Sorry, I didn't have to write justifications for the numbers, but if you would like me to elaborate/explain just PM me. Good job everyone, alot of really good cards.
Thanks eyeswide! The next challenge is simple: design a multicolored creature with CMC 3 or less. 10 points for balance, 10 for creativity, and 5 for flavor. Good luck!
Dangerous Indulgence1(U/B)
Sorcery
Name a card. Reveal cards from the top of your library until that card is revealed. Put that card into your hand or on top of your library, and exile all other cards revealed this way.
Cascade
You lose life equal to the number of cards exiled by ~. Your greed can be satisfied, but at a price. We cannot gaurantee you will live to use what you seek.
Zombie Overseer 1BB
Creature - Zombie Tribefall - Whenever another creature comes into play that shares a creature type with ~, discard a card.
Remove a zombie card in your graveyard from the game: regenerate target zombie.
Other zombies you control gain +2/+1. To follow his plan is death; to not is worse.
2/2
BROFAUX Oromis, Dragonrider
Creature Rider - Elf
Lifelink, Double strike
Mount Dragon
~ has all the abilities of mounted dragon. ~ gains +X/+Y, where X equals mounted dragon's power and Y equals mounted dragon's toughness.
4/4
Flavor: 5/5. I really like the rider thing, the cards abilities fit it well, as well as the colors/name. Creativity: 7/10. It’s a cool idea, but the Rider type doesn’t seem too different from other effects like equipment or enchantments or devour. Balance: 7/10. Ignoring the Rider part, it swings for eight and you gain every turn for six mana, that’s pretty overpowered. Plus with the dragon rider part, this seems pretty broken. Total: 19/25
THE MOTLY FOOL Spellbound Muse
Creature Enchantment- Muse Spirit
Flying.
At the beginning of your upkeep, target enchantment becomes a creature with vigilance, lifelink, and power and toughness equal to its converted mana cost until the beginning of the next end step.
: Target creature loses all types and abilities and becomes an enchantment until the beginning of the next end step.
4/4
Flavor: 3/5. Abilities and name fits white well, but that’s about it. Creativity: 9/10. Good use of the creature enchantment card type, I like all the interactions between creature and enchantment. Balance: 9/10. At worst, it’s a 6/6 with flying, vigilance and lifelink for six, which seems pretty balanced for three white, although maybe a little overpowered. The ability to turn other enchantments seems like tons of fun but not too abusable, and the ability to turn creatures into enchantments doesn’t seem overpowered because of its price and that it only lasts one turn. Maybe a bit overpowered, but not too bad. Total: 21/25
CLOWNIN Forsaken Tree-Dweller Cursed Creature - Elf When ~ enters the battlefield, if its green, search your library for basic land card and put it into play tapped. Shuffle you library. When ~ enters the battlefield, if its black, sacrifice a land. 1/2
Flavor: 4/5. Abilities match colors, the black curse thing works well with elves, good abilities based on color. Creativity: 6/10. It’s basically persist. Nothing too new here. But the come into play interactions are nice. Balance: 6/10. A card type that makes a card a specific color isn’t very balanced among the color pie. As far as the actual card goes, it seems pretty well balanced. Total: 16/25
TILDE Mythgate Artifact Enchantment (R) When Mythgate or another artifact comes into play, its controller may exile target enchantment other than Mythgate. When Mythgate or another enchantment comes into play, its controller may exile target artifact other than Mythgate.
Flavor: 1/5. Abilities don’t really fit white, and there’s not much apparent reason for the artifacts and enchantments being together but then hating on each other. Creativity: 6/10. Artifact enchantment is kind of easy, although it hasn’t been seen before. This doesn’t really effectively use the card types well, but I like the idea of artifacts destroying enchantments and vice versa. Balance: 4/10. For spot enchantment/artifact removal, it gets much cheaper than this. For getting rid of ton of artifacts and enchantments, it’s also much cheaper than this. This card costs a lot and requires that that you play a lot of artifacts/enchantments yourself. The only plus is that it hits both, and I don’t know any cards that hits a lot of artifacts and enchantments. Total: 11/25
GETITWRONG Liliana Maliminid
Enchantment Planeswalker--Liliana {3}
/+1\: Target player reveals his or her hand and discards each card with "enchantment" or "enchantments" in its type or rules text.
\-2/: Put target enchantment card in an opponent's graveyard onto the battlefield under your control.
\-5/: Put a loyalty counter on each other enchantment you control. They become planeswalkers in addition to their types and gain "/+1\: Target opponent loses 2 life and you gain 2 life."
Flavor: 2/5. I don’t really see the reason for her to be an enchantment or why she deals so much with enchantments, and then turns everything into PWs. But the graveyard/discard mechanics do fit black. Creativity: 5/10. Cool idea to try to incorporate PWs, but it really isn’t done well here. Not a lot of interactions with her enchantment type. Balance: 6/10. Fairly underpowered, if your opponent has no or few enchantment cards, which is fairly likely, the first two abilities are useless. And the ultimate is a little bit ridiculous, but you need enchantments to make it effective.
REDEATH Power of the seas
Enchantment Land - Island Aura
(~ isn't a spell, taps separately from enchanted creature, and has : add to your mana pool.)
Enchant Creature
Tap enchanted creature
Enchanted creature is an island in addition to other types.
Enchanted creature has Islandwalk and gets +X/+X where X is the number of islands you control divided by three rounded down. "I saw in his eyes, the seas, they flowed within him."
Flavor: 4/5. I really like the flavor text, the concept of the card is very cool. Not very blue-like abilities though. Creativity: 7/10. Very cool card combination, nice interactions with island, nothing too cool though. Balance: 10/10. Doesn’t really seem overpowered or underpowered, it’s better than an island, but it only works if you have a creature so I think it’s a fair drawback, especially in blue. Total: 21/25
CATARAX Spirit of the Pack Runic Creature--Wolf {R} Other Wolf creatures get +1/+1. Creatures with rune counters on them get +1/+1 and are a Wolf in addition to their other types. (This still affects permanents even if ~ is the graveyard). 2/2 "The remorseful face of the elf quickly turned to the rage of the night pack. We never stood a chance." --Calydd, kithkin soldier
Flavor: 4/5. Nice flavor, good green abilities, nothing too special. Creativity: 5/10. Runes seem more like an ability than a card type, not very unique or exciting. Balance: 9/10. Seems well balanced, especially because the abilities still work in the GY. Total: 18/20
MEGIDDO Magmus Volcanoborn
Land Planeswalker - Mountain Magmus (Magmus Volcanoborn isn't a spell and it has : Add to your mana pool.) [+1]: Add to your mana pool. Magmus Volcanoborn deals 2 damage to you. [-3]: Magmus deals 2 damage to each creature and each player. {[1]}
Flavor: 4/5. I love the name and the abilities very much represent a land while it functions as a PW, definitely makes it feel like a mix. Creativity: 9/10. Very cool mix of card types, and executed well. Balance: 6/10. It’s strictly better than a mountain, except for that it’s basically legendary. But I feel like this is a much better upgrade on a mountain than something like pendlehaven. The abilities aren’t too overpowered though. Total: 19/25
CAGNAZZURA Aether Caller
Artifact Sorcery
Search your library for an artifact or sorcery card and put it on top of your library.
Flavor: 2/5. I don’t get why it’s an artifact. Fit’s blue though. Creativity: 4/10. I like the idea of mixing a permanent and a non-permanent card type, but this really doesn’t do it well, it has nothing to do with it’s artifact card type. Balance: 8/10. Pretty balanced, good that it can get an artifact or sorcery, good utility. Total: 14/25.
FOSHM Lin Sivvi, Planeswalker Tribal Planeswalker -Rebel Sivvi [+1] - Search your library for a rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. You may activate this ability any time you could cast an instant. [-2] - Search your library for a rebel permanent card and put it onto the battlefield. Then shuffle your library. You may activate this ability any time you could cast an instant. [-7] - Search your library for any number of rebel permanent cards and put them onto the battlefield. Then shuffle ~ and any number of rebel cards from your graveyard into your library. {[4]}
Flavor: 3/5. Fits the rebel tribe, but that’s about it, all it does is find rebels. Creativity: 5/10. Again, all it does is find rebels. The tribal twist in PW isn’t anything to write home about. Balance: 4/10. Since you can activate those abilities on instants, I think that means you can do one on your turn and another on an opponent’s, which makes this pretty overpowered. The ultimate is kind of ridiculous. A PW for three should be pretty weak. Total: 12/25
BLOODYSPASM Tahjarri, the Artificer
Artifact Planeswalker - Tahjarri
+1: Target creature becomes an artifact. (it's still a creature)
-2: Target artifact becomes a creature with power and thoughness equal to its converted mana cost until end of turn.
-8: Search your library for any number of artifacts creature cards and put them into play.
4
Flavor: 3/5. Cool synergy with artifacts, nothing too special, I don’t really get the flavor. Creativity: 6/10. Mixing of artifact and PW isn’t too special, abilities are neat but also nothing too great. Balance: 8/10. Seems well balanced for the cost, but the ultimate is kinda crazy. Total: 17/25
LITTLEMONEY Memnarch's Domain
Artifact Plane - Mirrodin
Each permanent is an artifact in addition to its other types.
[CHAOS] Whenever you roll [CHAOS], each nonland artifact becomes a creature with power and toughness equal to its converted mana cost.
Flavor: 3/5. Its artifact card type doesn’t really add anything. Creativity: 6/10. Cool idea to use plane as a card type, but the artifact again doesn’t really help. Balance: 7/10. Doesn’t really help you, effects affects all players the same. Total: 16/20
ERICKU Mold Maid
Moldy Creature - Hag (Moldy- At the beginning of your upkeep you may randomly reveal a card from your hand.) If Mold Maid is revealed your opponent loses 5 life and put Mold Maid into that player's hand. Return Mold Maid to its owner at the end of game. (Please)
: Regenerate. Just touching her makes you squirm.
5/2
Flavor: 3/5. Seems B/G, but moldy as a card type? Seems like a mechanic, much less a sub-type, much less it’s own type. Creativity: 5/10. Cool idea, but moldy really isn’t a card type. Balance: 8/10. Seems pretty appropriately powered, but the revealing could be abused. If you draw four, that is game over. Total: 16/25
There is a tie between The Motley Fool and Redeath, both with 21/25. They are both great cards that definitely fit the criteria well, and I like them both. However, because it has cooler interactions with its own card types and with other cards that share types with it, I'm going to give the win to The Motley Fool. Congratulations!
Strength of the Forest 1GG
Enchantment
Creatures you control gain trample and protection from black and from blue. (2/G): Put +1/+1 counter on target creature. Any player may use this ability. Strength is power; power can be stolen.
So, the challenge is to create a card with two card types. Preferably, a combination that hasn't been done before, like instant enchantment, or done very little like dryad arbor or Lucent Liminid. If there are no existing rules for your card type combination, include rules about how your card works in the card itself or you can explain it outside in your post. Judging is as follows: 5 points for flavor, 10 points for balance, 10 points for creativity. Good luck!
Wisp of Phasm 1UR
Creature - Firephasm
~ is colorless.
Enable (When ~ becomes the target of a spell or ability, you may have ~ redirect the effect to another legal target.) The element of surprise is a very different thing to a Firephasm; they attack quickly and from an unforseeable source.
2/2
^ Sorry, I don't mean to seem like I'm copying you, but I had this card in mind before i saw yours.
Charm Ultima GUB
Instant
Choose one - Destroy target nonland permanent; counter target spell; counter target activated ability; target player reveals his or her hand, you choose a nonland card from it, and that player discards that card.
Elephas 2GG
Creature - Elephant
Whenever an opponent plays an instant spell, put a +1/+1 counter on each elephant you control. T, Remove a +1/+1 counter from a creature you control: target spell on the stack becomes an instant in addition to its other card types until end of turn. Slow and steady wins the race.
2/3
Macabre Roulette 1BB
Sorcery
Target player discards two cards at random then sacrifices two permanents at random. That player gains life equal to the converted mana cost of all sacrificed and/or discarded cards added together. Feeling lucky?
Cavern of Deeds
Land
Counter a spell you control or sacrifice a permanent you control: Put a charge counter on ~.
Remove X charge counters from ~: destroy each permanent with converted mana cost X. X cannot be 0.
Urzek, Light of the Shadows2BB
Legendary Creature - Human Rogue
When ~ comes into play, reveal your hand and target opponent chooses and discards a black card. 0: Remove ~ from the game. Return ~ to play at the beginning of the end step.
Other black creatures get -1/-1.
White creatures get +1/+1.
4/4
ARKIKTIPTON87
Balance: 6/10
Creativity: 6/10
Flavor: 3/5
Total: 15/25
BROFAUX
Balance: 3/10
Creativity: 7/10
Flavor: 3/5
Total: 13/25
CLOWNIN
Balance: 8/10
Creativity: 7/10
Flavor: 4/5
Total: 19/25
THE MOTLEY FOOL
Balance: 7/10
Creativity: 7/10
Flavor: 3/5
Total: 17/20
PSTMDRN
Balance: 10/10
Creativity: 7/10
Flavor: 4/5
Total: 21/25
REDEATH
Balance: 9/10
Creativity: 9/10
Flavor: 4/5
Total: 22/25
KREY
Balance: 9/10
Creativity: 8/10
Flavor: 3/5
Total: 20/25
LITTLE MONEY
Balance: 6/10
Creativity: 5/10
Flavor: 4/5
Total: 15/25
ERICKU
Balance: 7/10
Creativity: 9/10
Flavor: 3/5
Total: 19/20
BLOODYSPASM
Balance: 8/10
Creativity: 9/10
Flavor: 4/5
Total: 21/25
PHYREXIAN EDITOR
Balance: 6/10
Creativity: 9/10
Flavor: 3/5
Total: 18/25
STAIRC
Balance: 8/10
Creativity: 9/10
Flavor: 4/5
Total: 21/25
GETITWRONG
Balance: 8/10
Creativity: 9/10
Flavor: 4/5
Total: 21/25
NOPE
Not a creature…
ILLUMINATIONS
Balance: 9/10
Creativity: 9/10
Flavor: 3/5
Total: 21/25
MEGIDDO
Balance: 8/10
Creativity: 8/10
Flavor: 4/5
Total: 20/25
SURGING CHAOS
Balance: 9/10
Creativity: 7/10
Flavor: 5/5
Total: 21/25
Winner is REDEATH! Congratulations.
Land
T: Add 2 mana to each mana pool.
You've got to be lost to find the place that can't be found.
Sorcery
Name a card. Reveal cards from the top of your library until that card is revealed. Put that card into your hand or on top of your library, and exile all other cards revealed this way.
Cascade
You lose life equal to the number of cards exiled by ~.
Your greed can be satisfied, but at a price. We cannot gaurantee you will live to use what you seek.
Creature - Zombie
Tribefall - Whenever another creature comes into play that shares a creature type with ~, discard a card.
Remove a zombie card in your graveyard from the game: regenerate target zombie.
Other zombies you control gain +2/+1.
To follow his plan is death; to not is worse.
2/2
BROFAUX
Oromis, Dragonrider
Creature Rider - Elf
Lifelink, Double strike
Mount Dragon
~ has all the abilities of mounted dragon. ~ gains +X/+Y, where X equals mounted dragon's power and Y equals mounted dragon's toughness.
4/4
Flavor: 5/5. I really like the rider thing, the cards abilities fit it well, as well as the colors/name.
Creativity: 7/10. It’s a cool idea, but the Rider type doesn’t seem too different from other effects like equipment or enchantments or devour.
Balance: 7/10. Ignoring the Rider part, it swings for eight and you gain every turn for six mana, that’s pretty overpowered. Plus with the dragon rider part, this seems pretty broken.
Total: 19/25
THE MOTLY FOOL
Spellbound Muse
Creature Enchantment- Muse Spirit
Flying.
At the beginning of your upkeep, target enchantment becomes a creature with vigilance, lifelink, and power and toughness equal to its converted mana cost until the beginning of the next end step.
: Target creature loses all types and abilities and becomes an enchantment until the beginning of the next end step.
4/4
Flavor: 3/5. Abilities and name fits white well, but that’s about it.
Creativity: 9/10. Good use of the creature enchantment card type, I like all the interactions between creature and enchantment.
Balance: 9/10. At worst, it’s a 6/6 with flying, vigilance and lifelink for six, which seems pretty balanced for three white, although maybe a little overpowered. The ability to turn other enchantments seems like tons of fun but not too abusable, and the ability to turn creatures into enchantments doesn’t seem overpowered because of its price and that it only lasts one turn. Maybe a bit overpowered, but not too bad.
Total: 21/25
CLOWNIN
Forsaken Tree-Dweller
Cursed Creature - Elf
When ~ enters the battlefield, if its green, search your library for basic land card and put it into play tapped. Shuffle you library.
When ~ enters the battlefield, if its black, sacrifice a land.
1/2
Flavor: 4/5. Abilities match colors, the black curse thing works well with elves, good abilities based on color.
Creativity: 6/10. It’s basically persist. Nothing too new here. But the come into play interactions are nice.
Balance: 6/10. A card type that makes a card a specific color isn’t very balanced among the color pie. As far as the actual card goes, it seems pretty well balanced.
Total: 16/25
TILDE
Mythgate
Artifact Enchantment (R)
When Mythgate or another artifact comes into play, its controller may exile target enchantment other than Mythgate.
When Mythgate or another enchantment comes into play, its controller may exile target artifact other than Mythgate.
Flavor: 1/5. Abilities don’t really fit white, and there’s not much apparent reason for the artifacts and enchantments being together but then hating on each other.
Creativity: 6/10. Artifact enchantment is kind of easy, although it hasn’t been seen before. This doesn’t really effectively use the card types well, but I like the idea of artifacts destroying enchantments and vice versa.
Balance: 4/10. For spot enchantment/artifact removal, it gets much cheaper than this. For getting rid of ton of artifacts and enchantments, it’s also much cheaper than this. This card costs a lot and requires that that you play a lot of artifacts/enchantments yourself. The only plus is that it hits both, and I don’t know any cards that hits a lot of artifacts and enchantments.
Total: 11/25
GETITWRONG
Liliana Maliminid
Enchantment Planeswalker--Liliana
{3}
/+1\: Target player reveals his or her hand and discards each card with "enchantment" or "enchantments" in its type or rules text.
\-2/: Put target enchantment card in an opponent's graveyard onto the battlefield under your control.
\-5/: Put a loyalty counter on each other enchantment you control. They become planeswalkers in addition to their types and gain "/+1\: Target opponent loses 2 life and you gain 2 life."
Flavor: 2/5. I don’t really see the reason for her to be an enchantment or why she deals so much with enchantments, and then turns everything into PWs. But the graveyard/discard mechanics do fit black.
Creativity: 5/10. Cool idea to try to incorporate PWs, but it really isn’t done well here. Not a lot of interactions with her enchantment type.
Balance: 6/10. Fairly underpowered, if your opponent has no or few enchantment cards, which is fairly likely, the first two abilities are useless. And the ultimate is a little bit ridiculous, but you need enchantments to make it effective.
REDEATH
Power of the seas
Enchantment Land - Island Aura
(~ isn't a spell, taps separately from enchanted creature, and has : add to your mana pool.)
Enchant Creature
Tap enchanted creature
Enchanted creature is an island in addition to other types.
Enchanted creature has Islandwalk and gets +X/+X where X is the number of islands you control divided by three rounded down.
"I saw in his eyes, the seas, they flowed within him."
Flavor: 4/5. I really like the flavor text, the concept of the card is very cool. Not very blue-like abilities though.
Creativity: 7/10. Very cool card combination, nice interactions with island, nothing too cool though.
Balance: 10/10. Doesn’t really seem overpowered or underpowered, it’s better than an island, but it only works if you have a creature so I think it’s a fair drawback, especially in blue.
Total: 21/25
CATARAX
Spirit of the Pack
Runic Creature--Wolf {R}
Other Wolf creatures get +1/+1.
Creatures with rune counters on them get +1/+1 and are a Wolf in addition to their other types. (This still affects permanents even if ~ is the graveyard).
2/2
"The remorseful face of the elf quickly turned to the rage of the night pack. We never stood a chance."
--Calydd, kithkin soldier
Flavor: 4/5. Nice flavor, good green abilities, nothing too special.
Creativity: 5/10. Runes seem more like an ability than a card type, not very unique or exciting.
Balance: 9/10. Seems well balanced, especially because the abilities still work in the GY.
Total: 18/20
MEGIDDO
Magmus Volcanoborn
Land Planeswalker - Mountain Magmus
(Magmus Volcanoborn isn't a spell and it has : Add to your mana pool.)
[+1]: Add to your mana pool. Magmus Volcanoborn deals 2 damage to you.
[-3]: Magmus deals 2 damage to each creature and each player.
{[1]}
Flavor: 4/5. I love the name and the abilities very much represent a land while it functions as a PW, definitely makes it feel like a mix.
Creativity: 9/10. Very cool mix of card types, and executed well.
Balance: 6/10. It’s strictly better than a mountain, except for that it’s basically legendary. But I feel like this is a much better upgrade on a mountain than something like pendlehaven. The abilities aren’t too overpowered though.
Total: 19/25
CAGNAZZURA
Aether Caller
Artifact Sorcery
Search your library for an artifact or sorcery card and put it on top of your library.
Flavor: 2/5. I don’t get why it’s an artifact. Fit’s blue though.
Creativity: 4/10. I like the idea of mixing a permanent and a non-permanent card type, but this really doesn’t do it well, it has nothing to do with it’s artifact card type.
Balance: 8/10. Pretty balanced, good that it can get an artifact or sorcery, good utility.
Total: 14/25.
FOSHM
Lin Sivvi, Planeswalker
Tribal Planeswalker -Rebel Sivvi
[+1] - Search your library for a rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. You may activate this ability any time you could cast an instant.
[-2] - Search your library for a rebel permanent card and put it onto the battlefield. Then shuffle your library. You may activate this ability any time you could cast an instant.
[-7] - Search your library for any number of rebel permanent cards and put them onto the battlefield. Then shuffle ~ and any number of rebel cards from your graveyard into your library.
{[4]}
Flavor: 3/5. Fits the rebel tribe, but that’s about it, all it does is find rebels.
Creativity: 5/10. Again, all it does is find rebels. The tribal twist in PW isn’t anything to write home about.
Balance: 4/10. Since you can activate those abilities on instants, I think that means you can do one on your turn and another on an opponent’s, which makes this pretty overpowered. The ultimate is kind of ridiculous. A PW for three should be pretty weak.
Total: 12/25
BLOODYSPASM
Tahjarri, the Artificer
Artifact Planeswalker - Tahjarri
+1: Target creature becomes an artifact. (it's still a creature)
-2: Target artifact becomes a creature with power and thoughness equal to its converted mana cost until end of turn.
-8: Search your library for any number of artifacts creature cards and put them into play.
4
Flavor: 3/5. Cool synergy with artifacts, nothing too special, I don’t really get the flavor.
Creativity: 6/10. Mixing of artifact and PW isn’t too special, abilities are neat but also nothing too great.
Balance: 8/10. Seems well balanced for the cost, but the ultimate is kinda crazy.
Total: 17/25
LITTLEMONEY
Memnarch's Domain
Artifact Plane - Mirrodin
Each permanent is an artifact in addition to its other types.
[CHAOS] Whenever you roll [CHAOS], each nonland artifact becomes a creature with power and toughness equal to its converted mana cost.
Flavor: 3/5. Its artifact card type doesn’t really add anything.
Creativity: 6/10. Cool idea to use plane as a card type, but the artifact again doesn’t really help.
Balance: 7/10. Doesn’t really help you, effects affects all players the same.
Total: 16/20
ERICKU
Mold Maid
Moldy Creature - Hag
(Moldy- At the beginning of your upkeep you may randomly reveal a card from your hand.) If Mold Maid is revealed your opponent loses 5 life and put Mold Maid into that player's hand. Return Mold Maid to its owner at the end of game. (Please)
: Regenerate.
Just touching her makes you squirm.
5/2
Flavor: 3/5. Seems B/G, but moldy as a card type? Seems like a mechanic, much less a sub-type, much less it’s own type.
Creativity: 5/10. Cool idea, but moldy really isn’t a card type.
Balance: 8/10. Seems pretty appropriately powered, but the revealing could be abused. If you draw four, that is game over.
Total: 16/25
There is a tie between The Motley Fool and Redeath, both with 21/25. They are both great cards that definitely fit the criteria well, and I like them both. However, because it has cooler interactions with its own card types and with other cards that share types with it, I'm going to give the win to The Motley Fool. Congratulations!
Enchantment
Creatures you control gain trample and protection from black and from blue.
(2/G): Put +1/+1 counter on target creature. Any player may use this ability.
Strength is power; power can be stolen.
Creature - Firephasm
~ is colorless.
Enable (When ~ becomes the target of a spell or ability, you may have ~ redirect the effect to another legal target.)
The element of surprise is a very different thing to a Firephasm; they attack quickly and from an unforseeable source.
2/2
Charm Ultima GUB
Instant
Choose one - Destroy target nonland permanent; counter target spell; counter target activated ability; target player reveals his or her hand, you choose a nonland card from it, and that player discards that card.
Creature - Elephant
Whenever an opponent plays an instant spell, put a +1/+1 counter on each elephant you control.
T, Remove a +1/+1 counter from a creature you control: target spell on the stack becomes an instant in addition to its other card types until end of turn.
Slow and steady wins the race.
2/3
Sorcery
Target player discards two cards at random then sacrifices two permanents at random. That player gains life equal to the converted mana cost of all sacrificed and/or discarded cards added together.
Feeling lucky?
Land
Counter a spell you control or sacrifice a permanent you control: Put a charge counter on ~.
Remove X charge counters from ~: destroy each permanent with converted mana cost X. X cannot be 0.
Legendary Creature - Human Rogue
When ~ comes into play, reveal your hand and target opponent chooses and discards a black card.
0: Remove ~ from the game. Return ~ to play at the beginning of the end step.
Other black creatures get -1/-1.
White creatures get +1/+1.
4/4