Tragic, Legion's Edge sucked for my group. A perennial last pick. Aurelia, on the other hand, consistently closes out games and has honestly overperformed. I 200% recommend this card.
3 mana for 2 cards is not a great rate in cEDH. Normally Cold-Eyed Selkie and Fathom Mage draw me more than 2 cards each turn, whereas Beast Whisperer often did not and thus got the axe. I've kept Duskwatch Recruiter around since it can both accelerate and dig for relevant cards. For what it's worth, I'd probably play Mulldrifter at 1U.
Seasoned Pyromancer was maindecked and helped its owner fix his draws. The tokens were useful for playing around my Smokestack and clogging the ground, but the deck did not have sufficient synergy (Judith, Goblin Bombardment, etc.) - with proper payoffs, I can see the card affecting games much more than it did against my Ilharg - Avenger of Zendikar combo.
An efficient, evasive beater for Izzet tempo decks. Not sure I want this over Fire // Ice, but there are plenty of similar versions of that effect and this is a really good rate for a tempo creature.
Kiora's advantages are numerous. She is easier to cast, allows me to untap multiple mana sources to potentially hold up a counter, digs a card deeper than Jace, and allows me to use Yisan multiple times in a turn. I'm not interested in a 4-mana sorcery-speed Brainstorm; I am interested in a card that digs quickly and can help add more mana with Gaea's Cradle.
Kiora is often cast before Ezuri; digging for a protection creature or a land so you have counter mana up when you cast Ezuri can be important.
Gitaxian Probe is good filler. I'm not running it because right now, every card in the deck has proven useful enough times to not cut it, but Probe is a worthwhile inclusion.
As for Mystic Remora, it draws 2-3 cards if I don't pay the cumulative upkeep. Normally I'll play it turn 2 or 3, depending on how many dorks I have, and paying the cumulative upkeep also depends on whether or not drawing more cards is worth compromising my sequencing/mana efficiency. It's been decent so far.
Hexdrinker does not belong in competitive EDH. Life totals and damage rarely matter unless you can one-shot someone.
Beast Whisperer and either Birthing Pod or Trygon Predator are my likely cuts. Ouphe turning off Pod and it being one of the slower remaining cards are making me lean toward removing it.
I thought about it, and have been considering testing it. I feel like it'd be a 2CMC Green Sun's Zenith in most cases? I rarely want to recur, but maybe the tutoring versatility makes it good enough.
In an aggressive green deck (thinking GW here), you should have a creature entering most turns, so this will often be a 4/4 when it attacks. Not always, but often enough to be a better aggressor than a more midrange-centric card like Sylvan Advocate. I'm going to test this.
Azorius doesn't need a new cube card every set, but here we are... great with Recruiters, 'Lark, etc. Sadly, my cube's Azorius decks are almost always hard control so IDK if people will even want this.
1. Moat
2. Balance
3. Armageddon
4. Gideon, Ally of Zendikar
5. Elspeth, Knight-Errant
6. Gideon Jura
7. Wrath of God
8. Stoneforge Mystic
9. Elspeth, Sun's Champion
10. Swords to Plowshares
11. Path to Exile
12. Hero of Bladehold
13. Land Tax
14. Restoration Angel
15. Mother of Runes
16. Angel of Invention
17. Sun Titan
18. Elesh Norn, Grand Cenobite
19. Archangel Avacyn
20. Recruiter of the Guard
Wrenn and Six was busted. I had it along with two fetches, Strip Mine, Raging Ravine, Smokestack, and Burning of Xinye, and it closed out a couple games. However, it did lose one game to a Phyrexian Revoker.
Seasoned Pyromancer was maindecked and helped its owner fix his draws. The tokens were useful for playing around my Smokestack and clogging the ground, but the deck did not have sufficient synergy (Judith, Goblin Bombardment, etc.) - with proper payoffs, I can see the card affecting games much more than it did against my Ilharg - Avenger of Zendikar combo.
Winds of Abandon was maindecked, but I never saw it cast.
UR
Creature - Elemental Wizard (U)
Flying, haste
2/2
An efficient, evasive beater for Izzet tempo decks. Not sure I want this over Fire // Ice, but there are plenty of similar versions of that effect and this is a really good rate for a tempo creature.
Kiora is often cast before Ezuri; digging for a protection creature or a land so you have counter mana up when you cast Ezuri can be important.
As for Mystic Remora, it draws 2-3 cards if I don't pay the cumulative upkeep. Normally I'll play it turn 2 or 3, depending on how many dorks I have, and paying the cumulative upkeep also depends on whether or not drawing more cards is worth compromising my sequencing/mana efficiency. It's been decent so far.
Hexdrinker does not belong in competitive EDH. Life totals and damage rarely matter unless you can one-shot someone.