The Bloodhall2R
Enchantment (R)
Cumulative upkeep R or G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever The Bloodhall’s cumulative upkeep is paid, create a 1/1 red warrior creature token for each R you paid. Warrior creatures you control gets +1/+0 until end of turn for each G you paid.
Ethereal Form1WB
Sorcery (R)
Exile all nonland permanents you control. Return those cards to the battlefield under their owner’s control at the beginning of the next end step.
Fuse (You may cast one or both halves of this card from your hand.)
//
GrindingXRG
Sorcery (R)
Each player destroy X nonland permanents.
Fuse (You may cast one or both halves of this card from your hand.)
Fall of Pyromancers 1R
Enchanment (R)
When Fall of Pyromancers enters the battlefield or phase in create a 1/1 red creature elemental with haste.
If a elemental creature you control leaves the battlefield Fall of Pyromancers phase out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)
Nayda, Magus of the third Seal4UU
Legendary Creature - Merfolk Wizard (M)
If the total converted mana cost of spells you cast this turn is six or more you gain an extra turn after this one. “Time isn’t the main thing. It’s the only thing.”
4/4
Rector Of Creation2WU
Creature - Human Cleric (R)
When Rector Of Creation enters the battlefield, exile a random card from your library, then put a lore counter on it. Shuffle your library after that.
When Rector Of Creation dies you may cast an exiled card with a lore counter without paying its mana cost.
1/2
Dracanae1RG
Creature - Human Dragon (U)
As long Dracanae has power 4 or greater gains flying. R: Dracanae gains +1/+0 until end of turn Trust in your friends, and they’ll have reason to trust in you.
1/2
Quest of ReflectionsUU
Enchantment (R)
Whenever a nontoken creature enters the battlefield under you control, if have the same name of other creature you control, put a mirror counter on Quest of Reflections.
At the end of each turn if Quest of Reflections has five or more mirror counters, create a token thats a copy of target creature you control.
Assimilated Automaton 3
Artifact Creature — Shapeshifter (R)
Vigilance
As long as you control a Human creature, Assimilated Automaton is a Human in addition to its other types. The same is true for each other creature type among creatures you control.
t: Tap or untap another target creature that shares a type with Assimilated Automaton.
2/3
Heart of the Rustling Leaves 1GW
Creature - Elemental Spirit (r)
Whenever a player casts a spell, Heart of the Rustling Leaves gains hexproof and indestructible until end of turn.
"Have you ever wondered if the leaves ever rustle when we're not there to hear them?"
4/3
Observant Changling GWU
Creature - Shapeshifter {R}
Changeling (This card is every creature type at all times.)
Tap another untapped creature you control: Observant Changling gets +1/+1 and gains flying until end of turn if the tapped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
Stagehand Jester B
Creature - Imp {R}
Flash
When Stagehand Jester enters the battlefield, you may change a target of target spell to Stagehand Jester. If you do, you lose life equal to that spell's converted mana cost.
1/1
Scrollstealer B
Creature - Imp (Rare)
Flying
Whenever you draw a card, exile it instead and put a +1/+1 counter on Scrollstealer.
1/1
Underworld Flamekeeper BR
Creature - Devil (U)
Whenever you play a card from exile or from a graveyard, Underworld Flamekeeper deals 2 damage to each opponent.
"Follow the will of the eternal flame."
2/2
Mana Reverberation4GG
Legendary Enchantment (R)
Mana Reverberation cost 4 less if you play two or more land this turn.
At the beginning of your precombat phase choose a land you control, then add X mana of any type that land produced, where X is the number of lands you control with the chosen name.
Geetra, Precognitive Wizard2WU
Legendary Creature - Human Wizard
Partner (You can have two commanders if both have partner.)
If an permanent entering the battlefield causes a triggered ability you may pay WU, if you do counter that ability and look that player top library.
History CollectorXXWW
Enchantment (M)
History Collector enters to the battlefield with X fable counters on it.
Whenever a historic permanent whit converted mana cost is less than or equal to the number of fable counter on History Collector is put in your graveyard from the battlefield, you may pay 1B, if you do return that card to owner's hand.
Enchantment (R)
Cumulative upkeep R or G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever The Bloodhall’s cumulative upkeep is paid, create a 1/1 red warrior creature token for each R you paid. Warrior creatures you control gets +1/+0 until end of turn for each G you paid.
Sorcery (R)
Exile all nonland permanents you control. Return those cards to the battlefield under their owner’s control at the beginning of the next end step.
Fuse (You may cast one or both halves of this card from your hand.)
//
Grinding XRG
Sorcery (R)
Each player destroy X nonland permanents.
Fuse (You may cast one or both halves of this card from your hand.)
Enchanment (R)
When Fall of Pyromancers enters the battlefield or phase in create a 1/1 red creature elemental with haste.
If a elemental creature you control leaves the battlefield Fall of Pyromancers phase out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)
Art by
1.- BlackWaltz3
2.- Subject16
3.- Fajen Thygia
1.- Artorias
2.- Hemlock
3.- kwanyeegor
Legendary Creature - Merfolk Wizard (M)
If the total converted mana cost of spells you cast this turn is six or more you gain an extra turn after this one.
“Time isn’t the main thing. It’s the only thing.”
4/4
Creature - Human Cleric (R)
When Rector Of Creation enters the battlefield, exile a random card from your library, then put a lore counter on it. Shuffle your library after that.
When Rector Of Creation dies you may cast an exiled card with a lore counter without paying its mana cost.
1/2
Art by
Creature - Human Dragon (U)
As long Dracanae has power 4 or greater gains flying.
R: Dracanae gains +1/+0 until end of turn
Trust in your friends, and they’ll have reason to trust in you.
1/2
Art by
Enchantment (R)
Whenever a nontoken creature enters the battlefield under you control, if have the same name of other creature you control, put a mirror counter on Quest of Reflections.
At the end of each turn if Quest of Reflections has five or more mirror counters, create a token thats a copy of target creature you control.
Art by
1.-Flatline
2.-netn10
3.-BrainPo
Artifact Creature — Shapeshifter (R)
Vigilance
As long as you control a Human creature, Assimilated Automaton is a Human in addition to its other types. The same is true for each other creature type among creatures you control.
t: Tap or untap another target creature that shares a type with Assimilated Automaton.
2/3
Creature - Elemental Spirit (r)
Whenever a player casts a spell, Heart of the Rustling Leaves gains hexproof and indestructible until end of turn.
"Have you ever wondered if the leaves ever rustle when we're not there to hear them?"
4/3
Creature - Shapeshifter {R}
Changeling (This card is every creature type at all times.)
Tap another untapped creature you control: Observant Changling gets +1/+1 and gains flying until end of turn if the tapped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
Creature - Imp {R}
Flash
When Stagehand Jester enters the battlefield, you may change a target of target spell to Stagehand Jester. If you do, you lose life equal to that spell's converted mana cost.
1/1
Creature - Imp (Rare)
Flying
Whenever you draw a card, exile it instead and put a +1/+1 counter on Scrollstealer.
1/1
Underworld Flamekeeper BR
Creature - Devil (U)
Whenever you play a card from exile or from a graveyard, Underworld Flamekeeper deals 2 damage to each opponent.
"Follow the will of the eternal flame."
2/2
Legendary Enchantment (R)
Mana Reverberation cost 4 less if you play two or more land this turn.
At the beginning of your precombat phase choose a land you control, then add X mana of any type that land produced, where X is the number of lands you control with the chosen name.
Legendary Creature - Human Wizard
Partner (You can have two commanders if both have partner.)
If an permanent entering the battlefield causes a triggered ability you may pay WU, if you do counter that ability and look that player top library.
art by
Enchantment (M)
History Collector enters to the battlefield with X fable counters on it.
Whenever a historic permanent whit converted mana cost is less than or equal to the number of fable counter on History Collector is put in your graveyard from the battlefield, you may pay 1B, if you do return that card to owner's hand.
Art by
1.-picnic_bomber
2.-Cardz5000
3.-TheDrB