So I feel like this deck could run better. I'm looking for cut/add suggestions for this list. I'd like to add more smokestack-type effects that hit more that just creatures, since smokestack is just one card.
I'm also unsure that the discard in it has been all that effective. So I'll either cut those out completely or bump up the number of hand distruption cards to have a big enough critical mass of them. I had mind slash in it but cut it since my sacrifice fodder is pretty much tied up by stax effects.
I see. I generally don't like creatures that much in my build, since they don't fit with my overall gameplan. So when it comes to looters, I like spells over creatures and Goblin Lore and it's ilk just digs way deeper, much faster.
Me either. My list only has 8 at the moment. The only creature looter in it is deal broker
Molten disaster is amazing. When you have it and enough mana its a win that nobody can answer.
I think death spark is a little better in lists like mine with looter effects that pitch multiple cards like Daretti or Jaya since you can pitch it AND Squee putting Squee on top of it
Been tuning this deck for a few years now. Mana doubled earthquakes are the win condition. Squee powers looter effects to actually have respectable draw power in mono red.
The only akward thing is needing a sac outlet to get squee into my graveyard when my opponents aren't willing to assist me in getting him there during the combat step.
Now how about if we wanted to make absurd amounts of mana to be able to chain a ton of spells together. Without necessarily going infinite. Paradox engine maybe?
I see your point. I'm coming from my experience with it in my Squee deck. It consistently gets back targets that I want since that deck has fewer instants and sorceries than this list runs. And they're pretty much all earthquakes. This isn't actually my deck after all.
These are all good suggestions
Docent is a real gem.
I think the charmbreaker devil should stay though. It fits the theme and is a bonkers rite of replication target.
Hisoka's guard, rummaging goblin, crystal spray, divination and peek are some of the cards I was saying were subpar
So this is my brother in laws deck.
It was one of the commander 2016 decks that I got him for christmas. We've improved on it a little here and there. But I still think there are some subpar card choices and I feel like the deck could use more focus for reliability. And it may need morr ways to close the game too. So I'm looking for add/remove recommendations.
I'm also unsure that the discard in it has been all that effective. So I'll either cut those out completely or bump up the number of hand distruption cards to have a big enough critical mass of them. I had mind slash in it but cut it since my sacrifice fodder is pretty much tied up by stax effects.
So thoughts?
teysa, orzhov scion
13 other creatures
nether traitor
reassembling skeleton
voltaic servant
ophiomancer
archangel of tithes
Baird, steward of Argive
false prophet
windborn muse
desolation angel
spelltithe enforcer
world queller
sun titan
myojin of night's reach
48 spells
mana crypt
mox amber
mox opal
darkest hour
enlightened tutor
imperial seal
land tax
mana vault
sensei's divining top
sol ring
swords to plowshares
thran turbine
voltaic key
bitterblossom
demonic tutor
grim monolith
howling mine
relic barrier
scroll rack
winter orb
aura of silence
crucible of worlds
ghostly prison
necropotence
phyrexian arena
scepter of dominance
static orb
sword of feast and famine
tangle wire
armageddon
clock of omens
damnation
grave pact
icy manipulator
moat
ravages of war
smokestack
sorin, lord of innistrad
syphon mind
the abyss
wrath of god
larceny
liliana, death's majesty
catastrophe
elspeth, sun's champion
fall of the thran
martyr's bond
possessed portal
38 land
5x swamp
5x plains
ancient den
ancient tomb
blinkmoth well
bojuka bog
command tower
darksteel citadel
dust bowl
flagstones of trokair
ghost quarter
godless shrine
inventor's fair
marsh flats
mishra's workshop
rishadan port
scrubland
springjack pasture
stripe mine
tainted field
tectonic edge
thawing glacier
the tabernacle at pendrell vale
urborg, tomb of yawgmoth
vault of whispers
vault of the archangel
vesuva
volrath's stronghold
wasteland
Cards by role
Sac fodder
nether traitor
reassembling skeleton
ophiomancer
bitter blossom
sorin, lord of innistrad
liliana, death's majesty
elspeth, sun's champion
springjack pasture
Ramp package
Voltaic servant
mana crypt
mox opal
mox amber
Mana vault
sol ring
thran turbine
voltaic key
grim monolith
Taxes
aura of silence
archangel of tithes
Windborn muse
baird, steward of argive
spelltithe enforcer
ghostly prison
the tabernacle at pendrell vale
Tap
relic barrier
winter orb
static orb
scepter of dominance
icy manipulator
Sac
smokestack
grave pact
the abyss
martyr's bond
possessed portal
Oc]world queller[/c]
Land destruction
armageddon
ravages of war
desolation angel
fall of the thran
catastrophe
Tutors and draw
Enlightened tutor
imperial seal
demonic tutor
howling mine
phyrexian arena
necropotence
syphon mind
Me either. My list only has 8 at the moment. The only creature looter in it is deal broker
https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/796184-squee-fireballs-dec
I think death spark is a little better in lists like mine with looter effects that pitch multiple cards like Daretti or Jaya since you can pitch it AND Squee putting Squee on top of it
The only akward thing is needing a sac outlet to get squee into my graveyard when my opponents aren't willing to assist me in getting him there during the combat step.
squee, goblin nabob
7 other creatures
Skirk prospector
deal broker
dualcaster mage
stuffy doll
charmbreaker devils
runehorn hellkite
greater gargadon
54 spells
death spark
earthquake
rolling earthquake
sensei's divining top
skullclamp
sol ring
anvil of bogardan
avacyn's judgement
cathartic reunion
comet storm
culling dias
fault line
fork
goblin bombardment
molten disaster
reverberate
ruby medallion
spawning pit
sun droplet
tormenting voice
wild guess
chaos warp
sarkan, fireblood
chromatic lantern
extraplanar lens
forcefield
oblivion stone
reiterate
repercussion
wheel of fortune
daretti, scrap savant
gauntlet of might
malevolent whispers
nova pentacle
perilous vault
pyrohemia
thran dynamo
wild ricochet
gauntlet of power
jaya ballard
mass mutiny
Pariah's shield
pyromancer's goggles
reforge the soul
rite of the raging storm
Word of seizing
Caged sun
Chandra, flamecaller
Mob rule
Fire tempest
Inferno
Vicious shadows
Insurrection
Ugin, the spirit dragon
38 lands
21x snow-covered mountain
Boseiju, who shelters all
Geier reach sanitarium
Glacial chasm
High market
Inventor's fair
Kher keep
Maze of Ith
Miren, the moaning well
Reliquary tower
Spinerock knoll
Strip mine
Tectonic edge
Thawing glacier
Urborg, tomb of Yawgmoth
Valakut, the molten minnacle
Vesuva
Wasteland
My primary wincons are earthquake and its variants that hit players and creatures.
Cards I don't see in you list that I think belong are sarkan, fireblood, daretti, scrap savant, and jaya ballard
Also I suggest death spark
Paying 1 to return it to you hand is a hell of a lot easier than paying 3 or 5 for something like shard pheonix or hammer of bogarden
Melek, izzet paragon
10 other creatures
Baral, chief of compliance
curious homunculus
goblin electromancer
nivix guildmage
bloodwater entity
guttersnipe
lunar mystic
mizzix of the izmagus
talrand, sky summoner
docent of perfection
41 instants and sorceries
brainstorm
high tide
mystical tutor
opt
battle hymn
counterspell
cyclonic rift
desperate ritual
negate
reverberate
snap
turn // burn
twincast
capsize
chaos warp
dragonshift
frantic search
reiterate
seething song
unwind
rewind
wild ricochet
evacuation
intellectual offering
mystic confluence
word of seizing
aethersnatch
spelljack
ponder
preordain
serum visions
epic experiment
mizzium mortars
empty the warrens
mizzix's mastery
past in flames
rite of replication
mass mutiny
mind's desire
blatant thievery
11 artifacts
sensei's divining top
scroll rack
isochron scepter
lightning greaves
sol ring
izzet signet
commander's sphere
worn powerstone
thran dynamo
gilded lotus
primal amulet
3 enchantments
trail of evidence
jace's sanctum
metallurgic summoning
36 lands
15 island
6 mountain
command tower
darksteel citadel
izzet boilerworks
maze of ith
mystifying maze
reliquary tower
spinerock knoll
springjack pasture
swiftwater cliffs
temple of the false god
thawing glacier
vivid crag
vivid creek
Now how about if we wanted to make absurd amounts of mana to be able to chain a ton of spells together. Without necessarily going infinite.
Paradox engine maybe?
Maybe some of these warrant inclusion then
nucklavee
mnemonic wall
izzet chronarch
ghitu chronicler
anarchist
scrivener
These are all good suggestions
Docent is a real gem.
I think the charmbreaker devil should stay though. It fits the theme and is a bonkers rite of replication target.
Hisoka's guard, rummaging goblin, crystal spray, divination and peek are some of the cards I was saying were subpar
It was one of the commander 2016 decks that I got him for christmas. We've improved on it a little here and there. But I still think there are some subpar card choices and I feel like the deck could use more focus for reliability. And it may need morr ways to close the game too. So I'm looking for add/remove recommendations.
Melek, izzet paragon
Goblin Electromancer
Hisoka's guard
Jace's archivist
Rummaging goblin
Archaeomancer
Mizzix of the izmagnus
Solemn simulacrum
Talrund, sky summoner
Mercurial chemister
Arcanis the omnipotent
Archetype of imagination
Charmbreaker devils
Roil elemental
Banefire
Brainstorm
Peek
Ponder
Preordain
Sensei's divining top
Serum visions
Sol ring
Vandalblast
Comet storm
Counterspell
Cyclonic rift
Izzet signet
Mizzium mortars
Negate
Scroll rack
Thought vessel
Blue sun's zenith
Counterflux
Crystal spray
Darksteel plate
Divination
Dream cache
Frantic search
Reiterate
Repulse
Retreat to coralhelm
Windfall
Worn powerstone
Dismiss
Dissipation field
Fact or fiction
Mizzix's mastery
Mystic retrieval
Nevinyrral's disk
Reins of power
Rite of replication
Steam augury
Thran dynamo
Act of aggression
Desertion
Mystic confluence
Prophetic bolt
Rite of the raging storm
Word of seizing
Aethersnatch
Spelljack
Blatant thievery
Thought reflection
17 island
7 mountain
Command tower
Darksteel citadel
Izzet boilerworks
Izzet guildgate
Maze of ith
Mystifying maze
Reliquary tower
Spinerock knoll
Springjack pasture
Swiftwater cliffs
Temple of the false god
Thawing glacier
Vivid crag
Vivid creek