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  • posted a message on Planeswalker Question
    You are correct. New Planeswalker is a new object. You can activate Liliana after you cast her
    Posted in: Magic Rulings Archives
  • posted a message on Dredge + Legendary Eldrazi
    Kozilek's trigger does go on the stack, but you have to finish resolving the dredge. Last part of the dredge is checking that you milled 3 then returning the card to your hand. After that, then the graveyard shuffle trigger can resolve. So yes, you do get Darkblast to your hand.
    Posted in: Magic Rulings Archives
  • posted a message on Athreos and Purgatory
    I have both Athreos, God of Passage and Purgatory in play. When one of my non-token creatures dies, both set up replacement effects. If I choose Athreos' replacement first and the opponent does not pay 3 life, can I still exile the card with Purgatory. I want to think yes since Purgatory's replacement effect can still apply since the creature still died and Athreos did not change that.

    Thanks for any help.
    Posted in: Magic Rulings Archives
  • posted a message on Mill isn't "Weak", it's just unsupported.


    Quote from FTW1987 »

    EDIT: Note that if they don't have fetchlands, you can still discard/counter something, extract it, and then Archive Trap them after they shuffle from Extraction. So you have several ways to force them to shuffle to enable your Traps.

    You can also run a singleton Mindbreak Trap and possibly other singleton Traps in the board as select hate cards to Snare into.


    Extraction and Trap do not work they way you want. Archive Trap requires your opponent to search their deck for the trap cost. Extraction involves you searching your opponent's deck.

    Posted in: Modern
  • posted a message on Discarding Bridge From Below Using Smallpox Or Death Cloud
    When Smallpox resolves, you do the actions sequentially. So each player discards before they sac a creature (and then a land). As such, Bridge would be in your graveyard. Its triggered ability will see a creature get sacrificed (assuming they have one), so it would be exiled.


    Edit: Title states Death Cloud as well. This is a different scenario. Death Cloud has you do all the actions at once so Bridge would stay in your graveyard. To clarify, Small Pox denotes each sentence so you do each thing one at a time while it is resolving. Death Cloud states things with commas so you do them all at once since it is one sentence until the 'then'. This really only matters for your situation if they sac a Dryad Arbor as a land. Hopefully this is more clarity on your rulings.
    Posted in: Magic Rulings Archives
  • posted a message on Arcbound Ravager and Spellskite interactions
    1) Yes, you can. Ravager's trigger targets your Skirge. If the opponent wants to remove it, Spellskite is also a legal target for the Ravager's ability so it can be redirected to skite with it's ability.

    2) You retain priority after activating an ability so yes, you can stack 3 sac triggers before your opponent responds. And yes, if you opponent responds with the Pridemage, it's trigger is on top of the stack before all of your "add a +1/+1 counter" triggers and thus resolves first, killing the ravager. Your understanding is correct. To put an ability on the stack, you pay the cost first (sac an artifact). Then, the ability must resolve before you get the effects listed after the colon (the +1/+1 counter). You can also just activate the sac ability once, let it resolve, then activate again. That can get around your opponent's pridemage activation some since you can respond with addition activations that would resolve before the pridemage ability.
    Posted in: Magic Rulings Archives
  • posted a message on [SOLVED] If a card would be put into a graveyard from anywhere...
    A permanent is always a card (or token). A card is not always a permanent (such as instants). This was spelled out in lrmo's quoting of Rule 110.1. When a creature is leaving the battlefield, it is still a card as well as a permanent. This is why Leyline is able to exile it; it is a card moving from anywhere to the graveyard. Tokens on the other hand, would not be exiled and would exist (albeit quite briefly) in the graveyard in case you had any effects that looked for creatures dying.
    Posted in: Magic Rulings Archives
  • posted a message on intentional concessions and unintentional concessions
    For Situation 1, there were no illegal plays you made. The REL rules do state that a player can concede at any time, so if he signed the ticket with your "attack", it seems fine to me, although sketchy at best. Game state is supposed to monitored by both players so if your opponent misses the on board interactions,they are liable. Yes, opponent assumed he was dead and thus signed the slip but it should still feel dirty as a technical win.

    For Situation 2, reporting is match dependent. What the slip says wins out.
    Posted in: Magic Rulings Archives
  • posted a message on Overlooked BW flavor
    Quote from Mystic-X
    Not entirely. I see what you're saying and putrid warrior isn't a great card either, but it feels more flavorful (to me) than a 2/1 which taps to gain a life.

    I'd say my highest picks for flavor in BW include evershrike (I also love the art), necromancer's covenant (which is also in my tribal cube), purgatory, righteous war, and treasury thrull.
    I also have a soft spot for shrieking grotesque and tidehollow sculler since white cards with hand disruption are very few and far between.


    I would just like to point out that a few of those cards really miss the mark for flavor and are clearly just black things smashed together with white things, Necromancer's Covenant being the worst offender. The W in the casting cost cements it as a "BW space filler" since that card could have been pure black and no one would have batted an eye. Black is second to white in terms of the lifelink keyword. And from a straight flavor standpoint (since that is what this topic is about), Righteous War is a terrible name for a black card. The name reads as clearly white and this time, the B is added as the afterthought to make it play interesting, but has zero flavor as to why black things would gain pro white in a "righteous war". I would even say that Treasury Thrull is just mechanically a BW card since it returns things that both colors could and has extort. Nothing about the name, P/T, or even why the thrull is lugging a casket/chest in the art reads particularly flavorful in terms of B/W. Now Purgatory. That card screams BW flavor since it is the clear play off the distinction between life and death. Your creatures can be saved, but it isn't free. This explores the more cult side of BW in which their ideology is 'pure' but the methods are questionable. This harkens back to the original post.

    The OP was looking for another flavorful avenue to which BW cards could be expressed in Magic beyond the 'corrupt lawmaker'. The take on "remorse for past deeds" (a la Rep Vamp) is a very good idea for BW ideology. Likewise the "downfall of heroes" (a la Wayward Angel) is another way to express the righteous as they succumb to their failings. The problem with both of those ideas is that it requires a lot of input from the Creative/Design team before the Development team can commit. Don't get me wrong, I think Wizards is fully capable of exploring those ideas, but you can't design a creature that dies altruistically only to be reborn as a horror of resolve without a lot of input from Creative. It may not fit the theme the set is meant for or it just doesn't read well with the the focus of the set.
    I feel like it is a lot easier for the target demographic for this game to understand what a 'corrupt politician' is (since it is in the media often) rather than understand the extremist who wants penance or the freedom fighter turned executioner. I do hope Wizards explores other ways to show BW as a philosophy but, in terms of flavor, the low hanging fruit is the easiest to pick.
    Posted in: Magic General
  • posted a message on Bestowing Spirits
    I have a Celestial Kirin in play. In my hand is Hopeful Eidolon. If I cast it with Bestow, do I still get the Kirin's trigger. Part of me thinks yes since one of the ruling for the Eidolon says
    9/15/2013: You don’t choose whether the spell is going to be an Aura spell or not until the spell is already on the stack. Abilities that affect when you can cast a spell, such as flash, will apply to the creature card in whatever zone you’re casting it from.

    This would indicate the spell is "cast" in the sense it goes on the stack and then I choose the mode accordingly.

    But then the exact next rules text states
    9/15/2013: On the stack, a spell with bestow is either a creature spell or an Aura spell. It’s never both.

    This makes me believe that if I cast the spirit with Bestow, I do not get the Kirin's effect.

    I guess my confusion comes from the order in which a spell gets put on the stack. Does choosing the mode occur before or after it has a chance to trigger any "on cast" abilities?

    My gut says I'm not going to get the trigger but thanks for any clarification
    Posted in: Magic Rulings Archives
  • posted a message on Night Dealings source
    I was wondering exactly how Night Dealings interacts with a source that does damage to multiple opponents at once such as Pestilence or Psychosis Crawler. Mostly, does it trigger separately or as one resolution. If I Pestilence in a 4 person game, do I get 1 trigger for 3 counters or 3 triggers for 1 counter? It seems like it is just one trigger since the source is the same so a Stifle would stop any counters being put on Dealings. Or does each individual damage count as 1 trigger since Dealings would be checking for a source when a permanent deals damage to an opponent and having multiple opponents means multiple triggers.

    Thanks for any clarification.
    Posted in: Magic Rulings Archives
  • posted a message on Theros Gods
    Quote from jadoth
    Say I cast the fictional card Away//Far targeting my opponent and his god and he sacs a creature that brings his devotion to under 5. His god will still be bounced correct? We only care about the legality of targets when declaring them and at the first step of resolving right?


    The wording on the card resolves in order printed. A fused Far//Away first bounces the targeted God, then the opponent sacs a creature.
    Posted in: Magic Rulings Archives
  • posted a message on Muraganda Petroglyphs
    The tokens created by Goblin Assault have haste and therefore have an ability. They should not be boosted by the Petroglyphs.
    Posted in: Magic Rulings Archives
  • posted a message on [SCD] Telling Time
    I actually run Telling Time over Serum Visions in Scapeshift. After making the change, I never looked back. With all of the fetch/shuffle effects, TT is always a dig three at instant speed. Scry doesn't help much when you have a Search for Tomorrow coming off suspend next turn but holding Remand mana while still being able to dig deeper is certainly a good play. That one extra mana can sometimes be annoying, but the instant speed more than makes up for it a lot of the time.
    Posted in: Modern
  • posted a message on Magic 2014 Update Bulletin


    I realize that the Rules don't always apply in silver-border land, but with new expansion symbol rules change, wouldn't Symbol Status no longer produce any tokens? Since the expansion symbol is no longer a card characteristic, the spell would never see any when it resolves. I realize this is a very narrow application, and not in the spirit of silver-bordered cards, but just wanted to check that this was a functional change.
    Posted in: The Rumor Mill
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