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  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    Any love for Ilharg, the Raze-Boar in this deck? I'm not 100% sure we need Piggy Piggy Sooey, and since we just have a lot of smaller value creatures this may not be totally of relevance, but reusing ETBs is nice.

    ~Lil Kalki
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    I've played with Experimental Frenzy and let me tell you that card is indeed bonkers. Look up my anecdote earlier in the thread for more on that.

    ~Lil Kalki
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    I am seriously of the consideration that Experimental Frenzy + Top is a hit, especially if we can make Top free (though that was true in blue with Future Sight anyway - BUT WE AREN'T PLAYING BLUE!). I especially like that whatever combo that can let you draw your deck out (hi there Foundry Inspector/Helm of Awakening!) costs 1 less to fire, and is less color-intensive than Future Sight/Magus to begin with. I honestly don't think it matters that you can't play your enormous hand for a turn, so long as you can keep your hand intact and/or recur what you'd have to discard, because next turn (or sooner!) you pop the Frenzy and go nuts. Either way, without a free Top, an effective "1: Draw a card" is WICKEDLY strong, even it it's just to draw lands.

    I kind of think that it's best with infinite red mana (barirng mono-C, what deck isn't?), but again, it can function extremely well without that boost. Nonetheless it's absolutely worth inclusion - I stand by my assessment (though I'm open to opinions and a change or heart if it's truly THAT bad).

    ~Lil Kalki

    EDIT: Just played a 3-man game (vs. Adamaro, First to Desire and Ramos superfriends) with the goal of making this work. Not only did it work - and thankfully I actually had a max hand size of 7 at EOT because Adamaro player would've played Gaze of Adamaro and dealt 41 or so to me after I drew 34 cards for nothing - but it got me my combo pieces for Kiki/Conscripts and won it for me by association. It truly is that good.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    Hey Cap! (Nice avatar fyi - WAAAAAAAAAAA!)

    Regarding your deck info on TappedOut, I see you're in the dilemma of what to focus on - ETB Control versus All-In Chaos.

    From my personal experiences I have to say that if you make ETB Control your focal point, you'll have a significantly stronger deck, but not lose out on much of the chaos that Norin is known for. You can still run Wheel effects because you need to refill your hand. You can still run Planar Chaos to slow the game down to your liking (same goes for Tangle Wire). Heck, Warp World and its ilk are fantastic for imposing diminishing returns unto an opponent or three, while still coming out on top with umpteen bazillion ETBs thanks to the tokens you warped away. The chaos can remain! You just need to figure out the proper chaos to harness, and how it helps you most.

    As for All-In Chaos, I think it middles the average win rate to closer to 50/50 if the meta doesn't get sick of it. In plainer terms, it wins when it wins, and loses when it loses. It turns the deck, though, into a gimmick build and you may grow tired of that with time. IMHO better to have a deck with a commander you like stick around for more than a few games, than have a deck that is scrapped once it does its thing.

    TLDR; ETB Control is the way to go.

    BTW I made some slight edits to my own build, for the better: Norin 3: Nuclear Begalee

    EDIT: CRATERMAKER CRATERMAKER CRATERMAKER!!!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    All good points, Al.

    So, next on the list of "questionable WotC printing moves"...



    What all do we think of this? Obviously it doesn't replace Siege-Gang Commander but are we apt to make a cut?

    ~Lil Kalki
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    Quote from SirQuincelot »
    Anybody have a list?
    My most updated list is here: http://tappedout.net/mtg-decks/nuclear-beegalee/

    Granted, as I said earlier it's not the best list ever, and has a budget to work with, but it's pretty fun.

    ~Lil Kalki
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    Quote from paragonweapon »
    While you are right on all of those counts, those generals are all more threatening and playing any those generals signals to your opponent what your strategy is. Norin lets us fly under the radar and while they are a few cards synonymous with Norin (e.g. Confusion in the Ranks, Genesis Chamber) people don't know how the deck would work by just seeing the general.
    Quote from buddha84 »
    you just missed how norin is better than the above at big red control strategy. not because he is a stronger general, but because the other ones are too focused on their own theme to be able to do anything else than either push the table or do nothing.

    daretti won't be able to drop something huge in his gy without rising eyebrows. purphoros' player has a target on its head since turn 1. krenko will force the table to wrath, and the coin flip tribal can't be compared to norin because of the presence of blue.

    norin instead will come into play turn 1 and give the player the incremental advantage sorely needed by mono-red with almost every other card in the deck. these resources can then be used to talk with other players to show they can be used "for the good of the table" (pandemonium can keep athraxa in check and so on). then, and only then, norin will try to win with purphoros or confusion in the ranks. good luck doing that with the other mono red commanders!


    I suppose you're both absolutely in the right here. I assume I've just had a lapse of clarity in the year+ that I've not been playing Norin. While I don't think my third take on the deck is as powerful as I necessarily want it, I think it nails the problem of over-focusing pretty well. Of the mono-R commanders I listed above, I only don't run Krenko... Though I probably could stand to? Idk. I want to prioritize a Crucible of Worlds over that if anything :p (I only play with cards I own soooo).

    Anyway, I am happy to be back in the fold. I miss you lot.

    ~Lil Kalki
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    So, friends, I've remade my Norin deck (praised be!) and in doing so I realized a few things:

    1) Daretti, Scrap Savant does Artifacts better than him.
    2) Purphoros, God of the Forge does ETBs better than him.
    3) Krenko, Mob Boss does Goblin tribal better than him (with Grenzo, Havoc Raiser close behind).
    4) Zndrsplt, Eye of Wisdom with Okaun, Eye of Chaos does coin flippery (and, arguably, chaos as a whole, as a result of that) better than him.

    With this in mind I began myself to thinking: in a format where mono-Red already has the short end of the stick, in many cases, and with WotC's attempts at making Red better (maybe not directly, but still), where does Norin fall in the grand scheme of Red being a contender?

    I've always loved this deck. If you recall I made a Facebook page giving praise to the unsung messiah we have as our commander (link in sig lmao). But is he simply outclasses by stronger, more-focused decks? Or is Norin meant to be more of a sort of jack-of-all-trades?

    Just some things to ponder whilst we have cool toys from c18 to muck around with.

    ~Lil Kalki
    Posted in: Multiplayer Commander Decklists
  • posted a message on Gatewatch's Endgame - Meteor Hammer?
    Hey all,

    With the final confrontation between Bolas and the Gatewatch presuming to occur on Ravnica, people are crying "too soon!" at a re-return there. It's speculated that Ajani is amassing allies for this battle, and it's confirmed that he knows Narset, Sarkhan (through association with Narset and by chance) and... Tamiyo. Tamiyo has those iron scrolls of hers which she would never use (unless forced to). I speculate hereby that one of those scrolls holds Tetsuo Umezawa's "Meteor Hammer" spell, which killed Bolas back on Madara wayyyyyyyy back in pre-rev times. *Tetsuko* Umezawa is relevant to the Dominaria storyline and its segue into the next because they will inform the Gatewatch of its existence. The Gatewatch will try to use it as a last resort, since Tamiyo will be hard-pressed to give it up freely. This will destroy Bolas, but I also speculate that Tezzeret will escape unscathed and become the main Big Bad of the storyline as a result.

    That's my thoughts.

    ~Lil Kalki
    Posted in: Storyline Speculation
  • posted a message on Should Wizards continue to use real-world ancient cultures as inspiration?

    Fantasy fiction is always inspired by real world myth and civilizations. Ixalan was a good adaptation because it is a mish-mash of ideas.
    I did not like the Greek and Egyptian sets, however. I think the main reason is they simply plastered new names onto existing deities. It felt tacky. If you're making Hephaestus, just call him Hephaestus.

    What I would like to see are historical Mtg sets where the actual names are used. For example, a set about King Arthur wherein the name of the legendary creature is King Arthur, not some plastered on WOTC name. I want to equip Excalibur, not some Excalibur look-a-like, and tap the actual Holy Grail.

    I doubt, however, that WOTC has the guts (and perhaps also savvy) to make such a set work. It would also require artwork which fits the historical period, which would destabilize the Comic Books style WOTC has pushed since a decade now.


    I'd love to see more cards with historically-inspired art (like they did with the BaB-promo flip lands from Ixalan). I'd love to see that sooo much. Just think about an Arthurian set with a mythic unicorn with art styled after that really famous tapestry. I'd pay for that card. That's probably the only reason why I happened to like the "Defeat of the Gatewatch" hieroglyph SDCC cards for this past year, at all.

    Or even an Renaissance-styled masterpiece set in a Conspiracy set, since that's a clockpunk Renaissance world. Think of that!

    ~Lil Kalki
    Posted in: Magic Storyline
  • posted a message on Urza Freaking Planeswalker
    {+1}: A brand new CAAAARRRRR!!!

    I can’t wait. But that said, I’m going to be doing my Release in a place with historically terrible reception for my phone Frown

    ~Lil Kalki
    Posted in: The Rumor Mill
  • posted a message on Baron Von Count
    Still wondering the interaction between this and proliferate effects and/or Giant Fan. Anyone got answers?

    ~Lil Kalki
    Posted in: The Rumor Mill
  • posted a message on Baron Von Count
    I think y’all are focusing too hard on the destination and not nearly hard enough on the journey. Can Proliferate (or, Gleemax forbid, Giant Fan!) do anything to speed up the destruction of players?

    ~Lil Kalki
    Posted in: The Rumor Mill
  • posted a message on Baron Von Count
    To note: it says “mana cost”, not “converted mana cost”. And it doesn’t say “converted mana cost” at all, so you can’t really brew with that in mind.

    That said, I’m looking at LDD and other B/R cards for draft reasons before i make this an undie-ache Commander.

    ~Lil Kalki
    Posted in: The Rumor Mill
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