I'm also going to cut arcane savant soon. It has basically always read "3UU: Win the game" in my experience. I don't think I've ever seen someone cast it and lose.
Thats interesting that Arcane Savant has been so strong for you! I havent gotten to test it yet but just put it in. I dont understand how it can be so strong as its only as good as the card exiled with it and i dont have many instants or sorceries that really end the game on the spot. best target is probably mystical tutor which will just be in the deck instead of exiled with savant.
What has been exiled with it that is so game breaking?
how do people feel about bribery? seems like it could feel very unfun/unfair. does it just wreck reanimator/natural order/show and tell/sneak attack decks that are packing the fatties? it seems like it would be strong against those decks in particular because it takes away one of (or potentially only) good target.
against any deck, stealing your opponents biggest bomb and forcing them to use up their own removal on it also just seems crazy.
never tested bring to light. it always seems like a tempting card because of the cast for free text but i think its a bit of a trap. seems too unreliable and inefficient.
best present I got was a team canada volleyball jersey that belonged to one of my old teammates who played in the Rio Olympics!
I feel like treachery is unfair but still a fun card and definitely not unbeatable. I'm just going to stick with control magic for now but if a treachery appears in a trade binder i might go for it.
seen a lot of people talk about reccuring nightmare as too strong. Without testing the card, it seems quite annoying and have left it out of my cube for that reason.
I think I am going to add Wurmcoil (fingers crossed for opening a masterpiece!)
I've wanted to keep my cube planeswalker free, other than the flip walkers, but I recently opened a JTMS from an eternal Masters pack so I figured what the hell maybe I'll try running one walker per colour.
People often say that balance can be opporessive but I also see a lot of people saying that it takes a lot of work to set up so it isn't as bad.
Also looking at adding timetwister considering it wasn't even voted into the top 20 for blue power rankings. I've never played with it but it seems like a great cube card on the "fun scale"
Looking for some advice/general conversation around cards that are "unfun" for unpowered cubes due to being too powerful or leading to lopsided/boring/uninteractive matches in cube.
Specifically I am looking for feedback on Wurmcoil Engine and Jace, the Mind Sculptor in unpowered environments. I have already cut Skull Clamp and Sol Ring for being too good and have never included Wurmcoil and JTMS for similar fears.
Do you limit cards in unpowered cube for being too powerful? Or do you simply add more "answers" to these cards?
What other cards have you cut for being too oppresive/"unfun"
i put linvala into my list but pulled her out before she got a draft in. She is right on the cusp of being an inclusion for me and one of the only reasons she isnt in is because captain of the watch is kind of a pet card for me.
I like ash zealot a lot. It and eidolon are the only red CC cards i play in my list.
Was some recent discussion in the "this or that thread" about zealot compared to ire shaman. I hate ire shaman because I don't like morph in my cube. This coming down with haste and first strike is so effective whether you are on the play or the draw and really helps get that clock going in your favour. I find most aggro decks in my cube are red heavy anyways and the chances of having a second red source on turn two are very high.
Other things I am zealous about outside of magic include Volleyball and History!
I dont play walkers in my cube (except the origins flip walkers) but I have been toying with the idea of a "planeswalker expansion pack" for my cube if people want to change things up now and then.
My favourite female characters are Jaya Ballard, Phage and Jeska.
worst one i run is probably also wharf infiltrator or heir of falkenwrath.
knight of meadowgrain
precinct captain
serra avenger
anafenza, kin-tree spirit
knight of the white orchid
Thats interesting that Arcane Savant has been so strong for you! I havent gotten to test it yet but just put it in. I dont understand how it can be so strong as its only as good as the card exiled with it and i dont have many instants or sorceries that really end the game on the spot. best target is probably mystical tutor which will just be in the deck instead of exiled with savant.
What has been exiled with it that is so game breaking?
against any deck, stealing your opponents biggest bomb and forcing them to use up their own removal on it also just seems crazy.
is it too much?
best present I got was a team canada volleyball jersey that belonged to one of my old teammates who played in the Rio Olympics!
I think I am going to add Wurmcoil (fingers crossed for opening a masterpiece!)
I've wanted to keep my cube planeswalker free, other than the flip walkers, but I recently opened a JTMS from an eternal Masters pack so I figured what the hell maybe I'll try running one walker per colour.
People often say that balance can be opporessive but I also see a lot of people saying that it takes a lot of work to set up so it isn't as bad.
Also looking at adding timetwister considering it wasn't even voted into the top 20 for blue power rankings. I've never played with it but it seems like a great cube card on the "fun scale"
Looking for some advice/general conversation around cards that are "unfun" for unpowered cubes due to being too powerful or leading to lopsided/boring/uninteractive matches in cube.
Specifically I am looking for feedback on Wurmcoil Engine and Jace, the Mind Sculptor in unpowered environments. I have already cut Skull Clamp and Sol Ring for being too good and have never included Wurmcoil and JTMS for similar fears.
Do you limit cards in unpowered cube for being too powerful? Or do you simply add more "answers" to these cards?
What other cards have you cut for being too oppresive/"unfun"
My favourite angel is restoration angel
Was some recent discussion in the "this or that thread" about zealot compared to ire shaman. I hate ire shaman because I don't like morph in my cube. This coming down with haste and first strike is so effective whether you are on the play or the draw and really helps get that clock going in your favour. I find most aggro decks in my cube are red heavy anyways and the chances of having a second red source on turn two are very high.
Other things I am zealous about outside of magic include Volleyball and History!
My favourite female characters are Jaya Ballard, Phage and Jeska.
My diet is meat cheese and bread. I get an equal balance of all three.