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  • posted a message on [DMS] Dreamscape - (255/255) - FINISHED
    Made an account just to post this.

    This set looks fun, the dreamwalk ability especially. Its cool simple mechanic that still manages to turn games on their head.

    Do you do online playtests at all? If so, I would be very interested in playtesting this with your group.



    Anyways here's my input:


    Ral Zarek has a typo, the first ability should read one, not on.


    Unless I'm missing something, Reev's ability doesn't do anything besides give your opponent an infinite hand size that you can see.


    Mindi feels more like a blue/green card too me then a blue/red.


    Lifedusk veil could possibly be busted in constructed, and feels more white/black then black/green.


    Possibility agent feels black/blue rather then just blue, could possible change the triggered ability to an activated one
    with a cost of {u}{u} or {1}{u}.


    Reev's realignment could possible cost less. Not too sure on that one.


    Equinox Reaper seems VERY powerful. Would recommend changing the triggered ability to an activated ability like {w}{b}: Target opponent loses x life, where x is the amount of life you've gained this turn. Activate this only when you could cast a sorcery, and only once each turn.


    Ikelious’s Mandate seems very powerful too me. Would recommend changing the mana cost to {3}{b}{b}, and the flashback cost to {5}{b}{b}.


    Guardian of Lucidity may have incorrect text, I've never seen a reference to a spell resolving on a card before.


    Sparkweaver Kirin could possibly be busted in constructed. I would recommend changing its activated ability to sorcery speed.


    Also, other then Reev(which I'm sure is a typo or something) I haven't noticed any super bad cards. I'd recommend putting a few over costed
    cards at common in each color with mediocre effects. Unless that's something your trying to consciously avoid, in which case you can disregard this.
    Posted in: Custom Set Creation and Discussion
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