2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Primer] Affinity
    I'm super happy right now, I was able to win my local GPT for Las Vegas with affinity. For a while my draws and opening hands were bad, but for the last couple of days my hands and draws were really good.

    I don't know how to list my deck list so I'll post it below manually.

    [u]Main Deck:[/u]
    4 Ornithopter
    3 Memnite
    4 Signal Pest
    4 Vault Skirge
    4 Arcbound Ravager
    3 Steel Overseer
    1 Master of Etherium
    4 Etched Champion

    4 Springleaf Drum
    4 Mox Opal
    4 Cranial Plating
    4 Galvanic Blast

    4 Darksteel Citadel
    4 Blinkmoth Nexus
    4 Inkmmoth Nexus
    1 Glimmervoid
    3 Spire of industry
    1 Mountain

    [u]Sideboard :[/u]
    1 Ghirapeur Aether Grid
    1 Blood Moon
    2 Thoughtseize
    2 Graffdigger's cage
    2 Spell Pierce
    1 Wear//Tear
    2 Whipflare
    1 Rest in Piece
    1 Dismember
    2 Ancient Grudge

    Match Report:

    Round 1 vs Eldrazi Tron (2-0):
    Game one was pretty ridiculous, since I mainboard 4 etched champions i'd figure he was the weaker card. However, I was able to move counters from an arcbound making it a 7/7 and beating face. Game 2 he never saw a threat and I capitalized on it with my small flyers and plating. He also flooded.
    Out: 4 etched champions, 1 mountain
    In: 2 ancient grudge, 1 Dismember, 1 Thoughtseize, 1 Bloodmoon.

    Round 2 vs Eldrazi and Taxes (1-2):
    Game 1 I ran away with landing a steel overseer and him never having an answer for it. Game 2 I played around stony silence for too long and when I finally tapped out he casted it. I feel behind and he got it. Game three I mulligan to five and never saw a payoff card. I lose.
    Out: 4 etched champions,
    In: 1 Aether grid, 1 Dismember, 1 Wear//tear, 2 thoughtseize. (I considered blood moon but I saw basic waste)

    Round 3 vs Affinity (2-1):
    I really dislike playing the mirror but I know its inevitable. Game one I got it with multiple signal pest and an early galvanic blast to his steel overseer. Game two I mulliganed and kept a one land hand, I fell way behind and he beat me. Game three I was beating with 1/1's and drew ancient grudge at the perfect time to win.
    Out: 4 etched champions, 1 signal pest.
    In: 2 ancient grudge, 1 Ghirapur aether grid, 1 wear//tear, 1 dismember.

    Round 4 vs GR Ponza (2-0):
    Game one, double cranial plating on an etched champion, enough said. Game two he never saw any angers or grudges and I was able to win with cranial platings on my inkmoth and winning by infect.
    Out: 1 Master of etherium, 1 Steel overseer, 1 mountain.
    In: 2 Thoughtseizs, 1 dismember.

    Round 5 (I.D.)

    Quarterfinals vs Affinity (2-0):
    A different player, He was the 4th seat and I was the 5th so he was on the play. I had a galvanic blast for his steel overseer game one and cast one of my own. he didn't have removal for it so I won. Game 2 I was able to cast master of etherium and take over the game. he got rid of it but I then drew cranial plating and won.
    Out: Same as Round three except I took out an extra signal pest.
    In: for the extra signal pest I put in a spell pierce which really came through.

    Semi Finals vs GR Ponza (2-0):
    Game one I had steel overseer and cranial plating and won really fast. Game two I relied on my little 1/1 creatures to win. I was fearing anger of the gods so I held my steel overseer and planned to win with infect just in case. he never did and I flew in the air with blinkmoth and finished him off with galvanic blast.
    Out: Same as round 4
    In: Same as Round 4

    Finals vs Eldrazi tron (different player)(2-0):
    Played against a friend of mine. He didn't want the byes so we split prizing but he wanted to play me for bragging rights lol. Game one he got stuck on two lands and I was able to quickly fly in with skirges and platings. Game two he again got stuck on three lands and I was able to bloodmoon him. He ratched bombed my arbound skirge and plating. But I was able to bounce back and cast another skirge with a plating. I never saw a threat and won.
    OUT: same as round 1
    IN: same as round 1

    The more I play this deck, the more I realize just how complex it is. But I'm also loving the challenge this deck brings. It treated me very well tonight and I'm so happy to get my two byes for Vegas. This is my first GPT win and the last the store is going to have.
    Any questions, just ask. Smile
    Posted in: Aggro & Tempo
  • posted a message on BW Tokens
    Quote from TheBatman »
    Have seen Craig playing his deck and really don´t like it. I like more the GWb version with 8 Dorks, 3 Township 4 Nissa and 4 Gideons. Played it yesterday and went (4:1) it is so insane explosive. Lost against Burn because of lack of lifegain this deck has. Beat Meerfolk (2:1), 2 times Esper control and Grixis Delver Control 2:0 each. Constantly dropping Gideon T3 is totally bonkers and also helps coming back after sweepers. Also nice....got wrathed with only Gideon left on the field and played Noble Hirach + flashback Souls in my turn and swinging back for 6 with Gideon. Also Township backup. The GWb Version of Tokens slams so many creatures on the field, that your opponent just can not handle them all. Also this deck can deal a lot of damage in a very short time. It was fun but would not play it in any kind of meta with a lot combo decks running wild.

    Also think, that 4 Path and 3 Push is the max amount of pure removel spells you should play. Too many people are just flashed because of the hype I guess. Push is a very good option to replace Dismember, Cut, Pact or Smother but not an 4 of auto include + 4 Path. Yesterday for example I had 4 MUs out of 5, playing 8 removel spells was not worth it at all.


    Care to share your list? ive been meaning to try a different variant.
    Posted in: Midrange
  • posted a message on BW Tokens
    Whats the board Wipe you guys are talking about?
    Posted in: Midrange
  • posted a message on Dredge
    Got first Today at my store for modern Saturdays. I'm too tired to put my exact build so ill state the little differences, I run 20 lands, with three conflagrate and 3 lifes. I also have 4 mom hugs in the main along with one haunted dead. Just for today I decided to move my darkblast from the main to the side and put in rally for the meta.

    Here are my matches:

    Game 1 Vs Bant Eldrazi:

    Game one was rough, since my early dredgers didn't get me there until he had an elder deep fiend on the battle field. but I was able to chump block and bash in by going wide. Game 2 he had graffdiggers on turn one and I hade no sideboard cards but my hand was extremely good for dredging so that's why I kept. I was slaughtered that game. Game 3 he kept a hand without hate and I was just able to dredge really well.

    Record 1-0-0

    Game 2 versus Abzan:

    Game one was just too fast, he even showed me how dead his hand was with his discard card spells. Game 2 I never saw any hate so I was able to go wide again and finished it off with rally even though he had lingering souls. it was ridiculous.

    Record 2-0-0

    Game 3 versus mono white Humans:

    This was an aggro deck but thanks to Mom I was able to dredge so much in game one. I out aggrod him and ended up playing rally to win game one.Game 2 was a night mare , he graffdigger's cage turn one and Rest in piece turn two. I was forced to hardcast everything and he eventually out aggroed me but he took a long time to do it since he kept the hard hate hand lol. Game 3 he did the same thing but he had almost no creatures so I was able to hard cast stuff and bash in. However we went to time so we ended up drawing.

    Record 2-0-1

    Game 4 versus Mono Blue Tron:

    Game 1 was ridiculous, I ddredged so much and his hand was super dead since he runs nothing but counter spells lol. So I just ended the game by turn four. Game 2 he mulliganed to 5 and kept a one lander, an island lol. And he never drew another land again. It surprisingly took me a few turns to beat him with a single bloodghast due tot the fact that I never dredged a narcomoeba to trigger my three amalgams. In the end I just conflagrate him for the remaining damage.

    Record 3-0-1

    I ended up taking first after tie breakers. The mono white humans who I tied with had the same record but I had the beater breakers so I ended up winning.

    This deck can be really unfair at times lol. I look at my opponents faces and notice that they calculate all the damage they'll be taking lol. On another note, I absolutely love this deck. Youll definitely have those moments where you don't dredge well at all but overall this deck performs really well.

    My overall record with this deck, since ive only been playing it for a month, is 13-1-3. which isn't bad at all but I don't like drawing. lol
    Posted in: Combo
  • posted a message on BW Tokens
    Quote from SkyIllusion »
    Quote from flea1251 »
    Quote from SkyIllusion »
    No huge news since I had some pretty good matchups last night but I wound up going 4-0 at my stores Monday Modern. Star cards for the evening were in my SB, both Runed Halo and Hero of Bladehold did tons of work. At the last minute I decided to put in two Heros in my SB and I was pretty glad I did; wound up being a lot of mid range decks last night so it worked to my advantage.

    Round 1 was against Bogles, Runed Halo was my star card here; Game 1 he got me and game 2 he mulled to 6 and I had an opening hand with a Thoughtseize and an inquisition. Game 3 was close but after he dumped all his enchantments on a Ledgewalker I played a runed halo and proceeded to kill him with a BB. - 2-1

    Round 2 was against Abzan; he was running both Rhinos and Flayers so it was a little tough; didn't see a lot of my removal but Vault of the Archangel + Sorin helped me out attrition him in both games. RiP also made his two late game Goyf's 0/1s - 2-0

    Round 3 was against Jund; Game 1 was a little tough; he was playing Huntmaster and EE maindecked so it was a little challenging; I forced him to play EE for 2 to get rid of my virtue and on the following turn cast another AND a BB. Game 2 He got two Grim Flayers out early on and was able to activate delirium on Turn 3 with no removal and no ability to Chump because of trample he wound up winning. Game 3 went to turns but I wound up winning on Turn 3 by attacking with 3 Spirit tokens + a Hero of Bladehold with an IV on the board then casting Zealous Persecution.

    Round 4 was against Modern Bant CoCo; I'm fairly certain this was a brew my opponent made; my discard spells were very good at forcing him to discard his Spell Quellers and CoCos. I won game 1 with quite a bit of Ease and game 2 he burned a Spell Queller trying to counter my Spectral forgetting that the CMC was 6 and not 3.

    Again, I had some pretty great matchups and we all know this deck shines when it gets paired against midrange decks but I thought I would share!


    good stuff man,your meta is pretty much creature decks, our favorable match ups. How's your sideboard look like?


    It's not always that way. I had one week where I went 0-4 and got matched up against Scapeshift, Ad Nauseam, GR Tron and Blue Moon (I swear he was running like 10 Anger of the gods lol) my meta tends to vary quite a bit and a lot of players move around on different decks but this is what my Sideboard looked like on Monday:



    I'm trying to fit the runed halo in my sideboard but idk what to take out. , my flex spot is the one of ghostly prison, which is Is in There for merfolk
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from DHamlin »
    I tend to go 2-2 or better on average at my local FNM which is usually 15-20 people. Meta is pretty varied and getting more so lately.


    The meta at my store is really odd so it's hard to SB for them all :/ . There's two affinity player, two merfolk players, one GR tron and one mono blue tron. Three infect players, one 8rack player, a blue moon deck. A burn deck, One grixis death shadow and a grixis control, one gw hatebears, one land destruction/prison deck, one lantern control. One jeskai nahiri, one mono green devotion , one gr ponza. There's a bant eldrazi, a jund player, an abzan player, a living end deck and a boggles deck also. And the last one I can think of is scapeshift and five color good stuff.

    So like I said, it's really hard to sb against this meta. Frown if anyone has any help to offer I'm here to accept any suggestions
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from SkyIllusion »
    No huge news since I had some pretty good matchups last night but I wound up going 4-0 at my stores Monday Modern. Star cards for the evening were in my SB, both Runed Halo and Hero of Bladehold did tons of work. At the last minute I decided to put in two Heros in my SB and I was pretty glad I did; wound up being a lot of mid range decks last night so it worked to my advantage.

    Round 1 was against Bogles, Runed Halo was my star card here; Game 1 he got me and game 2 he mulled to 6 and I had an opening hand with a Thoughtseize and an inquisition. Game 3 was close but after he dumped all his enchantments on a Ledgewalker I played a runed halo and proceeded to kill him with a BB. - 2-1

    Round 2 was against Abzan; he was running both Rhinos and Flayers so it was a little tough; didn't see a lot of my removal but Vault of the Archangel + Sorin helped me out attrition him in both games. RiP also made his two late game Goyf's 0/1s - 2-0

    Round 3 was against Jund; Game 1 was a little tough; he was playing Huntmaster and EE maindecked so it was a little challenging; I forced him to play EE for 2 to get rid of my virtue and on the following turn cast another AND a BB. Game 2 He got two Grim Flayers out early on and was able to activate delirium on Turn 3 with no removal and no ability to Chump because of trample he wound up winning. Game 3 went to turns but I wound up winning on Turn 3 by attacking with 3 Spirit tokens + a Hero of Bladehold with an IV on the board then casting Zealous Persecution.

    Round 4 was against Modern Bant CoCo; I'm fairly certain this was a brew my opponent made; my discard spells were very good at forcing him to discard his Spell Quellers and CoCos. I won game 1 with quite a bit of Ease and game 2 he burned a Spell Queller trying to counter my Spectral forgetting that the CMC was 6 and not 3.

    Again, I had some pretty great matchups and we all know this deck shines when it gets paired against midrange decks but I thought I would share!


    good stuff man,your meta is pretty much creature decks, our favorable match ups. How's your sideboard look like?
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from Xenphire »
    Quote from flea1251 »
    Has anyone here taken first with bw tokens in a tournament or big FNM before?


    Just wanted to pop in to say that yes, I personally have won a big FNM with BW Tokens and usually go at least 3-1 in any other FNM. (I'm a frequent reader of the thread but haven't posted here, yet).

    For the curious, the next to last time I won it was 2-0 UB Faeries, 2-0 Elves, 2-0 RG Eldrazi Tron*, 2-1 Kiki-Chord, 2-0 Elves.

    The last FNM I played I went 3-1 was 2-0 Naya Zoo, 2-1 Grixis Control, 1-2 mirror (Wasn't prepared for Gideon and 8 anthems...) and something else I can't recall.


    good stuff man, that's what I want to see more of on this thread , results. I usually go 2-2 or 3-1, ive only gone 4-0 once and that was because my opponents had bad hands lol. However I had also splashed red and bolt helped.
    Posted in: Midrange
  • posted a message on BW Tokens
    @jongs
    yeah, the only thing about his deck is that he also splashes red, the creatures he runs are ones like, Kitchen finks, Courser of cruphix, inferno titan, polukranos, and world breaker (goodbye worship). It's ridiculous, he always just seems to get there, and with his wolf run its just ridiculous. I used to have Mirrorweave as a sideboard card and it did wonders. It Literally stole me some games. so I may add that again.

    Once I went against wilted abzan. Even though this match is favored, I was behind on board. He landed a wilt leaf liege ( he also had loxodons and qasali and voices out). I top decked a mirrorweave (he had no fliers, since I zealous persecution his spirits the turn prior). Swung for four, no blocks declared, turned them to wilts, swung for 40.
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from jongsl5 »
    Anyone ever test ensanring bridge in the sideboard? I lost so many games due to this card that it got me thinking: our deck actually works quite well with it. Typically at most we have 2/2 fliers and our hand is easy to manipulate. On the other hand, every other creature deck basically loses to this without artifact hate (dredge, merfolk, eldrazi, abzan company, kiki chord, abzan evolu,etc.). The most difficult creature matches are the ones where ensnaring bridge is best. Even good against control decks.


    I'm thinking of siding those in but idk what to take out. I'm still having problems going against one of the decks in my meta, mono green devotion. Its a ridiculous match up since he gets massive creatures and then giving them trample with wolf run. Any suggestions?
    Posted in: Midrange
  • posted a message on Dredge
    Quote from Lantern »
    Ive been fine with one main board and thats all. I hit it when I need too toolboxing, i probably would run more if there was was like nothing but infect/mana dorks in my area, but since its pretty much a fair mix of all the tier 1/2 decks, I stay with one.

    Anyways. Sorta rule of thumb for siding is skimming the package cutting whatz bad in the matchs and replace whats really good, keeping in mind you want to cut enablers for enablers, dredge for dredge, pay off game enders for game enders. So no exsct numbers here, unleas you wanted an exact sideboard guide of my most recent version. Just what works in my experance. This w9nt be bridge versions, theres alot of cases you side out that whole package. This is in cutting order.

    Affinity-
    Out:ghasts, neonate, mom hug, rally, neonate, mom hug, haunted dead.
    In: grudge, darkblast, axe, explosives, gnaw, natural state, decay.
    Brutality sucks here. Youll never strip anything. 1 gnaw never any more. Gnaw isnt a way to win, its a way to go back to healthy after securing control of the game. Huanted dead is actually good for blocks, dont side it out if you dont have better cards to bring in. Ghast doent block and you wont win a race.

    Jund-
    Out: darkblast, neonate, neonate, rally, narc, mom hug
    In axe, decay, seize, natural state, grudge brutality
    Axe and decay can win this matchup. They have the most split hate on us, so those are the best. Again, haunted dead flys over their stuff (yes its important in grinds) and blocks strong starts from them, gives us more anger protection, and more bodies against removal. People vastly under estimate her. Discard is what id do 5th and 6th add in. Rally is worse because they will use removal often.

    Infect-
    Out-neonate, mom hug, ghast, mom hug, rally, neonate, ghast.
    In: darkblast, brutality, explosives, axe, decay, 1 grudge.
    This is one of the times darkblast is basically.broken. blockers all all good hhere since people cut distortion strike and blessing for blooming. Ghasts not so good, narcs and haunted are stupidly good. brutality is huge, because even if they pump. It strips a lot of gas. Explosives set to 1. Axe 5 is usually more than enough but try to aim decay and axe after pumps or on your turn or tapped out. Early conflags MUST be for 3, youll be mutageniced.

    Junk-
    Same as jund, but they rely on anafenza instead of anger.

    Mirror-
    Out: darkblast, loam, dakmor
    In: void, bog/journey
    Its the mirror. Ita a coinflip so race.

    Burn-
    Out: mom hug, mom hug, rally, dark blast, ghast mom hug.
    In: gnaw, brutality... thats probably it. Maybe something like axe.
    Conflag buys you a turn or 2, gnaw wins the game. You can kill edilon with conflag for no damage, narcs should block all the time.

    Ad nuseam-
    Out: darkblast, mom hug, mom hug, haunted dead, narc, mom hug, conflag
    In: thoughtseize, collected brutality, natural state, grduge, decay.
    Seize and brutality strip away ad nuseam. Brutality kills them with an angels grace too. Natural state kills mana rocks and unlife. Grudge kills mana rocks. Killing lotus in upkeep stops the combo with unlife.

    Storm-
    Out: darkblast, haunted dead, mom hug, mom hug.
    In: seize, brutality, leyline, journy/bog, natural state, decay.
    Natural state thoughtsieze, brutality and bog all kill off the enablers (ascention and electromancer) and journey can snag manamorphs.

    Sucide zoo-
    Out: darkblast, rally, mom hug, neonate, ghast mom hug, ghast, neonate
    In: brutaility, explosives, decay, axe, 1 gnaw.
    Brutality does all we want it too. Kills lynx or spear, sometimes a nacatl or shadow, strips battle rage or become, and gains life. Explosives and decay just kill every thing. Axe can be bested here, but its passable. Narcs and haunted take blocking duty

    Nahiri-
    Out: darkblast, huanted dead, narc, mom hug, narc.
    In: seize, golgari charm, decay

    Im almost tempted to say dont side anything. Dodge anger and re side game 3 if you see what hate they use. Matchup is basically a free win for us. Hoestly i devote no brain power to planning aideboard cards against control. They have to do so much to even hope to win.

    Kiki chord-
    Out: rally, huanted dead, mom hug, narc.
    In: brutality, axe, decay
    Brutality and darkblast will do the bulk of your work, with conflag cleaning up after blocks really well. Axes are good for anafenza ooze or instant speed combo breaking. Too many blockers for rally

    Melera combo-
    Same as kiki.

    Tron-
    Out: darkblast, haunted dead,
    In: thoughtseize, ghost quarter, grudge.
    Not.much you can side in. Grudge hits their rot rocks, and helps with wurmcoil on blocks. If you see ugin you probably lose. Dont over extend into ugin, maybe keep ghasts in the yard.

    Bant eldrazi
    Out: haunted dead, neonate, neonate, rally
    In: darkblast, vengeful pheroah, lightning axe, decay
    Its never going to be aa good matchup. Best to just race.

    Titanahift
    Out: darkblast, haunted, mom hug.
    In: brutaility, seize,
    Anger is their only real hate for us. Strip it and race

    Merfolk-
    Out: rally, haunted dead, narc, mom hug, neonate, ghast
    In: explosives, decay, grudge, axe
    Explosives and decay kill seas as well enabling blocks. Conflag for scaling amounts kill lords and fish. (3/2/1 for example) grudge hits rot rocks and vial

    Living end
    Out: darkblast
    In: leyline, journey/bog, seize/brutality

    Its actually pretty easy. Either they go off and you have grave hate so you win. They dont go off and you win. You split your stuff in the yard so living end does nothing when cast, or they buy a turn by wiping and you win after.

    Leyline of the void is their only real shot at us and you just accept the leyline beats.

    Any other matchups you want?




    I'm more interested in your entire sideboard list?
    Posted in: Combo
  • posted a message on Dredge
    Quote from gianju29ro »
    Quote from flea1251 »
    Quote from gianju29ro »
    Quote from flea1251 »
    Quote from gianju29ro »
    flea1251 - personally, I think 4 mom hug is better than 2-2, it is more consistent
    sideboard should be changed, as you say.. 3 claim seems to much, because in game 2 you are blind on your opponent's sideboarding so you cant risk to have 3 dead cards in your deck.For this reason, you should add 2 Decay, which is very nice. GQ aren't necessary, you can deal with your flyers against nexus, and tron is not a problem. 1 Leyline is too random, if You expext some mirrors, add the 2nd Bog. Brutality is better than thoughtseize 'cause helps a lot against infect burn,scape,ad nauseam and coco, which are your worst machups.


    I can see shaving off one ghost quarter, but it saved me a few times expecially from a nahiri deck. It stopped the colonnade that was about to wreck me. what do Abrupt decays usually come in for ?

    also youre right about the leyline, ill add another BOG. How many claims should be in there then?

    also what do you think of EE?


    Nahiri is just a bye for you, and you can Stinkweed the Colonnade just in case. However, your sideboard can be like this:
    2 Ancient Grudge
    2 Nature's Claim
    2 Abrupt Decay
    2 Collective Brutality
    2 Bojuka Bog
    3 Lightning Axe
    2 Graw to the Bone


    Decay is great against BGX mainly, because is an answer to Scavenging Ooze,Grafdigger's cage,Anafenza etc.. More in general, you feel more comfortable in Game 2 adding decay to your main if you don't know exactly what your opponent is gonna board in. Decay is also insane against Rest in Peace, a card played by all white decks except Junk and Melira Company.
    EE is just like decay, it is slower but feels better against Merfolks, Elves and can get rid of Cage in turn 2, it is ok,but I think 3 Axes are necessary against super aggros, and are also insane against BGx. The second Gnaw is for burn and zoo, you need to see it if you wanna stay alive.



    also what would you had sided in and out for merfolk? I dredged horribly , that's a reason why I lost, but still would like your input.

    2 grudges 3 axes 1 darkblast out 4 moms (cursecatcher) 1 haunted (no need flyer) 1 narcomoeba (same reason)


    yeah the darkblast is already mainboarded , since theres like three infect decks, and turn one mana dorks in my meta
    Posted in: Combo
  • posted a message on Dredge
    Quote from gianju29ro »
    Quote from flea1251 »
    Quote from gianju29ro »
    flea1251 - personally, I think 4 mom hug is better than 2-2, it is more consistent
    sideboard should be changed, as you say.. 3 claim seems to much, because in game 2 you are blind on your opponent's sideboarding so you cant risk to have 3 dead cards in your deck.For this reason, you should add 2 Decay, which is very nice. GQ aren't necessary, you can deal with your flyers against nexus, and tron is not a problem. 1 Leyline is too random, if You expext some mirrors, add the 2nd Bog. Brutality is better than thoughtseize 'cause helps a lot against infect burn,scape,ad nauseam and coco, which are your worst machups.


    I can see shaving off one ghost quarter, but it saved me a few times expecially from a nahiri deck. It stopped the colonnade that was about to wreck me. what do Abrupt decays usually come in for ?

    also youre right about the leyline, ill add another BOG. How many claims should be in there then?

    also what do you think of EE?


    Nahiri is just a bye for you, and you can Stinkweed the Colonnade just in case. However, your sideboard can be like this:
    2 Ancient Grudge
    2 Nature's Claim
    2 Abrupt Decay
    2 Collective Brutality
    2 Bojuka Bog
    3 Lightning Axe
    2 Graw to the Bone


    Decay is great against BGX mainly, because is an answer to Scavenging Ooze,Grafdigger's cage,Anafenza etc.. More in general, you feel more comfortable in Game 2 adding decay to your main if you don't know exactly what your opponent is gonna board in. Decay is also insane against Rest in Peace, a card played by all white decks except Junk and Melira Company.
    EE is just like decay, it is slower but feels better against Merfolks, Elves and can get rid of Cage in turn 2, it is ok,but I think 3 Axes are necessary against super aggros, and are also insane against BGx. The second Gnaw is for burn and zoo, you need to see it if you wanna stay alive.



    also what would you had sided in and out for merfolk? I dredged horribly , that's a reason why I lost, but still would like your input.
    Posted in: Combo
  • posted a message on Dredge
    Quote from gianju29ro »
    Quote from flea1251 »
    Quote from gianju29ro »
    flea1251 - personally, I think 4 mom hug is better than 2-2, it is more consistent
    sideboard should be changed, as you say.. 3 claim seems to much, because in game 2 you are blind on your opponent's sideboarding so you cant risk to have 3 dead cards in your deck.For this reason, you should add 2 Decay, which is very nice. GQ aren't necessary, you can deal with your flyers against nexus, and tron is not a problem. 1 Leyline is too random, if You expext some mirrors, add the 2nd Bog. Brutality is better than thoughtseize 'cause helps a lot against infect burn,scape,ad nauseam and coco, which are your worst machups.


    I can see shaving off one ghost quarter, but it saved me a few times expecially from a nahiri deck. It stopped the colonnade that was about to wreck me. what do Abrupt decays usually come in for ?

    also youre right about the leyline, ill add another BOG. How many claims should be in there then?

    also what do you think of EE?


    Nahiri is just a bye for you, and you can Stinkweed the Colonnade just in case. However, your sideboard can be like this:
    2 Ancient Grudge
    2 Nature's Claim
    2 Abrupt Decay
    2 Collective Brutality
    2 Bojuka Bog
    3 Lightning Axe
    2 Graw to the Bone


    Decay is great against BGX mainly, because is an answer to Scavenging Ooze,Grafdigger's cage,Anafenza etc.. More in general, you feel more comfortable in Game 2 adding decay to your main if you don't know exactly what your opponent is gonna board in. Decay is also insane against Rest in Peace, a card played by all white decks except Junk and Melira Company.
    EE is just like decay, it is slower but feels better against Merfolks, Elves and can get rid of Cage in turn 2, it is ok,but I think 3 Axes are necessary against super aggros, and are also insane against BGx. The second Gnaw is for burn and zoo, you need to see it if you wanna stay alive.



    thanks a lot for your input good sir, ill definitely try this new sideboard and see how it goes. I was usually running abrupt decays instead of EE and thoughtseize but lightning axe is good too,itll at least slow down the agro decks.
    Posted in: Combo
  • posted a message on Dredge
    Quote from gianju29ro »
    Quote from Xrg963 »
    What do you feel is better gy hate : Bojuka Bog side + Life from the Loam main or Memory's Journey side?

    think turn 3 conflag+bog is gg against mirror match, journey only delays the problem.. yeah it is faster than bog, and sometimes is better, but overall I prefer bog for its consistency.


    yeah bog is so good, saved me against living end. and when you run greater gargadon you just keep doing it over and over when you get it back with life from the loam.
    Posted in: Combo
  • To post a comment, please or register a new account.