We didn’t get gix
But maybe they are saving him for commander 2019
- Firebead_elvenhair
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Member for 7 years, 8 months, and 17 days
Last active Thu, May, 4 2023 11:31:44
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Ryperior74 posted a message on Modern Horizons Flavor and StoryPosted in: Magic Storyline -
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Rosy Dumplings posted a message on Phyrexian Invasion of IxilanPosted in: Storyline SpeculationQuote from Istredd »There is no way they could win this. Calling it Fountain of Oil would be even worse, while most other synonyms (like petroleum) would raise complaints that the word doesn't fit in Magic/on Ixalan...
Quoted for truth.
If they called it Fountain of Oil, we would be having this exact same conversation about glistening oil (even though oil is a thing that exists in MtG, as evidenced by burning oil or midnight oil). There is no way that the regular substance of oil could be introduced as a plot point/joke without wizards being accused of "giving false herrings". -
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Istredd posted a message on Phyrexian Invasion of IxilanThere is no way they could win this. Calling it Fountain of Oil would be even worse, while most other synonyms (like petroleum) would raise complaints that the word doesn't fit in Magic/on Ixalan...Posted in: Storyline Speculation -
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Caranthir posted a message on Modern Horizons Flavor and StorySegovian Angel references the very first snippet of Magic lore ever written, by Richard Garfield himself, from the Original Rulebook.Posted in: Magic Storyline
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KarnTerrier posted a message on Modern Horizons Flavor and StoryI'm just glad we finally got Urza and Yawgmoth cards. (Yes, I know we had Blind Seer and the joke Urza from Unstable, but they don't count.) Still hoping we eventually get cards depicting them at full power, though.Posted in: Magic Storyline -
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SyntheticDreamer posted a message on Modern Horizons Flavor and StoryYeah, it's hard to tell at first since they're two completely different art styles, but it's definitely Toshiro.Posted in: Magic Storyline
The Jitte was passed down through the Umezawa line, but the only other Umezawa depicted with it is Tetsuko. -
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Serpent Steve posted a message on Modern Horizons Flavor and StoryI'd say Toshiro. The card is black as was Toshiro's card, unlike Tetsuo who is grixis. The art also looks more like Toshiro to me.Posted in: Magic Storyline -
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Zazdor posted a message on Modern Horizons Flavor and StoryAnd Jared Carthalion shows up in flavor text, which is exciting enough. The cards seem to span planes and eras. I'm not sensing any coherent story--more like the Core sets of old.Posted in: Magic Storyline -
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Flisch posted a message on Let's talk about MtG's storytelling...Posted in: Magic StorylineQuote from Dr. Direwolf »1. Mismatch between story and mechanic
I think you're right about this, but it goes even deeper than that on a more fundamental level. During the time from original Mirrodin to Tarkir (and in a way pre Mirrodin era as well) the planes were the actors. We were following the fates and drama surrounding planes. The conflict in most (all?) cases affected all inhabitants of a plane. Planeswalkers were agents of change, but not the core of the conflict. However, with the advent of the gatewatch, the camera was increasingly focused on the planeswalkers, single characters. It wasn't "An entire plane wages war against the spirit realm", it was "the Gatewatch is confronting Bolas" etc. at least premise-wise. What Magic forgot to do however was to adjust the stakes. We focused on individual characters but the conflict in the background was still often large scale. There is a sharp disconnect between what we are supposed to care about and what we are shown. Magic still wants to have their cake and eat it too, but it just breaks the stories on a fundamental level. If they want planeswalkers to be the focus, not only narratively but also emotionally, then they should do that. Planes have turned from actors to props and props shouldn't distract from what the actors are doing.
Quote from Dr. Direwolf »2. No sense of scale
I honestly think this has always been a problem and, quite frankly, it's probably unavoidable when you're dealing with a multiverse. Even fiction that takes place on a single planet often gets scales absurdly wrong. If people can excuse Star Wars for doing this Magic should get a pass too. In fact, compared to Star Wars, Magic is actually handling it really well.
Quote from Dr. Direwolf »3. Overly simplistic philosophy
I have to agree with User here. The colour philosophy is not as rigid as you make it sound. I personally like to think as the colours of a person being about what they care about and not (necessarily) what behaviours they exhibit, but then again you have Maro, who is like the official curator of the colour philosophies, say that Sarkhan is blue because he stepped into a time portal so I dunno. Looks like not even Magic is 100% sure what the colours are supposed to indicate. What Magic could do better however, would be to assign colours to characters after creating them, not build characters around colours. This is especially bad with the gatewatch, where they wanted the core members to be the "basic expressions" of the colour pie, but the characters ended up kinda bland and cliche.
There's another thing where I think Magic fails on a more fundamental level: Magic does not understand how or why other fiction is successful. They simply copy it and expect it to work in the framework that Magic provides. To name one thing, Magic has (proudly) adopted the retcon policy of superhero comics, which does not suit Magic, because its stories are too interconnected. What happened in Ixalan had importance in Ravnica, or should have, but didn't. Having a continuous storyline makes the story vulnerable to blatant retcons. You can do them when you have a more or less contained narrative, as is the case with comic books (largely at least). Imagine a story where the objects being talked about change after each sentence. At first the protagonist has a cat. In the next it's a dog. Then the protagonist suddenly is supposed to always have had a different job. That's how Magic reads.
It seems like Wizards is trying to copy the success of other franchises without trying to understand why they are successful. It's like a robot mindlessly copying human behaviour without understanding the underlying contexts.
I'm also fairly certain Magic has become a victim of branding/marketing "infiltrating" the actual production. If you follow the behind the scenes articles, it's fairly obvious from between the lines reading (and sometimes not so much from between the lines) that the planeswalkers are handled like products or brands.
In the end, Magic is a game first and foremost and the story will always take a backseat to the game itself. (Which is why a plane-based narrative tends to work better, as it creates an environmental storytelling which suits the gameplay better.) But the Magic story does not have to be as shallow as it is. -
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NZB2323 posted a message on Just how powerful is Urza?Posted in: Magic StorylineQuote from LeyShade »The TLDR for those just joining:
Urza is basically the Batman of the MTG franchise, with the same caveats, story templating, moral ambiquity and everything else that people adore about DC's 'Dark Knight'.
Fin.
Urza has magical powers in addition to his wits and machinery. Also he created an entire race, lived for centuries, and would have no issue killing the Joker. - To post a comment, please login or register a new account.
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Okay, some geography guru can help me with some lands? From where come Ru-Nora, Sardnia, Denawa, Walassa and Umber?
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https://mtg.gamepedia.com/Aerona
Sursi can be seen in the second map of Aerona, it is the white land south-east of Llanowar.
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In the first novel of the Legends I cycle it is said that "Four hundred years ago, the glaciers that towered over the land were magically evaporated by some archmage's caprice."
In the second novel it is said that "For four centuries since the Ice Age glaciers vanished overnight, Palmyra had occupied an oxbow bend in the River Toloron."
However, Hazezon and Johan (note that in the novel Haz is a powerful wizard, not a warrior like on the card) speculate that for centuries, and still at that time, no wizard in Dominaria could "shift" (planeswalk). If this was a continuity error with the author, who didn't know that after the Ice Age the Shard was broken, or that Hazezon and Johan (not PW themselves) weren't exactly informed on the nature of planeswalking, I cannot say.
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You mean... more evil than the first one?
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About guns being "outlawed" in all the multiverse, it seems very silly. Infinite planes, and nobody has tried putting together guano and sulphure?
Is this another inexplicable trope "fantasy is fantasy", just like when George Martin said that in Westeros gunpoweder elements don't exist (which is impossible)?
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