City of Brass. This card by itself makes Reflecting Pool obsolete. Also, there is only one deck that wants 5c lands, and that is TES, which wants to be able to operate off of one land, which makes Reflecting Pool terrible.
so whats the solution if opponent reveals a gaea's blessing and out the ability in stack? can we still respond to it?
Stifle in the board, or with the ability on the stack Remand your Brain Freeze, then replay it, then make them draw before the trigger resolves.
and another thing with darksteel colossus?
Just mill them until their library is the colossus, them Stroke of Genius them.
and how do we get infinite mana in this deck?
You can only do this if your opponent plays an Ill-Gotten Gains when you have a High Tide, Reset and a Twincast in hand and two lands in play. In response to the IGG you play the high tide, then reset to untap your lands. Then you tap your 2 lands for 4 mana. Use two of it to play twincast on the IGG. When the copy resolves you get back those 3 cards. Use your 2 floating mana to play reset. Then, tap one land for two mana. Use one for a high tide. Tap the other land for 3 mana, you have 4 floating and use two of it to retwincast the IGG. When the copy resolves get back the same three cards. Use your two mana to reset, then tap your lands for 6 mana total. Twincast the IGG. Get back the Twincast and the Reset, you don't need the High tide anymore, so the third card you get should be something like a Brainstorm so you can start digging through your library. Anyway, after the IGG copy resolves, you will have 4 mana floating, and a hand of Twincast, Reset and one other card. Play the Reset, tap your lands. You will have 8 mana floating. After you play Twincast targetting the original IGG (which you never let resolve) you will have 6 mana floating, which means that from now on every IGG copy will gain you 2 mana. This way, you make infinite mana and infinite storm.
OT: I only need 2 Orim's to end myt D&T!! fortunately here in spain TEPS and SI are not very common... in which other pairings do you use it? It looks great agains all aggro and combo decks...
I board them in against all sorts of things. Any combo, anything with counters (especially good against thresh, because you can also use them as Time Walks after you resolve some threats) anything that might have a similar clock as me, they are definitely my most sideboarded card.
It is annoying when you have Daze in your hand, to figure that one of them will be a dead card.
Can you explain this? I don't get why having a Reef Shaman makes Daze dead. If anything, Reef Shaman makes daze better, because you can turn a port or wasteland into an island to return to your hand.
I play a Doomsday and in response my opponent plays an Aven Mindcensor. What happens? Do I have to find the top 4 cards of my library, then one of the next four? Or do I choose one of the top 4, then look at the new top 4 cards, (e.g. the original top 4 minus the one I chose plus the one below those) or what?
Why Squee though? Even though he's recyclable, don't I want to put stuff INTO the graveyard? I love the shushers though, holy hell. That's my way around thresh.
Because he is reusable with Survival. Against any deck that you'll go to the long game against, Squee allows you to activate survival every turn, no matter what you draw.
Helix Pinnacle has shroud.
Isn't Pyroclasm better?
Stifle in the board, or with the ability on the stack Remand your Brain Freeze, then replay it, then make them draw before the trigger resolves.
Just mill them until their library is the colossus, them Stroke of Genius them.
You can only do this if your opponent plays an Ill-Gotten Gains when you have a High Tide, Reset and a Twincast in hand and two lands in play. In response to the IGG you play the high tide, then reset to untap your lands. Then you tap your 2 lands for 4 mana. Use two of it to play twincast on the IGG. When the copy resolves you get back those 3 cards. Use your 2 floating mana to play reset. Then, tap one land for two mana. Use one for a high tide. Tap the other land for 3 mana, you have 4 floating and use two of it to retwincast the IGG. When the copy resolves get back the same three cards. Use your two mana to reset, then tap your lands for 6 mana total. Twincast the IGG. Get back the Twincast and the Reset, you don't need the High tide anymore, so the third card you get should be something like a Brainstorm so you can start digging through your library. Anyway, after the IGG copy resolves, you will have 4 mana floating, and a hand of Twincast, Reset and one other card. Play the Reset, tap your lands. You will have 8 mana floating. After you play Twincast targetting the original IGG (which you never let resolve) you will have 6 mana floating, which means that from now on every IGG copy will gain you 2 mana. This way, you make infinite mana and infinite storm.
I board them in against all sorts of things. Any combo, anything with counters (especially good against thresh, because you can also use them as Time Walks after you resolve some threats) anything that might have a similar clock as me, they are definitely my most sideboarded card.
Can you explain this? I don't get why having a Reef Shaman makes Daze dead. If anything, Reef Shaman makes daze better, because you can turn a port or wasteland into an island to return to your hand.
Also, why the Mutavaults in the board?
Because he is reusable with Survival. Against any deck that you'll go to the long game against, Squee allows you to activate survival every turn, no matter what you draw.
Seconded!
That was one of the funniest things I've ever seen.
Here is the version of the deck that top 8-ed at the last legacy championships:
1 Forgotten Cave
4 Maze of Ith
4 Mishra's Factory
3 Nantuko Monastery
1 Riftstone Portal
4 Rishadan Port
3 Savannah
4 Taiga
1 The Tabernacle at Pendrell Vale
4 Tranquil Thicket
3 Treetop Village
4 Wasteland
2 Windswept Heath
2 Wooded Foothills
3 Gamble
4 Life from the Loam
4 Manabond
3 Mulch
4 Armageddon
4 Chalice of the Void
4 Ghostly Prison
3 Tormod's Crypt