- DalkonCledwin
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Member for 16 years, 7 months, and 19 days
Last active Tue, Jan, 14 2014 10:18:25
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Mar 11, 2010DalkonCledwin posted a message on Zendikar & Enemy Fetches related Quotesand it would seem I was wrong in that assessment, at least in the long run as they seem to have settled much lower than I initially thoughtPosted in: Dalkon's Central Headquarters
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Jun 22, 2009DalkonCledwin posted a message on Religious Fundamentalism vs. Magic the Gatheringthanks guys, I totally didn't notice that you had posted these until just now. But again thanks a great deal for the supportPosted in: Dalkon's Central Headquarters
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May 22, 2008DalkonCledwin posted a message on SSI is a *****Thanks MamelonPosted in: Dalkon's Central Headquarters
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May 20, 2008DalkonCledwin posted a message on SSI is a *****As an update, I just got word that my SSI benefits are going to be restored to what they originally were, but I am going to have to wait for this until the start of June.Posted in: Dalkon's Central Headquarters
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Manamorphose is perfect for raising storm count on the Grape Shot. Additionally it is essentially a 0: Draw a Card, where as Needle Drop is 1: add 1 damage to a spell, Draw a card. See the difference? It goes back to Legacy burn, where there is a concept known as Bauble Burn, which uses the Urza's Bauble and Mishra's Bauble cards to increase the speed at which you are drawing cards for essentially 0 mana. They also use Street Wraith as well.
Mogg Fanatic is a Chump Blocker, as well as potentially a 2 point damage card. It is infinitely more useful over all than the Shock spell is in most games.
The reason I don't run more than 2 cards that come into play tapped for mana, is because I do not like to slow down the speed at which my deck runs by a terrible amount. This deck is supposed to be as fast as possible, so I thought I would try to increase its speed by only running 2 comes into play tapped cards. Additionally, the Keldon Megaliths really help the deck when I do actually run out of mana, as they allow me to essentially continue to deal damage, even if it is a single point a turn.
P.S. the other thing about manamorphose verses Needle Drop... is that Needle Drop requires you to have a spell in hand to play prior to the drop. Where as Manamorphose lets you draw into another spell to play with the newly available mana, or play one you already had available with the mana... or even not play one at all and take the mana burn if you wish.
2 Ghitu Encampment
18 Snow-Covered Mountain
Creatures
4 Keldon Marauders
4 Mogg Fanatic
4 Martyr of Ashes
Spells
4 Flame Javelin
4 Browbeat
4 Incinerate
4 Pyroclasm
4 Rift Bolt
4 Shard Volley
4 Shock
4 Faerie Macabre
4 Everlasting Torment
3 Vexing Shusher
4 Skred
Ultimately this deck was designed to be as low on the cost of cards as possible. The Sideboard is going to be the last most major investment made in the construction of this deck, and will probably take 2 or 3 months in addition to the initial cost of the deck to build.
The deck will hopefully not become obsolete when the Time Spiral Block cycles out, seeing as how only 14 of the cards are actually Time Spiral Block cards. So hopefully in the next few sets some new cards will be printed to allow for the replacement of those cards.
4 Tarox Bladewing
4 Keldon Marauders
4 Blood Knight
3 Mogg War Marshal
4 Mogg Fanatic
INSTANTS
4 Ghostfire
4 Incinerate
4 Sudden Shock
4 Skred
2 Brute Force
2 Browbeat
LAND
2 Mouth of Ronom
19 Snow-Covered Mountain
4 Threaten
4 Rite of Flame
3 Magus of the Moon
4 Fatal Frenzy
The losses were to a Madness deck which was able to get 4/4's out on turns 3 and 4.
to a deck I can't recall...
and to a Mono-Black Korlash Aggro deck with Sudden Death.
At the time I lost I was running 2 Ghitu Encampments instead of 2 Mountains... I was running 2 Disintegrates instead of the 2 Brute Forces... I was running 2 Wheel of Fate instead of the 2 Browbeat... and I was running 3 Pyroclasm instead of the 3 Mogg War Marshal.
P.S. I don't want to add any Ravnica to this deck, so don't bother suggesting it
1x Pendelhaven
1x Kher Keep
9x Island
10x Mountain
.. CREATURE SPELLS ..
4x Greater Gargadon
2x Aeon Chronicler
3x Keldon Marauders
4x Mogg War Marshal
3x Mogg Fanatic
.. OTHER SPELLS ..
3x Sulfurous Blast
4x Cancel
3x Paradox Haze
3x Fatal Frenzy
3x Threaten
4x Rune Snag
3x Rift Bolt
.. SIDEBOARD ..
3 Magus of the Moon
3 Sulfur Elemental
3 Molten Disaster
4 Frozen Solid
2 Detritivore
The win conditions of this deck are a Fatal Frenzied Gargadon... or an Aeon Chronicler. To get Gargadon out I use either creatures or Paradox Haze, or a combination there of. The Control Elements are for elemenating threats from reaching play.
1x Gaea's Cradle
15x Forest
.. CREATURE SPELLS ..
2x Elvish Champion
4x Priest of Titania
3x Silhana Ledgewalker
2x Wirewood Herald
4x Quirion Ranger
2x Taunting Elf
4x Llanowar Elves
4x Fyndhorn Elves
.. OTHER SPELLS ..
2x Overrun
2x Coat of Arms
4x Staff of Domination
3x Land Grant
3x Revive
4x Rancor
1x Concordant Crossroads
.. SIDEBOARD ..
4x Elvish Lyrist
4x Elvish Scrapper
3x Darkwatch Elves
4x Leyline of Lifeforce
The basic win condition of this deck is to gain life infinitely with Staff of Domination and Priest of Titania. The deck also functions as a mild Beatdown deck.