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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on "I Don't Like You" game.
    Rehash
    Instant
    Until end of turn, if an instant or sorcery would be countered, its controller may copy it instead.
    Posted in: Custom Card Contests and Games
  • posted a message on *Impossible Creature Type Game*
    Protector of the Woods 2GG
    Creature - Spike Lammasu
    Reach
    Protector of the Woods comes into play with four +1/+1 counters on it.
    1, Remove a +1/+1 counter from Protector of the Woods: Protector of the Woods deals 1 damage to target creature with flying.
    0/0


    Next - Plant Horse
    Posted in: Custom Card Contests and Games
  • posted a message on Request a Card Based on an Art from Your Imagination!
    Nova Forge 3
    Artifact
    WUBRG: Nova Forge deals 5 damage to target creature or player


    Next: Two cloaked and silhouetted figures running through a cemetery. There is a green flash in the background.
    Posted in: Custom Card Contests and Games
  • posted a message on Make a Set Game - Dragons!
    Temple of Dusk 3B
    Legendary Enchantment
    Whenever a creature control deals combat damage to an opponent, you may pay B. If you do, sacrifice that creature. That player loses life equal to half its toughness, rounded up.

    Next: The red temple
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Consumptive Voiding (U/B)(U/B)
    Instant
    Counter target spell.
    Return a land you control to its owner's hand if U was spent to play this.
    You lose 5 life if B was spent to play this.
    Posted in: Custom Card Contests and Games
  • posted a message on August FCC - Round 1
    Mistvale Witch 3UB
    Creature - Faerie Wizard (U)
    Flying
    Sacrifice a Faerie: Counter target spell unless its controller pays
    1.
    2/3
    The Fae descended in droves, departed in disarray.


    Illus. Phillip Straub
    http://www.philipstraub.com


    Posted in: Custom Card Contests and Games
  • posted a message on August FCC Player Signups
    I'm in
    Posted in: Custom Card Contests and Games
  • posted a message on The Neverending Duel! A fight to the....well, you just keep fighting.
    Thundercloud Vortex 1U
    Instant (Uncommon)
    Thundercloud Vortex deals 2 damage to target creature unless its control pays 2. If that player does, he or she returns it to its owner's hand.
    The best way to tell if someone is prepared for a storm is to see if you can find them.

    EDIT: Uh, I just looked at the rules. Does my joke entry from the previous round count as an entry?
    Posted in: Custom Card Contests and Games
  • posted a message on The Neverending Duel! A fight to the....well, you just keep fighting.
    Relentless Louse B
    Creature - Insect
    Creaturewalk (Relentless Louse is unblockable as long as the defending player controls a creature)
    Relentless Louse can't block
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Frankie Peanuts question
    If you want to win with Staying Power, view this thread.
    Posted in: Magic Rulings Archives
  • posted a message on Chosen Values
    A custom set I'm working on has a mechanic similar to Imprint. I'm doubting this will work, but I promised I would ask. Are RFGed cards allowed to have chosen values?

    Warding Spell :1mana::symw:
    Instant
    Target creature gains protection from the color of your choice until end of turn.
    Infuse :2mana::symw::symw: (You may play this spell for its Infuse cost. If you do, when it is put into a graveyard after resolving, remove it from the game infused to target creature. As long as it remains removed from the game, that creature has “Sacrifice this creature: You may play a card infused to this.”)
    If you paid the infuse cost, choose a color. As long as Warding Spell remains removed from the game, the infused creature has protection from the chosen color.
    Posted in: Custom Card Rulings
  • posted a message on To save this thread, we must forsake all others -[Mono-Blue Clan]!
    Quote from BlueDawn
    UG has life gain? My simic-deck once used spike feeder and experiment kraj to gain life, but is there a life gain method that's not monogreen?

    @Lendritus: lol

    You know there's a cool combo with Experiment Kraj?
    All you need to do is get Experiment Kraj, Mycosynth Lattice, March of the Machines, and Chandra Nalaar on the board. Chandra becomes a 5/5 artifact plainswalker creature. If you put a +1/+1 counter on Chandra, Kraj can use the activated abilities of Chandra ∞ times at instant speed.
    Posted in: Retired Clan Threads
  • posted a message on Thrumming Stone + Any Beacon
    The Thrumming Stone triggers upon the Beacon being played. All the Beacons revealed will be on the stack before any of them start to resolve. In other words, you play the next Beacon. Once you stop revealing Beacons, let the top one resolve, then the next one, so on so forth.
    Posted in: Magic Rulings Archives
  • posted a message on To save this thread, we must forsake all others -[Mono-Blue Clan]!
    Quote from Horseshoe_Hermit
    SWEET. Being good with Ice climbers is great. Now if you can learn to desynch them you can steal random wins you don't deserve! Rolleyes jk

    Yeah the ICe Climber's chain grab is not very impressive. Well, I mean... it does lead to death if the stage is flat and the presence of water implies the stage is Jungle Japes, but as people say, separating the Climbers is easy and then you can't do jack.

    If you could get strong play with them together that doesn't use desynching... then you'd have something.

    And yes, people get addicted to this game. The physics are just so satisfying.
    Your friend has a complete game, right? Every character?


    Oh hey I just noticed something - River Kelpie + retrace mechanic = CANTRIP SPELLS YOU PLAY BY DISCARDING LANDS.

    This looks like something dev could have missed, since Retrace didn't involve playing from the graveyard until a template change which was the last modification in development. And Kelpie is a card that could have been ignored since... forever.

    I'm glad I got my playset of Kelpies now since they're only $1. They continuously restock your hand and take two spells to kill. The only question is "Would I rather Mannequin a Hellkite?"
    Posted in: Retired Clan Threads
  • posted a message on To save this thread, we must forsake all others -[Mono-Blue Clan]!
    Hey, what do you guys think of River Kelpie. I put 4 in a budget reanimator deck and he draws a lot of cards (Up to 5 off a single use of Dread Return)
    Posted in: Retired Clan Threads
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