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  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Mission Briefing is absolutely bonkers in my opinion.
    It can definitely see myself playing 2 of this card mainboard as it basically is a mix of snapcaster mage + serum visions, kind off.
    You get to play the best spell in your yard and you basically get to scry 2.
    It's not a 2 mana counterspell but damn the utility is good. Getting rid of 2 lands in the late game? No problem.
    Flashing back bolt and leaving geist and snapcaster on top? Easy.
    I think this card could really do well in our deck, I would probably start with 2 copies.

    BTW, maybe I will get around to a small tournament report from GP prague where I went 4-3 and dropped.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Affinity
    Hello there!

    I have started to build affinity and was wondering if you guys could break down the difference between the new hardened scales and the regular Version, with pros and cons on each side, which deck is better overall, Things like that. This being the regular affinity thread having more advocates for the good old affinity is logical but I figured that this would be the best place to ask.

    Thanks in advance
    Mazereon
    Posted in: Aggro & Tempo
  • posted a message on [Featured Thread -] WUR Delver
    The jeskai tempo thread is probably more active than this one and the primer is updated constantly, so I recommend checking it out!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UW Tron
    Hello there!

    I have long been searching for a second modern deck which I can enjoy nearly as much as my jeskai delver deck and came across the article posted at cardknocklife and am very interested in the deck. After playing a few games with the cardknocklife list I came to the conclusion that its a little all over the place with winconditions and a litte light on permission (counterspells and early interaction in general).
    Maybe some of you more experienced players could help me with the archetype, what cards must not be changed what cards are flex spots and so on.
    The infinite ugin combo with the haven of the spirit dragon felt to cute for me for instance.
    And one more thing, what are the General opinions on Champion of wits vs thirst for Knowledge.

    best regards
    Mazereon
    Posted in: Control
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    So after a few thoughts I am pretty much set on the mainboard, but talking to a friend of mine about the tron and Control match ups and the recent metashift, with eldrazi tron vanishing completely I came to the conclusion off cutting Deflecting Palm entirely, as well as the one copy of stony silence.
    Both Cards are good in match ups I am comfortable with regardless of the SB configuration (with KCI being a minor exception).
    The burn MU is pretty much covered with the negate and the dispels, plus cheap removal and cheap threats and Etron not being a deck anymore certainly helps.
    2 decks that DP would be good against are probably hollow one and grixis DS which is on the rise again due to a very good humans match up.
    Stony Silence is decent to good in the Tron match up, but I never really liked it in that particular spot, it is very good against affinity, but it felt a little win more in a number of games (I am aware that it can win games on its own) but I am willing to sacrifice those few percentage points as I do not really expect a huge number of affinity with jeskai control seeing so much play.
    KCI is the only deck I will be missing SS but with the addition of RiP and abrade I dont feel as bad about it, additionally the match up is pretty good in my oppinion.
    The GoST on the other hand are extremely powerful on their own, thats why we love them so much!
    Having a chance of just riding this beast to victory versus control and tron is worth the spot in my book.
    Its extremely hard to interact with when on the battlefield and runs away with the game in an instant, trons and controls answers are basically limited to sweepereffects like O-Stone, Ugin and Wrath of God effects (aside from the ambushviper snapis and wurmcoil engines and Ulamogs).

    I will try to keep you guys updated on changes and maybe even testing results.
    And on a side note, some of you might remember my question of wether to foil out the deck or play Modo. The majority off you told me to start playing MTGO, but guess what, I am in the middle of foiling out the deck and I am ~50% done (mainboard wise).
    This deck just deserves to be foiled out, I couldnt help myself.
    If I get the chance I might even post a picture of my foil doublesigned Delvers (signed in gold and black on the front and silver and black on the back).
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    On the BR Hollow one Topic. My experience is a Kind off limited, but with the few games I got to play against it, it became clear pretty quickly that the match up is almost 50/50. But if we do not have any early interaction and get randomed out with an inquiry the game is over. Their deck has a nut draw not many decks can beat but with the right Tools we have the potential to do so, with spell pierce being the best counterspell in this match up, as they operate on very little mana.

    I have been tinkering my deck in the last couple of weeks and have arrived at a Point where I am pretty confidant with it.
    The biggest changes are probably the sideboard and cutting the geists for quellers, which I am not really happy about from a nostalgic few but geist either won the game on his own or just sat there doing nothing and doing nothing isnt something that wins us games.
    So here is the list:



    I decided that I wanted to play more of a flashy configuration, with quellers which do something 90/of the time and cliques for information and a passable flying beater, with the support of delver and Steppe lynx this worked out quite well so far.
    Grim Lavamancer will probably swap with 1 Clique in the Main, but I am not a 100% sure.
    The biggest change SB-wise is that Surgicals are gone and RiP is in instead. A friend of mine convinced me to try it out, as it just destroys some decks like Mardu Pyro and really slows down others like jund. It cripples Snapcaster as well, but guess what, a 2/1 ambush viper is still better than a 0/1 tarmogoyf. :p
    There is one flex spot right now in the SB currently occupied by deflecting palm.
    Tips and constructive criticism are wellcome, as always.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    To answer your questions curbros.
    The V Clique is, just as you mentioned a tool versus the Combo decks, which is probably the most common MU where we really want to become the Controlling deck. Clique is just so valuable in those match ups, providing us Information and getting rid of the opponents best card. Against decks like storm or goryos vengeance decks (looking at you grishoalbrand) this card is amazing and a 3 power evasive threat cant be ignored for long, considering our reach with burn spells. Its very good in the control match ups as well, providing a decent clock and Information.

    As you know, I was always on the Pyromancer Train. Right now one copy is in the board for grindier match ups like jund or mardu pyromancer, but I am considering cutting him entirely as grinding against either of those decks isnt really a winning plan.
    Bogles is a MU I am willing to just ignore completely. In my opinion this is one of the worst match ups for our deck and I do not really want to build my Sideboard in a way just to push the winrate up a few percentage Points.
    But non the less Deflecting Palm is a card I had in the board for a while and really enjoyed, it even does work against jund, deflecting a big goyf is a pretty neat feeling. D Palm will probably stay in the board as a one off.

    Celestial Purge is in my board since I set my foot into modern and found this beaty of a deck.
    As we started to get into modern a friend of mine went ham and bought into jund, which is still his favourite deck and so purge was always a very good card to have for me, dealing with his lilians and potentially Bobs was a nessecity.
    And yes, I do believe that purge is in a very reasonable Position right now. There are just so many red and black threats that have to be dealt with.
    Lilians, Angler, Blood Moon, Bedlam Reveler, DS and the list goes on.

    Sadly I havent had the opportunity to see Alpine Moon in Action, but I imagine it slowing down decks we have trouble with, mostly tron and Valakut.
    Another deck, or rather 2 other decks I could see moon be good against are Infect and maybe even affinity. Probably not affinity as it is so fast and doesnt rely on poisondamage.
    Oh and another deck that could get somewhat crippled is Amulet Titan, which is getting more and more popular again. The question is what land do we Name against amulet, Slayers stronghold, Growthchamber,Sunhome? Probably depends on when we draw it and what Information the Opponent gives us.
    As soon as i get to test the card I will give you guys some Feedback.

    And abrade is a really nice card. I have thought about playing a copy in the side before but couldnt open up a Slot, maybe its time to give it a shot.



    With the printing of Infernal Reckoning and Eldrazi being at an all time low, do you think Ceremonious Rejection can be cut for another more versatile card? Tron is the only deck I really want to board it in against, and disdainful stroke does the same Thing basically, with the benefit off having more match ups where its acutally worth Boarding in.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    I am currently in preparations for GP Prague in 2 months and wanted to share my decklist with you guys, after not being active for so long.
    Without further ado:



    Sideboard is currently undergoing constant changes but will probably look something like this:


    Just a few words about my choices in the main and side so far.
    Steppe Lynx is a card many of us, me included, havent seen in ages, but the damage this little fella can put out and the akward blocks it can produce in combination with a burn spell is pretty neat, blocking a normal sized tarmogoyf without dying is another benefactor of this 1 mana 0/1. It even can be quite good in the later stages of the game. Swiftspear would be the obvious choice but I never really liked the playstyle swiftspear brought with it, I love to hold on to my spells, keeping up countermagic and firing off burnspells at the last second, Lynx lets me do that.
    5 one offs are on the heavier side but I liked every one off them up to now. Electrolyze and Forked bolt are basically the same Card electrolyze being the better late game card and forked bolt being available turn 1 is very important in some match ups.
    I found that every Spell Pierce beyond the first just isnt good, Spell Snare is perfect in some and awful in other match ups so one copy is fine as well. The last one off, vapor snag is a very good tempo card, has some nice play with snapcaster and is good in protecting a swinging geist.
    My Sideboard has its mainstays but after trying Stony Silence I dont think we need it against Affinity and I have never liked it vs tron.
    Alpine Moon would shore up the tron match up as it shuts down 1 off their urza lands for the rest of the game and would reduce Valakut decks to just primeval titan and outright destroy scapeshift.

    @rutherjc:
    Spell Pierce is awesome right now, but as I said above, my conclusion is, that I rarely want to see a second copy of the card in any game. And by the time you want to cast it a second time you probably have a snapcaster at the ready.

    @muelonil:
    Good starting Point for a tempo geist version of the deck, if you are going with 24 Lands you definitely have to include colonnade.
    And its probably worth a shot to look up the jeskai control thread, as I dont know if there is a dedicated jeskai geist Tempo thread.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    I am constantly keeping up with the forum but haven't had time and motivation to contribute in the last couple of weeks or even months.
    Stevo, I watched the videos and would like to give some input on my point of view on some of the things. But I am currently on vacation for another 5 days and will write up something when I am back from sailing.

    Until then, have a nice week and keep up the good work guys!

    Btw, are you going to GP Prague?
    If so, you won't be the only one playing jeskai delver, that's for sure. Grin
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Lieutenant is actually pretty interesting, but it is probably just not quite worth it, considering our low creature count. Although it definitely has potential, making a delver 4/3, a Mantis rider 4/4 and even snap or lavamancer just one power bigger can be a huge swing in our favor.
    But Goyftomcat is most likely right, that we would be better off playing 5c humans at that Point.

    Today I got to Play some games versus jund.
    We played 4 games (with no sideboarding), I went into the Matches relatively pessimistic, but it turned out that either my deck was willing to deliver the right Cards at the right time, my Opponent just didnt draw well, the matchup is still 50/50, or the changes did wonders.
    I think its all of the above. The mantis rider definitely helped me to keep up the Aggression and with that in mind I played way more aggressive, than I did with geist, always trying to push my Advantage even further. Dont get me wrong, the games were very Close, all off them, but the rider just felt way better than expected. My Opponent missplayed once or twice, but we all do that sometimes.
    I am not sure about what to do with the fumarole slot. It won me a game today, but felt clunky in other games, it will end up as 10th fetch land probably.
    RiP in the side is to cute in my oppinion, a couple of days ago I boarded it in vs jund and got smashed anyways and making snapcaster more or less useless is not somewhere I want to be. Two dispells is one to many in my current meta, so I am going down to 1. This opens up two slots and I am debating between another answer to artifact decks (KCI-Combo), Entrancing melody in the midrange matchups, and Keranos for the midrange MUs as well.

    A matchup to talk about is maybe the KCI-Combo matchup, as it popped up at GP phoenix and it can be a tricky matchup to Play.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Went to FNM the other day and went 1-2, and I was actually pretty dissapointed afterwards.
    Got paired against RG eldrazi in the first round.


    Round 1: RG Eldrazi 1-2
    Game 1:
    Mulled down to 5 cards, after having one no lander and one one-lander with Basic mountain, the 5 card hand was a no-lander as well, but as I knew he was playing RG eldrazi I figured that a four card hand wouldnt be sufficient, so I kept and scryed a remand to the bottom. Being on the draw really helped and it was pretty close, got him down to 5 before getting fnished off by Kessig wolf run basically.

    Game 2:
    Turn one delver just went all the way, he got to Play 3 TKS but with 3 Snapcasters in hand he couldnt really fight through it and remanding a Dismember was extremelly satisfying. This game just didnt feel that close, even though it probably was. Remanding the Dismember probably won me the game, as he couldnt really play it a second time without risking to get burned out.

    Game 3:
    Slammed Geist on turn 3 and he didnt attack once. And I didnt even get hardcore rolled. Had to play defense all game long and got flooded at some point.

    Round 2: Bye

    Round 3: BW Spirits 0-2
    Game 1:
    As soon as I saw the pairings I knew how it was going to end.
    I put up a pretty good fight, but our 1 for 1 burn spells and removal, as well as our threats dont line up well.

    Game 2:
    This one was just brutal, I got my hand dispatched by 3 discard spells, played a RiP and realised that it hurts me more than him at this point afterwards.
    Bad matchups are bad matchups I guess.


    My conclusion was at first I will play another deck for a couple of weeks/months, but I jsut cant. I wanted to sleeve up Blue moon, but in the process of sleeving, it just didnt feel right.
    The main concern was Geist and getting behind in the early stages of the game, without being able to burn the opponent out. Flooding was another problem kind of.
    A friend of mine just doesnt like delver in modern and geist in my shell and just wants me to play Blue moon, or jeskai nahiri. But it wont give up delver but I will put Geist aside for the next couple of weeks I think and play Mantis Rider instead, this is the first change I am going to make. Geist was good 50% of the time, excellent probably 10% and awful 40% of the time it got down. Rider can attack more often than geist with his built in evasion and block at the same time if it has to.
    The second thing I am going to change is a one off Wandering Fumarole. It feels a Little weird but at some Point having something to do with 6+ mana is pretty important, I could see a Desolate Lighthouse do the Job as well, filtering through bad Cards or lands.
    Do you guys have experience with those 2 lands?

    My local meta just doesnt fit Geist at the moment, if I am not willing to go for the actual geist control list, which would go hand in hand with going up to 24 lands and cutting delvers and this wont happen,
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    I am going to try to go through the last couple of points you guys talked about, hopefully I wont miss anything.

    First off all, the bogles match up just seems miserable game one, we have no way of dealing with most of their creatures, and probobably have like 4-5 completely dead cards in vapor snags and PtE, our burn spells will just go face everytime we can afford to tap out. Cheap countermagic is our friend here but doesnt win us the game eiter. The first game is probably like 35/65.
    Post board we have a lot more ways to interact with what they are doing. EE, Negate, Wear//Tear and last but not least Deflecting Palm are all solid cards, with Palm being the most powerful one.
    Regardless off the powerlevel of the cards we bring in, we have to draw any combination of those cards to compete with them.
    But on the other hand bolges is a deck that can lose to itself more than any other deck.


    Standard is not the format of my choice, and never will be I assume, but with dominaria being exceptionally sweet I might even dive into standard.
    A card that I havent seen being mentioned until now is Healing Grace. it doesnt really deal with any card but if burn becomes a problem, this card could be helpful. Preventing 3 and gaining 3 in the process versus burn is like them discarding 2 cards for no value at all, which means: more time for us and more looks to find an answer like helix.

    About the jund and GB tron + stony silence topic.
    I was also thinking about spreading seas in the board recently versus jund, as it is a tempo play and seas can really screw them , getting rid of double black is quite reasonable and even if they have another fetch for black they are doing our work for us, in dealing damage to themselves, making it easier for us to burn them out. Just as Curbros said, outvalueing them will not go well for us 85% off the time, they just have to much to do with their mana.
    The planeswalkers are all ok options in my opinion, but nothing to special. I dont know why, but I dont really like 4 mana PWs in our deck (referring to the lists with 20 lands or less and with me not having played JtMS yet), probably thats just preference, but a card with 4 mana just has to be an instant in my books, or a card that seals the deal in an instant, like jace can am I right?

    GB tron always felt like a very good match up for us, considering we dont get into the lategame.
    Our threats are awesome, our reach is insane and our tempo approach with remands and even spell pierces are over the top good (spell pierce can be extremelly helpful in the earlier stages when they try to turn 3 karn us but get countered by a 1 mana spell).
    We get even better cards post sideboard with Rejections, Wear//Tear and Negate. Stony Silence just isnt where I want to be with this deck vs tron and in general. I dont think that stony is necessary in this match up and as mentioned above, the affinity match up is also very good already so we are ok there as well. I much rather have them invest their mana in some stars and spheres just to counter their big bombs, or timewalking them with remand.
    And Geist of Saint traft is a God in this matchup.


    At last I have a question for you guys.
    Is it worth it to buy jeskai delver on mtgo for ~400$? The next lgs is about 25 kilometers (~16 miles) away from where I live and my friends with whom I playtest also live in this area. Its either driving and more foils for the deck, or mtgo, less driving but also less foils and less social interactions.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    So the last "big modern" event featured about 12 Players, this probably isnt that big of a deal for most of you but in Austria the cities arent that big, so 12 Players is actually above avarage.

    My friend and myself came about 10 minutes to late, pairings were already done, so we had to Play against each other (he is the jund Player in my playgroup).

    Round 1: Jund 0:2
    So we sat down and began with our matches, and I literally got annihilated. On the draw I kept a fine hand with only one land but with Opt, Serum Visions, Remand and a delver, path and spell pierce, feeling pretty confident in drawing a land or two with all the cantrips my hand had to offer.
    The land came on like turn 5 or something. At the beginning of the game he even said that his hand wasnt that good, but I just couldnt punish him with my draw. The second game was a little closer and I had the feeling I could win this one. The game got out of hand when he drew 2 K commands in a row, killing my delver and letting me discard with the first and in Response to me V Cliquing him, killing clique and letting me discard again, revealing 2 lands and leaving me with nothing on board and in hand. (My hand was Boros charm, snapcaster, V clique, before he began K commanding me, and he was at 8 live so charm snap charm would have sealed the deal).


    Round 2: Burn 1:2
    Its been so long since I played this match up. I didnt think I played this one particullarly well.
    Winning the first game I thought that this should be doable, but game 2 he was just to fast and my hand just didnt match what he was doing.
    The third game was actually pretty close, but I think I should just countered on lightning bolt turn 3 instead of both, this could have probably won me the game, because I flooded out and only had helix in hand. I had to fire it off and in response he cast skull crack, to seal the deal. If I wouldnt have dispelled the second bolt earlier it could have countered a more impactful spell and probably won the game myself.

    Round 3: Shared Fate Combo 2:1
    I knew that he was on some kind of combo deck because he played next to me the game before and they drew like game one or something, we werent sure what would happen, both off them had no library but couldnt loose off of drawing cards because of Shared Fate and nobody had a win condition besides milling or the other players deck.
    The first game he didnt really do much, I just got to burn and aggro him out.
    In the second game I boarded in Geist and thought that this should be quite easy, but I never drew a counterspell and turn 4 he landed the enchantment and basically got to play my deck, while I had to play with his (with no win condition)
    Game three was quite close but the combination of threats I deployed kept him bussy so he couldnt get the combo going.

    Round 4: Burn 2:0
    I learned from my mistakes in the burn Matches before and played more carfully, keeping an eye out for Cards like skullcrack, Helix and Boros charm.
    Both games were pretty Close, but nothing Special, the second one was anyones game because both of us flooded out and I just drew out of the flood quicker than him and drawing the more powerful Cards with snapcasters.



    All in all I am a Little bit dissapointed in myself, excspecially considering the second round loss to burn.
    Flooding out on two occasions was kind of weird and the games against jund were just unlucky.
    Some cards I want to talk about are Spell pierce, Lavamancer and Geist vs TiTi:
    Spell pierce felt great in every instance it showed up, in some spots it felt like a time warp and in others it just led to akward decisions for the opponent.A+ for spell pierce!
    Lavamancer felt great as well, trading with every burn creature, and being able to kill BBE and Bob was extremelly helpful, not to mention the repeatable source of damage it is in grindy games. A solid A for lavamancer.
    TiTi hold the ground well versus burn, and the one time it flipped it won me the game probably on the spot, but I kind off missed geist and TiTi felt akward at times. Searing blaze is a pain in the ass with it when it is still unflipped and blocking is akward as well, you dont really want to lose life against burn but do you want to lose your Titi to a blocked swiftspear with a bolt follow up?
    And drawing it later in the game with 2 cards left in hand it wasnt that mind blowing also, geist would have been way better in those spots.
    So I will probably go back to good old Geist, he just never disapoints!

    A card I really wanted to have 1 off in my 75 is Spell Snare and with the addition off jace in the board I decided to go up to 3 young pyromancers.
    Hopefully I can provide some feedback in a couple of days.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    I am trying out the list I posted like 2-3 weeks ago. The list with TiTi and geists in the side.
    I don't like jumping on bandwagons in general, so until now Jace didn't find the way into any of my lists, although if he works for you guys, especially Curdbros since you are testing it extensively, there might be 2 jaces in my SB in the near future.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Yo guys!

    With the unbannings I am constantly thinking about changes we could make and which Cards might become better in the new meta that will probably shape up in the next couple of weeks or months.
    I love delver, countermagic and the burn/reach, well duhhh, thats why I/we are playing the deck.^^
    The issue with delver in my oppinion is, that he just dies to pretty much anything and with modern becoming more and more like legacy maybe we should change the approach on the deck as well, something similar to to Pascal Vierens list in regards to the threats.
    What I want to say is the next time I am going to test the deck I will probably go down on threats and try to protect them better.
    A Card that could really make this happen is Disrupting Shoal, but we would need some compensation because of the Card Advantage, so adding a couple of cryptics could do the Job pretty nicely.
    Creature wise I was thinking about something like this:

    Pyromancer could be switched with TiTi.

    and Spell wise:


    A configuration like this would leave us with reach and meaningful threats with the capability to go into longer games as well as fullfilling the aggro role. Disrupting shoal would have about 12 one mana spells, ~15 two mana spells, 2 three mana spells and 2 4 mana spells to pitch to, with 1 mana and 2 mana being what we are most concerned about, with the cheap removal spells in path, push, bolt, terminate, collective brutality.
    What I am most concerned about with a list like this, is that we do not have such an engine like mardu pyromancer, to bring back threats and not drawing any wouldnt be that great either, but with our card velocity we should be fine.
    I am very curious on what you guys think about a list like this, probably I would just be better off playing straigt UR (just splashing white for helix and boros charm seems weird, although the sideboard options are just so good in white), but Jeskai is love, jeskai is life!


    PS:
    Nate has posted the 2nd part of the jeskai round table and the very last viewer question was from me (at about 1 hour and 10 minutes).
    Sadly they didnt really go into much detail, but at least they (Harlan) said something about it, although I would have loved to get a little more detailed answer than this. Oh well.
    Posted in: Deck Creation (Modern)
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