Temporal Librarian2UU
Creature- Human Wizard
Spells and abilities cannot be played during each player's upkeep.
If an ability would trigger during a player's upkeep, counter it.
3/3
Gentrification2WG
Enchantment - Aura (R)
Enchant basic land.
Whenever you tap enchanted land for mana, you may search your library for a basic land card, reveal it, and put it on the battlefield tapped under your control.
Unsettling Concept1B
Sorcery
Reveal your hand to target opponent. He or she picks a nonland card from your hand and exiles it. Search your library for a card with same type as the exiled card and put it into your hand. Shuffle your library.
The Emanating OnesWW
Creature - Human Nomad
Whenever a creature dies, if it has an aura attached to it, you may attach that aura to ~ instead of putting it into its owner's graveyard.
2/2
The Witch Mother4BBB
Legendary Creature - Demon Witch
Whenever a creature enters the battlefield, it becomes becomes a 1/1 green frog creature without abilities until end of turn. T: Until end of turn, frog creatures become 4/4 red beast creatures with trample and haste.
If a beast creature would die, it becomes a 0/1 black insect creature with flying instead.
Sacrifice an insect, a frog, and beast creature: Draw three cards. You lose 3 life.
6/6
1
Creature- Human Wizard
Spells and abilities cannot be played during each player's upkeep.
If an ability would trigger during a player's upkeep, counter it.
3/3
1
Gentrification 2WG
Enchantment - Aura (R)
Enchant basic land.
Whenever you tap enchanted land for mana, you may search your library for a basic land card, reveal it, and put it on the battlefield tapped under your control.
1
Wheat-Season Militia 2W
Creature - Human Soldier (U)
0: ~ becomes a basic plains. (This effect does not last until of turn.)
1/1
1
Unsettling Concept 1B
Sorcery
Reveal your hand to target opponent. He or she picks a nonland card from your hand and exiles it. Search your library for a card with same type as the exiled card and put it into your hand. Shuffle your library.
1
The Emanating Ones WW
Creature - Human Nomad
Whenever a creature dies, if it has an aura attached to it, you may attach that aura to ~ instead of putting it into its owner's graveyard.
2/2
1
The Witch Mother 4BBB
Legendary Creature - Demon Witch
Whenever a creature enters the battlefield, it becomes becomes a 1/1 green frog creature without abilities until end of turn.
T: Until end of turn, frog creatures become 4/4 red beast creatures with trample and haste.
If a beast creature would die, it becomes a 0/1 black insect creature with flying instead.
Sacrifice an insect, a frog, and beast creature: Draw three cards. You lose 3 life.
6/6