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Magic Market Index for June 22nd, 2018
 
Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
  • posted a message on [Primer] Gx Tron
    I’ll be running this tomorrow, hoping my 1 bye comes in handy to day 2, I’ll try and keep some notes.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Looks good, I have a question though, if I can borrow some 4Karn, what would you replace in the SB for them?
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Just wondering, what would the 4karn be brought in against? Trying to justify paying all dat $$ for them haha
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    I would be interested in a SB guide as well, I have my usuals that I board out but some matchups I am not sure.

    The main reason for needle is to name pesky things, like fulminator, field of ruin, GQ, and colonnade, and any other planeswalkers or abilities that are annoying.

    I took the 2nd ugin out because it just seemed really clunky to me, costing 8 forcing you to drop it turn 4 at the earliest when there is so much hate out there kind of hurts.

    Yes the all is dust is for the humans MU, I have 4 at my LGS and it was very prevalent at regionals in Texas, but also put the hurt on other decks as well. It was the replacement for the 4th O-stone because o-stone can only pop on turn 4 and AID can come down on turn 3.
    That's my thought process, not saying anyone's is right, just how I have noticed the deck run against certain MUs.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    *shrug emoji*

    So I am taking this to gp vegas, what do yall think is the optimal sideboard to take?
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    I would have brought it in game 3 but it is a nonbo with spreading seas, making our own lands not untap.

    Not sure what to replace with, maybe the 4th ostone or a crucible to fight fulminator.

    And jund depends on how much disruption they have honestly. If they snag a timely map or o stone, it’s hard to win but late game our topdecks are infinitely better.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Well I took mono green to SCG Regionals and got 30th out of 290 people. Went 6-3, and I was surprised as to what I beat/beat me.

    U/W Control (2-1)
    Mardu Pyromancer (2-0)
    Boggles (2-1)
    Burn (2-1)
    Affinity (2-0)
    Storm (1-2)
    Jund (1-2)
    Infect (2-1)
    Jund (0-2)


    UW control, game 3 came down to me baiting his first field of ruin with a tron piece that I had a double of in hand and surgical extracting it. The pyromancer game 1 I mulliganed to 4, keeping tron and dismember, drew 2 straight wurmcoils. Against Burn he exposed his stomping ground early and I was able to karn it away and have a wurmcoil with nature's claim on D with him stuck on mana. Storm, there was a turn that I thought about cracking my relic but decided not to (there were only cantrips in the yard) and it got wiped away and I lost that turn. Against jund I kept a sketchy hand game 3 and running fulminators kept me disrupted. Against infect, game 1 and 3 he got me to 9 infect but couldn't quite get there and I took over with ballista, karn, and ugin. Last jund match, I did not expect the damping sphere game 2 and I never got to 7 mana (stupid timely fulminator).

    Pretty stock list, Urza's Factory won me 3 games (blocking infect and goyfs ftw), and horizon canopy is a nice late game dead map cantrip. I play 1 ugin main and 1 emrakul in the side (for control matchups). I also play 3 O-stone and 1 All Is Dust (for the humans MU). I put Choke in my sideboard but never brought it in. Wish it was something more relevant.
    Posted in: Big Mana
  • posted a message on [Primer] Lantern Control
    How do we beat control, be it jeskai, UR, or UW? I seem to have trouble with this matchup extensively.
    Posted in: Control
  • posted a message on Toolcraft Exemplar, Announcing Triggers When they are Relevant
    I know this is a necro but I think it is stupid how it works. Say they control a toolcraft and Bomat. if they go “go to combat” and swing with a tool craft, I assume it is a 1/1 because they didn’t mention that the trigger went on the stack to make the toolcraft a 3/2. Had it went on the stack I would have a response, but I would rather my opponent make the first move and not give away the fact that I have removal. It “doesn’t check until it is relevant” is bull because it should be relevant at all times. If I tell my opponent I have a response at the beginning of combat that changes how they play. Taking 1 and 3 is a large difference in a match. How is a trigger than changes power and toughness not relevant at all stages of play? How is it not a beneficial trigger than can be missed because attacking for 2 more or less is not beneficial at all during a game?
    Posted in: Magic Rulings
  • posted a message on Death's Shadow Jund
    Went 2-0-1 last night which was very low, probably due to school starting back up. Overall it was strong unless I drew the wrong half. The guy I drew with was on GDS and we played it for fun, got slaughtered. No answers to a angler except for dismember which I never saw, and never got delirium up for traverse (never saw a bauble all night). Hopefully Friday will lead to a bigger turnout for some better testing.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    So what is y’all current 75? I’m looking to take it to FNM to grind some wins. My meta is pretty diverse except recently more tron has been popping up. So I think I have to splash blue to counter those pesky karns.
    Posted in: Midrange
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    You are taking like you are the best magic player ever... I seriously doubt that. You are getting really lucky, that is it. I have been on this deck on and off for over a year now. There is always a spree of having it all and making the deck look unbeatable. Then it loses to itself more than that.

    I mulliganed aggressively for a ramp hand that gets a relevant lock fast every game. Company decks are atrocious matchups to beat because they can search for an answer at instant speed at end of turn and we only have 2 instant speed removals. They have abrupt decay, pridemage, selfless spirit, eternal witness, and the ability to either dome us for infinite and scry any card they want to the top as well as the ability to get under bridge to pressure walkers. I open on a chalice on 1 and the elves player opened on cavern of souls. I drop a blood moon turn 2 on an open board and the company players drop basics.

    Absolutely no play I made made me later think taking a different route would change anything in those games. Being on the play only once against affinity is the real factor in my loss. Being on the play game 1 and 3 would have made all the difference. People were ready with artifact hate and people were ready for blood moons. See the top 8.

    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    On mobile so I can’t get too detailed. I used Russ’ exact list except a relic in place of a shatter. I don’t remember what I sided out but I remember what I put in.

    Round 1: Vizier Elves
    Game 1, I get a quick blood moon off a guide and ritual, then slowly build a Chandra. Hit a bridge and he scoops.
    +2 anger, +2 spyglass, +2 cage
    Game 2, I anger twice and slagstorm, have a blood moon out. He decides that he won’t scoop and play it out. He finds removal and ezuri destroys me.
    Game 3, I get an early moon and chalice on 1, but never find the bridge.
    0-1

    Round 2: 5 color humans
    Game 1, I Start with a chalice on 1 and he leads on cavern of souls on human. A slagstorm slows him down, but he quickly wins.
    +2 anger, +2 eidolon, , +1 torpor orb
    Game 2, I drop a blood moon and chalice and he scoops after I abrade his vial and put chalice on 1.
    Game 3, I land a blood moon and bridge early but he has out 2 nobles to get under and pressures my Chandra. I finally hit an eidolon and slowly kill his nobles. Chandra ultimate seals the deal.
    1-1

    Round 3: GB Tron
    Game 1, I land a chalice on 1 then 1 followed by a turn 2 moon, and turn 3 rabble to pressure, he scoops.
    +1 hazoret, +1 shattering spree, +2 eidolon
    Game 2, I miss on moon and he turn 3 trons.
    Game 3, I mull to 6 and drop a turn 2 hazoret, followed by a turn 3 moon, and turn 4 eidolon, he scoops from my clock.
    2-1

    Round 4: Counters Company
    Game 1, I drop a quick blood moon and chalice on 1, but company.
    +2 anger, +2 cage, +1 spellskite, +2 spyglass
    Game 2, I mull to 6 and land a spyglass naming druid but I see a putrefy. I land a bridge and a spellskite, but he destroys the bridge and uses creature beats. Never see an anger.
    2-2

    Round 5: Amulet Titan
    Game 1, I land a turn 2 blood moon and a turn 3 bridge. Follow that with a Chandra that ultimates and I get the ggs.
    +1 shattering spree, +1 torpor orb
    Game 2, on the draw i gemstone for the first time today, and land a turn 1 blood moon and he rage scoops.

    3-2

    Round 6: affinity
    Game 1 a bridge and koth ultimate win.
    +1 spree, +2 spyglass
    Game 2, I miss on bridge and he overruns me.
    Game 3, i get a bridge and Chandra out. I am at 3 life with a spellskite out. I go to chalice on 1 with 2 mana left and he spell pierces me. I have to decide on paying or trying to empty my hand for bridge, so I don’t pay, and play my spyglass. He has a wear tear and gal blast. Gg.
    3-3

    Round 7: UG Merfolk
    Game 1 I land a blood moon that hits him (had non basics out) and a bridge. Chandra gets the win.
    +1 torpor orb, +1 boil, +2 anger
    Game 2, I land a fast bridge and Chandra, boil his islands, but he blows up my bridge. Mutavault saves Chandra and she hits a bridge. I chalice on 1 then 2 quickly and he scoops.
    4-3

    Round 8: Counters company
    Game 1, he gets a quick infinite life while I durdle with a bridge and moon out.
    +2 anger, +2 cage, + 1 relic
    Game 2, I land a bridge and moon, he combos out with infinite life again and I scoop.

    Overall, I didn’t see any decks I wanted to see. Druid related combos are impossible to beat. We need matrix and hope they miss their decays. I was surprised at beating tron with a turn 2 hazoret on a mull to 6. I was expecting more valakut and death shadow.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Just got done st GP OKC. Went 4-4. Lost to 3 devoted Druid vizier decks and a complicated affinity deck. Will go into more detail later, but I heard that in a side event another kid was running this as well. I played against a guy from channel fireball and he liked the idea, so maybe it will be played more!
    Posted in: Control
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