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  • posted a message on Print this Wizards (so I can play it in modern)
    Good Prey Upon
    G
    Instant
    Target creature you control fights target creature you don't control.

    I just want green to have removal at instant speed please. I want to be able to play simic without it being garbage. I don't want to have to run dismember in all of U/G decks
    Posted in: Modern
  • posted a message on Metalwork Colossus Decks
    Has anybody tried Herald of anguish, out of the sideboard or even as a 1 or 2 of in the main? It goes perfectly with the plan we already have, being to flood the board with artifacts. Almost everything it does is relevant against both of the current massive decks. It also gives Collosi something to do the turn you "go off" and put a bunch on the board.
    Posted in: Standard Archives
  • posted a message on "Spire of Industry" - any color rare land
    Quote from demiurge3141 »
    Should be an artifact land. Now that would make it interesting for affinity.
    I would agree, except for the little part where this becomes strictly better mana confluence. Giving it the one card type that would trigger it's own ability would be a really bad idea
    Posted in: The Rumor Mill
  • posted a message on Metalwork Colossus Decks
    I've been playing this archetype for about a month now, and what I've found is that the absolute most important thing to be aware of is not running 4 colossus into a declaration in stone. In my experience, the best way to avoid this is holding an elder deep fiend in hand, because you will generally have sanctum of ugins out, if you're being smart and running 4. So generally what I want to do with sanctums is when I cast a colossus, I want sanctum to get exactly one deep fiend, as long ass I don't have one in my hand. Also, additional non vehicle threats is really nice. I think gearseeker serpent is criminally underrated for that role. The list I've been running is the one that top 8ed GP santiago, but I use a 2/1 split of gearseeker/skysovereign, and a 2/1 split of deadlock trap/key to the city.
    Posted in: Standard Archives
  • posted a message on GW Aggro
    Over the past month, I have been working on a deck that started with the idea of trying to get the spikefeeder sunbond combo to work in modern. Upon figuring that this was too slow, I decided to take a more aggressive approach, replacing sunbond with archangel of thune and all of the blue with chords and companys. I don't know how to format decks on this forum, so I'll just post the link to the page on tappedout. http://tappedout.net/mtg-decks/sunfeeder-aggro/ I've been playtesting it on untap, but the meta there basically consist exclusively of bant eldrazi and grixis delver. Against those decks, the dismember in place of path workde out great, but that, along with some tuning and probably the sideboard in general are what I really need some advice on.
    Posted in: Deck Creation (Modern)
  • posted a message on Deck improvement advice
    In answer to your last question, yes. As of of right now, the general plan is ramp into utvara hellkite/dragon broodmother, both of which I can generally get out turn 4, and then once I have a big enough mass of dragons, play Thromok the insatiable.Depnding how many dragons I have, I generally keep,about half to block, and the rest make thromok massive. I have a player of haven of the spirit dragon to help get around removal, and sarkhans victory for a tutor. Then I have a couple dragon tempest and scourge of valkras for extra damage. Thanks for taking the time to help me out
    Posted in: Deck Creation (Modern)
  • posted a message on Deck improvement advice
    I have a red-green dragon deck, that I have played with casually for some time now. I can't find it at the moment for the decklist, but could I get some general advice from someone who actually knows what they're doing as to what some good cards to have would be? I have 100$ that I am willing to spend.
    Posted in: Deck Creation (Modern)
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