the scaling is waaaaay to slow.
8 mana for 10 damage to 2 targets it the highest one could maybe hope for.
that could get really out of hand with high mana combos, so you could simply kill the entire table in a commander game or something.
but the card is very inneficient for constructed.
don't think it's going to see competitive play, but it's really cool.
the blue side is mostly bad Mirrorweave, but as this can copy legends, that might be super relevant for some weird combos involving multiple copies of the same legendary creature.
the green dude is a fine early drop for ramp, that becomes very menacing later, so, I'm all in for that too.
like this card a lot.
omfg what an horrible magic card... hahaha Gamble is fine because it's just one card and you can cast it turn 1 or something on a hand of 6 cards
this thing on turn 4 will discard more than half your hand at random.
it´s essentially a super horrible Buried Alive
damn... I've been wrong a lot before, but I think this is the worst rare in like 2 years.
straight up F in limited
for constructed, it's absolutely horrible in anything that's not a graveyard deck, and even when it's on a graveyard deck, the random aspect makes it not reliable.
easily a 2/2 for 2 that also happens to be a mana dork.
as it's still a land, it will evade a ton of removal.
in older formats, a 3/3 from a fetchland... or even bigger depending on what's there.
could be spectacular in landfall decks to make a tarmogoyf-ish threat while triggering landfall from other dudes.
I like both cards.
the creature is replacing itself in limited quite easily.
the wrath is very good in a spellsling deck that has some key creatures.... you'll be very likely to keep your creatures alive while wiping everything else or just wipe out everything when needed.
a little clunky because of the extra cost, but also very flexible in the right deck.
and will trigger "leaves graveyard" stuff which seems to be a theme.... so, nice stuff.
the MDFC seems very weird and convoluted. not a fan.
well, it does make a big difference....
Storm even counts spells from the other player.
if he tries to disrupt you during your chain, it will add to the storm count....
not that this matter all that much.
The main difference for standard is that the combo Grinning Ignus + Birgi, God of Storytelling will not count for the "storm" of this card.
instant fight for 2 mana is nice.
mana leak for non creatures for 2 mana, also nice.
UG seems to be the color of big and dumb creatures this time.
those fractals will be a big nuisance.
at least, it comes untapped.
8 mana for 10 damage to 2 targets it the highest one could maybe hope for.
that could get really out of hand with high mana combos, so you could simply kill the entire table in a commander game or something.
but the card is very inneficient for constructed.
don't think it's going to see competitive play, but it's really cool.
the blue side is mostly bad Mirrorweave, but as this can copy legends, that might be super relevant for some weird combos involving multiple copies of the same legendary creature.
the green dude is a fine early drop for ramp, that becomes very menacing later, so, I'm all in for that too.
like this card a lot.
Gamble is fine because it's just one card and you can cast it turn 1 or something on a hand of 6 cards
this thing on turn 4 will discard more than half your hand at random.
it´s essentially a super horrible Buried Alive
damn... I've been wrong a lot before, but I think this is the worst rare in like 2 years.
straight up F in limited
for constructed, it's absolutely horrible in anything that's not a graveyard deck, and even when it's on a graveyard deck, the random aspect makes it not reliable.
and it's also card disadvantage.... lol
wtf
easily a 2/2 for 2 that also happens to be a mana dork.
as it's still a land, it will evade a ton of removal.
in older formats, a 3/3 from a fetchland... or even bigger depending on what's there.
could be spectacular in landfall decks to make a tarmogoyf-ish threat while triggering landfall from other dudes.
I'm in love, really.
the Harry potter inspiration is oozing everywhere.
and this stadium thing seems pretty underwhelming as a magic card... haha
the creature is replacing itself in limited quite easily.
the wrath is very good in a spellsling deck that has some key creatures.... you'll be very likely to keep your creatures alive while wiping everything else or just wipe out everything when needed.
a little clunky because of the extra cost, but also very flexible in the right deck.
and will trigger "leaves graveyard" stuff which seems to be a theme.... so, nice stuff.