umm.... i can try:
2 Emrakul, the Aeons Torn
2 Obstinate Baloth
4 Primeval Titan
4 Sakura-Tribe Elder
1 inferno titan (or 2 if i use only 3 anger of the gods instead of 4)
Yesterday i play against a BW deck with a lot of discard cards, very very bad game, and in 3 games i never draw a through the breach and cant launch my Worldspine Wurm, i can get 10 lands easily in a large game, 11 to cast the wurm, but... if dont have through the breach in hand the deck dont go at 100%.
other day against merfolks without Worldspine Wurm in hand the deck go very well
interesting, like dont use emrakul or Worldspine Wurm the trap is worse than the green pact, but i prefer use those big guys.
i wanna make a change in my deck, change 1 wurn for another farseek, sometimes i have 2 wurms in my hand...
against ad nauseam nourishing shoal doesn`t running.
We have 31 points of life, and he more than 15 lands in hand...
againts this deck is better emrakul because we destroy his mana base, with wurm we need 2 turns.
i have 3 chalice of the voice in the deck to cast in the second turn to counter path to exile and protect the wurm. and the opponent have the titan and the wurm to choose the target of path to exile
really i think that if we can launch through the breach in 3 or 4 turn and put emrakul attacking is a game win. but in others circumstances i prefer the wurm. i begin to test.
ah, in other addition we can use in the sideboard nourishing shoal, discard the wurm and gain 11 points of life and accelerate the breach 1 turn.
the Worldspine Wurm in a large game can be cast, its easy that we have 11 lands and againts counters it can be placed with throught the breach, and would cease 3 wurms 5/5 trample in the game. and in a large game that we have a few points of life and the opoet have more than 6 permanets, emrakul might not be enough to finish the game, and the wurm have 3 wurms to the defense.
and it can be finded with Summoner's Pact in some deck variants.
he bad is that the wurm can be destroyed with spells and is fragile againts exile cards.
the Cinder Glade is a mountain and forest, improvement the mana base, the bad, in some case can be bad pick if dont have 2 basic lands.
Today i play this deck againts a goblin deck (i play with this in 4 tournaments and get 1,2,4 and 4 position)
if dont get a wall of roots quickly i cant stop the goblins, i need sacrifice my elves to kill some menaces...
is frustrating
2 Emrakul, the Aeons Torn
2 Obstinate Baloth
4 Primeval Titan
4 Sakura-Tribe Elder
1 inferno titan (or 2 if i use only 3 anger of the gods instead of 4)
other day against merfolks without Worldspine Wurm in hand the deck go very well
if i change Worldspine Wurm for wurmcoil engine? i can cast easily
i wanna make a change in my deck, change 1 wurn for another farseek, sometimes i have 2 wurms in my hand...
We have 31 points of life, and he more than 15 lands in hand...
againts this deck is better emrakul because we destroy his mana base, with wurm we need 2 turns.
really i think that if we can launch through the breach in 3 or 4 turn and put emrakul attacking is a game win. but in others circumstances i prefer the wurm. i begin to test.
ah, in other addition we can use in the sideboard nourishing shoal, discard the wurm and gain 11 points of life and accelerate the breach 1 turn.
the Worldspine Wurm in a large game can be cast, its easy that we have 11 lands and againts counters it can be placed with throught the breach, and would cease 3 wurms 5/5 trample in the game. and in a large game that we have a few points of life and the opoet have more than 6 permanets, emrakul might not be enough to finish the game, and the wurm have 3 wurms to the defense.
and it can be finded with Summoner's Pact in some deck variants.
he bad is that the wurm can be destroyed with spells and is fragile againts exile cards.
the Cinder Glade is a mountain and forest, improvement the mana base, the bad, in some case can be bad pick if dont have 2 basic lands.
i change to 2 rituals and 2 manamorphose.
http://deckstats.net/decks/30417/523987-modern-reanimator
which is better? pentad prisma or desperate ritual??
Im see this deck in the web of mtg, here my version, only change some lands.
http://deckstats.net/decks/30417/523987-modern-reanimator
I see thats is posible win in 2 turns.
turn 1: Faithless Looting and discard Griselbrand
turn 2: play Goryo's Vengeance and reanime Griselbrand draw 7 cards 1 or 2 times using Nourishing Shoal + Worldspine Wurm until you can launch another Goryo's Vengeance or Through the Breach to Borborygmos Enraged or Worldspine Wurm and atack and/or discar lands to deal 3 damage with each.
normaly in turn 3 u can put a Worldspine Wurm in play with Through the Breach using 1 Simian Spirit Guide and 1 Desperate Ritual .
But its easy no draw enough cards to make any combo and this deck dont have any defense.
help please.
if dont get a wall of roots quickly i cant stop the goblins, i need sacrifice my elves to kill some menaces...
is frustrating