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  • 6

    posted a message on 9/9 Mothership Previews - Butcher of the Horde, Kheru Lich Lord, Clan Banners!
    Quote from Lord_Anarchy »
    Geeze, these are lazy design. Oh wow, a b/g/u card that gets haste, trample or flying. And then a r/w/b card that gets vigilance, lifelink, and haste. This whole set just seems paint by the numbers.


    Such lazy designs, using game mechanics that exist to create wedge cards that are actually wedge cards.
    Posted in: The Rumor Mill
  • 1

    posted a message on LRR Preview - Meandering Towershell
    Quote from Sagarra »
    Love this card!
    Sad to see people that just want something like:
    G: Instant
    Split second. You win the game.


    Yeah, screw people for wanting a card that actually attacks when you declare an attack with it.
    Posted in: The Rumor Mill
  • 1

    posted a message on
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  • 1

    posted a message on Opponent shuffling your deck.
    Whenever a mistake or suspicious behaviour happens during a game, the answer is always "call a Judge". There is no such thing as "that guy"; you want to play Magic, in a tournament, then you play Magic, which has rules. If you break them, you're the jerk whose risking being banned.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Gisela and Trample
    Trample only modifies how you can assign damage.

    702.19a Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule 510, "Combat Damage Step.")

    702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.

    Once the damage is assigned, only replacements effects will alter where it's going.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on [[Official]] Maze's End Turbo Fog
    Running any creatures is just free positive interaction for your opponent. It won't stop any creatures, because your opponent has an abundance of answers, as they build their deck to deal with board presence, which this deck doesn't have.
    Posted in: Standard Archives
  • 1

    posted a message on Is there a way to see all the the thanks that people have given you?
    A like for feeding the narcissist.
    Posted in: Forum Software Feedback and Bug Reports
  • 1

    posted a message on [[BaseSpec]] I think BNG and Theros are Probably the WORST Sets in History
    How about you try some of the cards in a modern deck instead of simply hand waving them away?


    Because some people are good at evaluating cards?
    Posted in: New Card Discussion
  • 1

    posted a message on Burn
    Quote from Soldier
    Yes Searing Blaze is an instant but landfall happens only on your turn (therefore it doesnt make the card an instant)


    Then again, Fetchlands. They can be played everywhere, and Budget is irrelevant.

    I think having to kill the creature is the deal breaker. Even if you don't run Fetches, having a land to play is a common problem with the deck, and always dealing damage is fairly important.

    Just comparing the bare minimum of each, Searing Blaze will always deal damage at least one damage to your opponent, while Searing Blood does nothing. Against something like Death and Taxes, the distinction is pretty big.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Tamiyo vs, Echoing Truth
    When a spell or ability resolves, the active player gains priority. Unless you somehow cast Tamiyo out of a Main Phase, you can activate an ability before your opponent can respond.
    Posted in: Magic Rulings Archives
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