Fandom Legends: Magic Arena
 
Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Jeskai Speedester
    Mercurial Sprinter URW
    Creature - Human Avatar

    Haste, first strike.
    When The Mercurial Sprinter would die, you may exile it with a Velocity Counter on it instead.
    2URW: Put The Mercurial Sprinter from exile onto the battlefield transformed. Activate this ability only any time you could cast a sorcery, an only if The Mercurial Sprinter has a Velocity counter on it.
    3/1
    ---
    The God of Speed
    Legendary Creature - God
    (Color Identifier - Red/Blue/White)
    Creatures you control has first strike, haste and hexproof.
    Creatures your opponents control lose first strike, haste and hexproof.
    When The God of Speed would die, you may exile it with a Velocity Counter on it instead.
    5/5
    Posted in: Custom Card Creation
  • posted a message on Bruhillde, the Foulmouthed + Curse Support
    Bruhillde, the Foulmouthed 1URB
    Legendary Creature - Human Shaman

    Menace
    At the beggining of your upkeep, you may lose X life and draw X cards where X is the number of player with a curse card attached to them.
    Whenever an opponent attacks you or a planeswalker you control, you may chose one:
    - Attach a curse card from your hand or graveyard to that player.
    - You may move a curse card attached to another player to that player.
    4/4

    Tome of the Wicked Spells 3
    Artifact

    At the beggining of your upkeep, look at the top three cards of your library, you may reveal a Curse card among them and put it in your hand, then put the rest on top of your library in any order. If you don't shuffle all those cards in your library instead.
    Curses you control has hexproof.

    Curse of Tainted Blood 3BR
    Enchantment - Aura Curse

    Enchant Player
    Whenever a creature enchanted player controls deals damage to you or a planeswalker you control, it deals that much damage to itself.

    Curse of Betrayal 1UUR
    Enchantment - Aura Curse

    Enchant Player
    At the beggining of your upkeep, you may gain control of target permanent enchanted player controls until end of turn. Untap that permanent. It gains haste until end of turn.

    Curse of Foggy Thoughs 1UB
    Enchantment - Aura Curse

    Enchant Player
    At the beggining of enchanted player's upkeep, that player reveals the top two cards of their library, any other player may pay 4 lifes and if they do, they can choose a card among them and exile it. Then put all cards revealed this way on top of its owner library in the same order.

    Spelltutter Apprentice 2U
    Creature - Human Wizard

    When Spelltutter Apprentice enters the battlefield, return target creature a player with a Curse attached to it controls to its owner's hand.
    Curse Cycling 3 (3, Discard this card: Search your library for a Curse card, reveal it, put it into your hand, then shuffle your library.)
    2/2

    Dark Alley Cat 2B
    Creature - Cat

    When Dark Alley Cat enters the battlefield, each player with a Curse attached to it discards a card at random.
    Curse Cycling 3 (3, Discard this card: Search your library for a Curse card, reveal it, put it into your hand, then shuffle your library.)
    2/2

    Bruhillde's Bully 2R
    Creature - Devil

    Whenever a Curse is attached to a player, Bruhillde's Bully deals 1 damage to that player.
    Curse Cycling 3 (3, Discard this card: Search your library for a Curse card, reveal it, put it into your hand, then shuffle your library.)
    2/2
    Posted in: Custom Card Creation
  • posted a message on A dwarf Pilot and his Vehicle + Meld Mecha - BOROS VEHICLE EDH
    I actually thought I'd see a Vehicle with "partner with" from the title alone, but your idea is nice as well.

    Granting haste to the Vehicle is really cool. Vigilance on the Pilot is going to cause assumptions on being able to crew and attack in the same combat - not ideal.

    Should the Vehicle be legendary?


    Ohhh yeah partner why didnd't it come to mind...anyways

    Can you attack and crew? I didnt know...what it would be that useful for but ok...i'll check that out.

    Vehicle is legendary now


    BTW I ADDED SOME EXTRA STUFF CHECK IT OUT...:)
    Posted in: Custom Card Creation
  • posted a message on A dwarf Pilot and his Vehicle + Meld Mecha - BOROS VEHICLE EDH
    Pilithka, Master Racer 2RW
    Legendary Creature - Dwarf Pilot

    Vigilance
    Pilithka and vehicles she crews gets +1/+1 for each vehicle with a different name you control.
    Whenever Pilithka crews a vehicle alone, that vehicle gain your choice of double strike, vigilance or haste until the end of turn.
    2/2

    The Golden-Sun Hawk 3
    Legendary Artifact - Vehicle

    Flying
    When The Golden-Sun Hawk attacks you may search your library for a Red or White instant or sorcery with converted mana cost 2 or less and exile it. Until the end of turn you may cast that card without paying its mana cost. Then shuffle your library.
    Crew 3
    2WR: Put Pilithka, Master Racer onto the battlefield from the command zone.
    2/2

    Ghirapur's Sharpfang 4
    Creature Artifact - Beast

    First Strike
    WW: If you both own and control an artifact Ghirapur's base Launcher and a creature named Ghirapur's Sharpfang, exile them, then meld them into Ghirapur's Armored Sentinel. Activate this ability only if you activated the ability of a Ghirapur's Base Launcher two or more times this turn.
    3/3 [10/10]

    Ghirapur's Base Launcher 2
    Artifact

    3R: Reveal cards from the top of your library until you reveal an artifact creature or Vehicle card. Ghirapur's Base Launcher deal damage to target creature equal to that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.
    (Melds with Ghirapur's Sharpfang) [10/10]

    Ghirapur's Armored Sentinel
    Artifact - Vehicle

    First Strike, Trample, Vigilance, Indestructible.
    Whenever one or more Legendary creatures crews this card, if it is your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments until the end of turn.
    Crew 4
    10/10
    Posted in: Custom Card Creation
  • posted a message on Potential “finale of....” cyclee “CONFIRMED!”
    Blue one is
    Draw X Cards. If X is 10 or more, shuffle the Graveyard in Library, then draw X, then untap 5 lands then you have infinite hand for the rest of the game.
    Posted in: The Rumor Mill
  • posted a message on Bond of Passion
    It doesn't even work with Zada or Reiterate Damn
    Posted in: The Rumor Mill
  • posted a message on Gideon PW Deck Cards
    Quote from MarkXero »
    Orzhov Guildgate? Gideon has a WB deck? Gaping
    Bigger Ajani's Pridemate will probably have a home.


    Funny Considering he seems to be alligned with the Boros Legion in those cards
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 04/04/19
    Quote from Randy M »
    They're saying red's going to eat blue, aren't they?


    I actually understood the same
    Posted in: The Rumor Mill
  • posted a message on Incubation Druid
    There is also that new Fires of Yaiaya that gives Riot to your Creatures
    Posted in: The Rumor Mill
  • posted a message on Dovin's Acuity
    is disinformation campaign but azorius
    Posted in: The Rumor Mill
  • posted a message on MAELSTROM RUN previews: "Race Through" Enchantments and Shard Hosing Legends
    The rest of the Hosing Legends cycle is complete.
    Posted in: Custom Card Creation
  • posted a message on MAELSTROM RUN previews: "Race Through" Enchantments and Shard Hosing Legends
    Race Through Varakna 2R
    Enchantment - Uncommon

    Whenever you cast a spell that is red, black or green you may have Race Through Varakna deal 1 damage to target creature. Whenever you cast a spell that is red, black and green you may have Race Through Varakna deal 3 damage to any target instead.
    "The Nacatl soon learned what is it to be the prey"

    Race Through Keredekt 3B
    Enchantment - Uncommon

    Whenever you cast a spell that is red, black or blue target creature gets -1/-1 until the end of turn. Whenever you cast a spell that is red, black and blue creatures your opponent controls gets -1/-1 until the end of turn instead.
    "The Noble Knight soon learned what does a never ending battle for your life means"

    Race Through Valeron 1W
    Enchantment - Uncommon

    Whenever you cast a spell that is white, blue or green you may have target creature you control gains hexproof from the color of your choice until the end of turn. Whenever you cast a spell that is white, blue and green creatures you control gains hexproof from the color of your choice until the end of turn instead.
    "The demon soon learned of the searing properties of a holy blade"

    Race Through Qasali 2G
    Enchantment - Uncommon

    Whenever you cast a spell that is red, white or green you may have target creature you control gets +1/+1 until the end of turn. Whenever you cast a spell that is red, white and green you may put three +1/+1 counters on up to one creature you control instead.
    "The Vedalken soon learned that the sound of a beast's step from far away, means that the beast is closer than he though"

    Race Through Tidehollow 1U
    Enchantment - Uncommon

    Whenever you cast a spell that is blue, black or white you may draw a card, and if you do discard a card. Whenever you cast a spell that is blue, black and white you may draw 2 cards, and if you do discard 2 cards instead.
    "The Viashino soon learned that shattering each piece a machinery, could end up with some of it exploding"

    This is a tricolor based set but not all cards has to be tricolor or work with them, this cycle of 2 colored Legends has a Special Grudge agains a former shard. And their abilities will try their best to hurt those color it is not aligned with. The cycle is not complete yet but two of those cards showed up, one of them a very familiar face.

    Sharuum, Bane of Naya 3UUB
    Artifact Creature - Zombie Sphinx - RARE

    Flying
    Whenever an opponent cast a spell that is white, green or red, you may draw a card.
    Sacrifice an artifact you control: Sharuum, Bane of Naya gains hexproof until the end of turn. Tap it.
    5/5

    Jirill Silvermane, Bane of Grixis 2GGW
    Legendary Creature - Cat - RARE

    First Strike, Vigilance.
    Your opponents can't cast blue, red or black spells during your turn.
    5/4

    Rakka Naru, Bane of Esper 1RRG
    Legendary Creature - Elemental Shaman - RARE

    Haste, trample.
    Whenever an opponent cast a spell that is white, black or blue, you may create a 3/1 red elemental token with haste and "At the end of combat, if this creature attacked this turn, Exile it."
    3/1

    Jenara, Bane of Jund 2WWU
    Legendary Creature - Angel - RARE

    Flying, lifelink.
    When Jenara, Bane of Jund enters the battlefield, exile up to one red permanent, up to one black permanent and up to one green permanent until Jenara leaves the battlefield.
    3/5

    Foultrice, Bane of Bant BBR
    Legendary Creature - Zombie Shaman - RARE

    When Foultrice, Bane of Bant enters the battlefield, target opponent reveals its hand, you may choose up to one blue, green or white card among them, that player discard that card AND if it does that player loses 2 lifes.
    3/2
    Posted in: Custom Card Creation
  • posted a message on Mavel the Ingenious + Del, Eternal Champion
    Unrelated Question, where do you get that frame for the legendary cards? In which program do you make them?
    Posted in: Custom Card Creation
  • posted a message on Legends based on the Lockets flavor Text
    I'm surprised and glad that the boros cards where the ones that caught your eyes...that's rare. XD

    Yeah the original Version of Alovneck ended up a Knight so that is why it gives Vigilance, Trample or Menace are not really whiteish abilities but menace could work, I mean Iroas already does that so yeah Menace might be.

    Kinda waiting for your inputs on the other cards.
    Posted in: Custom Card Creation
  • posted a message on Invert / Invent
    Quote from BB84Prez »
    Ok, so I understand now that Invert is until end of turn (not what the card says:frown:). Am I confusing myself with Invent and that you can tutor an instant AND sorcery at the same time? That AND/OR really seems out of place and would really expect it to be OR. Overall, whomever was in charge of this card dropped the ball on the wording.


    I'm not sure how else you could have worded Invent. But yes, you can find an instant AND a sorcery. That is what the AND in "and/or" is there for. Or if you want, you can just go get an instant OR a sorcery, if that is all you need.


    if it was only AND you could not get an instant or a Sorcery unless you get both, this way you can get 0, 1 or 2 cards from this.
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.