Right now the ideal games go T1 targeted discard into T2/T3 power Discard and then Nyxathid beat down along with some Spells for reach/removal
What changes would you suggest to streamline that gameplan? I'd also like to include some creatures that are powerful on their own (Kalitas, Phyrexian Obliterator) as some protection against decks who can turn the power discard against me (lots of Abzan at my LGS).
Also this deck isn't super serious for me, but I am interested in refining it ofc. My main deck is Dredge but I'll also probably never attend something bigger than an FNM
I'll take that into consideration!
Well Terminate is by far the best, Lightning Bolt isn't great in the current meta but bolt is always a good card. There's been a lot of talk about magma jet and arc trail lately. Also if you're going the Demigod of Revenge/Faitless Looting/Collective Brutality/Bloodghast route, Fiery Temper + Lightning Axe is a pretty good option IMO.
Otherwise just your typical powerful black removal like Dismember, Go for the Throat, etc
Yeah I realize that, I'm kinda experimenting with the cards in the Threats and Card Advantage sections. Nights whisper is always fantastic but I only own 1, Chandra is useful for other things as well so I for sure want 1-2 of her. The part I'm not sure about is Asylum Visitor vs Abbot vs Arena. Any suggestions?
Dash Hopes used to be a 2of but after failing to hit power discard in a few test games last night I decided the 4th Wrench Mind was more important to my build. CA and Threats are obviously where most of the janky budget stuff is going on. Eventually I'll probably run 4 Nyxathid, 2 Obliterator, and 2 Kalitas
We've gone away from the Wrench Mind, Shrieking Affliction, The Rack, Blightning, Liliana of the Veil as a four of, and similar plans. However, I'm starting to wonder if the ability to play a Terminate effect that can enhance our game state makes these strategies worthwhile, and Unlicensed Disintegration gives the deck some reach while not always being a dead card (many times Blightning is just a three-mana Lightning Bolt to players only).
What artifact would you suggest using to turn on the burn half of the spell? EE? Ratchet Bomb?
I think he refers to The Rack/ Ensnaring Bridge. Not sure...
Oh you're right lol, idk how I missed the entire context lol
We've gone away from the Wrench Mind, Shrieking Affliction, The Rack, Blightning, Liliana of the Veil as a four of, and similar plans. However, I'm starting to wonder if the ability to play a Terminate effect that can enhance our game state makes these strategies worthwhile, and Unlicensed Disintegration gives the deck some reach while not always being a dead card (many times Blightning is just a three-mana Lightning Bolt to players only).
What artifact would you suggest using to turn on the burn half of the spell? EE? Ratchet Bomb?
I prefer Devil over Rally for a few reasons
It's an extra body to block if you haven't been able to fully wipe their board, it activates amalgam if you need/want to unearth it early for some reason, it adds to creature count for Gnaw/GGT, etc. can't be countered (barring Stifle) but that's not very relevant
Well Done! NaveC brings some hand hurt to the ring. It seemed like 2-for-1 discard was waning in effectiveness for a while, but I wonder if Collective Brutality is the trick to bring that mechanic back to bear - one of the issues with Turn 2/3 Discard is that you are allowing some threats to spill onto the board. CB does discard and takes away a board threat. Also, Interesting Transitional Sideboard Tech: Bridge up and Rack 'em Down. Were there some additions of the deck that seemed really shiny for you? Any testing paths on other cards that didn't prove useful?
I agree with Aleix that Anger of the Gods seems like a super addition to your 75.
I was perusing some B/R decks that I tagged as interesting, but not wholly competitive. It's always intriguing to revisit their construction when new sets get released. I may have missed the boat on Collective Brutality getting added to this 5-0 Magic Online League Deck. There's some potential here.
Collective brutality is stupidly powerful, people don't seem to realize this yet. I tried out young pyromancer and bloodghast, obviously with a lower cmc, but they were simply.... underwhelming. Bloodghast is a unique card, but strangely enough, the recursion on it dosent justify its unimpressive body. Young pyromancer, wins the game if he goes unchecked, simply put. However, its a prime removal target, and unimpactful on its own.Young pyromancer is not what I want to be doing on t2- which is demolishing their hand. Also, kolaghan's command feels underwhelming sometimes...perhaps going down a copy and adding a funeral charm in its stead would be a good idea. But alas, affinity is very prevalent in my meta so that seems to be out of the question as for anger of the gods, its simply unneccesary.... Its very hard to lose to merfolk with this build. Affinity as well, as they tend to keep very greedy hands. Perhaps as a 2-of in the side? Maybe.
Power discard is still relevant friends, eldrazi winter is over
Anger wouldn't be so much for Affinity (pretty bad against affinity tbh) or Merfolk. It's pretty specifically aimed at dredge
Only suggestion I'd really make for the SB is to drop an axe and add a grudge. Unless the artifact hate isn't really relevant in your scene but no find that hard to believe
Also as far as enablers 4 looting and 4 neonate is the golden rule, then 2-4 for voice/reunion. I do a 2/3 split between Brutality and Voice for my 2 drops but the brutality is super relevant for my LGS meta
I wouldn't suggest Leyline against Dredge (I play Dredge). I know it doesn't seem like it but the odds really are not in your favor with that card.
I'd suggest cards like Nihil Spellbomb, Torpor Orb, or Grafdigger's Cage (best option since RIP will mess with your own angler)
Kalitas is great too (and Main Deck-able)
Also to ditto what was already said, Anger of the Gods MB is great. less effective post-board because they can play around it with delayed fetch landfall triggers, but also you can bait them into keeping their payload in the grave another turn and then play your rakdos charm/Spellbomb/whatever.
Surgical extraction on a narcomoeba/bloodghast can be crippling too
I suppose maybe haunted dead is more of a meta call. It's been great for me especially because I run a main board Scourge Devil (has won tons of games for me) and that extra evasive body is nice (on top of obviously being a great instant speed blocker/amalgam trigger)
i dont get why suicide zoo is tier 1 and scapeshift is tier 2, didnt scapeshift won a pro tour or something in 2016 in baltimore? i have a vague memories of something like that...anyway i dont care because i can beat suicide zoo without even breaking a sweat with my sideboard chalice of the void
I'm not sure I understand. Both of those are dealt with easily enough by Ancient Grudge?
And you could say the same about a lot of Tier 1 decks. (Chalice on 0 really cripples affinity, on 1 really hurts infect and dredge) but it's definitely not a free win. Especially since it's an artifact and literally every sideboard has artifact hate
Right now the ideal games go T1 targeted discard into T2/T3 power Discard and then Nyxathid beat down along with some Spells for reach/removal
What changes would you suggest to streamline that gameplan? I'd also like to include some creatures that are powerful on their own (Kalitas, Phyrexian Obliterator) as some protection against decks who can turn the power discard against me (lots of Abzan at my LGS).
Also this deck isn't super serious for me, but I am interested in refining it ofc. My main deck is Dredge but I'll also probably never attend something bigger than an FNM
Well Terminate is by far the best, Lightning Bolt isn't great in the current meta but bolt is always a good card. There's been a lot of talk about magma jet and arc trail lately. Also if you're going the Demigod of Revenge/Faitless Looting/Collective Brutality/Bloodghast route, Fiery Temper + Lightning Axe is a pretty good option IMO.
Otherwise just your typical powerful black removal like Dismember, Go for the Throat, etc
Also aware that the SB is godawful right now
Threats
1 Goblin Rabblemaster
1 Lashwrithe
1 Kalitas
4 Nyxathid
1 Pack Rat
Card Advantage
1 Asylum Visitor
1 Abbot of Keral Keep
1 Night's Whisper
1 Chandra, Pyromaster
1 Phyrexian Arena
Removal
3 Lightning Bolt
3 Terminate
2 Anger of the Gods
1 Arc Trail
Discard
2 Thoughtseize
4 Inquisition
4 Wrench Mind
3 Blightning
Other
2 Kolaghan's Command
1 Dash Hopes
Land 22
4 Bloodstained Mire
2 Polluted Delta
3 Blood Crypt
8 Swamp
1 Godless Shrine
3 Dragonskull Summit
1 Ghost Quarter
Sideboard 15
3 Wear // Tear
1 Shatterstorm
2 Rakdos Charm
2 Nihil Spellbomb
2 Surgical Extraction
2 Slaughter Games
1 Grave Titan
1 Death's Shadow
1 Timely Reinforcements
Dash Hopes used to be a 2of but after failing to hit power discard in a few test games last night I decided the 4th Wrench Mind was more important to my build. CA and Threats are obviously where most of the janky budget stuff is going on. Eventually I'll probably run 4 Nyxathid, 2 Obliterator, and 2 Kalitas
Oh you're right lol, idk how I missed the entire context lol
What artifact would you suggest using to turn on the burn half of the spell? EE? Ratchet Bomb?
It's an extra body to block if you haven't been able to fully wipe their board, it activates amalgam if you need/want to unearth it early for some reason, it adds to creature count for Gnaw/GGT, etc. can't be countered (barring Stifle) but that's not very relevant
Anger wouldn't be so much for Affinity (pretty bad against affinity tbh) or Merfolk. It's pretty specifically aimed at dredge
Also as far as enablers 4 looting and 4 neonate is the golden rule, then 2-4 for voice/reunion. I do a 2/3 split between Brutality and Voice for my 2 drops but the brutality is super relevant for my LGS meta
I'd suggest cards like Nihil Spellbomb, Torpor Orb, or Grafdigger's Cage (best option since RIP will mess with your own angler)
Kalitas is great too (and Main Deck-able)
Also to ditto what was already said, Anger of the Gods MB is great. less effective post-board because they can play around it with delayed fetch landfall triggers, but also you can bait them into keeping their payload in the grave another turn and then play your rakdos charm/Spellbomb/whatever.
Surgical extraction on a narcomoeba/bloodghast can be crippling too
Scrounger coming in untapped is pretty irrelevant since he can't block
Definitely agree on Courier not being what we need though. Conflagrate is infinitely better
I'm not sure I understand. Both of those are dealt with easily enough by Ancient Grudge?
And you could say the same about a lot of Tier 1 decks. (Chalice on 0 really cripples affinity, on 1 really hurts infect and dredge) but it's definitely not a free win. Especially since it's an artifact and literally every sideboard has artifact hate
Monastery swift spear is the closest thing that I'm aware of