Rune of Grief and Acceptance 1WB
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield exile target card from a graveyard and you gain 3 lifes.
As long as enchanted permanent is a creature, it has protection from black and white. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from black and white".
Rune of Sense and Sensibity UR
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield draw two cards, then discard two cards.
As long as enchanted permanent is a creature, it has protection from blue and red. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from blue and red".
Rune of Strength and Weakness 2BG
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield target creature gets +2/+2 until the end of turn and another creature gets -2/-2 until the end of turn.
As long as enchanted permanent is a creature, it has protection from black and green. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from black and green".
Rune of Summer and Winter UG
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield tap target permanent, then untap another target permanent.
As long as enchanted permanent is a creature, it has protection from blue and green. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from blue and green".
Rune of Justice and Vengeance RW
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield target creature gets vigilance and haste until the end of turn.
As long as enchanted permanent is a creature, it has protection from white and red. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from white and red".
Rix Maadi Cagerialist
Creature - Human Rogue
Spectacle BR, discard 2 cards (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When this enters the battlefield. If this’s spectacle cost was paid, target opponent discards 2 cards and loses 2 lifes. Hellbent -- That opponent discards 3 cards and loses 3 lifes instead. "Restrictions breed creativity. Of course, having plentiful magical materials to hand and access to hellfire-fueled forges doesn't hurt." - Judith 2/1
"It felt like a Void being filled by the deafening sound of silence"
I feel like the hammers ability should NOT have required tap. That way after attacking declared, throw the hammer before damage.
Or gave creature vigilance.
The fact you pay 6 to deal 3 damage w hammer back to your hand seems too steep.
I think people are missing the fact that if you have both Thor and his Hammer, he becomes a mini-Inferno Titan.
If you have the hammer equipped to a creature with Thor on the table, you can then kill 3 x/1's with one activation. It deals 3 to the first, then the excess 2 damage goes to the next, then the excess 1 damage goes to the last. That's pretty strong. With Torbran out, it just wipes their board, most likely.
At first I thought they were kinda weak so I tried to make them more like the Swords which made them super wordy.
I toned them down and make them work more like the one leaked so far which includes an ETB along his attached/equipped effect.
Rune of Grief and Acceptance 1WB
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield exile target card from a graveyard and you gain 3 lifes.
As long as enchanted permanent is a creature, it has protection from black and white. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from black and white".
Rune of Sense and Sensibity UR
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield draw two cards, then discard two cards.
As long as enchanted permanent is a creature, it has protection from blue and red. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from blue and red".
Rune of Strength and Weakness 2BG
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield target creature gets +2/+2 until the end of turn and another creature gets -2/-2 until the end of turn.
As long as enchanted permanent is a creature, it has protection from black and green. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from black and green".
Rune of Summer and Winter UG
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield tap target permanent, then untap another target permanent.
As long as enchanted permanent is a creature, it has protection from blue and green. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from blue and green".
Rune of Justice and Vengeance RW
Enchantment - Aura Rune
Enchant permanent
When this enters the battefield target creature gets vigilance and haste until the end of turn.
As long as enchanted permanent is a creature, it has protection from white and red. This does not remove this card.
As long as enchanted permanent is an Equipment, it has "Equipped creature has protection from white and red".
Rix Maadi Cagerialist
Creature - Human Rogue
Spectacle BR, discard 2 cards (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When this enters the battlefield. If this’s spectacle cost was paid, target opponent discards 2 cards and loses 2 lifes.
Hellbent -- That opponent discards 3 cards and loses 3 lifes instead.
"Restrictions breed creativity. Of course, having plentiful magical materials to hand and access to hellfire-fueled forges doesn't hurt." - Judith
2/1
"It felt like a Void being filled by the deafening sound of silence"
Or the Triple Damage Enchantment
That would be much satisfying than the good guys winning again
YES!
YEEEEEEEEEEEEESSSSSS!