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  • posted a message on Bant Eldrazi
    Quote from Dutch253 »
    With all the hype surrounding Fatal Push I think I'm going to dust off Bant Eldrazi instead of playing Jund. Or do you guys think Tron and Scape/Titanshift is going to be running rampant?


    I expect both to increase in metagame share since things will be slowing down a bit.
    Posted in: Midrange
  • posted a message on Merfolk
    Quote from CoBTyrannon »
    It would be nice to give the result with the individual matches. XOX/LWL or LossWinLoss.
    That way we could also determine how our chances are preboard and afterwards. How much a matchup gets worse or better for us once we have sideboarded.
    It's a minor change for a lot more Information.


    Thanks for the feedback! Could you explain that a bit more? I'm not sure I quite understand your suggestion. The Matchups tab does show our winrate for each game and an overall match winrate.

    Are you asking for a "Postboard Winrate" that shows our aggregate winrate for all post-boarded games?

    Or are you asking for an "Overall Winrate" by matchup. That would = Total # Game Wins / Total # Games.
    Posted in: Aggro & Tempo
  • posted a message on Bant Eldrazi
    Hi fellow Eldrazi players,

    For the past few months, I've been working on a Google Sheet that I've used for aggregating match data and learning more about our matchups.

    You can find it here.

    As you will see, there's a page for entering data and two pages for parsing that data. I've already entered some data (I haven't been religious about entering—I'll try to improve!).

    I'm hoping that over time we can use this resource to learn more about matchups we're seeing, how to sideboard, and the like.

    If you have suggestions or notice any bugs, please let me know. And feel free to add this to the primer.

    Thank you!
    Posted in: Midrange
  • posted a message on Merfolk
    Hi Fish Players,

    For the past few months, I've been working on a Google Sheet that I've used for aggregating match data and learn more about our matchups.

    You can find it here.

    As you will see, there's a page for entering data and two pages for parsing that data. I've already entered some data (I haven't been religious about entering—I'll try to improve!).

    I'm hoping that over time we can use this resource to learn more about matchups we're seeing, how to sideboard, and the like.

    If you have suggestions or notice any bugs, please let me know.

    Thank you!
    Posted in: Aggro & Tempo
  • posted a message on Bant Eldrazi
    Quote from hotwaterproxy »
    Quick question for the community. What does everyone think of Duskwatch Recruiter and Endbringer? I've been testing 2 and 1 respectively and they are pretty good in some of the grindier matchups. I also wanted to know why don't more people use a one of Moorland Haunt or Gavony Township or Sea Gate Wreckage? I mostly see ghost quarter lately.


    Gavony is sort of a "win more" type of card. Rarely is our issue that our creatures aren't big enough.

    Some have tried Sea Gate. Probably a meta call.

    But given the bannings and printing of Fatal Push, odds are that Tron and Valakut decks will increase in prevalence. So Ghost Quarter seems best if you're running a utility land.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    How many Spellskites (if any) are people running these days? I've seen some lists with zero, and I'm curious whether that is out the the mainstream or whether it's something to consider.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    It sure does shine against blood moon decks - but its pretty bad vs everything else - not sure why ppl are such fans of EE'ing there own ramp - worse then someone bolting your dork..


    Yes exactly. Lately I've really hated drawing Talisman or seeing it in my opening hand. It feels too narrow and just antithetical to what we're trying to. And as you mention, it's a nonbo with several of our cards.

    I'm probably going to drop it soon, but keep the increased skyspawner count.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Lately I've been having some issues against Mono-Green Tron. Does anyone have advice for the matchup?

    I've been siding in 2c Stony Silence and 3x Stubborn Denial. But I think I'm doing something wrong in execution.

    What do you all prioritize with your TKS? Best way to deal with Wurmcoil?

    Also, Stony is a nobo with Talisman, and that's been relevant at times. I can't decide if I will keep that configuration or go back to 5 dorks + 23 lands. I guess we will see if Tron continues to rise in light of the bans and Aether Revolt. Unfortunately I think our deck will rise too, which means Blood Moon will remain prevalent.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    One other question:

    Does Fatal Push affect our Matter Reshaper / Eldrazi Skyspawner decision? I had been leaning toward Skyspwaner, given the Blood Moon issues of late. But I'm thinking a tilt back toward Matter Reshaper might be in order. I'll probably test a 3:2 Reshaper:Skyspawner ratio.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    So what are we thinking about sideboards? Any current consensus?
    Posted in: Midrange
  • posted a message on Merfolk
    Quote from zenbitz »
    But we can never know the true theoretical winrate, since no player makes no error.


    I wonder if you could simulate, with computer players that had perfect information. Simulating sideboards would be very difficult.


    I just don't think it is quite like chess (and that's what makes it so interesting). Maybe I'm wrong, but there are many viable and defensible lines in this game--making it a a bit like poker--that make simulation tough.

    And as you note, the sideboard game is an entirely different variable.
    Posted in: Aggro & Tempo
  • posted a message on Bant Eldrazi
    Bridge is so much worse. It doesn't count the cards in your hand, just the op hand. You basically cannot close the game until you land EE for 3. It could be too late by then.


    This is true, but I'd still say Blood Moon is worse. EE isn't insanely hard to get off stirrings or just drawing it. At least with Bridge we can still cast our guys; tap down theirs with Displacer (with benefit of Temple), Drowner; blink a skyspwaner and get in with an increasing army of tokens, etc. And EE is sometimes easier to cast on 3 when there's no Blood Moon (though we do benefit from the Mountain when trying to cast EE on 3).

    I guess my question would be, how many cards does the Burn player usually have in hand?

    I can see merits to both. But a key difference is that Blood Moon hurts us when it comes down early; a Bridge hurts us more when it comes down late (since their hand will be almost depleted). This matchup tends not to go too many turns, so a Blood Moon seems more relevant to me.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Quote from sixfootsev3n »
    Hello Eldrazi Menace, I'm a Burn player looking for advice on what cards are effective against you. I currently have been siding in Path to Exile but I still feel like one TKS wrecks me. is Ensnaring Bridge a good SB card? Right now my current plan is Path and Deflecting Palm. I'm also considering Blood Moon.


    Path isn't terrible for us because it helps us ramp into our bigger creatures and we have Ancient Stirrings to help replenish threats. Though on the flip side it does devalue our Matter Reshapers and can deal with any of our creatures regardless of size.

    Worse than Path is Blood Moon. While we've been adjusting the deck to deal with Blood Moon (e.g., adding Talisman, more Skyspawner, a Waste even), it's still my least favorite card to see at this point. I'd side it in if you're having issues with Bant Eldrazi.

    Edit: See below for Ensnaring Bridge (that's what I get for posting on no sleep).
    Posted in: Midrange
  • posted a message on Merfolk
    What follows isn't remotely useful from a practical standpoint. But it might help us at least be clearer in our discussion of winrates:

    I think that there are essentially two winrates: "real" and "theoretical."

    But we can never know the true theoretical winrate, since no player makes no error.

    And I'd argue that the "relevant" winrate is the winrate that one achieves in a meta that has an aggregate skill-level equal to whatever pool of players I care about.

    For instance, if my goal is to win a GP, then I care about my winrate against a pool of players reflective of the pool of players I would expect to see at a GP. If I have other goals, then I care about other pools of players.

    I care about the real winrate and not the theoretical winrate because imperfect play against a deck can actually be used to a decks advantage. How? Some decks are harder to play against that other: some decks invite mistakes because the opponent must play extremely tightly to avoid a loss; others are new and not fully understood by most players; still others rely on interactions that are easy to miss or to forget to play around, etc.

    A winrate that looks only to perfect play against perfect play ignores this human element. And that human element can be beneficial to real-world results.

    Thus I do think we should care about "real" winrates instead of "theoretical" ones. Sure, maybe the pool of players you care about (say the finals at a GP) plays close to perfect. In that case, your "real" winrate would approach the "theoretical" one. But you should nonetheless care about the real winrate.
    Posted in: Aggro & Tempo
  • posted a message on Bant Eldrazi
    Quote from Bulldogs74 »
    Hey guys I have been on Eldrazi and taxes for quite sometime now but it consistently falls short. I have been looking to make the switch to Bant Eldrazi but due to budget concerns I would be playing it without Noble Heiarch and Cavern of Souls. Do you feel like their is a substantial hit in power if I were to play Birds of Paradise and say more shocks in place of those 2?

    Thank you all!


    The issue with shocklands is that they don't give you access to colorless mana. That's usually not a major issue with our painlands. Still though, it's something to consider.

    Birds is strictly worse than noble, but birds will get you some of the way there.

    In short, there's definitely a hit, but depending on the level of competition that you're playing in the deck should still be fine.
    Posted in: Midrange
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