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  • posted a message on Knightfall/Bant Company
    Obviously you don't want her to insta die, but you can still cast the exiled creature after Vivien leaves play
    Posted in: Midrange
  • posted a message on Doom Whisperer / Gnaw to the Bone
    Seems like a (very) poor man's Grishoalbrand
    Posted in: Deck Creation (Modern)
  • posted a message on Grixis Death's Shadow
    I don't have much experience against Tron, but my understanding is that you're all on on Discard/counterspells and TBR.
    You might get a chance to blow up some artifacts.
    But mainly you're just trying to go fast/play tempo if you can
    Posted in: Midrange
  • posted a message on Death And Taxes
    I don't really know what you're supposed to do about martyr proc, but Amulet is pretty straightforward. You're just trying to put bodies on the board and disrupt them at the same time, so a lot of your cards are naturally good. Noble into KoA is a great start, especially if they only have one Amulet.
    Arbiter can shut down/slow down their transmute chains, and maybe a Mindcensor wouldn't hurt either. Worship should be good too, you've just gotta watch out for Ballista and Firespout. Keep your Paths in, and if they grab a Tolaria West off of Titan, you should Path it in response to the bounce trigger before they can grab their Pact of Negation. They'll just grab a Pact for another Titan instead, but depending on their mana development it might save you a turn
    Posted in: Aggro & Tempo
  • posted a message on Grixis Death's Shadow
    I know it's pretty standard these days, but how have your experiences with Baublr been?
    I know pros swear by it but I really don't like it in Grixis
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Well ideally you hope to dodge Bogles, I wouldn't devote any slots to specific tech for them.
    Board out any non-bolt removal, board in EE, any extra Stubs and any other relevant counters you have.
    Save your counters for the really important enchantments. If you're lucky you can strip their threats from hand (if they don't see their Leyline), or blow them up with EE. Blowing up key enchantments with EE is okay too if they have Totem Armor online already.
    Then you're basically all in on TBR
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Oh you're right, I wasn't thinking clearly about Surgical. My brain is fuzzy before I've finished my coffee
    Agree with everything you said. On top of not affecting the board, those cantrips should be finding you the cards you're casting Secrets for anyways, and Snap can take care of the rest
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Are you sure you want to run Secrets?
    We don't have a whole lot of creatures, and we typically only end up with them
    in the yard on accident. I suppose you can tutor a Surgical on 0, but otherwise even
    Getting to 1 for a Shadow/push/thoughtseize can be tricky. If you want this type of effect you
    Should probably just play Traverse
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I actually just playtested like a million games against Hardened Scales last night.
    The matchup didn't feel great, but not horrible either. Our gameplan is to try to play tempo until we can make an opening for TBR
    They don't vomit their hand like Affinity so keep in all your discard, board out Street Wraiths
    My best games usually went something like Discard > Removal > Last Hope > Shadow/Delve Threat, or if you can pump out a Gurmag on turn 2 and follow it up with removal. Anger of the Gods is also way better than it seems at first. Shutting off Modular is really useful, even if it only ends up being a 1 for 1 on a hangerback or something. Don't bother with Lavaman, Thoughtseize is better here
    Sorry everything I wrote is kind of a jumble

    Hey welcome man, I'm new to this deck as well
    I don't think we're particularly good at the moment, but we aren't bad either
    No Spirits is definitely a hard matchup, especially if they're throwing in Reflector mages too.
    Tribal aggro decks with really good interaction stapled onto creatures is such a nightmare. Humans is a hard enough matchup, Spirits are hard in similar ways except they all fly too lol. Post board you just turn into a bad control deck.
    Bring in Lavaman, Brutality, Last Hope, Kommand, EE, Abrade, any sweepers you have
    Take out Wraiths, Delve Threats, Stub D's, maybe a TBR if you have enough cards to bring in

    Posted in: Midrange
  • posted a message on Sultai Midrange
    I think Damnation absolutely should be played. Even though it nukes our creatures too, Goyf and Scooze are usually higher quality than your opponent's attempts to rebuild. Hard resets are especially good in the Midrange mirror.
    Last Hope is great at cleaning up lingering souls, elementals, etc (things that you really don't want to use Push on, but can't ignore)
    And her Ult is absolutely game winning against anything other than decks that ignore the board (combo, Burn, etc) so even if she does nothing but come down t3 against control and + on an empty board, she still needs to be answered. I've played 1 copy in the main of any BGx deck since she was printed

    I agree about Ashiok and Nissa though. Nissa is great in Bant but I don't think she's what we want here.
    Posted in: Midrange
  • posted a message on GWx Vizier Company
    I played 1 Shalai in the main of Bant Vizier-Knightfall and wasn't disappointed
    She's good. I wouldn't play more than one though
    Posted in: Combo
  • posted a message on Knightfall/Bant Company
    I really like Eidolon of Rhetoric for Storm.
    If you see Tron a lot I'd consider Gaddock Teeg in the Sideboard (and Stony Silence of course)
    Valakut is reeeeally really tough without devoting sideboard space to it (flashfreeze and stuff)
    Posted in: Midrange
  • posted a message on Modern Esper Draw-Go
    There's some Esper Gifts talk in the 4C Gifts thread.
    I run it some times but there's a bunch of different ways to build it and Esper isn't especially popular in the first place so it's hard to say if one version is strictly better than another. I think it's more of a tailor to your meta type of deal
    Posted in: Control
  • posted a message on Knightfall/Bant Company
    I don't think it's where we want to be. Bant Company/Knightfall is focused more on individual card power like a Midrange deck.
    Image does really well in tribal decks because those decks function mostly off of synergy (mainly lords)
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Went 3-1 with this list last night

    Was previously opposed to running Bojuka Bog in the sideboard
    But after getting manhandled by Dredge I think it's a necessary evil. Creeping Chill is just Too. Damn. Good.

    Wins were over Esper Shadow, Grixis Delver, and Jund

    I can do a loose writup of how the matches went if anyone cares.
    Was my first time playing with Jace though and he's honestly great for us. Was especially powerful when paired with Nissa, Steward of Elements.
    Against Jund I was able to Brainstorm a Reflector Mage from my hand to the top of my library, cast Nissa for X=4, then 0 in Reflector and hold up Path to deal with BBE + Goyf, protecting my walkers long enough for a win

    Posted in: Midrange
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