2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on BW Tokens
    How to deal with combo other than Iok/TS? Can't afford Lili right now
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Two new cards everyone should take a look at: Fatal Push and Concealed Courtyard
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    What do we think about Mogg War Marshal over Bitterblossom?

    MWM:
    Pros: 2 1/1s on T2
    Cons: No flying

    BB:
    Pros: Inevitability, fliers
    Cons: Life loss, no impact until T3, vulnerable to hate

    Another card I've been considering is Extricator of Sin
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from dotphil »
    Hey guys, I've been working on my mardu deck on and off for a few months now and try to play it as often as I can. I've pretty much settled on a core 55 cards that I can't imagine changing out and about a 10 card sideboard and I'm looking for suggestions to fill in the last couple slots.



    With my Sideboard being


    Here are some cards I've tried out and haven't been overly impressed with: Collective Brutality (would rather just run another Kolaghan's Command), Zealous Persecution, Grim Lavamancer (hasn't really done much for me, been running 1), Damnation (probably worth having 1-2 in sideboard but wasn't worth it in mainboard.

    Cards I'm contemplating: 3-4 Soulfire Grand Master (I run a fair amount of burn in the deck, 4 bolts and 3 helixs (healing 6 O.O), Kolaghan's Command and 1-2 Crackling Doom.

    Also do you think it'd be worthwhile adding 2 Inquistions to sideboard so I can switch out Thoughtseize if needed after game 1? And maybe add another Stony Silence. I really dislike having a 1 of of certain cards, they never show up when you need them.


    Personally, I play 4 IoK: 2 TS maindeck. IoK usually hits most cards in the format that we're worried about and it feels pretty bad to Fetch>Shock>Thoughtseize.

    Definitely play 2 Stony Silence in the board

    Zealous Persecution can be a board wipe against weenie aggro decks, but it's probably not worth running with so few creatures in your deck.

    I personally like Terminate over Dreadbore mainboard because I find there are few PWs I can't deal with besides Tron's, especially with our access to burn.

    You may want to consider the recently spoiled Fatal Push

    I think Myth Realized could be a good card for your deck

    I'm curious as to which matchups you'd side in Painful Truths and whether you might like Night's Whisper instead.
    I know you said you're pretty set on the main 55, but I think Dark Confidant is overrated (although I've never played him). More often than not, he seems like a "Pay 1B, skip your Turn 2" because he is such a hot removal target.
    Posted in: Modern Archives - Proven
  • posted a message on Modern Esper Draw-Go
    I think 4 Serum Visions can be too redundant. They're good for digging and smoothing out draws, but sometimes it sucks having multiple SVs in your hand when you could have an answer or a draw spell.
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    Quote from AnimateBread »
    Quote from P00pE »
    Hey guys, I have what you might call an 'unorthodox' idea for Esper Control. In fact, the only blue necessary is for Negate, Drownyard, and potential sideboarding. I have this perspective from having played Standard Esper Control back around M13/RTR, and from playing Modern BWR Tokens (essentially BW Tokens + Red for Bolt/Helix and sideboard options).

    I've found that BWR Tokens does a pretty good job of board/hand control, but sometimes allows opponents to claw their way back into the game (in addition to being terribly vulnerable to combo). That's why I decided to brew this Esper list:

    Non-land (36):
    4x Myth Realized
    4x Inquisition of Kozilek
    2x Thoughtseize
    4x Path to Exile
    3x Fatal Push
    3x Negate
    3x Night's Whisper
    4x Lingering Souls
    4x Wall of Omens
    3x Wrath of God
    2x Gideon Jura

    Land (24):
    3x Polluted Delta
    3x Flooded Strand
    3x Godless Shrine
    2x Hallowed Fountain
    3x Shambling Vent
    1x Plains
    1x Island
    1x Swamp
    4x Ghost Quarter
    3x Nephalia Drownyard

    The idea is to prevent anything scary from sticking, and eventually finish with either Myth, Souls, Gideon, or, if all else fails, Drownyard. I figure there's plenty of creature removal so the only counterspell necessary in the main board is Negate. Sideboard considerations are Thalia, Heretic Cathar, Eidolon of Rhetoric, Liliana of the Veil, Leyline of Sanctity, Ghostly Prison, Aven Mindcensor, Damnation and counterspells, among others.

    Pros:
    Powerful low-costed spells
    Consistent mana base
    Ghost Quarter
    Versatility
    Flexible sideboard

    Cons:
    Potentially (very) long games
    Not very proactive
    Weak in control mirrors


    All feedback is welcome and appreciated

    Drownyard seems bad with so many decks caring about getting cards into the graveyard. Don't get me wrong, it was my favorite WinCon during INN-RAV standard (possibly of all time). Reanimator strategies gave me trouble then and I'd imagine that would still be true against Dredge.


    Fair point, I had't considered that since my meta is heavy on Infect, Bogles, Tron, Tokens, and aggro. I still think the benefits of Drownyard outweigh the drawbacks with respect to GY decks since we have a lot of GY hate options in the sideboard. Granted, Dredge is a matchup I am pretty unfamiliar with
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    Hey guys, I have what you might call an 'unorthodox' idea for Esper Control. In fact, the only blue necessary is for Negate, Drownyard, and potential sideboarding. I have this perspective from having played Standard Esper Control back around M13/RTR, and from playing Modern BWR Tokens (essentially BW Tokens + Red for Bolt/Helix and sideboard options).

    I've found that BWR Tokens does a pretty good job of board/hand control, but sometimes allows opponents to claw their way back into the game (in addition to being terribly vulnerable to combo). That's why I decided to brew this Esper list:

    Non-land (36):
    4x Myth Realized
    4x Inquisition of Kozilek
    2x Thoughtseize
    4x Path to Exile
    3x Fatal Push
    3x Negate
    3x Night's Whisper
    4x Lingering Souls
    4x Wall of Omens
    3x Wrath of God
    2x Gideon Jura

    Land (24):
    3x Polluted Delta
    3x Flooded Strand
    3x Godless Shrine
    2x Hallowed Fountain
    3x Shambling Vent
    1x Plains
    1x Island
    1x Swamp
    4x Ghost Quarter
    3x Nephalia Drownyard

    The idea is to prevent anything scary from sticking, and eventually finish with either Myth, Souls, Gideon, or, if all else fails, Drownyard. I figure there's plenty of creature removal so the only counterspell necessary in the main board is Negate. Sideboard considerations are Thalia, Heretic Cathar, Eidolon of Rhetoric, Liliana of the Veil, Leyline of Sanctity, Ghostly Prison, Aven Mindcensor, Damnation and counterspells, among others.

    Pros:
    Powerful low-costed spells
    Consistent mana base
    Ghost Quarter
    Versatility
    Flexible sideboard

    Cons:
    Potentially (very) long games
    Not very proactive
    Weak in control mirrors


    All feedback is welcome and appreciated

    Posted in: Control
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Hey guys, it's been a while since I posted, but I went 4-0 for the first time with this list (granted, I started with a bye)

    Removal/Discard (18)
    4x Inquisition of Kozilek
    2x Thoughtseize
    3x Path to Exile
    4x Lightning Bolt
    3x Lightning Helix
    1x Dismember

    Token Generators (11)
    1x Timely Reinforcements
    3x Bitterblossom
    4x Lingering Souls
    2x Raise the Alarm
    2x Midnight Haunting

    Token Helpers (8)
    4x Intangible Virtue
    3x Sorin, Solemn Visitor
    1x Zealous Persecution

    Lands (23)
    3x Godless Shrine
    2x Sacred Foundry
    2x Blood Crypt
    2x Polluted Delta
    4x Bloodstained Mire
    4x Shambling Vent
    1x Battlefield Forge
    1x Plains
    1x Mountain
    1x Swamp
    2x Vault of the Archangel

    Sideboard
    2x Stony Silence
    1x Crackling Doom
    3x Rest In Peace
    2x Crumble to Dust
    1x Zealous Persecution
    1x Rakdos Charm
    1x Bitterblossom
    1x Timely Reinforcements
    2x Raise the Alarm
    1x Midnight Haunting

    Matchups:

    GOBLIN TRIBAL (2-1)

    Game 1 (loss):
    He came out too quickly for me to handle with the hand I kept. I almost stabilized but wasn't quick enough.

    SIDEBOARD: Coudlnt' afford lifeloss
    OUT: 3 BB and 2 Thoughtseize
    IN: Timely Reinforcements, Rakdos Charm, Zealous Persecution, Raise the Alarm, Midnight Haunting

    Game 2 (win):
    I had decent a decent amount of discard/removal/tokens and he mulled to 5. Eventually it turned into a topdeck war but I had 2 Shambling Vents out (great card) and he scooped to my inevitability since he was out of gas

    Game 3 (win):
    Similar to Game 2 except I mulled to Path, Virtue, Souls, and 2 Land. I was worried but was able to handle his early threats and eventually stomped him with Timely Reinforcements into a Sorin.

    INFECT (2-0)

    Game 1 (win):
    I had a two discards and a bolt which was enough to hold him off until I landed Souls/Virtue and drew a Path to finish him.

    SIDEBOARD:
    OUT: 3 BB, 1 Timely Reinforcements
    IN: 1 Zealous Persecution, 2 Crumble to Dust, 1 Crackling Doom

    Game 2 (win):
    He kept a no-lander with 2 GitProbes, but I started with 2 discard, bolt, and path and drew another discard.



    INFECT (2-1)
    Another infect. This was "the infect guy" of the shop.

    Game 1 (loss):
    Kept a Blood Crypt, 3 discard, and a Bolt but didn't draw anything else quickly enough. I removed his threats from his hand and from the board as he played them, but misplayed by playing Virtue and holding up one for Bolt (he pumped) instead of playing Souls which would've saved me with a block.

    SIDEBOARD:
    OUT: 3 BB, 1 Timely Reinforcements
    IN: 1 Zealous Persecution, 2 Crumble to Dust, 1 Crackling Doom

    Game 2 (win):
    Similar deal, except I overwhelmed him with Souls/Virtue this time. I almost lost by taking the wrong card with IoK, but he let me change it when I realized my mistake (which he was later very salty about, understandably so). Note: READ ALL OF YOUR OPPONENT'S CARDS CAREFULLY

    Game 3 (win):
    By far the most intense game of Magic I've played in a long while.
    Started with discard/Bolt/Helix and Soul, but didn't see a third land for a while. Topdeck war of epic proportions in which he kept drawing threats and I kept drawing answers. I got up to 9 infect when I managed to stabilize. He literally played all his creatures but one (which he drew one turn too late), but ultimately Token Inevitability prevailed.

    Conclusions:

    Creatureless tokens is my preferred build because it nullifies spot removal and has a lot of inevitability. Sorin is devastating for a lot of decks, especially against Infect/Bogles if you can get him to ult.

    Crackling Doom is the real deal

    Fulminator Mage is a necessity over Crumble to Dust. I got lucky that I didn't need it and that I didn't run into Tron.

    Bitterblossom, while nice to have, wasn't stellar. Come to think of it, BB has killed me a lot more than it has saved me. I might replace it with Myth Realized

    Discard is essential
    Shambling Vent is GOAT

    I saw a lot of BW Tokens floating around, none of which topped (Top 4 was Me, Infect, Tron, and Bogles). Mardu Tokens is vastly superior in my eyes. All input is welcome!







    Posted in: Modern Archives - Proven
  • posted a message on UW Control
    Thoughts on Eidolon of Rhetoric ?
    Posted in: Control
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Darkbrew »
    Quote from Twanicus »
    I'm telling you, guys, test out with pack rat for a few games. Early game, iok/ts to clear removal and make rats. Late game, top deck rats (be sure to hold spare lands in hand after 5 or six on field) drop rats, respond to removal with...wait for it...MORE RATS. Plays exceptionally well with Bob (extra cards you don't need, more rats please) and souls (chuck souls to rats, recast souls, GHOST RATS!) Can quickly outgrow clasm and anger, can be bought back with kommand, provides a 0/6/12 damage clock on an empty field (as long as you kept those spare lands/spells to feed them), seriously y'all. Just watch out for sweepers and engineered explosives, that's where the blowouts come from.


    Something to keep in mind with Rat is that Maelstrom Pulse has made a pretty big resurgence. Seems like 2 Maindeck is more common now, since its a good answer to the Eldrazi decks.


    Mentor really provides what rat does, expect you get to gain value out of using your removal, rather than paying 3 mana and discarding a card to grow it.


    While Pulse kills Rat efficiently, it also kills Mentor albeit less efficiently. Rat is more resilient to almost all other removal. You still need to spend at least 2 cards and mana to protect Mentor from Bolt, and once he is dead you can't make more tokens. Rat can also survive Path.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Twanicus »
    I'm telling you, guys, test out with pack rat for a few games. Early game, iok/ts to clear removal and make rats. Late game, top deck rats (be sure to hold spare lands in hand after 5 or six on field) drop rats, respond to removal with...wait for it...MORE RATS. Plays exceptionally well with Bob (extra cards you don't need, more rats please) and souls (chuck souls to rats, recast souls, GHOST RATS!) Can quickly outgrow clasm and anger, can be bought back with kommand, provides a 0/6/12 damage clock on an empty field (as long as you kept those spare lands/spells to feed them), seriously y'all. Just watch out for sweepers and engineered explosives, that's where the blowouts come from.


    Pack Rat is easily one of my favorite Magic cards. I'm running tokens right now and will try to squeeze him in. Assuming I get a T5 Rat with an Intangible Virtue out, I could potentially be swinging for 19 on T7 with vigilance! How many did you use?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Deggybert »
    Compared to other deck threads, this one feels oretty dead.
    So few players?


    Most people would rather play Jund or Jeskai. Mardu hasn't put up many good results (yet)
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    For those using Nahiri, have you considered Thalia, Heretic Cathar? They seem pretty powerful together in the right build. I expect to see her in some CoCo decks but she has potential in our colors IMO
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from jongsl5 »
    Quote from P00pE »
    Quote from jongsl5 »
    Quote from P00pE »
    Hey guys, thanks for all your input/advice thus far. Went 2-2 at my first modern event last night. I was missing 2 IoK and most of my sideboard but it was $25 to play modern+prerelease so I YOLO'd




    Great! Looks similar to my list. Only change I would personally make is to drop a Painful Truths and try to make room for 1-2 more discard spells. Decks like Boggle and control decks can't handle discard spells from hitting their key pieces and counterspells.


    Cool, yeah I used your list for inspiration! I'm going to cut Truths and one Path for 2 IoK. For the sideboard I'm considering:

    1x Anguished Unmaking
    1x Crackling Doom
    2x Crumble to Dust
    2x Stony Silence
    3x Rest in Peace
    2x Hide/Seek
    2x Zealous Persecution
    2x Timely Reinforcements


    I personally like a 1 Rakdos Charm and 2 Rest in Peace split. The thing is Rakdos charm can be better with instant speed graveyard removal (e.g Living End, Dredge) but is still available artifact hate in the deck.

    I also prefer Lightning Helix over Timely Reinforcement. Again, it's instant speed so it is easier to get around anti-life cards and also removes a threat permanently. At 2 mana, it seems like a better choice in a deck that runs red as well.

    Having tested Anguished Unmaking and Crackling Doom, I'm not sure if I am a huge fan. They mostly go 1-for-1 for a substantial amount of mana (and life). In the sideboard, I like to keep specific hate. Bringing in Dreadbore for instance takes care of the bigger BGx creatures while also killing Tron's planeswalkers. Against Boogles, Engineered Explosives is often as good as Crackling Doom but extremely powerful in many other match-ups. Just my two cents.



    Thanks, appreciate it
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from jongsl5 »
    Quote from P00pE »
    Hey guys, thanks for all your input/advice thus far. Went 2-2 at my first modern event last night. I was missing 2 IoK and most of my sideboard but it was $25 to play modern+prerelease so I YOLO'd

    Deck:

    Land: 23
    4x Bloodstained Mire
    2x Polluted Delta
    3x Godless Shrine
    2x Blood Crypt
    2x Sacred Foundry
    3x Shambling Vent
    1x Clifftop Retreat
    1x Dragonskull Summit
    1x Battlefield Forge
    1x Plains
    1x Mountain
    1x Swamp
    1x Vault of the Archangel

    Removal/Discard: 16
    2x Thoughtseize
    2x Inquisition of Kozilek
    4x Path to Exile
    4x Lightning Bolt
    3x Lightning Helix
    1x Dismember

    Tokens/Buffs: 20
    3x Bitterblossom
    3x Raise the alarm
    3x Midnight Haunting
    4x Lingering Souls
    3x Sorin, Solemn Visitor
    4x Intangible Virtue

    Draw: 1
    1x Painful Truths



    Round 1: UW Control/Mill: 2-0
    This guy was pretty new to modern but a nice guy. I don't think I took a single point of combat damage from this guy. G1 I didn't see a single token generator until a T10 or so Sorin, who sped up my two Shambling Vents. G2 I sided in Dreadbore and
    Duress for his Jaces.

    Round 2: Bogles: 1-2
    I played my friend round 2 so I knew exactly what to expect. I have beaten him handily with proxies before but I didn't have access to the cards I needed. Round 1 he won the roll but I still managed to beat him with discard>Virtue>Souls>Sorin before he got enough momentum. Round 2 I got 2 discards to open but he had 2 Daybreak Coronet and 2 Umbras. I almost stabilized at 1 life but I needed a land to activate my Vault and I drew a fetch. Round 3 he had Leyline to start and I was pretty screwed.

    Round 3: Boros Allies 2-0
    This was pretty easy as he had no way to deal with fliers aside from targeted removal. I got 2 Virtues both games so even his sided-in Pyroclasm wasn't enough.

    Round 4: Grixis Control 0-2
    This was the most enjoyable matchup of the night but also the one where I felt most crippled by lack of cards, particularly RiP. Game 1 he took most of my threats with discard. I eventually died to my own Bitterblossom while he kept my stuff from sticking. Had I hit Painful Truths for 2 instead of 3 I might have turned it around as I had a Vault. Game 2 he hit all the sideboard cards he needed. He got a timely Pyroclasm and snapped it back later on, then had an Izzet Staticaster to nuke me.

    All in all it was a great night and I got a Shadows Jace in one of my prize packs and played a sweet GW humans deck with Thalia, Heretic Cathar at the prerelease. I think new Thalia might start showing up in Modern as many decks lack basic lands. She's even pretty good against the ones with basics like Merfolk and Elves. Things I took away:
    -Lingering Souls is the real MVP
    -Bitterblossom is great even in a nontoken build as long as you can put on enough pressure before it kills you. 1 life a turn to chump beaters is worth it.
    -Flashing in token blockers is handy, I traded with numerous x/1s including Snapcaster and even got Kalitas/Gurmag Angler with the assistance of Virtue/Burn. Mardu Charm might be something to look at.
    -I rarely needed to use Path and often had enough removal that I could save it. It was useless against Bogles and against the UW control deck I preferred not to hit his guys with it as he had trouble getting past 4 lands both games. I think I played it 4 or 5 times, twice in the same turn against the Boros deck. I think 3 might be enough with my removal suite especially after I add in 2 more IoK but will playtest more and see how I feel.
    -Strong sideboard is crucial

    Once I improve my list/sideboard I expect to be able to consistently go 3-1/4-0. Another guy there was playing Mardu midrange/control. My Bogles friend beat him and said he used Confidant/Finks/Lili/Ajani. I think the guy went either 2-2 or 1-3. Cheers lads




    Great! Looks similar to my list. Only change I would personally make is to drop a Painful Truths and try to make room for 1-2 more discard spells. Decks like Boggle and control decks can't handle discard spells from hitting their key pieces and counterspells.


    Cool, yeah I used your list for inspiration! I'm going to cut Truths and one Path for 2 IoK. For the sideboard I'm considering:

    1x Anguished Unmaking
    1x Crackling Doom
    2x Crumble to Dust
    2x Stony Silence
    3x Rest in Peace
    2x Hide/Seek
    2x Zealous Persecution
    2x Timely Reinforcements
    Posted in: Modern Archives - Proven
  • To post a comment, please or register a new account.