the Nacatl G
Enchantment - Aura [Common]
Enchant Creature
Enchanted creature gets +1/+1 as long as you control a Mountain.
Enchanted creature gets +1/+1 as long as you control a Plains.
Overwhelm - Enchanted creature has trample as long as you control the creature with the greatest power or tied for the greatest power.
Godcrossed Path 2G
Sorcery [Common]
Overwhelm - Search your library for a basic land card, if you control the creature with the greatest power or tied for the greatest power search your library for two basic land cards instead, and reveal them. Put one of those lands into the battlefield tapped and the rest in your hand. Then Shuffle.
Jiang Yanggu, Growth Adept 3GG
Legendary Planeswalker — Yanggu [Mythic]
[i]Overwhelm[/i] - Whenever a creature enters the battlefield under you control, if you control a creature with the greatest power or tied for the greatest power, you may draw a card.
+1: Untap target creature or land you control. If Mowu is untapped this way it gets +3/+3 until the end of turn.
-3: If you don’t control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.
-8: You get an emblem with "If damage would be dealt to a creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.".
Loyalty_ 4
Marisi Trapper G
Creature - Cat [Common]
[i]Overwhelm[/i] - 3W,T: Tap target creature you don't control. This ability costs 3 less to activate if you control the creature with the greatest power or tied for the greatest power.
0/3
Might of the Faithful 1G
Instant [Common]
Put a +1/+1 counter on target creature.
Sigiled - Untap each creature you control if there are three or more different kind of counters among permanents you control.
Nacatl Hierarch G
Creature - Cat Shaman [Rare]
Nacatl Hierarch gets +1/+1 as long as you control a Mountain.
Nacatl Hierarch gets +1/+1 as long as you control a Plains.
T: Add W, R or G.
0/1
Naya Invoker 1G
Creature - Cat Shaman[Common]
5WRG: Target creature gets +5/+5 and trample, and menace until the end of turn.
2/2
Oracle of Godsire 3G
Creature - Elf Shaman [Rare]
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Overwhelm - Creature spells you cast cost WGR less, as long as you control the creature with the greater power or tied for the greatest power.
2/2
Race Through Naya 4GG
Sorcery [Rare]
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order, then, if WR was spent to cast this spell, that creature gets vigilance and haste until the end of turn.
Skyward Eye Steed 2G
Creature - Horse [Common]
When Skyward Steed enters the battlefield put a vigilance counter on target Soldier, Warrior or Knight you control.
Sigiled - Skyawrd Steed can’t be blocked by more than one creature as long as there are three or more different types of counters among permanents you control.
3/3
Apex Meglonoth 2(G/W)GG(R/G)
Creature - Beast [Rare]
This spell can’t be countered.
Reach, haste.
[i]Overwhelm[/i] - Apex Meglonoth has ward 6 and vigilance as long as you control a creature with the greatest power or tied for the greatest power.
8/8
Behemoth's Voracity RG
Instant [Uncommon]
Overwhelm - Behemoth's Voracity deals 3 damage to target creature or planewalker. If you control control a creature with the greatest power or tied for the greatest power, Feed 2.
Blazepaws Ambusher 1RG
Creature - Cat [Uncommon]
Haste
If a spell or ability you control was countered this turn, you may cast Blazepaws Ambusher as though it has Flash.
3/3
Brood Vedalken 1UB
Artifact Creature - Vedalken Rogue [Uncommon]
When Brood Vedalken enters the battlefield, create an Etherium Cell token.
Remmant 2UB
2/3
Clairvoyance Sphinx 3UW
Artifact Creature - Sphinx [Uncommon]
Flying
When Clairvoyance Sphinx enters the battlefield Scry 2 if mana from an Etherium Cell was spent to cast this spells.
Sigiled - At the beggining of your upkeep Scry 1 if there are 3 more different kind of counters among permanents you control.
3/4
Dragonchaser Goblin BR
Creature - Goblin [Uncommon]
Haste
When Dragonfeeder goblin dies, Feed 1.
Remmant 2BR
2/1
Etherium Response WUB
Instant [Rare]
Counter target spell or ability. Its controller loses 1 life, you gain 1 life and you create an Etherium Cell token.
Feeding Ground BRG
Enchantment [Rare]
Whenever a creature enters the battlefield under your control you may sacrifice any number of creatures (But no more than that creature's mana value). For each creature sacrificed this way, Feed 1 (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)
Gargantuan Rider 3WG
Creature - Beast Knight [Uncommon]
Overwhelm - Gargantuan Rider enters the battlefield with a +1/+1 counter on it, if you control a creature with the greatest power or tied for the greatest power.
Sigiled - Gargantuan Rider cannot be blocked by creature with power 2 or less as long as there 3 more different kind of counters among permanents you control.
3/4
Grrgrri, Scavenger Cultist BG
Legendary Creature - Human Warlock [Uncommon]
Whenever you sacrifice a permanent, you may exile the top card of your library facedown. This triggers only once each turn.
R, T: Reveal one of your cards exiled facedown at random, until the end of turn you may play that card.
2/2
Heir of Malfegor 2BR
Creature - Demon Cleric [Mythic]
Whenever another creature enters the battlefield, any player may discard a card. If a player does, Heir of Malfegor deals 2 damage to that creature.
Heir of Malfegor has flying and trample as long as you have no cards in hand.
Heir of Malfegor has +2/+2 for each opponent that has no cards in hand.
4/4
Judgment Ultimatum WW(B/G)(B/G)(B/G)UU
Sorcery [Rare]
Exile each nonland permanent you don't control and each nonland card in each opponent's graveyard with mana value 3 or less.
Karrthus, Scourge of Voracity 6BRG
Legendary Creature - Dragon [Mythic]
Flying, trample.
Whenever Karrthus, Scourge of Voracity attacks you may choose one:
* The defending player sacrifices a creature they control with the greatest power.
* Each opponent sacrifices a creature they control with the lowest power. For each creature sacrificed this way, Feed 1 (Choose a creature with the most power among creatures you control and put a +1/+1 counter on it.)
8/8
Primal Ultimatum BB(G/U)(G/U)(G/U)RR
Sorcery [Rare]
Until the end of turn, if you tap a permanent for mana, it produces three times as much of that mana instead. Draw cards until you have 4 cards in your hand. Untap up to five lands.
Rafiq, Sigiled Champion 2UWG
Legendary Creature - Human Knight [Mythic]
When Rafiq, Sigiled Champion enters the battlefield with your choice of a vigilance counter, a trample counter a ward 2 counter or a +1/+1 counter. If you control another creature that is white, green and blue, choose two of those counters instead.
Sigiled - Other creatures you control gets +2/+2 as long as there is 3 or more different kind of counters among permanents you control.
3/3
Sedrax, the Deathwalker 1UBR
Legendary Creature - Vampire Zombie [Mythic]
Whenever you cast a spell or activate and ability from your Graveyard, you may look at the top two cards of your library. You may put any number of them into your graveyard and the rest on the top in any order, then if a creature card was put into your graveyard this way, put a +1/+1 counter on Sedrax. This triggers only once each turn.
Creature cards in your graveyard has Remmant. The Remmant cost is equal to its mana cost plus 1.
3/3
Sharuum, Etherium Overlord 3WUB
Legendary Creature - Sphinx Advisor[Mythic]
Flying
When Sharuum Etherium Overlord enters the battlefield, you may search your library for an artifact card with mana value equal or lower than the amount of mana from Etherium Cell tokens you spent to cast this spell, reveal that card and put it into the battlefield tapped.
Sacrifice a nontoken artifact: Create two Etherium Cell tokens. Activate this only once per turn.
5/5
Sired, Scrap Salvager 1WB
Legendary Creature - Vedalken Rogue [Uncommon]
Whenever an nontoken artifact is put into a graveyard from the battlefield, you may create a colorless artifact token named Etherium Cell with “T, Sacrifice this artifact: Add one mana of any color.”. This triggers only once per turn.
U, T: Draw a card, then discard a card unless mana from an Etherium Cell artifact was spent to activate this ability.
1/3
Soleri, Knight of Wisdom 2UG
Legendary Creature - Human Knight [Uncommon]
If you would put one or more counters on a permanent you control, you may choose another different permanent you control. Put a counter of any of those kinds of counters on that permanent.
3W: Put a +1/+1 counter on target creature.
3/3
Sunken Ultimatum UU(R/W)(R/W)(R/W)BB
Sorcery [Rare]
Exile the top five cards from each player's library. Until your next turn, for each card type, you may play one card of that type from among the exiled cards. You may spend mana as though it were mana of any color to cast spells this way.
Warping Ultimatum WW(U/R)(U/R)(U/R)GG
Sorcery [Rare]
Gain control of up to one target creature target player controls, and if you do that player draws a card. Repeat this process for up to one target enchantment, up to one target artifact, up to one target planeswalker and up to one target land.
Bant Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, W or G" and "2, T, Sacrifice Bant Outpost: Search your library for a basic Plains, Island, or Forest card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Esper Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add W, U or B" and "2, T, Sacrifice Esper Outpost: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Grixis Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add U, B or R" and "2, T, Sacrifice Grixis Outpost: Search your library for a basic Mountain, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Jund Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add B, R or G" and "2, T, Sacrifice Jund Outpost: Search your library for a basic Mountain, Forest, or Swamp card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Naya Outpost 1
Artifact - Fortification [Common]
Fortified land has "T: Add W, G or R" and "2, T, Sacrifice Esper Outpost: Search your library for a basic Plains, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.".
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
INSERTING SHAMELESS SELF PROMOTION:
https://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/811759-retraining-some-cards-from-legends
https://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/822122-legends-from-the-legends-set-retrains-round-2
So seeing other people take on those seems to be really fun.
On the cards:
Ayesha Tanaka is a really fair card, maybe a little bit too much. I should like downgrade the equip cost or the card mana value itself in 1 and call it a day.
Lady of the Mountain is a Giant BTW
Card seems fine, weird combination of abilities though, maybe, IDK if 6 mana for tutoring 2 lands to hand is a good price or not, even with the recursion effect. But in any case that is not where you would like to change thing.
I love keyword soups so I certantly like the card, MAYBE just Maybe you can have it have all those at all times instead of just during your turn. (Depends on his p/t really)
Didn't Know Sivitri was indeed a Planeswalker. Card is fine, abilties are balanced, maybe Initian Loyalty it too low
You should ask people working on Wizards of the Coast why they write the cards the way they do....like IDK they make the game, I believe they must know why
BTW your card is ridiculous, both those effects
1) Are not in red cards
2) Cost at least 4 mana: Telepathy and Bottomless Pit being your references, just add the cost of a 2/3 first striker to the mix and yeah this card has no business being 2 mana