2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [ZNR] Skyclave Shade Benjamin Wheeler
    Quote from Creedmoor »
    Quote from seilaoque »
    I think we should nickname it Badghast...

    man, at least they should drop the whole "can't block" line if it was kicked... add a "can't block while it has no +1/+1 counters on it"
    because, hell, 3/1 can't block for 2 is terrible, 5/3 can't block for 5 is even more terrible.

    even if keeps coming back, it's very inneficient.
    Quote from protoaddict »
    Bloodghast this is not. For that matter Prized amalgam, Sliversmote ghoul, Ichord this is not either. I guess it will see play somewhere but it feels very grindy and not that great for a grindy card.


    at the end of the day, it seems just as good as the last self reanimating black rares like Gutterbones or Bloodsoaked Champion


    Idk... it does have more meat to swing in with. Gutterbones couldn't close a game as fast


    a 3/1 for 2 without any evasion or even haste isn't closing any games either.
    the same is true for a 5/3 for 5....

    if the vanilla 3/1 is getting in for damage then it's very likely anything you'd be doing would be working anyway.
    this card is not a win condition by any means...

    that said,it should be a little harder to stop this dude without losing a creature and this might come in handy sometimes.

    the main use is the same anyway.... to have a persistent dude that you can keep attacking with to squeeze some damage or sacrifice to other effects.
    it's not bad, sure, but the whole selling point of Bloodghast is that it keeps coming back for no mana investment at all, and that's broken.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Skyclave Shade Benjamin Wheeler
    I think we should nickname it Badghast...

    man, at least they should drop the whole "can't block" line if it was kicked... add a "can't block while it has no +1/+1 counters on it"
    because, hell, 3/1 can't block for 2 is terrible, 5/3 can't block for 5 is even more terrible.

    even if keeps coming back, it's very inneficient.
    Quote from protoaddict »
    Bloodghast this is not. For that matter Prized amalgam, Sliversmote ghoul, Ichord this is not either. I guess it will see play somewhere but it feels very grindy and not that great for a grindy card.


    at the end of the day, it seems just as good as the last self reanimating black rares like Gutterbones or Bloodsoaked Champion
    Posted in: The Rumor Mill
  • posted a message on [ZKR] - Scute Swarm - LRRMTG Preview
    ok, who else wants to play this with Coat of Arms for the lulz?
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Lithoform Engine— MTGGoldfish preview
    Quote from Minoke »
    I wonder how this interacts with Auras or the Mutate mechanic - if you copy an Aura or mutating creature spell, would both have to go on the same target? The final mode says nothing about 'pick new targets'.


    yeah, seems like you'd have to make both auras target the same permanent.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Nahiri's Lithoforming Vorthoscast
    card seems pretty bad, barring a very specific situation where you have both Crucible of Worlds or Ramunap Escavator AND some kind of landfall payoff.

    else it's just a pretty awful card.

    at least, lands are sacrificed on resolution, so it might have some weird niche applications where you cast it for a number of X higher than your land count.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Makindi Stampede // Makindi Mesa— El Cristian Rojas preview
    I think Shefet Dunes is the closest comparison to this.
    and I'd probably run the Desert over this most of the time when both are available.

    still, decent card for "go wide" decks.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Scourge of the Skyclaves— Kenji Egashira preview
    so, complete garbage in 2HG or commander.

    starts getting useful once both players are below 17 life in regular magic.
    not sure what really can this do.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Silundi Visions— Frikidoctor preview
    Quote from Kryptnyt »
    Think I prefer Lonely Sandbar to this one, because if you can whiff, I will whiff


    this is very likely a close comparison.

    2 more mana for the "cycling" but comes with a pseudo scry 6....

    and this triggers prowess and other stuff....
    also counts as a instant in the graveyard for numerous synergies.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Turntimber Symbiosis//Turntimber, Serpentine Wood— DeejayKnight preview
    Quote from Zemarr »
    This might be the best one out of all of them

    I can see people running one of these in constructed decks -- that's what a lot of these Modal DFCs feel like.


    I think we'll see people running maybe more than one of all of them in constructed.
    the opportunity cost of running a couple is really, really low.
    and other than blue they're all awesome when you think of drawing them at late game instead of the basic land you're cutting to add them.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Malakir Rebirth///Malakir Mire— RobBubble preview
    Quote from Ryperior74 »
    With that CMC I can 100% ensure nobody will ever use the land side on this unless in a really really big mana screw

    Plus that trick at instant speed is incredible for a uncommon


    good card is good.

    well, this is true for every one of those cards.
    they're single colored taplands....
    you're only playing they as lands if you don't have other lands anyway (or if you don't have a spell to play this turn, and an untapped land in hand to play the spell on the next...).
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Skyclave Pick-Axe— Kripparrian preview
    I just want to do silly things with this on my aggro landfall Legacy rogue deck.

    T1: Temple Garden, Steppe Lynx
    T2: This, Fecthland, crack, forest, Crop Rotation, sac forest, get a fetchland, crack the fetch, get another forest, Berserk, attack for 32.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Turntimber Symbiosis//Turntimber, Serpentine Wood— DeejayKnight preview
    this is the second of the cycle with a pretty low baseline, alongside blue.

    red will always kill something, and the baseline for white is 2 4/4 flying angels.
    blue might be a cycling for 7 mana.... lol.
    and this might reveal only trash.

    still, the card it very playable as every other in this cycle for the reason it's eating the slot from that forest you'd draw at late game making your miss your entire turn.

    instead of that, it's like you just drew your best creature among the next 7 cards in your library.
    it's pretty powerful in that sense.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mind Drain— JDGreenidge preview
    I think would have made more sense if that mill was self rather than opponent.

    I like both the blue and green ones more than this.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Disenchant reprint— AdamAntMTG preview
    Quote from Ash316 »
    Great to combo with Nine Lives, Harmless Offering and Shadowspear to get rid of offered Nine Lives. I know, silly, but it works.
    there's no way better than the janky way, my friend.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Jwar Isle Disturbance— Magic c'est chic preview
    I wish we could get both sides, where it transforms after resolution to the land. Although that would be broken.
    this would, most likely, be more broken than the original companion or storm... lol.
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.