Match 1: GR tron 2-0
Match 2: Nahiri 2-0
Match 3: Nahiri 2-0
Match 4: Jund 0-2
~~~for some reason i dont remember my round 5 matchup, I'll probably remember and post later~~~
Top 8: Nahiri 2-0
Top 4: Ad Naus 0-2 (ad naus should have gone better, i had high seed and combo off game 1, draw about 20 cards and dont see any loops, game 2 i was frustrated and punted it)
Yes, since the rules change the deck generally wants to run 4 Mox Opal. It allows for explosive starts, ramp, and it isn't dead when going off like a land when you've already made your land drop. I played for a while without (since I couldn't afford them) and the deck is definitely better with a playset.
Match 2: Nahiri 2-0
Match 3: Nahiri 2-0
Match 4: Jund 0-2
~~~for some reason i dont remember my round 5 matchup, I'll probably remember and post later~~~
Top 8: Nahiri 2-0
Top 4: Ad Naus 0-2 (ad naus should have gone better, i had high seed and combo off game 1, draw about 20 cards and dont see any loops, game 2 i was frustrated and punted it)
4x Chromatic Star
4x Chromatic Sphere
4x Terrarion
4x Ichor Wellspring
1x Codex Shredder
1x Conjurer's Bauble
1x Pyrite Spellbomb
1x Aether Spellbomb
1x Alchemist's Vial
4x Krark-Clan Ironworks
4x Lotus Bloom
4x Mox Opal
4x Reshape
4x Faith's Reward
3x Open the Vaults
4x Ghost Quarter
4x Darksteel Citadel
1x Flooded Strand
6x Island
1x Plains