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    posted a message on This or That discussion.
    nevermind too easy.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] Simic Flash
    I think simic flash is kind of like blink in that it is more of a deck that happens outside of explicit support due to the nature of flash creatures in blue and green.

    Some more good ones to keep an eye on if it is something you are considering.
    wildborn preserver - good mana sink for green and plays with counters which are often a subtheme in simic
    sweet-gum recluse - brand new and still testing this guy but is super fun with the cascade and again plays with the counters theme.
    Voracious greatshark can be used as a counter or to eat a smaller attacking creature. also good on crack backs for lethal.
    and my old favourite Briarhorn is a great way to include a combat trick. unsuspecting but always solid. providing a 6/6 blocker to take out an attacking titan, make an unfavourable trade for an opponent in combat, or get in that last needed damage. All on a flexible evoke creature.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [ELD][CUBE] Gilded Goose
    its been the worst of my 1 drop dorks but still good enough to crack the list.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.
    at 360 i dont think you need 3 draw sevens. you are better to have two enablers like hull breacher and narset and 2 draw sevens, than 3 draw sevens and only narset as an combo enabler, similar to how twin has pestermite and exarch and twin and kiki. by having a balance of the needed effects it makes it easier to draft and more consistent. Besides, Hullbreacher is way more than just a draw 7 combo piece as well since it completely hoses all your opponents draw.

    When looking specifically at the draw 7 combo, I feel that Time twister is much better than time spiral as there are far more opportunities to actually cast it being half the mana. similar to how waiting to cast kiki when you could be casting twin feels bad when you are on that combo.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][M21] Ghostly Pilferer
    Card was brutally slow and felt bad. Way too many hoops to jump through. Enclave cryptologist was much better. Would recommend for reanimator redundancy at 720 unpowered if that is something you need.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][CMR] Court of Bounty
    played this in a gruul deck last night and 3-0'd with it. Court of Bounty was superb. green can defend the monarchy really well. dropped hornet queen and woodfall primus with it multiple times.

    Excellent card in Natural Order shells either helping you draw into the combo or allowing you to dump targets that ended up in your hand and can no longer be played as NO targets.

    Very happy.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [CUBE][CMD] - Court of Grace
    Elspeth Knight Errant not anywhere close to cuttable in my experience. Elspeth is top 5 white card in my list only behind swords, path, journey to nowhere, and thalia, heretic cathar in terms of maindeck and winrate. Top 50 card in the entire 360 cube list.

    This card is good but surely you have some weaker white fours to cut. Patrunkenphat7 why not cut something like archon of sun's grace which seems pretty rough? or even quarantine field? 4 mana o-ring seems terribly slow for your list even if you are pushing an enchantments theme.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][ZNR] Shatterskull, the Hammer Pass // Shatterskull Smashing
    Card has exceeded expectations so far. I will admit I have lost one game topdecking this at 2 life when I needed a mountain to win the game.

    Maindeck: 100%
    Win Ratio: 23W:13L - 63.89% Win rate.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] [ZNR] Bala Ged Recovery // Bala Ged Sanctuary
    Card has been very good in testing in replacement of regrowth. If you care about maindeck percentages of cards you choose to include in your list, this has been doing a great job of making the main and being effective.

    Now can we please get a mdfc disechant/naturalize land?
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] [ELD] Embercleave
    Originally skipped embercleave, but while waiting for Commander Legends to drop on Xmage, I thought I would take it for a spin.

    Card has been very impressive so far. Against decks that would normally be able to stabilize, this can make even a single unblocked attacker finish the game, at the point of the game where normally the midrange value creatures would just take over. It has also been used to save a blocked attacker or have an unfavourable trade for your opponent losing a 4 toughness dude to a 1 power creature allowing you to close out the game.

    I was able to beat through a thragtusk, knight of autumn, and nighthawk scavenger with embercleave in a game that surely I would have lost playing against so much life gain.

    Wasn't sure it would transfer to cube but its been great so far.
    Posted in: Cube Card and Archetype Discussion
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