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Sep 11, 2019A little late, though I am only now deciding to get back into cEDH, but how different does the deck function without Timetwister? It is literally the only expensive card that doesn't have a decent alternative (and is out of my price range). Would it be better to go with other generals in that case or to not even play 5cFC? Thanks!Posted in: Competitive Commander (cEDH)
Apr 3, 2017So are the Amonkhet gods considered to be pharaohs? If they are pharaohs then they shouldn't be indestructible, if they are ascended pharaohs then I find juat giving them the indestructible keyword to be a poor choice flavorwise as clearly non-gods can be indestructible as well.Posted in: Commander (EDH)
Ok fine, don't make them enchantment creatures (though again I think that works the best to represent something ineffable) but give them a more interesting characteristic. Heck make them land creatures to denote their connection to the earth (though I think that would have been more appropriate for blocks based around Shintoism like kamigawa or Chinese popular religion).
Apr 3, 2017Posted in: Commander (EDH)Quote from Lithl »
I'm neither surprised nor disappointed that the Amonkhet gods are not enchantments. The flavor of Amonkhet's magic is very different from that of Theros, and based on Hazoret we've got a wider design space for limiting the gods from attacking, other than just devotion for all. That they're always creatures also makes them less a pain to deal with.Quote from Damnosus »Wow, really boring spoilers. I was hoping that the gods would be enchantments like the Theros ones (I am super sick of wizards only pushing creatures and artifacts), but oh well.
I didn't want them to be enchantments due to the devotion mechanic (I actually like limiting their ability to attack in different ways), I just found the additional card type to be more flavorful as they were more than just creatures (it made them more conceptual). Yes, these gods walk amongst the people, however, they are still gods and are still revered, something that I find poorly represented with just the legendary card type and indestructible keyword. I mean according to the rules on this plane, Tajic, Avacyn, Konda, and Sapling of Colfenor would all be gods, which maybe makes sense for a couple of them, but is ultimately pretty lame in my opinion.
Mar 15, 2017Posted in: Multiplayer Commander Decklists
These are all interesting options, however, though you probably did not intend to, you reminded me of a different card that will both gain me life and draw cards (another issue I am having is card draw that isn't reliant on other cards) plus it is Tutor able with mystical Tutor (I generally like to make sure that all of my tutors, when possible, can find me both ramp and card draw): sphinx's revelation. So thanks for that! Not sure what I should remove. I was thinking null rod due to it being redundant. Still, rod is a great card. Any suggestions on cuts!
Mar 14, 2017The problem with epic struggle and endurance is that it takes an entire turn cycle for them to work. The nice part about thief/meditation us that I can wait for the most opportune moment to pull the trigger. I compare those cards to one another as they would be fighting over the same slot; they all only combo with Enchanted evening and are pretty meh on their own. That being said, I would love some more lifegain (I only have blind obedience at the moment). Any suggestions in that regard would be very useful.Posted in: Multiplayer Commander Decklists
In other news, I think I am gonna stick with thief: meditation requires less cards and resources, however, if evening gets blown up or my grave wiped, it could potentially be far more fatal. There is less counterplay with thief.
Mar 14, 2017Yea but what if the aggro player is playing more than one color? I have never seen it played just like I have never seen circle of protections (or even story circle) played. Besides I already have 3 propaganda effects and Solitary Confinement which are all much more useful.Posted in: Multiplayer Commander Decklists
Mar 14, 2017Too narrow in a multiplayer setting. I would consider regular Moat before using Teferi's. Even then I would be unsure of it as I still want to be able to atrack with a Humility in play. Good idea though.Posted in: Multiplayer Commander Decklists
Any thoughts on thief vs. meditation?
Mar 13, 2017Ok so while i continue to figure out the ramp, here is my next question:Posted in: Multiplayer Commander Decklists
Aura Thief or Cleansing Meditation?
While Meditation requires less cards to go off, I feel like Aura Thief has less counter play and is therefore better. Thoughts?
Mar 11, 2017Posted in: Multiplayer Commander DecklistsQuote from Kedvesem »I actually have a Kynaios and Tiro of Meletis Enchantress deck. It is my absolute favorite, and even my darling, who is a certified U mage with no love for permanents in play (his pet decks are Baral, Chief of Compliance mono-U control and Mizzix of the Izmagnus storm...) keeps coming back to play this one.
My decklist is here. My win-cons are the Theros gods or K&T with an Ancestral Mask or some such. Obliterate with some devotion will do it, too.
In my experience, Land Tax will not help you. K&T generally have more lands than anyone else. I love the mana doublers, so I run Mirari's Wake, Mana Reflection, and Zendikar Resurgent. They can beat face with Starfield of Nyx (another pet card) in play, and honestly, having the mana to keep play the enchantments that let me draw that let me play more is amazing, and Aggravated Assault with Bear Umbra makes for a fun beatdown.
Yea I am beginning to realize that Land Tax is pretty meh in the list-especially as I don't/shouldn't run Scroll Rack. That being said, our decks are really really different (you are running beatdown whereas I prefer to just win). Any thoughts on what to replace it with?
Mar 11, 2017So yea, a lot of changes have occurred. Considering that the deck is still missing a little less than 20% of its cards, it is doing awesome: I have won my last 4 games (2 off of Purphoros/tokens, 1 off of Humility lockout, 1 off of pillowfort survival). I will start doing a more in-depth write up in the opening post when I get the chance, but first, I have a few questions for you folks. So as to minimize question overload I will ask them one at a time:Posted in: Multiplayer Commander Decklists
First, I am having some trouble figuring out my ramp/fixing pieces. I am unsure what setup would be most optimal-the cards that I am on the fence about are as follows:
Carpet of Flowers: great card but can whiff hard especially as I play in a more casual meta.
Utopia Sprawl: this is great, however, the forest restriction has me worried especially as this is a 4 color deck. Does anyone have experience with this card?
Bloom Tender: ramps hard and allows me to find ramp with Wordly Tutor/Eladamri's Call if I need it, however, it does little else. It is kinda between this and the next card...
Farhaven Elf: ramps less than Tender but is more permanent, less aggro, and combos with things like Skybind and Sun Titan.
Prismatic Omen: only fixes, but fixes great and is an enchantment.
Earthcraft: requires tokens, but wins the game/ramps if it gets going. I am unsure if I want an infinite combo in here though (again, trying to stay more casual).
Frontier Siege: more expensive than Carpet of Flowers, but also more reliable. Plus the dragons side can actually do some work with an active Luminarch Ascension or a Sacred Mesa.
Mana Reflection: great card, just super expensive to cast. Plus, I think Wake is more useful for the tokens and Omniscience is game winning.
Once I get this section in better shape I will ask the next question that is plaguing me.
Mar 9, 2017I really really wanted one of the 4 color commanders to be an enchantress commander. I am making Kynaios and Tiro work though I would have preferred one of the following:Posted in: Commander (EDH)
Legendary Human Druid
Whenever you cast an enchantment spell, you may draw a card.
2RU, tap: put a token onto the battlefield that is a copy an enchantment of your choice. Return ~ to its owners hand.
Legendary Bird Druid
Whenever you cast an enchantment spell, you may draw a card.
3GB, tap, sacrifice an enchantment: return an enchantment from your graveyard to the battlefield.
There are other minor tweaks that could be made, I just really want a clear 3-4 (preferably 4) color enchantress general.
Feb 7, 2017Oh Burgeoning would be very on theme and a perfect source for ramp.Posted in: Multiplayer Commander Decklists
You might also want to consider adding Sunforger/Mistveil Plains as it will allow you to find/reuse all those gotcha cards at instant speed.
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