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  • posted a message on Zendikar Rising for Peasant Cube
    Nothing we got access to feels remotely pushed. There's some alright cards, but a lot of them are not really worth going out of the way for unless you already support their archetype. Mdfcs are somewhat novel, but the cards themselves are unexciting unless you are super into value lands.

    Fearless Fledgling - I dislike most white aggro 2s and this seems solid
    Skyclave Geopede - Decent aggro threat with some respectable synergies
    Bloodchief's Thirst - Cards that might be able to diversify hard removal suites don't come around often, even if I have some doubts about this one
    Bubble Snare - Very reasonable card all around
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    Playing a mdfc instead of a 17th land doesn't really get you much benefit since probably 70% of the time it'll just be a etbt land that doesn't fix. The effect may be better than the value lands we have access to, but you won't be able to have that value often enough for it to be much better (and we don't play many value lands rn anyways). I'll make the exception that if the card is sometimes worth skipping a land drop it might be worth it (Skyclave Cleric is probably the best example. Maybe Malakir Rebirth or Spikefield Hazard?).

    Playing them as an 18th land removes the etbt issue and gives them much better uptime while giving you a better chance to hit land drops. There is some real upside here, but it would be competing with a spell. The issue is most of the spell sides are significantly worse than the non-mdfc version so the land cycling doesn't make them interesting: Sejiri Shelter vs. Shelter, Jwar Isle Disturbance vs. Censor, Bala Ged Recovery vs. Regrowth, Malakir Rebirth vs. Undying Evil/Supernatural Stamina (though that one may be close).
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    Iridescent Hornbeetle is a bit expensive, but it's nuts with any +1/+1 counter card since it counts each counter. Might be the best payoff for the archetype while also being strong on an empty board?

    Fearless Fledgling is starting to make me think this set is an elaborate scheme to have me keep in karoos. 3/3 is probably a normal size for it to end up at, and even if drawn late it not basically completely dead (like Steppe Lynx) since it gets evasion. I'm in a love-hate relationship with the normal art, but definitely testing.

    I'm a fan of Bubble Snare. Reasonable removal that can be played around.

    Skyclave Geopede being non-hastey Skizzik for 1 less mana is good enough for me to test, especially since 3/1 trample isn't even that bad a floor. 7/5 trample might also be a payoff worth building around for some GR ramp deck.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    Bloodchief's Thirst is pretty fair as far as removal goes. I'm not really sure how much the kicker would come up, but even unkicked it's not bad.

    Windrider Wizard seems like too much of a luxury card outside of wizards; creature slots are highly contested in spells matter decks and card filtering can be done with spells.

    The dfcs are probably not worth the cube slot unless they are okay without the land part or have some unique interactions. If this set came out prior to Jumpstart I'd probably be much higher on them since I was playing Karoos.

    I'll point out Skyclave Cleric (the w creature dfc) specifically since it has some more neat interactions: Imperial Recruiter can fetch it as a land and Flickerwisp can turn it from a land to a creature late game. Even outside of that it's a pretty respectable modal defensive card for slower white decks.

    Acquisitions Expert is pretty decent party support even if it's unexciting. Black is probably the best colour for it too since it gets all 4 types.

    Thwart the Grave is actually pretty efficient even for 3BB. It is a bit clunky, but the party specific reanimation gets back some pretty valuable stuff in U and W (Custodi Squire, Cloudgoat Ranger, Mother of Runes, Whirler Rogue, Shipwreck Dowser, Looter il-Kor) as well as some decent stuff in the other colours.

    It's also pretty good support for both persist and Peregrine Drake combos. For persist you can get back 2 of Vizier of Remedies (the other combo pieces work, but you need to get back Seer too), Viscera Seer, and a persist creature (Marsh Flitter can replace Seer for Murderous Redcap, and Vampire Aristocrat can replace it for any persist creature). For Peregrine Drake you need a sac outlet and a party the size of the sac outlet's cost + 1, then it goes infinite reanimating Archaeomancer/Shipwreck Dowser + Peregrine Drake.

    FYI: On CubeCobra you can filter for party creature types all at once with t:warrior OR t:wizard OR t:rogue OR t:cleric
    Posted in: Pauper & Peasant Discussion
  • posted a message on Cards that haven't aged well
    The variance is low, but that shouldn't distract from how it's a Gurmag Angler with 2x the cost if you have other relevant removal targets (it's particularly funny if you have both it and Angler in play). Waker of Waves should easily win the game if you overwhelm their unconditional removal suite (which is rarely that large) with threat density / counterspells / reanimation / taking it in draft / them being in the wrong colours, but in my experience Striped Riverwinder needs the game to be basically already won to start attacking.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Halana seems really powerful. 2 kicker is probably expensive enough that it's not oppressive.

    Best I can think of for Alena is dropping an Enigma Drake (or similar) for 6+ then playing Rolling Thunder (or similar), but that's far too narrow to justify an expensive fragile card. Turning Reckless Charge into a ritual is novel too I guess.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Mono-ColorArchetypes
    IMO I'm not sure sprinking in a few CC cards will hurt existing archetypes that much, especially given how low-drop heavy mono-red and mono-white already are. I like the idea of diversifying the aggro strategy to call into question whether you really need that second color, or whether mono-color would be better. It would help make aggro draft about more then just how many 2 mana 3/1s and burn spells did you see in your packs.
    Even without CC 2 drops you should already be considering making 1 and 2 drops in aggro all the same colour. Imo adding CC cards that have slight upgrades over the 1C version isn't worth the difficulty aggro has with them when they don't have the cards to go mostly mono coloured. If there's something really powerful (or isn't played on t2) I don't have an issue with it, but there just aren't many of those at peasant.
    I agree on Crusader, not so sure how I feel about Ball Lightning (even though I did suggest it). I'm not sure peasant decks can be all-in enough to make ball lightning good.
    Ball Lightning is basically just a CCC Keldon Champion, right? Having your top end be 3cmc in aggro is also really nice since you can go 1-2-3-Ball Lightning + 1cmc removal. I may be underestimating how much it doesn't get through, but our burn suite is strong enough that dropping your opp to the 6-8 range on t4 probably lets you burn them out.
    That's the idea no? Bad outside of mono black? A payoff card.
    I just don't really think Gatekeeper of Malakir is good enough to justify including if it's only playable in mono B; it's possible I'm overly low on sac effects in general.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Mono-ColorArchetypes
    I would stay away from most aggressive CC cards, as they hurt 2 coloured aggro decks significantly while (generally) not being that much better than the 1C option in mono coloured.

    Aggressive mono R and mono W shells aren't that rare in my experience, so Ball Lightning and Celestial Crusader are both pretty reasonable payoffs while also not being too exclusive for decks that are mono coloured with a splash.

    Also TIL Ball Lightning is an uncommon in Renaissance, which wasn't printed in English.

    In my experience aggro G decks are pretty dependent on support from another aggressive colour, so I'd stay away from aggressive mono G. Though mana dorks do help CC costs.

    Gatekeeper of Malakir being a Nekrataal-esque effect locked behind CCC is interesting, but I'm not really confident it's good if you can't reliably kick it by t5 or so.

    Primal Bellow, Howl of the Night Pack, Defile, Flow of Ideas, and Charge Across the Araba are some other decent incentives to go mono coloured while not being entirely unplayable in 2 coloured decks.

    From what I'm seeing the biggest incentive to go mono coloured is for having a consistent aggro mana base (particularly mono W or R). Some of the cards are decent enough, but none of them would make me go mono coloured instead of just trying to pick up good aggro lands. As for the non-aggressive decks, most of them just don't have multiple significant payoffs; mono B is probably the closest with Gray Merchant of Asphodel, but it needs another significant payoff before I'd consider going out of my way to be mono B.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Cards that haven't aged well
    Quote from Leelue »
    Waker of Waves is in the same "can't die while this lives" category and it got a pretty lukewarm response since we actually have good blue high end.
    I don't know if doubling the mana cost on cumber stone (a rare sight as it is) is where I want to be as far as keeping myself alive. I'm actually running very little by the way of blue top end but if there was literally no other blue 6+ drop besides what I have I probably wouldn't consider the whale
    Mediocre defensive effect + large body + some utility is probably about half of our common top end considering Sifter Wurm, Pelakka Wurm, and Sentinel of the Eternal Watch.

    Also I feel like Pelakka Wurm hasn't aged well. Either Arborback Stomper or Plated Crusher/Scaled Behemoth/Warden of the Woods are so much more effective at doing lifegain or resilience (and you rarely need both). If you play Sifter Wurm too there's hardly any need to prioritize picking Pelakka either.

    Can we get some more good expensive stuff please.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [Off-Topic] P&P Community Thread
    As much as these bans were basically entirely pandering, not wanting to be associated with any potential negative press is pretty fair (even if the cards are 25 years old). Companies will, understandably so, go out of their way to avoid public outrage (as unlikely as it might seem), and saying that they shouldn't is kind of silly.

    Crusade and Jihad having the triple combo of suggestive name and art in combination with the text makes them incredibly easy to see as racist in addition to referencing historical events that can be and are given racist connotations. Cathars' Crusade only has the name as suggestive, and iirc it's supposed to be an event from Innistrad rather than a historical reference (I would be incredibly surprised if anyone I know (Canadian) even casually knows about this specific crusade, and as far as I can tell it didn't have race connotations).

    EDIT: I should clarify: Jihad and Crusade shouldn't have racist connotations but are sometimes given some regardless.

    In practice all this does is make it harder to find Crusade for niche commander decks, so it's not really something to care about.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Double Masters downshifts
    Set is incredibly underwhelming, though I'm not entirely surprised considering it has 2x the rares other sets do.

    Skullmulcher being 4G makes it easily splashable, which is somewhat interesting? I can't think of a better one time sac outlet at least. Outside of splashing it's incredibly sketchy (without large changes) since most of the green support for it has been getting phased out.

    Serra Sphinx is probably the best board presence threat blue has at a reasonable cost, which makes it at least worth considering.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Cards that haven't aged well
    I still think Deep Analysis is good. If you always need to hard cast it then it's pretty sketchy, but we've gotten some more self discard in recent years.

    Yavimaya Elder also matches up really poorly against most of the newer aggressive threats on top of being weak to pings/bounce and not having any relevance vs. evasion. It's a card killed by a lot of minor issues (including the CC cost).

    Sentinel of the Eternal Watch will definitely age poorly once we get more playable white finishers (though white having some recursion/protection will probably keep it relevant for a good while). Waker of Waves is in the same "can't die while this lives" category and it got a pretty lukewarm response since we actually have good blue high end.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I've been pretty happy with Season of Growth with 6 things that trigger the draw in green. It generates pretty insane value in bant blink shells with stuff like Ephemerate and Repulse. Outside of blink I'm fairly confident it's good, but it's a bit hard to say since the scry 1 has pretty inconsistent value and you often need to go a bit out of your way to get draw triggers (buffs/auras are often aggressive while the card itself is grindy, or getting draws out of bounce/split burn often has a gameplay cost).
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Carrion Feeder is a good card even when it's just eating removal targets or chump blockers. I'd imagine Viscera Seer is similar but more orientated towards combo/grindy shells.

    Vampiric Rites costing 2 to activate massively limits its utility outside of super late game scenarios. With Village Rites being printed I'd have a hard time justifying it outside of very slow environments.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    If you heavily support +1/+1 counters Patron of the Valiant is fine, but most 360 lists don't as you need to go out of your way for it. At 360 I think the most people have in white is Relief Captain + a couple incidental counters (ignoring Elite Scaleguard which competes for the same slot). Basri's Acolyte is a reasonable recent power boost to the card which isn't too out of the way.

    Oketra's Attendant was not good when I played it. A 5 mana 3/3 flyer is just about the worst use of mana in the average deck and cycling doesn't help that.
    Posted in: Pauper & Peasant Discussion
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