Quote from Mergatroid_Jones »My test for bad mythic design:
Would it be a balanced uncommon if it cost 1-2 more mana? If so, it's pushed for no reason other than rarity, and not good design.
7 mana for this seems like a pretty balanced uncommon to me.
What should a 5/5 flying menace cost? Probably 6 mana. If the french vanilla version would cost more than the actual version costs, that's not a well designed card.
If it's okay to charge less for something just because of it's rarity, it severely cheapens the meaning of the mana curve. This shoulda been a 4/4 or cost more, just like Doom Whisperer before it.
I'm not annoyed about this card, I'll just not play it in my cube. There are of overpushed mythics I don't play, and I hate them all. What I'm annoyed by is the lazy design principal: a mythic creature is like a normal creature of the same cost, but with much better stats. This produces consistently poor design on flagship cards so as to make them splashy and devastating.
But that's a critique of the game in general, not really this card. This is just one of many many examples.
Wizards is lucky to have you on their team