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  • posted a message on [MIC] Lynde, Cheerful Tormentor— Weekly MTG preview
    Kinda sad she's not mardu
    Kinda sad she's booster exclusive
    But she is really a cool commander


    I kinda understard but come on there is how many White curses? 1/2?
    Posted in: The Rumor Mill
  • posted a message on [MID] Duel for Dominance— Amazing Discoveries preview
    Quote from Werewolf_Rawr »
    Quote from Lectrys »
    Looks like stuff's burning down away from the Celestus. Story Spotlight cards like these make me increasingly think that our heroes lost the fight at the Celestus and Tovolar successfully cranked it towards nighttime.


    This could very well be the case. And perhaps part of the "Crimson Vow" isn't just about marriage but about the vampires promising to help Arlinn and the humans battle back against the Tovolar pack after they took control of the Celestus.

    After all, if the Dire Pack takes over it's bad for the vampires on multiple fronts. On one side, they may be able to challenge the vampires strength head on, and on the other side, if the Dire Pack turns too many humans the vampires lose out on their food source...




    This card's flavor text (specially the mention that the ritual have been interrupted) might be a hint at you being right about the outcome.
    Posted in: The Rumor Mill
  • posted a message on [MID] TCGplayer (Reddit) — Sigardian Savior
    Quote from Faruel »
    Cool another mythic angel :). The cast AND the mana value limitation kills it for me. If it would have been attack 2 or less maybe. I don't know why but the recent white cards seems really fair.
    To reuse this one you need to get this card from your graveyard to your hand and green has some options for that. A shame that blinking it does nothing.


    Notably White has a bunch of MV <=2 that can get her back to the Hand from the battlefield to reuse her ability
    Posted in: The Rumor Mill
  • posted a message on [MID] Duel for Dominance— Amazing Discoveries preview
    Actually she just have to defeat him to claim Alpha Status over Tolovar's pack. He doesn't need to die for that, maybe get exiled from the pack
    Posted in: The Rumor Mill
  • posted a message on [MID] "Ambitious Farmhand" // "Consummate Cathar"— Movieplayer preview
    Quote from pierrebai »
    Question: if you transform an attacker during combat, does it come back attacking? I would think not, but I'm not an expert on transformation in combat.

    (I ask because you could transform it after the coven trigger to use it as a 1/1 for coven then get an attacking 3/3.)


    Transform does nota mover the creature from the battlefield,so yeah he Will ve still tapped and attacking
    Posted in: The Rumor Mill
  • posted a message on [MID] - Rivals Gauntlet -- Liesa Forgotten Archangel (im not kidding....shes alive)
    The Showcase version looks jus like Sharon den Adel, from Within Temptation wow
    Posted in: The Rumor Mill
  • posted a message on [MID} Gisa, Glorious Resurrector (Wizards spoiler)
    That's pretty strong I mean
    Posted in: The Rumor Mill
  • posted a message on Yamazaki Twins



    Yamazaki Twins 4RR

    Legendary Creature - Human Samurai


    Haste, double strike
    Ward - Discard a card, pay the spell’s mana value (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card and pays that spells's mana value).
    Nontoken creatures you control that have the same name as another creature you control gets +2/+2 and has haste.

    3/4

    Posted in: Custom Card Creation
  • posted a message on [AFR] Forsworn Paladin— Riley Knight preview
    So many treasure cards, I need for my Korvold...damn it.
    Posted in: The Rumor Mill
  • posted a message on More Classes
    Alchemist Class GB
    Enchantment - Class

    (Gain the next Level as a Sorcery to add its ability)
    - At the beginning of your precombat main phase, add G or B and you lose 1 life.
    1GB LEVEL 2:
    - At the beginning of your end step, create a Food, Clue or Treasure token.
    2GB LEVEL 3:
    - Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

    Priest Class WB
    Enchantment - Class

    (Gain the next Level as a Sorcery to add its ability)
    - When Priest Class enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Priest Class leaves the battlefield.
    1WB LEVEL 2:
    - Other permanents you control have Ward 2.
    3WB LEVEL 3:
    - At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

    Berserker Class BR
    Enchantment - Class

    (Gain the next Level as a Sorcery to add its ability)
    - Creatures you control have haste.
    1BR LEVEL 2:
    - Attacking creatures you control have +2/+0.
    4RB LEVEL 3:
    - Whenever a creature you control dies, if it attacked this turn, return it to your hand during the end step.

    Chronomancer Class UG
    Enchantment - Class

    (Gain the next Level as a Sorcery to add its ability)
    - Creature cards that aren’t on the battlefield have flash.
    4UG LEVEL 2:
    - At the beginning of your end step, untap all lands you control.
    6UG LEVEL 3:
    - When this Class becomes level 3,you gain an extra turn after this one.

    Enchanter Class WG
    Enchantment - Class

    (Gain the next Level as a Sorcery to add its ability)
    - Auras you control have Totem Armor.
    2WG LEVEL 2:
    - When this class becomes level 2, you may search your library for an Aura card that could enchant a creature you control, put it onto the battlefield attached to that creature, then shuffle.
    2WG LEVEL 3:
    - Creatures you control that are enchanted get +1/+1 and have first strike and trample.
    Posted in: Custom Card Creation
  • posted a message on [AFC] Sefris of the Hidden Ways— MTG Muddstah preview
    Tbf dungeons don't have that many rooms, there are 2 with 4 rooms and 1 with 7. It would take at most a turn rotation to complete them
    Posted in: The Rumor Mill
  • posted a message on Apex Predator & Virile Greaves
    What if it is a triggered ability that check on stat changes like:

    Whenever <Cardname>'s Power or Toughness becomes 3 or greater, it gets and indestructible counter.
    Whenever <Cardname>'s Power or Toughness becomes 2 or lower, remove all indestructible counters from <Cardname>'s.
    Posted in: Custom Card Creation
  • posted a message on To Save a Friend
    Well it's all about the lore here, the moment it represents. Plus that would be too many words to fit in the Saga Frame, heck I don't even know if this this at all as it is.
    Posted in: Custom Card Creation
  • posted a message on Divine Hero
    Ah, the 1 card I ***** on Monored Players, yes nice
    Posted in: Custom Card Creation
  • posted a message on To Save a Friend


    To Save a Friend 3UW
    Enchantment - Saga

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
      [I/II] Exile another target permanent you control. Return that card to the battlefield at the end of turn.
      [III] Remove each loyalty counters from a Planeswalker you control. Put another Planeswalker card from your hand or graveyard into play with an additional loyalty counter on it for each counter removed this way.
    Posted in: Custom Card Creation
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