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  • posted a message on London Mulligan
    Quote from MRHblue »
    Less than 1 day isn't exactly a robust comment window. I was also pretty surprised the announcement came today, and wondered aloud 'why did they ask for input then?'. The RC/ CAG owe me nothing, but that timeline was off-putting.
    As I said, we received a lot of replies quickly and the general shape of community opinion was clear from those replies. An overwhelming percentage (about 75%) supported the change to the London Mulligan. If the reception had been colder or more nuanced, we would have taken more time in coming to our decision, but the community's response lined up with our own considerations (both positive and negative) and so we moved forward with the announcement so that it would come while the wider Magic community was still talking about the change.
    Posted in: Commander Rules Discussion Forum
  • posted a message on London Mulligan
    Quote from cryogen »

    I found it off-putting that yesterday there was a noncommittal announcement that the RC was still taking feedback and hadn't made a decision yet, and today we got an official announcement. Not that it wasn't an unexpected decision.

    What did you find offputting about it? We sought input from the community, received overwhelming amounts of it very quickly, and came to a decision. We thought it would be best to not drag our feet on this decision as we didn't want to confuse the issue, so we made the announcement once everyone on the RC and CAG was in agreement.
    Posted in: Commander Rules Discussion Forum
  • posted a message on London Mulligan in Commander
    Commander will be adopting the London Mulligan (bit.ly/314vgT7) at the same time as other formats, with the standard first-mulligan-is-free for games with more than two players (CR103.4c).

    https://twitter.com/mtgcommander/status/1135695111864573952

    Posted in: Commander (EDH)
  • posted a message on London Mulligan
    Commander will be adopting the London Mulligan (bit.ly/314vgT7) at the same time as other formats, with the standard first-mulligan-is-free for games with more than two players (CR103.4c).

    https://twitter.com/mtgcommander/status/1135695111864573952

    Posted in: Commander Rules Discussion Forum
  • posted a message on Random Card of the Day: Soul of Shandalar
    This card is amazing. I run it in my Alesha deck as one of only three creatures she can't reanimate. It's a beautiful card for any graveyard or reanimation deck and is innocuous enough that your opponents will probably leave it alone for a while.
    Posted in: Commander (EDH)
  • posted a message on London Mulligan in Commander
    As was announced today, the London mulligan is coming to all tournament formats of Magic with the release of M20 next month. While the RC and CAG haven't made any announcements about the London mulligan coming to Commander, it's more likely than not that our format will follow suit. Do y'all foresee any issues with the mulligan in Commander specifically or have any general issues with it? What are your thoughts?
    Posted in: Commander (EDH)
  • posted a message on [Oathbreaker] Ashiok's Persistent Nightmare (Ashiok, Dream Render & Bond of Insight)
    It feels like the horrible things you'll face in Oathbreaker at times aren't accounted for with your interaction here. Your only answer for these earlier decks like Huatli and Gideon (who can present easy T3-4 kills on one player) is Counterspell?

    If you're playgroup is, like yourself, building Oathbreaker decks as if they were EDH decks then sure, this will do fine. However, one of the big appeals for Oathbreaker is how fast the format is, which in my experience has led to a LOT of aggro decks and things like Storm.

    Dark Ritual for T1 Ashiok or just general ramp seems like a must too, even letting you get Web or Matrix out earlier.

    My exposure to the format is limited. In what way is it faster? A lot of the fast mana and such is banned, so I don't quite get how it can be that much faster than Commander. Please elaborate?
    Posted in: Variant Commander
  • posted a message on [Oathbreaker] Ashiok's Persistent Nightmare (Ashiok, Dream Render & Bond of Insight)
    Quote from GloriousGoose »
    Minds Aglow seems ... interesting? I get it in theory but it's something I would always be looking to cut, personally.

    I don't get Minister of Inquiries or Trusted Advisor. I get that they're, well, advisors for the Petitioners (and combo with each other a bit), but that seems like a weak synergy. Hedron Crab could replace the Minister for single target mill that is easier to repeat, and Manic Scribe is good for grinding everyone out. Since you're milling everyone with your SS I figure delirium is cake to turn on.

    Get rid of Bubble Matrix because it seriously hoses all my cheap damage based board wipes that would otherwise wreck your plan. Mad

    River of Tears could replace an Island.

    My instinct is to suggest more control elements like countermagic and removal but in such a proactive deck they might not be too great.

    Minds Aglow serves the same purpose as a mill spell, but is more likely to have other players pay into it than Shared Trauma. Also, it can let me actually eliminate players on my turn without waiting for their turns as well as refilling my hand.

    Trusted Advisor and Minister of Inquiries are in slots that would be more Petitioners if they weren't those cards. Crab and Scribe aren't advisors and the deck doesn't have room for more non-advisor creatures. Also, Trusted Advisor synergizes not only with Minister, but also with Intruder Alarm and Kefnet's Monument. The point of this build is to have it be a Petitioners build, which means I forego traditional mill cards like Crab and Scribe in favor of Petitioners and cards that synergize with them.

    I'm not a fan of River of Tears in general. The deck is mostly blue and losing out on a blue mana because I didn't tap my land at the right time isn't something I'm interested in walking into face-first.
    If you can afford it, I recommend Thrumming Stone specifically for Persistent Petitioners. If it gets accidentally milled you could always return it back to hand with either Drafna's Restoration and/or Reconstruction.

    Thrumming Stone is expected with Petitioners, though, and I generally don't want a ton of them out at once anyway. I would rather play other cards like Perilous Research and Secret Salvage that can synergize with them in that way and still allow me to control their flow onto the battlefield.
    I do agree that the deck could maybe use a recycling card or two, though.
    Posted in: Variant Commander
  • posted a message on Oathbreaker (60 card, Planeswalkers as Commanders)
    Quote from ISBPathfinder »

    Quote from 3drinks »

    You might take a look at my Sarkhan/Volt Charge then. Might be exactly what you're looking for, and you could even cut some dragons for more general purpose RDW stuff.

    Maybe, I am still not sure if its something I want to do. I am always leery of new upstart formats because it seems so rarely that anyone plays them after 6 months.

    If you're not sure, then build a deck in an archetype you've always wanted to play in Commander, but haven't. If Oathbreaker flops, just add another 40 cards and you have a Commander deck! (That's my plan with my Ashiok deck, anyway.)
    Posted in: Variant Commander
  • posted a message on [Oathbreaker] Ashiok's Persistent Nightmare (Ashiok, Dream Render & Bond of Insight)
    After hearing a lot of buzz around Oathbreaker, I decided to build my own deck for it. This build is still untested, but goldfishing has proven promising thus far.


    Mill?
    Yes, mill. Mill is never quite good enough for Commander, both because of the multiplayer element and the fact that decks are 99 cards. While Oathbreaker still has the multiplayer problem, it solves the big deck problem by having decks that start at 58 cards. This particular build is focusing on effects that can mill all opponents (or all players) and not using single target spells like Glimpse the Unthinkable.

    Why Ashiok, Dream Render and Bond of Insight?
    Ashiok's activated ability hoses every opponent's graveyard with each activation, lessening another weakness of the mill archetype. The fact that Ashiok hoses searching is added value, but not something I've built any of the deck around. The exile is far more important and allows for fun inclusions such as Web of Inertia. As for Bond of Insight, it's one of the few instants and sorceries that mills everyone, and the fact that it can return other spells to my hand is pure card advantage. Also, its 4 CMC curves nicely on the turn following Ashiok.

    Why Persistent Petitioners?
    Because they're fun and they mill a lot of cards once you get them going. In this format, each activation is more than 1/5 of a player's starting deck size. Also, playing them lets me play fun cards like Perilous Research, Secret Salvage, and Intruder Alarm.

    Why no Laboratory Maniac?
    Because I want to win by milling out my opponents and not myself. That's why. :p

    ---

    Feedback is welcome, and I'm happy to discuss the inclusion/exclusion of any other cards you might care to suggest.
    You can see mana curve and other deck data on the tappedout page here.
    Posted in: Variant Commander
  • posted a message on Dismantling a Deck...and Remorse.
    Unless you're selling or giving your cards away, the deck is never really gone.
    I just recently resurrected a deck that I had retired about four years ago because it had gotten stale. The intervening years gave a bunch of cool new effects for the deck to play with and ended up with a deck that plays just differently enough from the old version to not feel stale.
    Sure, you feel sad retiring that deck now, but give it some time and it can rise like a phoenix to new heights if you really want it to.
    Posted in: Commander (EDH)
  • posted a message on Wishes
    Quote from cryogen »
    I have championed to unban Library for a few years now, but the impression I got was that the few cards that are banned under PBtE are cemented on that list, and that this criteria is basically dead which won't apply to any additional cards. Personally, I think that you are opening a can of worms if you take price into consideration for future bannings.

    No one has mentioned this at all in our discussions, so I have no reason to believe that it's off the table when it comes to discussions about bannings and unbannings going forward.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Wishes
    Quote from cryogen »
    2) It has been my understanding that how their decisions affect prices is not a concern for the RC, at least not one that they wish to address. Are you speaking for yourself or individual members, or the collective?

    I'm speaking for myself, but there's a part of the philosophy document that says that the format is to be steered to avoid significant barriers to entry. This has come into play in discussions of unbanning some cards that are likely innocuous for the format at this time but whose price makes them unobtainable for all but a few players.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Wishes
    Quote from Ava »
    Lets lay some ground rules:
    1) Fractured Powerstone and Paliano, the High City are nonequivalent examples that have no weight in the discussion.
    2) Concerns about price are a non-issue.
    3) If a player would hypothetically misbehave with using wishes, they are obviously violating the social contract / gentleman's agreement.
    4) The arguments against wishes that are "do we really need them?" and "but the RC made this rule years ago so..." are nonarguments.
    5) The reason this discussion came about recently is because of misunderstanding and confusion, which rule 13 already creates for the masses who don't know about it, ergo clarity and strict rules are more desirable than murkiness and house rules.

    1) Agreed.
    2) Except that it is. Cards cost money and making cards more desirable suddenly is something that has to be taken into account by the RC and the CAG. We're not WotC and we're allowed to acknowledge the existence of the secondary market.
    3) This is true for anything in Commander, not just wishes. What makes Wishes special is the degree to which a bad or ignorant actor can abuse them to the detriment of everyone else in the game.
    4) You are literally arguing that a rule of the format should be changed. The onus is on the side asking for change to prove that change is better than the status quo. Inertia is a powerful force.
    5) Rule 13 was clarified for exactly this reason. Should ignorance of any given rule by some percentage of the playerbase be a valid reason to argue for removal of that rule? I don't think so.
    Posted in: Commander Rules Discussion Forum
  • posted a message on April 2019 Banlist & Rules Updates
    A question for everyone complaining about Rule 13 re: Wishes, etc.:
    Nothing functionally changed in the rule with this update, so why is everyone getting all argumentative about it now?
    Posted in: Commander (EDH)
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