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  • posted a message on Set Preview
    new cards-> Mardu Theme is mining, the ability is excavate

    White: Plowhorn Ox
    Black: Stir the Ground
    Red: Frantic Excavation and Minn, Frenetic Tunneler
    Multicolored: Sudden Implosion
    Posted in: Custom Card Creation
  • posted a message on Set Preview
    Quote from rowanalpha »
    The casting cost question for the WWWW sorceries is really more of a thought exercise. If your intention for the set is that it would only ever be used for limited, its completely reasonable as is. If you are trying to design the set like something that would be in a standard or other constructed environment, that's when its power level would be more of an issue, because getting to WWWW a two color deck would be quite easy.

    The thing is that the sorcery is heavily color intensive color in a block not meant to have great mana fixing but I'll see how to revise that cycle


    If your goal is a wedge set you will need good fixing built in. Shards of Alara was 3-color focused and the fixing was too low, where Khans got it pretty much on the nose (morph helped too). You'll want to balance your fixing around how heavily you push the 3 color archetypes: push them hard and you'll want Khans level fixing, push them only a little and you can run at Shards level.


    I kinda leaning towards alara style but we'll see.
    Updates:
    NEW CARDS adding a few commons and uncommons to start shaping up the things
    White: Windrider Lammasu
    Blue: Northen Winds
    Black: Carrion Strianyx
    Red: Shatterrock Runner, Shatterrock Taskmaster and Freeze Burn

    And the first multicolor card, a niche and heartwarming top-down design:

    Kin-Pride's Grandmother

    Posted in: Custom Card Creation
  • posted a message on Set Preview
    Quote from rowanalpha »
    So big questions first: Whats the goal of the set (draft, constructed or both? power level? themes?) Is there a story or plane to tie these cards together like a regular set or is setting agnostic cards like a core set? Rares are cool, butt what kind of common cards are there that can show the meat and potatoes of the gameplay?


    To answer that, yes there is intention of a bigger plan, but it fresh as of now. Thought there are some hints of what is happening in flavor texts and some cards. What we know so far:
    - The plane "Unnamed" being partially frozen, has to do with the Main Plot.
    - Saphium is the Main Character, he is a almost human, since this is a plane where humanity has recently appeared so they are primitive yet.
    - Saphium as you can infere by his Spell, is a Planeswalker. (he just won't have a Planeswalker card, yet)
    - He recently has ignited his spark, and that first walk is partially responsible for bringing "Winter" to the plane.
    - There is among sentient beigns the acknowledge of a greater Beign known as the Fathermaker, which represents a force of Creation and Destruction to the inhabitants of the Plane, it should be protecting them from the Cold but it isn't.
    - Themes are wedge colored, with a focus of the allied pair of each of those.
    - Sultai colors Theme is Oozes, they deal with graveyard hate and counters.
    - Jeskai colors Theme is Natural Phenomena
    - Temur colors Theme is Wild life
    - Abzan colors Theme is Family
    - There will be a HUGE number of snow permanents, as snow is the onmitheme of the set.


    Quote from rowanalpha »

    There are a few minor typos and grammar checks needed ("gain 2 lifes","At the begginning of you end step...") and maybe some templating tweaks, but nothing too major. Winterbloom is a reasonable mana dork, and probably doesn't even need defender. If you are planning on the "control 4 snow permanents" being a theme, you should give it an ability word a la Ferocious or Spell Mastery


    Will correct the typos and grammar stuff thanks.

    Quote from rowanalpha »

    The white cards are mostly good. The trigger cost on your ape lord may be too low. I know Mentor of the Meek is almost the same trigger at 1, but spreading those counters will make a bunch of weenies a whole lot scarier. The WWWW board wipe would probable be too strong for Standard, since those effects sit at 5-6 these days or otherwise push aggro decks out of the format.

    The thing is that the sorcery is heavily color intensive color in a block not meant to have great mana fixing but I'll see how to revise that cycle

    Blue: The Kraken might be overcosted with the hoops to jump through for untapping. The Ooze is a neat combination of Oozes and clones; it captures the thematic combination well.

    Kraken is a limited card, is not meant to be THAT good, so no biggies.

    Black: The ooze is another creative take on Oozes (do you have an Ooze theme?) and the discard card is a reasonable uncommon.

    Red: For the Phoenix, I don't think we've seen a permanent with a snow mana cost that isn't also snow itself. Also, you'll want to playtest to see if 4 snow permanents is the right threshold for this ability. The Kobold will likely get banned in any format where Storm is relevant, since its almost always going to be a Pyretic Ritual, or better.

    You are indeed correct in both of these, so I corrected them.

    Green: The creature token charm actually feels just slightly weak for a rare. Maybe give each kind of token a keyword? Haste for the Dino, Trample for the Beasts and vigilance for the Bears maybe?

    Your snow duals are a good take on the idea, but you can go with 2 snow permanents instead of 3 since the Tango lands are balanced at 2 basics and two snow permanents is at least that hard or harder to get consistently.

    Your Lairs are better than you think. If you play one with a mana untapped, you can respond to the bounce trigger by activating the Lair and sacrificing it before you have to choose a land to bounce. If it just said, "When CARDNAME enters the battlefield, return a non-lair card to your hand." there would always be a cost, except playing a lair on an empty board.
    Posted in: Custom Card Creation
  • posted a message on Set Preview
    White:
    Blue:
    Black:
    Red:
    Green:
    Multicolor:
    Artifact:
    TBA
    Lands:
    Posted in: Custom Card Creation
  • posted a message on [2XM] - Chord of Calling and Alt art
    So emmara is very jelly of vraska getting a piece of jace for herself?
    Posted in: The Rumor Mill
  • posted a message on [2XM] Council's Judgment and Crop Rotation— Best Marmotte previews
    Quote from user-11102155 »
    how is that alternate art not fitting ?

    an tree in autumn (which kind of means he is about to die, sort of) is growing new plants (like sacrificing himself for the next generation)
    this is totally fitting crop rotation. u sacrifice an old land to get a new one. art is perfectly fitting

    EDIT:
    lol nevermind. i was just reading the flavor text which is exactly the same what i just descriped


    I did see it that way before getting noticed that the card has a flavor text, so yeah the idea is quite clear.
    Posted in: The Rumor Mill
  • posted a message on Dreamscape Journal
    Interesting this card alone makes you inmortal to no-cards in deck by itself. I believe. That's a wired but niche implementation of this card's usage, besides unlimited hand thingies. I like.
    Posted in: Custom Card Creation
  • posted a message on [2XM] Javier Dominguez and Alia Deschain - Sculpting steel and Sharuum
    Sharuum could have at least her other art...but ok
    Posted in: The Rumor Mill
  • posted a message on Goblin Pioneer
    Exiling the top instead of just revealing would make it feel more, red, but it is an ok effect.
    Posted in: Custom Card Creation
  • posted a message on The last 2 Colored Vehicles
    The other 3 being Mizzium Tank, Parhelion II and Silent Submersible


    Posted in: Custom Card Creation
  • posted a message on Some designs
    Keeping a bunch of random things here


    Posted in: Custom Card Creation
  • posted a message on [JMP] Pirates theme— Velberan previews
    Quote from FlossedBeaver »
    Quote from 5ColorsEDH »
    Raid - At the end of combat on your turn, if you attacked this turn, create a Treasure Token (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”).

    There now your pirate lord is at least interesting and worthy of its rare status.



    B-but this goes infinite with Deadeye Navigator and Doubling Season / Yarok, the Desecrated .


    - - -


    #BLM
    #DefundThePolice


    How eaxctly?
    EDIT: You meant the REAL one, ah, sure sure like each creature that generate treasure on ETB and there are quite a few of those already.
    Posted in: The Rumor Mill
  • posted a message on [JMP] Pirates theme— Velberan previews
    Raid - At the end of combat on your turn, if you attacked this turn, create a Treasure Token (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”).

    There now your pirate lord is at least interesting and worthy of its rare status.
    Posted in: The Rumor Mill
  • posted a message on [JMP] Unicorn theme and phyrexia theme - Weekly MTG
    Quote from Tormented »
    I almost think WOTC is trying to make command zone infinite combo pieces - from the fox in Ikoria (+basalt monolith, grim monolith) to Kalamax (+any fork card) to zaxara (+pemmin's aura and freed from the real) and now a command zone eldrazi displacer (although I cannot think of any infinite combos in green/white - nothing like peregrin drake).

    It really feels like there needs to be some rule change (a forced break after 4 iterations of a repeatable loop or something like that) in order to make cEDH anything more than a demonstration of the most redundant, lowest cost combo.




    Posted in: The Rumor Mill
  • posted a message on Vichuu Weebo (Uncertain Weebo)
    At the beggining of your upkeep choose colorless or a color except Vinchu's Current Color. Vinchu becomes colorless or that chosen color until you choose again.
    If Vinchu has a color, lands you control have: "Add mana of any color identity of a Vinchu card you control".
    When Vinchu becomes colorless you may return it to its owner's hand.
    Posted in: Custom Card Creation
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