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  • posted a message on [Bounty] Eliminate the Wild Menace!
    With a bit of time gears metallic orb shimmers into existence its power evident (OOC: FYI QFX summon something to chump). Given a moment for Gear to regain clarity he uses its power to lock down the beast into submission.

    Gear: Alright Gully it has been incapacitated for the time being. Whats your next move with it?
    Posted in: MTG: The RPG 2
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    ....Um yeah.....no excuses though i had thought this was are already up.

    So first turn is to UUD Draw alone with Jace (3 loyalty), drop an island. Attack Feyd with dragon draw a card (2 CIH). Play Time Warp target myself (1 CIH). Ping 3 tokens 2 of which are tom's setting the numbers back to where they were using my first island to make it work.

    Next Turn UUD (2 CIH). Drop Niv-Mizzet, the Firemind Tapping 2 islands (the world explodes as the dragons stare at one another) 1CIH . Jace will draw me a card (2 loyalty) (2 CIH), Ping a soldier drop a island (1 CIH again). Attack Feyd again with dragon draw a card (2 CIH) Ping a sapling. Ping Feyd to draw 3 cards (5 CIH) and use 3 resulting pings to kill 3 tokens 2 of which are tom's again using my last island. That should be everything.

    My Status should look like this at the end of turn.

    Fenris - Blue Wizards
    Life 14
    CIH: 0
    Battlefield: Jace Beleren (2 Loyalty)
    Lands: Mutavault, 3x Islands (tapped)
    Creatures: Niv-Mizzet, Dracogenius (tapped), Niv-Mizzet, The Firemind
    Graveyard: Time Warp
    Exile:
    Notes: I will ping Feyd with dracogenius and tokens with my resulting Firemind triggers.

    Also if everything goes as explained tom will have made 11 tokens and Bron 8. I have over the course of these turns killed 5 of toms and 3 of Brons. Adding to my original totals I have killed 8 of toms leaving him with 2 and 6 of bron's leaving him with 2. See all even :).
    Posted in: Forum Magic
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    Well then. We have 2 token mobs and we all got drained for a bunch. Just peachy.

    Anyway.

    UUD

    -1 Jace target myself draw a card. Drop a Island. (1 CIH). Then tap said island for Niv-Mizzet, Dracogenius professional token control (0 CIH). End turn.

    Status
    Life: 14
    CIH: 0
    Battlefield: Jace Beleren (4 loyalty), Mutavault, Island (Tapped), Niv-Mizzet, Dracogenius
    Notes: Dragon will kill token hordes usually in equal volume or in response to stuff. For ease of reference (unless someone does something making me target things sooner) EOT I ping 1 saporling and 1 soldier. Unless there are none to which I just ping Feyd for having the most life.

    I'm going to update the first post Smile
    Posted in: Forum Magic
  • posted a message on [Bounty] Eliminate the Wild Menace!
    As Gear watches the events unfold he continues drawing forth another aqua cog.

    Gear: If that does not I can easily subdue the creature if you give me but a moment to do so.

    Gear alludes to an ability to paralyze the beast rather than kill it should the need arise.

    OOC: Icy manipulator is in the wings if we would like me to.
    Posted in: MTG: The RPG 2
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    Hmmm thought I had already posted this.

    UUD Play Baby Jace. Table draws a card. Drop a Mutavault. Done.

    Life:20
    CIH: 0
    Battlefield: Jace Beleren (5 loyalty), Mutavault
    Posted in: Forum Magic
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    Did I mention I love having moderators as players they make updating info so much easier when I can't find the time :p
    Posted in: Forum Magic
  • posted a message on [Bounty] Eliminate the Wild Menace!
    Gear watches as the beast comes charging at him once again. As another black clockwork gear forms in front of him binding with the other two Gear previously summoned. The same metallic species of owl forms in front of gear again being crushed to oblivion as its claws tear the throat from the charging beast. Gears gaze goes towards the spiders in the distance and the need to stop them.

    Gear: Gully, Kai, the spiders are breaking away!

    Status: 14 life
    1x Blue Cog (Tapped)
    2x Black Gear (1x Tapped)

    Graveyard:
    2x Tidehollow Strix
    Posted in: MTG: The RPG 2
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    Standard DCX Rules I think ban the top of the library from being known Don't they? But yeah it can not be known for this game. Also I'm for banning Mrs. I break the game planeswalker.
    Posted in: Forum Magic
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    Yeah my wording is tech evidently. I am indeed game. So lets get things split up and rolling.

    Standard Play order will be determined with in order in mind. Then we will do color order.

    [dice=1]5[/dice]
    [dice=1]4[/dice]
    [dice=1]3[/dice]
    [dice=1]2[/dice]
    Whoever is left

    White [dice=1]5[/dice]
    Blue [dice=1]4[/dice]
    Black [dice=1]3[/dice]
    Red [dice=1]2[/dice]
    Whoever is left gets green. I will update the first post once i get this rolled out.
    Posted in: Forum Magic
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    Quote from BronYAur »

    "Most numerous" doesn't mean most playable or strongest, so I think that the player may have the opportunity to play Black Sliver if he wants!


    Very true yet at the same time I have noticed that as a tribe goblins are rather degenerate, as are elves, sometimes wizards (some are stupid), and zombies. I really only thought white soldiers might be the weak link but didn't know what else to pick for them.

    As far as the slivers go I did consider and still am just making them the free unified group. They are fairly present in all colors. Is there another creature type that is just as prevalent in all 5 colors (outside maybe humans)?
    Posted in: Forum Magic
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    @Bron The reason for it is because I am limiting the creatures to only of the type I have picked. With at least 250 creatures per color and as many as 350ish in two cases I don't feel the need for access to any other creatures. This is supposed to be a special format game. Thus why the availability of all non-creature spells from the core sets which only adds about 150ish cards to each pool i think.

    I could see offering you guys the choice of what tribe you want with your color assigned but those that I have picked have been the most numerous (unless i messed up somehow).

    So right now if my list is correct I have
    1. BronYAur
    2. tomsloger
    3.
    4.
    5.

    Whammy do you want in?
    Posted in: Forum Magic
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    @ Tom Actually yes with the few tribal spell cards they would be game. And yeah changelings in the colors would also be in.

    @Whamme I actually tried my best to find the largest tribes in each color. I thought about adding a second tribe to balance them out but had a rough time of it. Originally I was going to do soldiers and angels for white, dragons and goblins for red, wizards and menfolk for blue, demons and zombies for black, and beasts and elves for green but it seemed like way to many choices.

    As for the lands it would be the lands from the core sets. They would be enabled but thats all. We have had a bit to much of the whole double land system lately that we don't need it anymore.

    Posted in: Forum Magic
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    yes colors seats random

    As for the cutting the carpool I suppose we could if people were interested but I would do something crazy like every other set from 4th on (so 4th, 6th, 8th, 10th, M11, M13, and M15)

    I'm intentially making sure some old sets are in the card pool for spells to pick from.
    Posted in: Forum Magic
  • posted a message on [DCX] DC5 a Tribal Affair - Zombies FTW
    Ok another DC5 game with a twist (I'm not really a fan of the old fashioned normal DC5 if you can't tell).

    5 player 5 creature types. Sounds simple no?

    Rules:
    Each player will have access to all the cards of a given type in their color including multicolor that shares it.
    White-Soldier
    Blue-Wizard
    Black-Zombie
    Red-Goblin
    Green-Elf
    Additionally you will have access to the spells of all the core sets 4th-M15. Meaning you may play any non-creature spells from these sets in your colors including artifacts (still no artifact creatures through).

    Ill update other rules as they come up/become necessary. So who is interested?

    Entries:
    A. BronYAur
    B. tomsloger
    C. WhammeWhamme
    D. Feyd_Ruin
    E. Fenris




    Turn order:
    1. BronYAur
    2. WhammeWhamme
    3. Feyd_Ruin
    4. Fenris
    5. Tomsloger

    BronYAur - Green Elves
    Life 14
    CIH: 4
    - Lands: Encroaching Wastes, Mystifying Maze, Treetop Village, Urza's Tower, Urza's Power Plant
    - Creatures: Selesnya Guildmage, 4x 1/1 Sapro, Elvish Piper
    - Other: Into the Wilds, Sculpting Steel->Slate of Ancestry
    Graveyard: Elvish Aberration, Golgari Decoy, Centaur's Herald, Civic Wayfinder, Cylian Sunsinger.
    Exile:


    WhammeWhamme - Red Goblins
    Life 124?
    CIH: 1
    Battlefield:
    - Artifacts: Druidic Satchel, Slate of Ancestry, Quicksilver Amulet
    - Creature: Skirk Fire Marshal (tapped) Loxidon Warhammer (Equipped to Marshal)
    Lands: Strip Mine, Faerie Conclave, Forbidding Watchtower, Mountain
    Graveyard: Gargoyle Castle, Siege-Gang Commander, Spawning Pool
    Exile:

    Feyd_Ruin - Black Zombies
    Life: 30
    CIH: 1
    Battlefield:
    Enchantments: Grave Pact, Necromancer's Stockpile
    Artifacts: Trading Post
    Creatures: 2x Zombie Token (2/2 Black Zombie)
    Graveyard:
    Gray Merchant of Asphodel, Maalfeld Twins, Tidehollow Sculler
    Exile:
    Viscera Dragger
    Readied Action:
    I will activate Stockpile EOT each turn, always ditching zombie creatures to put two tokens into play. (I will of course do so sooner if it's relevant.)

    Fenris - Blue Wizards
    Life 4
    CIH: 0
    Battlefield:
    Lands: Mutavault, Island (tapped)
    Creatures:
    Graveyard: Niv-Mizzet, Dracogenius, Niv-Mizzet, The Firemind, Esper Sojourners, Jace Beleren
    Exile:

    tomsloger - White Soldiers
    life: 4
    cih: 8
    battlefield: mobilization, 2 1/1 soldier tokens
    lands: quicksand, hellion crucible
    graveyard: bant sojourners, field marshall, mentor of the meek, mishra's factory, burrenton bombardier, mosquito guard, gempalm avenger
    Posted in: Forum Magic
  • posted a message on What Tabletop Games are you playing?
    Haha yeah I have seen how long Twilight Imperium can take its been temping but just never have pulled the trigger on that one because people always give me that look like I really need a dedicated group to play that one.

    From your ideas though I love what i see with that Dead of Winter game. Wish it were out actually because having watched it play through it seems like an excellent game.

    Hey has anyone played Carnival Zombie? I'm curious if its fun or not it gets good board game geek reviews but I have never run into a copy ever.
    Posted in: The Colosseum
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