- Fenris
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Member for 16 years, 8 months, and 25 days
Last active Thu, Dec, 11 2014 07:28:27
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Feb 5, 2014Fenris posted a message on Launch Giveaway!My favorite card has been and always will be Serra Angel. From the first time that I opened her all those years ago to now nothing has remained as iconic as her. Also i've way to many copies of her than i really wish to count.Posted in: Announcements
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Gear: Alright Gully it has been incapacitated for the time being. Whats your next move with it?
So first turn is to UUD Draw alone with Jace (3 loyalty), drop an island. Attack Feyd with dragon draw a card (2 CIH). Play Time Warp target myself (1 CIH). Ping 3 tokens 2 of which are tom's setting the numbers back to where they were using my first island to make it work.
Next Turn UUD (2 CIH). Drop Niv-Mizzet, the Firemind Tapping 2 islands (the world explodes as the dragons stare at one another) 1CIH . Jace will draw me a card (2 loyalty) (2 CIH), Ping a soldier drop a island (1 CIH again). Attack Feyd again with dragon draw a card (2 CIH) Ping a sapling. Ping Feyd to draw 3 cards (5 CIH) and use 3 resulting pings to kill 3 tokens 2 of which are tom's again using my last island. That should be everything.
My Status should look like this at the end of turn.
Fenris - Blue Wizards
Life 14
CIH: 0
Battlefield: Jace Beleren (2 Loyalty)
Lands: Mutavault, 3x Islands (tapped)
Creatures: Niv-Mizzet, Dracogenius (tapped), Niv-Mizzet, The Firemind
Graveyard: Time Warp
Exile:
Notes: I will ping Feyd with dracogenius and tokens with my resulting Firemind triggers.
Also if everything goes as explained tom will have made 11 tokens and Bron 8. I have over the course of these turns killed 5 of toms and 3 of Brons. Adding to my original totals I have killed 8 of toms leaving him with 2 and 6 of bron's leaving him with 2. See all even :).
Anyway.
UUD
-1 Jace target myself draw a card. Drop a Island. (1 CIH). Then tap said island for Niv-Mizzet, Dracogenius professional token control (0 CIH). End turn.
Status
Life: 14
CIH: 0
Battlefield: Jace Beleren (4 loyalty), Mutavault, Island (Tapped), Niv-Mizzet, Dracogenius
Notes: Dragon will kill token hordes usually in equal volume or in response to stuff. For ease of reference (unless someone does something making me target things sooner) EOT I ping 1 saporling and 1 soldier. Unless there are none to which I just ping Feyd for having the most life.
I'm going to update the first post
Gear: If that does not I can easily subdue the creature if you give me but a moment to do so.
Gear alludes to an ability to paralyze the beast rather than kill it should the need arise.
OOC: Icy manipulator is in the wings if we would like me to.
UUD Play Baby Jace. Table draws a card. Drop a Mutavault. Done.
Life:20
CIH: 0
Battlefield: Jace Beleren (5 loyalty), Mutavault
Gear: Gully, Kai, the spiders are breaking away!
Status: 14 life
1x Blue Cog (Tapped)
2x Black Gear (1x Tapped)
Graveyard:
2x Tidehollow Strix
Standard Play order will be determined with in order in mind. Then we will do color order.
[dice=1]5[/dice]
[dice=1]4[/dice]
[dice=1]3[/dice]
[dice=1]2[/dice]
Whoever is left
White [dice=1]5[/dice]
Blue [dice=1]4[/dice]
Black [dice=1]3[/dice]
Red [dice=1]2[/dice]
Whoever is left gets green. I will update the first post once i get this rolled out.
Very true yet at the same time I have noticed that as a tribe goblins are rather degenerate, as are elves, sometimes wizards (some are stupid), and zombies. I really only thought white soldiers might be the weak link but didn't know what else to pick for them.
As far as the slivers go I did consider and still am just making them the free unified group. They are fairly present in all colors. Is there another creature type that is just as prevalent in all 5 colors (outside maybe humans)?
I could see offering you guys the choice of what tribe you want with your color assigned but those that I have picked have been the most numerous (unless i messed up somehow).
So right now if my list is correct I have
1. BronYAur
2. tomsloger
3.
4.
5.
Whammy do you want in?
@Whamme I actually tried my best to find the largest tribes in each color. I thought about adding a second tribe to balance them out but had a rough time of it. Originally I was going to do soldiers and angels for white, dragons and goblins for red, wizards and menfolk for blue, demons and zombies for black, and beasts and elves for green but it seemed like way to many choices.
As for the lands it would be the lands from the core sets. They would be enabled but thats all. We have had a bit to much of the whole double land system lately that we don't need it anymore.
As for the cutting the carpool I suppose we could if people were interested but I would do something crazy like every other set from 4th on (so 4th, 6th, 8th, 10th, M11, M13, and M15)
I'm intentially making sure some old sets are in the card pool for spells to pick from.
5 player 5 creature types. Sounds simple no?
Rules:
Each player will have access to all the cards of a given type in their color including multicolor that shares it.
White-Soldier
Blue-Wizard
Black-Zombie
Red-Goblin
Green-Elf
Additionally you will have access to the spells of all the core sets 4th-M15. Meaning you may play any non-creature spells from these sets in your colors including artifacts (still no artifact creatures through).
Ill update other rules as they come up/become necessary. So who is interested?
Entries:
A. BronYAur
B. tomsloger
C. WhammeWhamme
D. Feyd_Ruin
E. Fenris
Turn order:
1. BronYAur
2. WhammeWhamme
3. Feyd_Ruin
4. Fenris
5. Tomsloger
BronYAur - Green ElvesLife 14
CIH: 4
- Lands: Encroaching Wastes, Mystifying Maze, Treetop Village, Urza's Tower, Urza's Power Plant
- Creatures: Selesnya Guildmage, 4x 1/1 Sapro, Elvish Piper
- Other: Into the Wilds, Sculpting Steel->Slate of Ancestry
Graveyard: Elvish Aberration, Golgari Decoy, Centaur's Herald, Civic Wayfinder, Cylian Sunsinger.
Exile:
WhammeWhamme - Red Goblins
Life 124?
CIH: 1
Battlefield:
- Artifacts: Druidic Satchel, Slate of Ancestry, Quicksilver Amulet
- Creature: Skirk Fire Marshal (tapped) Loxidon Warhammer (Equipped to Marshal)
Lands: Strip Mine, Faerie Conclave, Forbidding Watchtower, Mountain
Graveyard: Gargoyle Castle, Siege-Gang Commander, Spawning Pool
Exile:
Feyd_Ruin - Black Zombies
Life: 30
CIH: 1
Battlefield:
Enchantments: Grave Pact, Necromancer's Stockpile
Artifacts: Trading Post
Creatures: 2x Zombie Token (2/2 Black Zombie)
Graveyard:
Gray Merchant of Asphodel, Maalfeld Twins, Tidehollow Sculler
Exile:
Viscera Dragger
Readied Action:
I will activate Stockpile EOT each turn, always ditching zombie creatures to put two tokens into play. (I will of course do so sooner if it's relevant.)
Fenris - Blue Wizards
Life 4
CIH: 0
Battlefield:
Lands: Mutavault, Island (tapped)
Creatures:
Graveyard: Niv-Mizzet, Dracogenius, Niv-Mizzet, The Firemind, Esper Sojourners, Jace Beleren
Exile:
tomsloger - White Soldiers
life: 4
cih: 8
battlefield: mobilization, 2 1/1 soldier tokens
lands: quicksand, hellion crucible
graveyard: bant sojourners, field marshall, mentor of the meek, mishra's factory, burrenton bombardier, mosquito guard, gempalm avenger
From your ideas though I love what i see with that Dead of Winter game. Wish it were out actually because having watched it play through it seems like an excellent game.
Hey has anyone played Carnival Zombie? I'm curious if its fun or not it gets good board game geek reviews but I have never run into a copy ever.