Scorn of the Fates 2WB
Enchantment
When Scorn of the Fates enters the battlefield, if you casted it. Put a finality counter on each creature you don't control.
Whenever a creature dies, you gain 1 life.
Whenever a creature you don't control is put into exile, you may pay 1 life. If you do, you draw a card.
Unstable Evolution URG
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Reveal cards from the top of your library until you reveal a creature card with mana value equal to 3 plus the sacrificed creature’s mana value or less. Put that card onto the battlefield with a haste counter on it if its mana value is equal or higher than the sacrificed creature's mana value, otherwise it enters the battlefield with an additional two +1/+1 counters on it, then shuffle.
Planeswalker's Grudge 1WR
Enchantment 3(R/W): Target opponent reveals a card at random from their hand. Planeswalker’s Grudge deals damage equal to that card’s mana value to that player or a planeswalker they control, unless they choose to exile that card. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast. Activate only as a sorcery.
Planeswalker's Remorse 1BG
Enchantment 3(B/G): Target opponent reveals a card at random from their hand. Return a permanent card from your graveyard with mana value equal to that card's mana value to your hand. Otherwise, you can exile up to X cards in graveyards, where X is the revealed card’s mana value. Activate only as a sorcery.
Planeswalker's Torment 1UB
Enchantment 3(U/B): Target opponent reveals a card at random from their hand. If it’s an instant or sorcery card,create a copy of that card. You may cast that copy this turn. Otherwise, that player mills a number of cards equal to that card's mana value.
Planeswalker's Ingenuity 1UR
Enchantment 3(U/R): Target opponent reveals a card at random from their hand. Choose one -
* When you cast your next instant or sorcery spell with mana value equal to that card's mana value this turn, copy that spell. You may choose new targets for the copy.
* Change the target of target spell or ability with a single target if its mana value is equal or less than that card's mana value.
Planeswalker's Benevolence 1GW
Enchantment 3(G/W): Target opponent reveals a card at random from their hand.If they reveal a noncreature card, creatures you control gain hexproof from mana value equal to that card's mana value. Otherwise, look at the top X cards of your library, where X is that card's mana value. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.
Scrap Storm 2RR
Sorcery
Until the of turn, whenever a nontoken artifact is put into a graveyard, that artifact's controller creates a tapped Junk token. (It’s an artifact with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
Destroy all artifacts.
Quest for the Scraplord R
Enchantment
At the beginning of your end step, if you created one or more Junk tokens this turn, you may put a quest counter on Quest for the Scraplord.
Junk tokens you control have “2, T, Sacrifice this artifact: You gain 3 life.” as long as there are three or more quest counters on Quest for the Scraplord. They also have “2, Sacrifice this artifact: Draw a card.” as long as there are five or more quest counters on Quest for the Scraplord and “T, Sacrifice this artifact: Add one mana of any color.” as long as there are seven or more quest counters on Quest for the Scraplord.
Zero Zone's Mongrel 3BB
Creature - Zombie Dog
Zero Zone's Mongrel deals damage to creatures in the form of -1/-1 counters and to players in the form of rad counters.
Whenever and opponent mills one or more cards during their turn, you may create a token that is a copy of Zero Zone's Mongrel except it gains decayed. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.) 2/2
Radiation Module 3
Artifact
Whenever an opponent mills one or more cards you get EE T, Pay EEE: Remove up to two counters from target permanent. If that permanent dies this turn, its controller get two rad counters.
Nature's Rebirth 2GG
Sorcery
As an additional cost to cast this spell pay all your E and/or have target opponent lose all rad counters.
Return target land and target nonland permanent card from your graveyard to your hand. You may put that nonland permanent onto the battlefield if its mana value is equal or less that the E you paid this turn. If that permanent is a creature it enters the battlefield with additional +1/+1 counters on it equal to the number of rad counters target opponent lost this turn, otherwise you gain that much life.
"Reward" needs some clarity. Aftermath clearly states that you can cast the bottom half from your graveyard.
If the intent is to be able to Yawgmoth's Will the top half, I think you need to clarify that.
Notice that I specified cards that "have an Aftermath" rather than cards "with Aftermath" as a way to refer that i'm talking about the upper half.
The wording was inspired by Beluna Grandsquall and her "cards that have an Adventure".
Prizes 1B
Sorcery
Search your library for a card that have an Aftermath, put that card into your graveyard, then shuffle.
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ Reward 3R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, you may cast cards that have an Aftermath from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Antlion's Sandpit 1G
Enchantment
Whenever one or more creature cards are put into a graveyard from anywhere, exile those card(s). For each card exiled this way that card's owner creates a 2/2 green Insect token with "When this creature dies, it deals 2 damage to you".
When Antlion's Sandpit leaves the battlefield return the exiled cards to their owners’ graveyards, then destroy all Insects.
Trading Mage 2U
Creature - Human Wizard
When Trading Mage enters the battlefield, you may roll a d6. Search your library for an artifact card with mana value X (Or less if you rolled a 1. Or greater if your rolled a 6.), where X is the result , reveal it, put it into your hand, then shuffle. 2/2
Unintelligible Events 3RR
Enchantment
Whenever chaos ensues, Unintelligible Events deals X damage to each player with the greatest number of cards in their hand, where X is the number of cards in their hand. Each player that was not dealt damaged this way exiles their hand and draw X cards. R: Roll the planar die. Unintelligible Events deals damage to your equal to the number of times you rolled a die this turn. Activate only as a sorcery and only if you haven't rolled Chaos this turn.
Bazaar of Irregularities
Land T: Add C T: Add a mana of any color. Spend this mana only to cast a creature spell, and when that creature enters the battlefield, suspect it.
At the beginning of your upkeep if you control three or more suspected creatures. Transform Bazaar of Irregularities.
////////////////////////// Underworld Trades
Land T, Pay 1 life: Add a mana of any color. At the beginning of your end step, if one or more suspected creatures you control dealt damage to your opponents this turn, for each of those opponents, you may pay 1 life. If you do, draw a card and create a tapped treasure token, then that player investigates.
Manifest Destiny 1B
Enchantment
You cannot cast creatures face-up.
Whenever a nontoken creature you control dies or a creature card is put into your graveyard from anywhere, you may exile it face down instead.
Whenever a permanent you control is turned face up,you may manifest the top card of your library or a card chosen at random from your face down cards in exile.
Form of the Sleepers3WW
Instant
As an additional cost to cast this spell you may exile any number of face-up creatures you control in a face-down pile.
Tap all face-up creatures, put a Stun counter on each creature tapped this way. At the beginning your end step, if you casted this spell during your turn, you may Cloak any number of creatures you own that were exiled face-down this turn.
Shaman of the Unseen Flames 1RR
Creature - Viashino Shaman
Spells you cast face-down cannot be countered. R, T: Turn target face-down creature you control face-up. It gains haste until the end of turn. Sacrifice it at the beginning of the next end step. Activate only once each turn.
Disguise 2R 3/2
Boon of the Formless 2GG
Enchantment
Face-down creatures you control have vigilance and "T: Add G.". 3G: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) Channel — XXGG, Discard Boon of the Formless: Manifest the top X cards of your library.
Ixidor's Golden Chisel 2U
Legendary Artifact
At the beginning of your end step, if you control no face-down creatures. You may exile target face-up creature you control, then cloak it. T, Tap two untapped face-down creatures you control: Draw a card. T: Add U. If you spent this mana to pay a mana cost to turn creaturse face up, you may scry 2.(A megamorph cost is a morph cost.)
Tailor of Illusions 1U
Enchantment - Background
Commander creatures you own have: "Whenever a face-down creature enters the battlefield under your control, choose one at random from Noble Role, Citizen Role, Detective Role or Peasant Role and create of those tokens attached to that creature.".
Noble Role
Enchantment - Role
Enchant creature
Enchanted creature is a Black and White Noble with Extort and "Whenever a creature other than this is Suspected. Create a tapped Treasure token".
Citizen Role
Enchantment - Role
Enchant creature
Enchanted creature is a 1/3 Blue and White Citizen with Vigilance and "Whenever you gain life, Surveil 1 then Investigate. This triggers only once each turn".
Detective Role
Enchantment - Role
Enchant creature
Enchanted creature is a 3/3 Red and White Detective with Mentor and "Whenever you solve a case, you may draw a card. Then discard a card."
Peasant Role
Enchantment - Role
Enchant creature
Enchanted creature is a 2/1 Green and White Peasant that is Suspected and has "When this creature dies, you may Collect Evidence 2, if you do, you create a Food Token.".
Smoke Suspicions WB
Instant
If an Extort ability from a permanent you control would trigger while you cast this spell, that Extort ability triggers twice.(You still have to pay for each of those instances)
Exile target nonland permanent you don't control if it is suspected, or if you've gained an amount of life greater than its mana value this turn.
Guildpact's Signet 2
Artifact - Clue 1, T, Note a color pair that hasn’t been noted for this artifact: Add two mana in any combination of colors of the last color pair noted for this artifact. 2, Sacrifice Guildpact's Signet: Draw a card.
Ragnus, the Warmonger 2WBR
Legendary Creature - Human Warrior
Whenever a Battle you protect is defeated. You may search your library for a Battle card with equal or lesser mana value, put that card into your hand, then shuffle.
Whenever you defeat a Battle, Ragnus, the Warmonger deals 3 damage to the player that protected it. Each opponent that didn't attacked it discards a card, and you create two tapped Treasure tokens. 3/4
Grudge Match 2BBB
Enchantment
At the beginning of each player's end step, destroy target creature or planeswalker that turn's player controls that dealt damage to you this turn or that targeted a permanent you control with an ability this turn.
Enchantment
When Scorn of the Fates enters the battlefield, if you casted it. Put a finality counter on each creature you don't control.
Whenever a creature dies, you gain 1 life.
Whenever a creature you don't control is put into exile, you may pay 1 life. If you do, you draw a card.
Unstable Evolution URG
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Reveal cards from the top of your library until you reveal a creature card with mana value equal to 3 plus the sacrificed creature’s mana value or less. Put that card onto the battlefield with a haste counter on it if its mana value is equal or higher than the sacrificed creature's mana value, otherwise it enters the battlefield with an additional two +1/+1 counters on it, then shuffle.
Planeswalker's Grudge 1WR
Enchantment
3(R/W): Target opponent reveals a card at random from their hand. Planeswalker’s Grudge deals damage equal to that card’s mana value to that player or a planeswalker they control, unless they choose to exile that card. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast. Activate only as a sorcery.
Planeswalker's Remorse 1BG
Enchantment
3(B/G): Target opponent reveals a card at random from their hand. Return a permanent card from your graveyard with mana value equal to that card's mana value to your hand. Otherwise, you can exile up to X cards in graveyards, where X is the revealed card’s mana value. Activate only as a sorcery.
Planeswalker's Torment 1UB
Enchantment
3(U/B): Target opponent reveals a card at random from their hand. If it’s an instant or sorcery card,create a copy of that card. You may cast that copy this turn. Otherwise, that player mills a number of cards equal to that card's mana value.
Planeswalker's Ingenuity 1UR
Enchantment
3(U/R): Target opponent reveals a card at random from their hand. Choose one -
* When you cast your next instant or sorcery spell with mana value equal to that card's mana value this turn, copy that spell. You may choose new targets for the copy.
* Change the target of target spell or ability with a single target if its mana value is equal or less than that card's mana value.
Planeswalker's Benevolence 1GW
Enchantment
3(G/W): Target opponent reveals a card at random from their hand.If they reveal a noncreature card, creatures you control gain hexproof from mana value equal to that card's mana value. Otherwise, look at the top X cards of your library, where X is that card's mana value. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.
Sorcery
Until the of turn, whenever a nontoken artifact is put into a graveyard, that artifact's controller creates a tapped Junk token. (It’s an artifact with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
Destroy all artifacts.
Quest for the Scraplord R
Enchantment
At the beginning of your end step, if you created one or more Junk tokens this turn, you may put a quest counter on Quest for the Scraplord.
Junk tokens you control have “2, T, Sacrifice this artifact: You gain 3 life.” as long as there are three or more quest counters on Quest for the Scraplord. They also have “2, Sacrifice this artifact: Draw a card.” as long as there are five or more quest counters on Quest for the Scraplord and “T, Sacrifice this artifact: Add one mana of any color.” as long as there are seven or more quest counters on Quest for the Scraplord.
Zero Zone's Mongrel 3BB
Creature - Zombie Dog
Zero Zone's Mongrel deals damage to creatures in the form of -1/-1 counters and to players in the form of rad counters.
Whenever and opponent mills one or more cards during their turn, you may create a token that is a copy of Zero Zone's Mongrel except it gains decayed. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
2/2
Radiation Module
3Artifact
Whenever an opponent mills one or more cards you get EE
T, Pay EEE: Remove up to two counters from target permanent. If that permanent dies this turn, its controller get two rad counters.
Nature's Rebirth 2GG
Sorcery
As an additional cost to cast this spell pay all your E and/or have target opponent lose all rad counters.
Return target land and target nonland permanent card from your graveyard to your hand. You may put that nonland permanent onto the battlefield if its mana value is equal or less that the E you paid this turn. If that permanent is a creature it enters the battlefield with additional +1/+1 counters on it equal to the number of rad counters target opponent lost this turn, otherwise you gain that much life.
Ohhh Guille...<3
Looking Foward to see more of Olivia's Deck.
Notice that I specified cards that "have an Aftermath" rather than cards "with Aftermath" as a way to refer that i'm talking about the upper half.
The wording was inspired by Beluna Grandsquall and her "cards that have an Adventure".
Sorcery
Search your library for a card that have an Aftermath, put that card into your graveyard, then shuffle.
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Reward 3R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, you may cast cards that have an Aftermath from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Enchantment
Whenever one or more creature cards are put into a graveyard from anywhere, exile those card(s). For each card exiled this way that card's owner creates a 2/2 green Insect token with "When this creature dies, it deals 2 damage to you".
When Antlion's Sandpit leaves the battlefield return the exiled cards to their owners’ graveyards, then destroy all Insects.
Trading Mage 2U
Creature - Human Wizard
When Trading Mage enters the battlefield, you may roll a d6. Search your library for an artifact card with mana value X (Or less if you rolled a 1. Or greater if your rolled a 6.), where X is the result , reveal it, put it into your hand, then shuffle.
2/2
Unintelligible Events 3RR
Enchantment
Whenever chaos ensues, Unintelligible Events deals X damage to each player with the greatest number of cards in their hand, where X is the number of cards in their hand. Each player that was not dealt damaged this way exiles their hand and draw X cards.
R: Roll the planar die. Unintelligible Events deals damage to your equal to the number of times you rolled a die this turn. Activate only as a sorcery and only if you haven't rolled Chaos this turn.
Land
T: Add CT: Add a mana of any color. Spend this mana only to cast a creature spell, and when that creature enters the battlefield, suspect it.
At the beginning of your upkeep if you control three or more suspected creatures. Transform Bazaar of Irregularities.
//////////////////////////
Underworld Trades
Land
T, Pay 1 life: Add a mana of any color.
At the beginning of your end step, if one or more suspected creatures you control dealt damage to your opponents this turn, for each of those opponents, you may pay 1 life. If you do, draw a card and create a tapped treasure token, then that player investigates.
bolded text correct by user_938036
Enchantment
You cannot cast creatures face-up.
Whenever a nontoken creature you control dies or a creature card is put into your graveyard from anywhere, you may exile it face down instead.
Whenever a permanent you control is turned face up,you may manifest the top card of your library or a card chosen at random from your face down cards in exile.
Form of the Sleepers3WW
Instant
As an additional cost to cast this spell you may exile any number of face-up creatures you control in a face-down pile.
Tap all face-up creatures, put a Stun counter on each creature tapped this way. At the beginning your end step, if you casted this spell during your turn, you may Cloak any number of creatures you own that were exiled face-down this turn.
Shaman of the Unseen Flames 1RR
Creature - Viashino Shaman
Spells you cast face-down cannot be countered.
R, T: Turn target face-down creature you control face-up. It gains haste until the end of turn. Sacrifice it at the beginning of the next end step. Activate only once each turn.
Disguise 2R
3/2
Boon of the Formless 2GG
Enchantment
Face-down creatures you control have vigilance and "T: Add G.".
3G: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Channel — XXGG, Discard Boon of the Formless: Manifest the top X cards of your library.
Ixidor's Golden Chisel 2U
Legendary Artifact
At the beginning of your end step, if you control no face-down creatures. You may exile target face-up creature you control, then cloak it.
T, Tap two untapped face-down creatures you control: Draw a card.
T: Add U. If you spent this mana to pay a mana cost to turn creaturse face up, you may scry 2.(A megamorph cost is a morph cost.)
The counter is fine I guess, most of the time it will be a Lapse.
The Lawyer one I like, shame is not an advokist, but its ok.
Enchantment - Background
Commander creatures you own have: "Whenever a face-down creature enters the battlefield under your control, choose one at random from Noble Role, Citizen Role, Detective Role or Peasant Role and create of those tokens attached to that creature.".
Enchantment - Role
Enchant creature
Enchanted creature is a Black and White Noble with Extort and "Whenever a creature other than this is Suspected. Create a tapped Treasure token".
Citizen Role
Enchantment - Role
Enchant creature
Enchanted creature is a 1/3 Blue and White Citizen with Vigilance and "Whenever you gain life, Surveil 1 then Investigate. This triggers only once each turn".
Detective Role
Enchantment - Role
Enchant creature
Enchanted creature is a 3/3 Red and White Detective with Mentor and "Whenever you solve a case, you may draw a card. Then discard a card."
Peasant Role
Enchantment - Role
Enchant creature
Enchanted creature is a 2/1 Green and White Peasant that is Suspected and has "When this creature dies, you may Collect Evidence 2, if you do, you create a Food Token.".
Smoke Suspicions WB
Instant
If an Extort ability from a permanent you control would trigger while you cast this spell, that Extort ability triggers twice.(You still have to pay for each of those instances)
Exile target nonland permanent you don't control if it is suspected, or if you've gained an amount of life greater than its mana value this turn.
Guildpact's Signet 2
Artifact - Clue
1, T, Note a color pair that hasn’t been noted for this artifact: Add two mana in any combination of colors of the last color pair noted for this artifact.
2, Sacrifice Guildpact's Signet: Draw a card.
Legendary Creature - Human Warrior
Whenever a Battle you protect is defeated. You may search your library for a Battle card with equal or lesser mana value, put that card into your hand, then shuffle.
Whenever you defeat a Battle, Ragnus, the Warmonger deals 3 damage to the player that protected it. Each opponent that didn't attacked it discards a card, and you create two tapped Treasure tokens.
3/4
Enchantment
At the beginning of each player's end step, destroy target creature or planeswalker that turn's player controls that dealt damage to you this turn or that targeted a permanent you control with an ability this turn.