I'm sorry this is so difficult for me. Would it be possible for you guys to break down every opportunity my opponent has to blast the Warchief up until the moment it is too late to stop the others from attacking. In other words, could you lay out all the steps/phases between when I play the Warchief in my main phase and when I finally deal damage with it and the others.
I'll lay out the whole turn.
You start with 5 mountains in play, two cards in hand, a Goblin Warchief and Goblin Piledriver (or any goblin that costs R, 1R or 2). Your opponent has two untapped lands, both swamps, and one card in hand, a Terror.
Untap Step: you untap your mountains. Nobody gets priority, nothing else happens.
Upkeep Step: Nothing happens, although both players get priority.
Draw Step: You draw a card (we'll pretend it is another piledriver). Both players get priority, and pass.
First Main Phase: You get priority first. You choose to play the Goblin Warchief. As it goes on the stack, you get priority, but as you have nothing to do you pass priority to him. There are no targets for his Terror, so he passes. The warchief resolves, and you get priority.
You play the first Goblin Piledriver. As it goes on the stack, you get priority, but can't play anything so you pass. He is able to Terror the warchief now, and probably would, because this stops you from playing the other piledriver because it would lose the cost reduction. It would also stop the piledriver on the stack from attacking. For the sake of this excercise though, we'll pretend he deosn't play terror. So, the piledriver resolves and you get priority.
You play the second Goblin Piledriver. You can't do anything so you pass priority. He can play the Terror now, targeting either the Piledriver in play or the Warchief. If he terrors the warchief none of your creatures can attack, as they are either dead or don't have haste. Again, we'll pretend he doesn't play terror.
The second piledriver resolves, and you get priority, but you can't play anything so you pass. He can terror the warchief to stop your creatures attacking. If he doesn't, and instead passes priority, this step ends and we go to the combat phase.
Combat Phase:
Step I, Beginning of combat: This is the last possible time he can Terror your Goblin Warchief to stop your creatures attacking.
Step II, Declare Attackers: If he hasn't killed the warchief, you can declare all your creatures attacking. Because they already have been declared attacking, causing them to lose haste does nothing.
Step III, Declare Blockers: He doen't have any creatures to block with, so not much happens.
Step IV, Combat Damage: If he Terrored your warchief before the declare attackers step, not much happens. If he didn't, he takes however much damage is dealt.
Step V (End of combat) and onwards for the rest of the turn: Not much happens.
He has? I was under the impression that he still had two people in front of him for total lifetime golds. One is some dude, and the other a female Russian gymnast.
Maybe this can fill the dreaded 2 slot in my Death and Taxes deck, heh.
Here's hoping it's like:
BetterthanTrue Believer/SilverKnight/KnightoftheHoly Nimbus/Flickerwisp Paladin WW
Legendary Creature - Human Awesome
Flash
When BTTB/SK/KOTHN/F Paladin comes into play, choose a color. You and permanents you control gain protection from the chosen color until end of turn.
1/1
I am not sure I like the new layout. It seems like they are making it a little more confusing to use, just to make it look cooler.
Also, I hope the 4rr creature isn't another dragon, because we already have Hellkite Overlord as a super timmy creature in the set.
Sideboards up. Also no idea why I thought that was Canadian Thresh. Brain fart. And I hadn't noticed 3c landstill lately, probably cause I was looking for 4 or 5 color.
Thank you. Now if only someone could get us the list from the GenCon tournament...
Mirror Entity replies "answer me or die...just...die..." (Or, to quote the infamous angry Willy Wonka played by Gene Wilder, not to be confused with the gay Willy Wonka played by Johnny Depp, "You lose, sir!")
Read the rules of the competition. Cards with changeling are dq'ed except for in the Shapeshifter category.
I will vote for Gaddock Teeg, with big HMs to Figure of Destiny. Teeg is a highly disruptive creature, while figure is just a boring beater. A good beater, but one with a lot of possible replacements.
Woudln't a blue-based Painter's Servant / Grindstone combo deck work better against Goblins and Burn? Are those popular metagame archetypes enough of a reason to prefer Paint the Town Red to Imperial Painter?
Blue blasts are good against:
Burn
Goblins
Red Thresh
TES
Red blasts are good against:
TES
All Thresh (and better against red thresh than blue ones)
Landstill
Dreadstill
Fetchland Tendrils
That second list both compromises a much larger part of the metagame, and also a much more important portion (i.e. faster combo and control vs. slower aggro) which is why red blasts are much better than blue.
Æther Vial? Is anyone playing it in X-Land Stompy? Why, or why not? Also, the card tag for Æther Vial seems to be broken, bringing up Æthermage's Touch. Weird.
People don't play vial in x-land stompy because the deck is all out aggro, and playing a vial, then waiting a turn before putting a counter on it, then waiting another turn before the vialed in creature can attack is like giving the opponent a free Time Walk.
I'll lay out the whole turn.
You start with 5 mountains in play, two cards in hand, a Goblin Warchief and Goblin Piledriver (or any goblin that costs R, 1R or 2). Your opponent has two untapped lands, both swamps, and one card in hand, a Terror.
Untap Step: you untap your mountains. Nobody gets priority, nothing else happens.
Upkeep Step: Nothing happens, although both players get priority.
Draw Step: You draw a card (we'll pretend it is another piledriver). Both players get priority, and pass.
First Main Phase: You get priority first. You choose to play the Goblin Warchief. As it goes on the stack, you get priority, but as you have nothing to do you pass priority to him. There are no targets for his Terror, so he passes. The warchief resolves, and you get priority.
You play the first Goblin Piledriver. As it goes on the stack, you get priority, but can't play anything so you pass. He is able to Terror the warchief now, and probably would, because this stops you from playing the other piledriver because it would lose the cost reduction. It would also stop the piledriver on the stack from attacking. For the sake of this excercise though, we'll pretend he deosn't play terror. So, the piledriver resolves and you get priority.
You play the second Goblin Piledriver. You can't do anything so you pass priority. He can play the Terror now, targeting either the Piledriver in play or the Warchief. If he terrors the warchief none of your creatures can attack, as they are either dead or don't have haste. Again, we'll pretend he doesn't play terror.
The second piledriver resolves, and you get priority, but you can't play anything so you pass. He can terror the warchief to stop your creatures attacking. If he doesn't, and instead passes priority, this step ends and we go to the combat phase.
Combat Phase:
Step I, Beginning of combat: This is the last possible time he can Terror your Goblin Warchief to stop your creatures attacking.
Step II, Declare Attackers: If he hasn't killed the warchief, you can declare all your creatures attacking. Because they already have been declared attacking, causing them to lose haste does nothing.
Step III, Declare Blockers: He doen't have any creatures to block with, so not much happens.
Step IV, Combat Damage: If he Terrored your warchief before the declare attackers step, not much happens. If he didn't, he takes however much damage is dealt.
Step V (End of combat) and onwards for the rest of the turn: Not much happens.
List #2 was posted on the source. This is the landstill (although it's more like faeriestill) deck that lost to belcher in the quarterfinals:
4 Underground Sea
3 Tropical Island
3 Wasteland
3 Polluted Delta
3 Flooded Strand
2 Mutavault
1 Island
Spells:
4 Tarmogoyf
4 Spellstutter Sprite
4 Trygon Predator
4 Brainstorm
4 Daze
4 Force of Will
4 Bitterblossom
4 Smother
4 Standstill
3 Aether Vial
2 Umezawa's Jitte
1 Blue Elemental Blast
2 Hydroblast
3 Extirpate
3 Engineered Plague
3 Annul
3 Threads of Disloyalty
6 to go...
First sentence of his wikipedia article:
"Michael Fred Phelps (born June 30, 1985) is an American swimmer and 14-time Olympic gold medalist (the most by any Olympian), who currently holds seven world records in swimming."
EDIT: However, he is second in total medals after Larissa Latynina, who has 18 to Phelps' 16 (but only 9 of hers are gold).
Here's hoping it's like:
BetterthanTrue Believer/SilverKnight/KnightoftheHoly Nimbus/Flickerwisp Paladin WW
Legendary Creature - Human Awesome
Flash
When BTTB/SK/KOTHN/F Paladin comes into play, choose a color. You and permanents you control gain protection from the chosen color until end of turn.
1/1
I am not sure I like the new layout. It seems like they are making it a little more confusing to use, just to make it look cooler.
Also, I hope the 4rr creature isn't another dragon, because we already have Hellkite Overlord as a super timmy creature in the set.
Thank you. Now if only someone could get us the list from the GenCon tournament...
Or any of the decks?
Also, that is Moon Thresh, not Canadian Thresh. Canadian Thresh has Stifle/Wasteland, and no moon effects or CounterTop.
The UWx landstill (most of the time the splash is black, although green is also fairly common) has been doing well in Europe.
The Source has these results, but no decklists.
Read the rules of the competition. Cards with changeling are dq'ed except for in the Shapeshifter category.
I will vote for Gaddock Teeg, with big HMs to Figure of Destiny. Teeg is a highly disruptive creature, while figure is just a boring beater. A good beater, but one with a lot of possible replacements.
Blue blasts are good against:
Burn
Goblins
Red Thresh
TES
Red blasts are good against:
TES
All Thresh (and better against red thresh than blue ones)
Landstill
Dreadstill
Fetchland Tendrils
That second list both compromises a much larger part of the metagame, and also a much more important portion (i.e. faster combo and control vs. slower aggro) which is why red blasts are much better than blue.
Ronom Unicorn/Kami of the Ancient Law: Good against CounterTop, forces landstill to have deed mana available when they play it.
Kataki, War's Wage: Good against affinity, maybe something else.
Spectral Lynx: Almost definitely forces you to splash black, but even without regeneration is an infinite chumpblocker versus Tarmogoyf.
Veteran Armorer: An outside choice, but is good versus Pyroclasm.
Whitemane Lion: Stonecloaker, part two.
Blade of the Sixth Pride: 3 power, but vanilla beaters aren't as good in this deck.
Anyway, I just did a quick scan of all the 1w guys (to be easy on the manabase), and those were the ones that jumped out at me.
The author of that book is using it as a figure of speech. The people in the articles, however, mean it literally.
People don't play vial in x-land stompy because the deck is all out aggro, and playing a vial, then waiting a turn before putting a counter on it, then waiting another turn before the vialed in creature can attack is like giving the opponent a free Time Walk.