Magic Market Index for March 15th, 2019
 
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  • posted a message on Incubation Druid
    There is also that new Fires of Yaiaya that gives Riot to your Creatures
    Posted in: The Rumor Mill
  • posted a message on Dovin's Acuity
    is disinformation campaign but azorius
    Posted in: The Rumor Mill
  • posted a message on MAELSTROM RUN previews: "Race Through" Enchantments and Shard Hosing Legends
    The rest of the Hosing Legends cycle is complete.
    Posted in: Custom Card Creation
  • posted a message on MAELSTROM RUN previews: "Race Through" Enchantments and Shard Hosing Legends
    Race Through Varakna 2R
    Enchantment - Uncommon

    Whenever you cast a spell that is red, black or green you may have Race Through Varakna deal 1 damage to target creature. Whenever you cast a spell that is red, black and green you may have Race Through Varakna deal 3 damage to any target instead.
    "The Nacatl soon learned what is it to be the prey"

    Race Through Keredekt 3B
    Enchantment - Uncommon

    Whenever you cast a spell that is red, black or blue target creature gets -1/-1 until the end of turn. Whenever you cast a spell that is red, black and blue creatures your opponent controls gets -1/-1 until the end of turn instead.
    "The Noble Knight soon learned what does a never ending battle for your life means"

    Race Through Valeron 1W
    Enchantment - Uncommon

    Whenever you cast a spell that is white, blue or green you may have target creature you control gains hexproof from the color of your choice until the end of turn. Whenever you cast a spell that is white, blue and green creatures you control gains hexproof from the color of your choice until the end of turn instead.
    "The demon soon learned of the searing properties of a holy blade"

    Race Through Qasali 2G
    Enchantment - Uncommon

    Whenever you cast a spell that is red, white or green you may have target creature you control gets +1/+1 until the end of turn. Whenever you cast a spell that is red, white and green you may put three +1/+1 counters on up to one creature you control instead.
    "The Vedalken soon learned that the sound of a beast's step from far away, means that the beast is closer than he though"

    Race Through Tidehollow 1U
    Enchantment - Uncommon

    Whenever you cast a spell that is blue, black or white you may draw a card, and if you do discard a card. Whenever you cast a spell that is blue, black and white you may draw 2 cards, and if you do discard 2 cards instead.
    "The Viashino soon learned that shattering each piece a machinery, could end up with some of it exploding"

    This is a tricolor based set but not all cards has to be tricolor or work with them, this cycle of 2 colored Legends has a Special Grudge agains a former shard. And their abilities will try their best to hurt those color it is not aligned with. The cycle is not complete yet but two of those cards showed up, one of them a very familiar face.

    Sharuum, Bane of Naya 3UUB
    Artifact Creature - Zombie Sphinx - RARE

    Flying
    Whenever an opponent cast a spell that is white, green or red, you may draw a card.
    Sacrifice an artifact you control: Sharuum, Bane of Naya gains hexproof until the end of turn. Tap it.
    5/5

    Jirill Silvermane, Bane of Grixis 2GGW
    Legendary Creature - Cat - RARE

    First Strike, Vigilance.
    Your opponents can't cast blue, red or black spells during your turn.
    5/4

    Rakka Naru, Bane of Esper 1RRG
    Legendary Creature - Elemental Shaman - RARE

    Haste, trample.
    Whenever an opponent cast a spell that is white, black or blue, you may create a 3/1 red elemental token with haste and "At the end of combat, if this creature attacked this turn, Exile it."
    3/1

    Jenara, Bane of Jund 2WWU
    Legendary Creature - Angel - RARE

    Flying, lifelink.
    When Jenara, Bane of Jund enters the battlefield, exile up to one red permanent, up to one black permanent and up to one green permanent until Jenara leaves the battlefield.
    3/5

    Foultrice, Bane of Bant BBR
    Legendary Creature - Zombie Shaman - RARE

    When Foultrice, Bane of Bant enters the battlefield, target opponent reveals its hand, you may choose up to one blue, green or white card among them, that player discard that card AND if it does that player loses 2 lifes.
    3/2
    Posted in: Custom Card Creation
  • posted a message on Mavel the Ingenious + Del, Eternal Champion
    Unrelated Question, where do you get that frame for the legendary cards? In which program do you make them?
    Posted in: Custom Card Creation
  • posted a message on Legends based on the Lockets flavor Text
    I'm surprised and glad that the boros cards where the ones that caught your eyes...that's rare. XD

    Yeah the original Version of Alovneck ended up a Knight so that is why it gives Vigilance, Trample or Menace are not really whiteish abilities but menace could work, I mean Iroas already does that so yeah Menace might be.

    Kinda waiting for your inputs on the other cards.
    Posted in: Custom Card Creation
  • posted a message on Invert / Invent
    Quote from BB84Prez »
    Ok, so I understand now that Invert is until end of turn (not what the card says:frown:). Am I confusing myself with Invent and that you can tutor an instant AND sorcery at the same time? That AND/OR really seems out of place and would really expect it to be OR. Overall, whomever was in charge of this card dropped the ball on the wording.


    I'm not sure how else you could have worded Invent. But yes, you can find an instant AND a sorcery. That is what the AND in "and/or" is there for. Or if you want, you can just go get an instant OR a sorcery, if that is all you need.


    if it was only AND you could not get an instant or a Sorcery unless you get both, this way you can get 0, 1 or 2 cards from this.
    Posted in: The Rumor Mill
  • posted a message on Legends based on the Lockets flavor Text
    DISCLAIMER: While these cards are based on the names of Important characters named in the recently revealed Guild Lockets,which is why I copypasted their name from those, except for marizek (Whose name was already used) and alovneck (Whose name is bland and generic) consider them as being part of a isolated product, for which they have their own flavor apart from those imposed by the sets actuals mechanics.

    Mazirek, Swarmlord 1GGBB
    Legendary Creature - Insect Shaman

    Flying
    Other insect creatures you control gets +1/+1.
    Whenever another creature you control dies, you may exile it, if you do, create a number of 1/1 green and black insect tokens equal to that creature's original toughness.
    2/2

    Marizek Summons 3G
    Sorcery

    Create two 1/1 green and black insect tokens with flying. If B was spent to cast this spell, insect creatures you control gains deathtouch until the end of turn.
    "With their wings they play the overture to a piece that starts with only one buzzing and that ends with your finale."

    Heruj, Selesnya Hierophant GW
    Legendary Creature - Elf Cleric

    At the beggining of each end step, if you gained life this turn, you may put an adoration counter on Heruj, Selesnya Hierophant.
    3GW, remove five adoration counters from Heruj, Selesnya Hierophant: Create 0/0 white and green elemental token into the battlefield with "This creature enters the battlefield with X +1/+1 counters on it, where X is your life total."
    "It's ours the vow to help whoever that's in need. It's ours the duty to offer them confort, in their misery. It's ours the might to bring protectors that maintain that safety as more than a simple promise"
    0/3

    Hierophant Consecration 2W
    Enchantment - Aura

    Enchant Creature
    Flash
    When Hierophant Consecration enters the battlefield, if G was spent to cast it, enchanted creature gains hexproof until the end of turn.
    Enchanted creature get +0/+3 and has "Whenever this creature blocks, you gain 3 life."

    Daxiver, Izzet Electromancer 1UR
    Legendary Creature - Human Wizard

    Whenever a spell or ability deals damage to an opponent, you may untap Daxiver, Izzet Electromancer.
    2RU, T: Reveal the top four cards from your library, an opponent chooses an instant or sorcery among them. You may cast that spell this turn without paying its mana cost. Put all the revealed cards on top of your library and shuffle your library afterwards.
    1/3

    Daxiver's Weather Report 1R
    Sorcery

    Add RR. If U was spent to cast this spell add RRU instead.
    "¿Do you feel that scent? It smells like a storm incoming" - Davixer, Izzet Electromancer

    Ivrelya, Dimir Spymaster 3UB
    Legendary Creature - Shapeshifter

    Your opponents plays with the top card of their library revealed.
    As long as the top card of a library is a creature with flying, Ivrelya, Dimir Spymaster has flying. The same is true for hexproof, deathtouch, menace, skulk, indestructible and prowess.
    4/4

    Spymaster's Big Game 1BB
    Sorcery

    Target opponent reveals their hand, you may choose up to two card among them. You opponent exiles one of those cards at random. If U was paid to cast this spell he put the other card on top of their library.
    "It is not like if you had any kind of choice in this game" - Ivrelya, Dimir Spymaster

    Alovneck, Ascended Guildmage WR
    Legendary Creature - Human Soldier

    WR: Target Soldier becomes a Warrior in addition of his other types. That creature gains first strike until the end of turn.
    WR: Target Warrior becomes a Berserker in addition of his other types. That creature gains menace until the end of turn.
    WR: Target Berserker gain +2/+2 until the end of turn.
    2/2

    Alovneck's Armament 3
    Artifact - Equipment

    When Alovneck's Armament enters the battlefield, if W was paid to cast it, put a charge counter on it.
    When Alovneck's Armament enters the battlefield, if R was paid to cast it, put a charge counter on it.
    Equipped Creature has lifelink and haste and gets +1/+1 for each charge counter on this card.
    Equip 2
    Posted in: Custom Card Creation
  • posted a message on Artful Takedown
    So with this and all the other cards spoiled so far, Can I play 5 Colors removal in my selaed pool
    Posted in: The Rumor Mill
  • posted a message on Izoni, Thousand-Eyed Mana Source spoiler
    Well this Is really good in Karador, since you already want to have a bucnh of crearures for karador its undergrown will be big enough, it is also a reveilark Target, AND with the proper setup can go infinite with food Chaín.
    Posted in: The Rumor Mill
  • posted a message on Rebel/Mercenary Support C17 Style
    Quote from void_nothing »
    Lynch - You forgot to finish a sentence there. I'm assuming you were going for the Training Grounds clause, which is wise. The activated ability here seems a bit underwhelming on a five-mana legend considering Mercenary Informer/Rebel Informer. Could even target any number of cards in the 'yard a la Footbottom Feast for the other end of the library.

    Well both informers work with the Rebels and mercenaries on the battlefield while Lynch works with the ones in the Graveyard, that's a difference. Also true I forgot to write that sentence...silly me.

    Tirif White and Black - The flavor here is certainly odd - these ARE supposed to be two different versions of the same person, right? Why is one a Human and the other a Shade, and why does one have one colored mana requirement and the other three? That's also not what lieutenant means; I'd drop the ability word because the "real" version only cares that you control one commander (CR 702.123e for how it works with partner). I appreciate that using them as partners does have a drawback of making their abilities more difficult to use, but I don't think the flavor quite works with that being the case. The whole mixing +1/+1 and -1/-1 counters thing isn't done in booster expansions but it's fine in Commander precon products.

    I knew I might need flavor text or some kind of Clarification for this one, WHITE Tirif is the real deal, the man with a Dream of Freedom and leader of some rebel group, etc. BLACK Tirif is a Clone Born from the Shadow of the real Tirif, but that assumed WHITE Tirif's identity to make work of all those things WHITE Tirif cant or wont do himself. They coexist in the world at the same time though. About the lieutenant part, you are right, it felt iffy if written that way, so I may reword it as the oriinal template where you require the partners togheter to have the complete effect online.

    Bounty Reap - I'm surprised this card does not exist (minus the Merc tribal); given Fruit of the First Tree and Dead Man's Chest I feel this card could cost 1 less and be nowhere near OP.

    Quarter's Standard - Quarter as in the concept of giving quarter, like taking prisoners of war rather than just killing everyone? That somehow doesn't feel like it fits the effect. The said effect - the en-Kor thing - is certainly a fine thing to put on an Equipment.

    uh no I was meaning like a banner or poster in the place where the rebels has their meetings...like ghost quarter. I should rename this card to something that means which it is suppoused to be XD

    Knife of Collection - This is really quite poor, isn't it? Mostly that ability is going to be considerably worse than lifelink. At least it could also make the killed creature's controller lose life equal to its toughness as well.

    Oh I forgot the deathtouch granting ability on this one too...that's why it seems so weak my bad.
    Posted in: Custom Card Creation
  • posted a message on Rebel/Mercenary Support C17 Style
    Lynch, Mercadian Hired Blade 3WB
    Legendary Creature - Human Rebel Mercenary

    Eminence - As long as Lynch, Mercadian Hired Blade is in your command zone or in the battlefield, activated abilities of other rebel and mercenary cretures you control cost up to 2 less. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
    Vigilance
    WB, T: Put target Rebel or Mercenary card from your graveyard on the bottom of your library.
    4/3

    Tirif, Heart of the Cause 3W
    Legendary Creature - Human Rebel

    Partner with Tirif, Shadow of Instigation.
    First Strike
    Partner's Lieutenant — As long as you control a commander this card partners with, whenever a creature you control becomes tapped, you may put a +1/+1 counter on it.
    2/4

    Tirif, Shadow of Instigation 1BBB
    Legendary Creature - Shade Mercenary

    Partner with Tirif, Heart of the Cause
    Menace
    Partner's Lieutenant — As long as you control a commander this card partners with, whenever a creature your opponent control becomes tapped, you may put a -1/-1 counter on it.
    4/2

    Bounty Reap 2B
    Tribal Enchantment - Mercenary Aura

    Enchant Creature
    When enchanted creature dies, you may draw X cards and lose X lifes where X is that creature's power.

    Quarter's Standard 3
    Tribal Artifact - Rebel Equipment

    Equipped creature has "0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead."
    Equip 3
    WW: Attach Quarter's Standard to target Rebel you control.

    Knife of Collection 3
    Tribal Artifact - Mercenary Equipment

    Equipped Creature has deathtouch.
    Whenever a creature that was damaged by equipped creature dies this turn, you may gain life equal to that creature's toughness.
    Equip 3
    BB: Attach Knife of Collection to target Mercenary you control.
    Posted in: Custom Card Creation
  • posted a message on 9/10 Mothership Spoilers - Niv-Mizzet & Split Cards
    So the rare splits feature the guild leader and the champion in it?
    Posted in: The Rumor Mill
  • posted a message on A few cards inspired in Guilds of Ravnica
    Goblin Electrocharger 1RRU
    Creature - Goblin Wizard

    Whenever you cast an instant or sorcery spell, if you cast it from your graveyard, you may copy it and if you do Goblin Electrocharger deals 3 damage to you. You may choose new targets for the copy
    3/3

    Savra's Remanent 2BG
    Creature - Elf Zombie Shaman

    Whenever a creature card is put into your graveyard, you may gain 3 lifes.
    Whenever a creature card is exiled from your graveyard, you may have target opponent lose 3 lifes.
    2/2

    Battle-Inspired Archangel 4RW
    Creture - Angel

    Flying, Haste.
    Mentor
    Whenever another non-token creature with power 2 or less enters the battlefield under your control, put a +1/+1 counter on Battle-Inspired Archangel.
    4/3

    Web of Secrets 1UB
    Enchantment

    At the beggining of your upkeep surveil 1, then if you put a non-land card into to your graveyard this way, each opponent puts the top X cards from their library into their graveyard, where X is that card's converted mana cost.

    Conclave's Solidarity 7WG
    Enchantment

    Convoke
    When Conclave's Solidary enters the battlefield, untap up to three target creatures you control.
    Creatures you control get +2/+2 and have vigilance.

    I cant think of what rarities they would go along with them though
    Posted in: Custom Card Creation
  • posted a message on Kaya, Cutthroat of Agyrem
    I Made some ninja edits based on some of the feedback You just hace me
    Posted in: Custom Card Creation
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