Anyone gives the new Golden Guardian some look ?
i was imagining good plays with it ... can flip so easy
We can flip it on T3 if we play Myr Superion and Grand Architect and make creatures constantly ..
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Dec 28, 2017what a surprise. hi @pem, welcome ... more opinions is always good =)Posted in: Deck Creation (Modern)
i have been away too, make some testes by me (and cause i have no more response haha), but now get some focus on my other deck.. BTW on the focus:
My last FNM (3 weeks ago i guess) i made 3-1 with my build, i prefer more Mid-range. My major add for deck was Shimmer Myr. He give us power to play your big robots in reponse, in end turns, surpresing blocks or tutors. He opens more play for us. and Massacre Wurm on side
i back Tezz for deck and Sphinx for more focus on artifact for Shimmer. I liked the result.
HEARTLESS ARC V2Magic OnlineOCTGN2ApprenticeBuy These Cards Creature
4 Grand Architect
2 Treasure Mage
4 Heartless Summoning
2 Ghost Quarter
1 Academy Ruins
4 Darkslick Shores
3 Watery Grave
4 Polluted Delta
3 Drowned Catacomb
1 Field of Ruin
3 Phyrexian Metamorph
2 Shimmer Myr
2 Sphinx Summoner
4 Myr Superion
3 Lodestone Golem
2 Noxious Gearhulk
2 Wurmcoil Engine
4 Fatal Push
2 Tezzeret, Agent of Bolas
Dec 27, 2017I dont know if is too late, but i play Favorable and still enjoying UB in favor of Kitesail Freebooter is very strong in a meta full of Second Sun and controlls and Fata Push Hostage Taker (side give us Duress Vraska's Contempt, god, etc..Posted in: Standard Archives
my last list
I miss Fatal Push in this for know, but in favor:
Siren's Ruse tricks is very usefull with Hostage Taker,Kitesail Freebooter and Dreamcaller Siren this trick with Hostage wins me some games (and its is a card advantage)
Throne of the God-Pharaoh act as 5-6 Favorable wind .. we have many creatures, and this helps in the race.
Maybe deck i need 1-2 more bombs, but is a fun deck for now and i want make it work. last day i start to think try make and Grixis Fly to put removes like Abrade Fiery Cannonade and things like Whirler Virtuoso ..
Dec 15, 2017Hello @OimatPosted in: Deck Creation (Modern)
Hangarback seens good too, but i have no test on this to say. But Wallking Ballista wins over Hangarback for being more flexible. She can kill small creatures, include some creatures make combo like Visier of Remedies, CoCo creatures, can hit Planeswalkers out combat ... can grow best then Hangarback all turn.
We have other targets for Kuldotha, but we can try 1 off i guess
Dec 15, 2017Hello @Shelldell.Posted in: Deck Creation (Modern)
In early list, i used 1 Inventor's Fair, and is rly very useful, i just cut it to make te LD package (tectonic, Encroaching Wastes and Ghost Quarter) for now, Ghost Quarter have no best effect over others 2, i guess i can cut 1 or 2 GQ for Inventor again.
Trading Post is very nice all game, you are right on second, i already cut 1 for now, but 1 is always worth. In playing with 3 Walking Ballistas today.
Dec 7, 2017Posted in: Deck Creation (Modern)Have some way to port MUD from legacy? Lets Discuss
Overview of the Deck
MUD is a deck i like so much in legacy, but it isnt in my reach. Then i start to think some way to play same line in modern and surprise the opponent. We still have access at good pieces play both Legacy and Modern. We dont have acess to the Sol Lands, then the fast way to make mana in modern is transform it in Urza land'sand, we cant use Wastelands, then we can use the Tectonic Edge Encroaching Wastes and Ghost Quarter's package.
We can use Chalice of the Void to have protection, Trinisphere and Lodestone Golem to slow the opponent. We can use Mind Stone and Everflowing Chalice - or other mana rock as Mox Opal for exemple, its importante have an 0 CMC and will explain why later - as Ramp/Mana redundancy for not to depend Tron online 100% all time.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Artifact (21)
4x Chalice of the Void
1x Crucible of Worlds
3x Everflowing Chalice
4x Expedition Map
1x Lightning Greaves
4x Mind Stone
1x Spine of Ish Sah
2x Trading Post
2x Ugin, the Spirit Dragon
1x Buried Ruin
3x Darksteel Citadel
2x Encroaching Wastes
2x Ghost Quarter
4x Tectonic Edge
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
1x Blightsteel Colossus
4x Kuldotha Forgemaster
4x Lodestone Golem
1x Sundering Titan
2x Walking Ballista
2x Wurmcoil Engine
1x Ensnaring Bridge
1x Grafdigger's Cage
2x Ratchet Bomb
2x Relic of Progenitus
2x Silent Arbiter
1x Sorcerous Spyglass
1x Witchbane Orb
Here we have some angle of attack/interactions in deck:
Kuldotha Forgemaster + Lightning Greaves combo can win on T3 if we assemble tron and have some 0 CMC artifact to cast it in this turn to serve as food to forgemaster: cast Kuldotha, Greaves + some 0 artifact, sacrifice all minus Greaves get Blightsteel Colossus from deck equip and beat. (depends on the match, Chalice of the void as 1 is very importante to not got a Path of exile on Colossus.
Trading Post + Spine of ish Sah can start devastate Lands or Creatures of a slow decks. Spine give us some advance in mirror against tron, especially if we get tron on T3 and cast Spine.
Attack the manabase. ALL MANA. This give us more effective use of the ramp pieces (Mind Stone + Everflowing Chalice) and consequently make Lodestone Golem more powerful.
Chalice of the Void: Not much to say. Chalice can protect us from many forms. Many decks on modern tend to play in one same curve. Chalice can "kill" half of some deck, giving us time. [3~4]
Walking Ballista: Can grow every turn, can enter big, can kill small creatures and we can make much mana. Dont have why to no put ballista in list. [1~2]
Expedition Map: The must for all Tron bases. Can get too our Land Destruction lands. 
Lightning Greaves: Enables win in a turn with Blightsteel Colossus. Protect our creatures and give haste, so powerful. [1~2]
Mind Stone: Our ramp redundance for not depend 100% on tron on-line to make plays. 
Ichor Wellspring: Its just a draw and food for Kuldotha Forgemaster and sinergie well with Trading Post. [3~4]
Crucible of Worlds: Important part in the LD package and against LD. 
Filigree Familiar: Life and card advantage. its a good creature to give us time. [3~4]
Lodestone Golem: Tax and beater piece. Each attack hurts. 
Trading Post: Our Swiss Army Knife. Can gain life, trade 1 life for an chumpblock, recovery our creatures (can make infinites Wurmcoil Engine sacing one then an token. Best sinergie with Spine of Ish Sah. [1~2]
Batterskull: Good against remove, nightmare of aggros/burn. 
Kuldotha Forgemaster: The card give a name to deck in legacy. Have a good power in modern too, with Lightning Greaves can active in same turn she enter, it can do some tricks seeking some response at instant speed. Double draw with Ichor Wellspring, return Spine of Ish Sah to hand, and a good body. 
Wurmcoil Engine: We all know the power of the machine. Give all the time we need for the bigger or can win alone sometimes. 
Scuttling Doom Engine: A good beater, cant be chumpblocked and have a good sinergie with Trading Post, can do damage outside combat ou double damage (attack and sac) [1~2]
Steel Hellkite: Flier beater with an EE on body, seens good. 
Spine of Ish Sah: The "resolve anything" piece. Rly shine on mirror, can destroy Planeswalker we can beat, can destroy lands and slow opponent, its rly good. 
All is dust: Sometime we just need to reset the table. [1~2]
Platinum Angel: An not answered angel with Lightning Greaves can just autowin the game. 
Sundering Titan: Terror colored decks. Can support one strategy of the deck (LD). [1~2]
Ugin, the Spirit Dragon: Ugin can swipe the table, can control small creatures, can win the game. [2~3]
Blightsteel Colossus: Sometimes 1 attack is all we need. 
Dismember: Our "1 mana remove" can pass through chalice
Ensnaring Bridge: To hold bigger creatures can enter before our. we have ways to sac this to attack
Grafdigger's Cage: To hold combos like CoCo and Storm.
Ratchet Bomb: Our incolor EE
Relic of Progenitus: Hate grave, can previne us to get an Surgical Extraction in some Tron part
Silent Arbiter: Hold horld of small creatures. Good against aggro
Sorcerous Spyglass: Our Pithing Needle can pass through chalice and give information
Spellskite: Protective piece
Witchbane Orb: Protective piece
Nov 7, 2017hi there!Posted in: Standard Archives
I`n new on standard, this is my first deck, cause i liked so much this theme. The list o choose was more all-in build, win the race
Unclaimed Territory is a must for tribe deck, help to play till T1
Aethersphere Harvester Linf link and crew 1 or good block, its so good
Pirate's Cutlass in my testes this cutless give much power as redundant power if no Favorable wind .. If it, more strong. The same drops as Fell Flagship, but enter attaching and dont "lose" some creature to crew.
1. I'n without [[Chart a Course]], but i want to fit it, refile our hand is good.
2. I looked for March of the Drowned as a good choise at least for side, against control decks seens good
This was my first view with the deck. I hope to grow it.
Oct 6, 2017A little updatePosted in: Deck Creation (Modern)
I get my Hostage Taker set and yesterday i had a test day.
I play with 3 im MB. Hostage Taker was FANTASTIC in deck. I play good numbers of games against Bant Eldrazi deck of my friend and won the majority. Before this mast was so hard to deal.
- Hostage take care his Smasher, clear your little combos with Displacer (we can steal the Displacer so easy).
- More than she take care creatures of opponent, she can help us to recast some tutors, some gearhulks to effect again, the metamorph.
I love how Hostage Taker fit in the deck. She allow we get good matchs againts little combos hard before.
Sep 19, 2017Hey UlkaPosted in: Deck Creation (Modern)
You are right, is something like the past, but it was the most solid build i tested lately. With rounded and right numbers of the pieces. Maybe, today i have less pity to use resource as tool, like an Metamorpho copy a little Sculptor, thing like that.
On Mulldrifter: i agree one thing we need is draw. I have switched Mindslaver for Staff of Nin. As sculptor help other, staff show me decente with reducion and tutorable piece, constant draw, kill /1 creatures or that 1 per turn in the face. Remember Phyrexian Metamorph can copy it too.
On Sphinx Summoner: I like the chain too, much decks just not can deal with a flier squadron, i just not find a room.
!! R E P O R T I N G !!
I made an solid 3-1 yesterday in last day of local league with this build and this side
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 3x Chalice of the Void
2x Engineered Explosives
3x Echoing Truth
2x Bontu's last Reckoing
3x Virulent Plague
2x1 in RG Valakult
2x0 BW Tokens
1x2 Grixis control (the worst match we can face)
Walking Ballista is an star
Noxious Geralhulk is a war machine. It can easily turn the game.
Sep 15, 2017Hi guys. Just opinion .. what do you think about this list i make yesterday ? I was with free time and just imagined thisPosted in: Deck Creation (Modern)
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land (22)
1x Academy Ruins
4x Drowned Catacomb
3x Ghost Quarter
4x Polluted Delta
1x Tolaria West
4x Watery Grave
What do you need Sir ? (8)
4x Phyrexian Metamorph
4x Treasure Mage
4x Lodestone Golem
4x Myr Superion
2x Noxious Gearhulk
2x Wurmcoil Engine
4x Etherium Sculptor
4x Grand Architect
3x Heartless Summoning
Plan B (3)
2x Walking Ballista
Hold the early (4)
4x Fatal Push
With Heartless Summoning open Hand
T2 HS + Free Myrs
T3 Lodestone Golem + possible copys
With Etherium Sculptor (HS redundance)
T3 Phyrexian Metamorph on Sculptor + Free Myrs
I know Etherium Sculptor is an old know of us, i just try to make each time more easy to cast all we need, and wiht sculptor, we can have some utilities.
Sep 13, 2017Got it. You play in MOL or paper it ?Posted in: Deck Creation (Modern)
My question on the lands was why i needed start to play with 23 lands. I was stucking too many times in lands. Unlearned how to shuffle omg
And some lose is why i open a entire land whithout lands (belive, one time was 7 cards no land mull 6 cards no land. Cant be only bad luck.
In in doubt in what dork/mana rock to play in a certain slot i'll test ... Mind stone (cause ir can be a draw later) - Dimir Signet - considered Palladium Myr too .. i try to chose something dont need more support .. even Renowned Weaponsmith (i know it can be slow, but need something add 2 alone, but sometimes ppl dont want to spend a remove on dork). It benefit the Sphinx chain and the clones too .. and Ballista
I guess you see a sad i needed to cut Superions here, sometimes i miss it and maybe with 12 Engine can be more worth.
Sep 12, 2017UlkaPosted in: Deck Creation (Modern)
what point you felt difficulty, you can point ?
21 lands is good for you ?
Yesterday, i make otther 2-2 in the 4o League day in the store here. And my point is we need other ramp option.
I open 2-0 .. after this the deck starts troll me again .. a Hand with no lands .. stuck in 2 lands. Now i understand all benefit of redundance.
Sep 10, 2017Yes its goes sometimes long, and when it goes, sphinx get so advantage on topdraw, and Solemm is for this purpose, to ramp as the curve is uped. dont want to cut lodestone.Posted in: Deck Creation (Modern)
As i sad on percursor, i just not tested, the removal was a point, the test should be worth. How slot you think ?
I cut Myr Superion. in my meta, many discards and counters, myr was diyng in hand many times for me, just put something cant stuck.
Tasigur, the Golden Fang is one other looked ... as Havengul Lich how the old style. i just love to play with yard avaliable.
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