Looking back the 3-1 this week, i win against a Grixis Control, UW gifts pharaoh and a mono red (i lose to an approach that i usually dont lose (pirate are fast). I dont played with any BR variant, i started to play with UB and i liked to have U cause the protection. its so frustrating to make a good board and a Fumigate ruin it.
Against little creature deck, Fiery Cannonade in side is a house, it helps alot, even against dino decks was uselful: attacked with Warkite Marauder turn 4/5 in 0/1, cast a Cannonade removed 3 big threats with 1 spell.
This is some points why i liked the Grixis build and i want to make it good :). The build above worked weel, waiting for the next FNM or showdown to see it again.
Hello!
I have two questions:
1. Does Vance's Blasting Cannons have any chances in BR Pirates?
2. [offtop] I haven't found any UBRon this forum. I could offer to estimate a variant. If you'll find it as good as your BR variant I'll make a new topic.
I dont see this way. I'n new in std, i'n learning about speed and good card for the format. I play several games with this build, and like i sad before, or i had explosive good games or i dont draw nothing good or in time. That's why I decided to discuss with other, sometimes we cling to some cards and cant see it not too good
This way we can trade experiencia, all can learn with other =). You have experience with RB (all-in) and i like to play with some security, lets make it! hahaha
I had problens in early with mana sometimes but with Dreamcaller no. He give us much time. But i like the other tips, i was playing with the build you posted. (I played with Shock over Buccaneer. Kari Zev was much interesting creature, in some point i looked for Storm Fleet Sprinter, hast and cant be blocked look nice for the race and can fit in tip low curve tip that you say, i liked this. Ruin Raider was killed all time he came online haha. Fathom Fleet Captain worked well today.
I took into consideration all you sad. Sometimes one tip can awake other. This Brainstorm is so nice. Nothing is ignorant, we are free to give every help you can, this can help more than you think.
Have you considered going UB and then lightly splashing red for Beckett Brass? I think that would be easier on the mana base and probably a much more stable deck overall.
Did you say to use only Beckett with red? we lose much power only with it, Neckbreaker is a nice "Finisher"
First, i'n so grateful too see a nice response to new player with nice tips (i love to learn about mana base). Ill try to cover all i can do to response you.
To be honest, most competitive decks won't allow the conditions for stealing a creature with the Admiral. I still want to do it at FNM levels of competition because fun!
I'n new on std, and i want to stay at FNM/SHOWDOWN level for while, i need to learn more and more. On Admiral, i guess i choose it more for a finisher buffing all than a stealler.
There are so many good pirates that choosing between them is hard, as I said above. But I'm surprised not to see Kari-Zev or the Poisoner in the main and Dire Fleet Daredevil seems like a shoo-in for the sideboard. One With the Wind seems like a high risk/high reward strategy that could increase inconsistency, but I don't really know how it has worked for you.
To start explain some "omit" creatures, how i start with an UB focus no Fly creatures, this stay on my mind and o forget to see all creatures i can put in the deck, now i want consistence with all kind of evasive creatures. This is why i seeking for tips, i guess i'n with the old vicious on cheap fly creatures and need to open my options. And its so fun this "challenge". With only UB i feel it was missing something, when i add R i feel i got more power to deal with creatures and finish games with burn. I agree with One With the Wind, in this slot, i was using Curious obsession, (one wiht wind race, Curious Advantage) than i try wind for this purpose, but its like you sad, high risk, its better to put more creatures here ?! idk. Just one time, when i put Wind on Fleet Captain e atack 3-4 times, make it worth. One more thing, i choose One with wind to put fly on Dire Fleet Neckbreaker, it make we finish the game more fast.
To really help you with the actual contents of the deck, I want to know more about how the deck has worked for you. When it works well, what has worked and what were you playing against? When it doesn't work as well, what cards did you draw and what were you playing against?
ON this topic: this exactly buid, i start to test yesterday and againts an control deck of friend mine. This show off all-or-nothing. Sometimes explode on start, sometimes i do nothing, and if i lose 1-2 creatures, i cant do nothing too.
First test was: On Daring Buccaneer slot, i run Shock, but i trade to test with more creature density.
On Fathom Fleet Captain i was with Siren Reaver, but i trade cause Siren have no ability.
I try removing counters to play again with Favorable Winds, but it didnt work, so fragile and accept all swipers is nothing good.
Sometimes i draw all spells and no creatures and i guess i dont have low creature counter. I liked this playstile with grixis, the aggressiveness of the RED and the the Control/Aggro UB. A explosive start then then manage the game with Lookout's Dispersal and Dreamcaller Siren (Dreamcaller is always good in every game - below you say about this and Strike together, but I did not have any problems in this, stike kill key creatures of most meta decks). Daring Buccaneer have helped and helps Fathom Fleet Captain able to make Tokens. One With the Wind idk i dont draw it so much, but Curious helped more i guess (But in this slot we can have Chart a Course seens a low risk ?!)
My draws they were not always consitent.
I read about the mana and i love it, but maybe before, maybe is better we choose the creatures can enter and out right ?!
If something more specific was missing, ask and i try to explain better
I've played with the super fast aggro build with buffs and Buccaneer's Bravado, which can win turn four. Problem is that mono red is so consistent. I've considered a grixis build with the good admiral, as well as dreamcaller siren, warkite marauder, hostage taker(possibly side), and finally siren stormtamer is a great one drop. Also lookout's dispersal is a good utility card. Problem is we lose speed with blue, but we gain some things as well. Anyways, I haven't seen a build I like yet with all three colors.
Hello, i'n new in std, i made a post ask to help cause i dont find nothing exatcly about it, but after see your post, i a breach to show it...
In tryng a grixis build with the blue cards you cited (The counters helps a lot, Dreamcaller helps a lot)
I choose Utopia Sprawl as redundance ramp (and can make mimic vat at T2), Sylvan Caryatid ramp hard to deal then some tradicional tools. It was a fast prototype i made for test against jund, and works well a have to say. Feedback on this is welcome too. I dont make an side.
I was thougth about this in this day ago. With bbe jund return do strong, with more Kolaghan's Command in scene, our life back to nightmare. I was so happy with my build with mim vat, i think it so interactive and synergistic.
I made an BUG build but was relutant to share here cause dont use Grand Architect and no depend much on artifacts in overall. I try this cause with jund back with more strong, i think we just need more threats dont be artifacts. I guess some counters protection should be good option too. maybe a full playset of Denials seens good
Grave Titan + The Scarab God
Titan make tons of zombies each attack, its a good free damage and scrys per turn.
Other card from Dominaria that look interesting: Zahid, Djinn of the Lamp, Blue, Fly and good power in this alter cost is so low for us.
But one card i want a real test is Frost Titan. I just think we need mor density threath
2 Aethersphere Harvester - Againts Monored is a house side. Lifelink put we in game again
1 Lost Legacy - Against approach decks
1 Deadeye Tracker - Against grave decks
1 Silent Gravestone - Against grave decks
3 Essence Scatter - Against big creatures deck
3 Fiery Cannonade - Against aggros
2 Hour of Glory - this should be Vraska's Contempt for real, but it expansive for me ate the moment, but it need to be Vraska's.
2 Kitesail Freebooter - before was Duress, but i put more agressive pirate in MB and this protective on SB
Need to find a home: 2 Dire Fleet Daredevil
Looking back the 3-1 this week, i win against a Grixis Control, UW gifts pharaoh and a mono red (i lose to an approach that i usually dont lose (pirate are fast). I dont played with any BR variant, i started to play with UB and i liked to have U cause the protection. its so frustrating to make a good board and a Fumigate ruin it.
Siren Stormtamer, Lookout's Dispersal, Warkite Marauder are so good tools, the first too to protection, with Warkite Marauder we can just kill any creature with a simple Shock. Then B with extra protection with Kitesail Freebooter give information and hold an remove, agressive with Fathom Fleet Captain, that if he stays in game, he makes lots creature and leave you with counter on backup.
Against little creature deck, Fiery Cannonade in side is a house, it helps alot, even against dino decks was uselful: attacked with Warkite Marauder turn 4/5 in 0/1, cast a Cannonade removed 3 big threats with 1 spell.
This is some points why i liked the Grixis build and i want to make it good :). The build above worked weel, waiting for the next FNM or showdown to see it again.
hey @Nicephorus_Uranus, here is what i started to discuss about grixis, i dont updated this, but i went 3-1 last showdown here this week. if interesting for you ... https://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/790030-grixis-pirates-rix-std-help-with-my-deck
3x Dire Fleet Neckbreaker
2x Dire Fleet Poisoner
3x Fathom Fleet Captain
3x Kitesail Freebooter
2x Ruin Raider
4x Siren Stormtamer
3x Storm Fleet Sprinter
4x Warkite Marauder
3x Dragonskull Summit
4x Drowned Catacomb
2x Fetid Pools
2x Island
2x Mountain
4x Spirebluff Canal
4x Unclaimed Territory
4x Lookout's Dispersal
4x Shock
Storm Fleet Sprinter give to deck a good speed. Worth Slot.
I dont see this way. I'n new in std, i'n learning about speed and good card for the format. I play several games with this build, and like i sad before, or i had explosive good games or i dont draw nothing good or in time. That's why I decided to discuss with other, sometimes we cling to some cards and cant see it not too good
This way we can trade experiencia, all can learn with other =). You have experience with RB (all-in) and i like to play with some security, lets make it! hahaha
I had problens in early with mana sometimes but with Dreamcaller no. He give us much time. But i like the other tips, i was playing with the build you posted. (I played with Shock over Buccaneer. Kari Zev was much interesting creature, in some point i looked for Storm Fleet Sprinter, hast and cant be blocked look nice for the race and can fit in tip low curve tip that you say, i liked this. Ruin Raider was killed all time he came online haha.
Fathom Fleet Captain worked well today.
I took into consideration all you sad. Sometimes one tip can awake other. This Brainstorm is so nice. Nothing is ignorant, we are free to give every help you can, this can help more than you think.
Daring Buccaneer when drop at 1 helps alot the race, but without evasion
Fathom Fleet Captain not 100% off time make tokens
One with the wind Work one time or other, guess dont be a worth slot
I try to play without Lookout's Dispersal but not worth.
If we plau with Fathom Fleet Captain, we can play with Shock over Daring Buccaneer? We can clear the way for him or Kari-Zev, Skyship Raider?, whit way we can skip T1 drop ...
I like Dreamcaller, if we down for 1-2 ?
i thinked about Ruin Raider but not tested it.
We can fit some Hostage Taker? she and Dive Down seens to be good together
Did you say to use only Beckett with red? we lose much power only with it, Neckbreaker is a nice "Finisher"
First, i'n so grateful too see a nice response to new player with nice tips (i love to learn about mana base). Ill try to cover all i can do to response you.
I'n new on std, and i want to stay at FNM/SHOWDOWN level for while, i need to learn more and more. On Admiral, i guess i choose it more for a finisher buffing all than a stealler.
To start explain some "omit" creatures, how i start with an UB focus no Fly creatures, this stay on my mind and o forget to see all creatures i can put in the deck, now i want consistence with all kind of evasive creatures. This is why i seeking for tips, i guess i'n with the old vicious on cheap fly creatures and need to open my options. And its so fun this "challenge". With only UB i feel it was missing something, when i add R i feel i got more power to deal with creatures and finish games with burn. I agree with One With the Wind, in this slot, i was using Curious obsession, (one wiht wind race, Curious Advantage) than i try wind for this purpose, but its like you sad, high risk, its better to put more creatures here ?! idk. Just one time, when i put Wind on Fleet Captain e atack 3-4 times, make it worth. One more thing, i choose One with wind to put fly on Dire Fleet Neckbreaker, it make we finish the game more fast.
ON this topic: this exactly buid, i start to test yesterday and againts an control deck of friend mine. This show off all-or-nothing. Sometimes explode on start, sometimes i do nothing, and if i lose 1-2 creatures, i cant do nothing too.
First test was: On Daring Buccaneer slot, i run Shock, but i trade to test with more creature density.
On Fathom Fleet Captain i was with Siren Reaver, but i trade cause Siren have no ability.
I try removing counters to play again with Favorable Winds, but it didnt work, so fragile and accept all swipers is nothing good.
Sometimes i draw all spells and no creatures and i guess i dont have low creature counter. I liked this playstile with grixis, the aggressiveness of the RED and the the Control/Aggro UB. A explosive start then then manage the game with Lookout's Dispersal and Dreamcaller Siren (Dreamcaller is always good in every game - below you say about this and Strike together, but I did not have any problems in this, stike kill key creatures of most meta decks).
Daring Buccaneer have helped and helps Fathom Fleet Captain able to make Tokens.
One With the Wind idk i dont draw it so much, but Curious helped more i guess (But in this slot we can have Chart a Course seens a low risk ?!)
My draws they were not always consitent.
I read about the mana and i love it, but maybe before, maybe is better we choose the creatures can enter and out right ?!
If something more specific was missing, ask and i try to explain better
Hello, i'n new in std, i made a post ask to help cause i dont find nothing exatcly about it, but after see your post, i a breach to show it...
In tryng a grixis build with the blue cards you cited (The counters helps a lot, Dreamcaller helps a lot)
my list
1x Admiral Beckett Brass
4x Daring Buccaneer
3x Dire Fleet Neckbreaker
3x Dreamcaller Siren
3x Fathom Fleet Captain
4x Kitesail Freebooter
4x Siren Stormtamer
4x Warkite Marauder
4x Dragonskull Summit
4x Drowned Catacomb
1x Fetid Pools
4x Island
1x Mountain
4x Spirebluff Canal
2x Swamp
3x Unclaimed Territory
4x Lightning Strike
4x Lookout's Dispersal
Enchantment (3)
3x One With the Wind
Feedback are welcome
I started to play standard games at Ixalan. The deck i liked to play was Fly pirates (UB) with a full set of Favorable Winds.
Then with RIX update i I decided to make it grixis and removed Favorable Winds for more creatures.
Sometimes it works well, sometimes its like miss something.
Someone have some tips on this list to improve or play better? I would be very grateful!
The list:
1x Admiral Beckett Brass
4x Daring Buccaneer
3x Dire Fleet Neckbreaker
3x Dreamcaller Siren
3x Fathom Fleet Captain
4x Kitesail Freebooter
4x Siren Stormtamer
4x Warkite Marauder
4x Dragonskull Summit
4x Drowned Catacomb
1x Fetid Pools
4x Island
1x Mountain
4x Spirebluff Canal
2x Swamp
3x Unclaimed Territory
4x Lightning Strike
4x Lookout's Dispersal
Enchantment (3)
3x One With the Wind
3x Watery Grave
4x Verdant Catacombs
2x Overgrown Tomb
4x Polluted Delta
2x Island
2x Swamp
3x Breeding Pool
4x Utopia Sprawl
3x Fatal Push
1x Abrupt Decay
4x Thoughtseize
2x Mimic Vat
1x Claws of Gix
3x Noxious Gearhulk
3x Wurmcoil Engine
2x Shriekmaw
2x Havengul Lich
2x Acidic Slime
3x Sylvan Caryatid
3x Mulldrifter
I choose Utopia Sprawl as redundance ramp (and can make mimic vat at T2), Sylvan Caryatid ramp hard to deal then some tradicional tools. It was a fast prototype i made for test against jund, and works well a have to say. Feedback on this is welcome too. I dont make an side.
I made an BUG build but was relutant to share here cause dont use Grand Architect and no depend much on artifacts in overall. I try this cause with jund back with more strong, i think we just need more threats dont be artifacts. I guess some counters protection should be good option too. maybe a full playset of Denials seens good