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  • posted a message on [Primer] UR Storm
    Hello!


    I'm rather new to storm, and I am trying to build my sideboard. I don't run fetchlands in favor of consistent cantrip filtering, and as such opted for the puzzlemaster package. In what matchups would you run pyromancer ascension in? I keep seeing the card pop up in sideboards but don't know how to use it properly. Important to note I have one repeal and lightning bolt main. My current sideboard is:
    2 Empty the Warrens
    2 Lightning Bolt
    1 Dismember
    4 Pieces of the puzzle
    1 Gigadrowse
    1 Shattering spree
    1 Wipe away
    1 Anger of the gods
    2 Pyromancer Ascension
    Posted in: Combo
  • posted a message on [Primer] Lantern Control
    Hello! This is a wonderful and thorough primer to lantern control. I was delving into your spreadsheet, and found an error in the "Overall Matchup Win %" page. As per your request I would like to help you fix it. While calculating Game Meta % and Match Meta % you seem to be sourcing cells that contain a 0. In fact they are very far down your spreadsheet. Honestly, I'm not sure what value you are looking to find. From the names I think you want: (games won/games played) and (sets won/sets played). If this is the case, I suggest creating two columns that sum matches played and sets played against each archetype. You can simply drag down your equation, and then hide the columns if you wish to keep the look of the current spreadsheet intact. Hope this helps, really appreciate all of the hard work you have put into this!
    Posted in: Control
  • posted a message on Jeleva: Grixis Storm (RETIRED)
    Hello, I've always been a fan of storm and doomsday lists and have been slowly accumulated a collection of broken cards. I've never managed to secure a candelabra of tawnos due to its ridiculous price tag. Would you replace it with another infinite combo, or a cantrip? Similarly, I don't have any original duals. How should I best prepare my manabase to consistently gush and high tide? I've normally just included one-two more lands than normal to try and compensate, while still leaving the island count the same.
    Posted in: Competitive Commander (cEDH)
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