Hm do you think is much?
I had a chance for test it in xmage one time just, in that situation was good, fight agains wurmcoil, free life, actived revolt for push and kill the Demon of the opponent. Some time in mid-late we just dont draw good things, would be nice more options
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Jan 17, 2018Molten-Tail Masticore was discussed when i play around Ensnaring Bridge was not it ? I like the fact he can finish the game outside combat.Posted in: Deck Creation (Modern)
But no one say any thoughts about Golden Guardian. I guess he can powerup Tezzeret a lot as resilient artifact make, protecting making blocks and making numbers
Jan 15, 2018@UlkaPosted in: Deck Creation (Modern)
- Just remember a thing:
Tragic Slip is something to consider? it can hit some indestruticble and is cheap
Hostage Taker can do the same with our Treasure Mage, we can recast for new tutorable piece.
- Now on the Treasure Mage pack in fact:
I guess we need mor better threat density, and maybe this pack is what we need to refine.
Duplicant: before i was thinking remove spells was better, but if we in fact can use Hostage for mor trick and think we can blink this, seens more fun.
Inkwell Leviathan i had tested this. 1 in the MB, i guess is worth, Trample is something i miss in our bug threat.
Noxious Gearhulk is a must
Platinum Angel i guess it is worth if we run Lightning Greveas
Platinum Emperion without protection is hard to hold this in game, but can be a hard to deal piece
Sundering Titan this guy i guess we should to run 1 and .. Sometimes a land we lose is less then 2-3 the opponent lose. He turn Lodestone Golem more powerful.
Torrential Gearhulk I guess this is strong too. If we run 4-6 remove is good. Flash factor is super strong even if we dont have spell i think .. he has a good body and is blue.
Wurmcoil Engine is a must too. i want to test Golden Guardian to fight with wurm, gain free life and get a ramp.
on Non Creature:
Mindslaver is one consideration
Staff of Nin should be include. Free draw and Damage
When the spoiler shows The Immortal sun I got excited with it. He cancel the Heartless drawback, can cancel the Lodestone Golem drawback on non-artifact spells, he gives us a card, but this cancel the Tezzeret's. He is super strong for us in my point of view.
ps.: i put 2 Fulminator Mage in my side to deal with land-based decks
Jan 12, 2018Was thinking about the pseudo-removal I used Hostage Taker, like a tempo cardPosted in: Deck Creation (Modern)
Remove + body + blue creature and can play for you the creature (and see, hit indestructible)
Or a pseudo-Blink for Noxious Gearhulk (act as remove)
Jan 10, 2018Hello VariousPosted in: Deck Creation (Modern)
Happy to see you back. Waiting for your comments on this "old" posts.
Trust me, i tested many things, and many of them works well.
After spend some time in my other deck, i see how good is redundance and pieces to find the engine. Maybe deck need cantrips at T1 i dont work on this again for while.
Jan 8, 2018Posted in: Deck Creation (Modern)Quote from pem »Been play testing online (Cockatrice) and here are some of my thoughts:
Walking Ballista is definitely a good inclusion. Even if we have a Heartless it basically comes in without the -1/-1 (you can just choose X+1 since the Heartless will give you the discount). Definitely getting at least two. Matchups with DS have become more doable since they need to watch their life or the ballista will ping them to death. Just a note: a 1 counter ballista can't kill a 0/1 Tarmogoyf.
I'm adding in a Trinket Mage so I can find the Ballista if I need it or some other trinket. I'm testing Pithing Needle in the mainboard (just one), since it's the only real way I can deal with planeswalkers if they arrive early or aether vials.
I also added in some Spell Pierces just to help retain the advantage. When Lodestone Golem is on the board it makes him and our other creatures much harder to remove.
I'm finding a hard time dealing with Abzan Company so any thoughts on how you go about that matchup would be great.
Here's my current deck list:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards // 61 Maindeck
// 1 Artifact
1 Pithing Needle
// 25 Creature
3 Lodestone Golem
3 Myr Superion
2 Phyrexian Metamorph
2 Wurmcoil Engine
3 Glint-Nest Crane
3 Grand Architect
3 Chief Engineer
1 Sphinx Summoner
2 Walking Ballista
1 Trinket Mage
// 2 Enchantment
2 Heartless Summoning
// 7 Instant
4 Fatal Push
3 Spell Pierce
// 22 Land
1 Darksteel Citadel
2 Flooded Strand
2 Ghost Quarter
3 Polluted Delta
2 Sunken Hollow
2 Watery Grave
1 Hallowed Fountain
1 River of Tears
1 Underground River
// 1 Planeswalker
1 Tezzeret, Agent of Bolas
// 3 Sorcery
3 Inquisition of Kozilek
// 15 Sideboard
// 5 Artifact
1 Engineered Explosives
1 Grafdigger's Cage
1 Nihil Spellbomb
1 Chalice of the Void
1 Basilisk Collar
// 1 Creature
1 Trinket Mage
// 8 Instant
1 Hurkyl's Recall
2 Ceremonious Rejection
2 Surgical Extraction
// 1 Sorcery
1 Yahenni's Expertise
i just think your list is a little mess. You just need to run at least 4x Grand Architect if you dont wanna run4 HS.
- On iok, i recomend run Thoughtseize, he hurts a little, but it discard anything can disturbs us.
- On Trinket Mage: i like tutors, but you have 2 targets for this, o think one more ballista is worth then 1 mage for this purpose
- You should test Noxious Gearhulk its super strong, Remove + life gain + evasive
On company match:
It's a really difficult match.
Besides Cage and Chalice .. Fatal Push hits the combo pieces, Ballista is good to slow then, remove ramps and Visera Seer, needle is good on Visera Seer, mass remove is good when you see on piece in battlefield cause the opponent cant do an Company in response
Dec 28, 2017what a surprise. hi @pem, welcome ... more opinions is always good =)Posted in: Deck Creation (Modern)
i have been away too, make some testes by me (and cause i have no more response haha), but now get some focus on my other deck.. BTW on the focus:
My last FNM (3 weeks ago i guess) i made 3-1 with my build, i prefer more Mid-range. My major add for deck was Shimmer Myr. He give us power to play your big robots in reponse, in end turns, surpresing blocks or tutors. He opens more play for us. and Massacre Wurm on side
i back Tezz for deck and Sphinx for more focus on artifact for Shimmer. I liked the result.
HEARTLESS ARC V2Magic OnlineOCTGN2ApprenticeBuy These Cards Creature
4 Grand Architect
2 Treasure Mage
4 Heartless Summoning
2 Ghost Quarter
1 Academy Ruins
4 Darkslick Shores
3 Watery Grave
4 Polluted Delta
3 Drowned Catacomb
1 Field of Ruin
3 Phyrexian Metamorph
2 Shimmer Myr
2 Sphinx Summoner
4 Myr Superion
3 Lodestone Golem
2 Noxious Gearhulk
2 Wurmcoil Engine
4 Fatal Push
2 Tezzeret, Agent of Bolas
Dec 27, 2017I dont know if is too late, but i play Favorable and still enjoying UB in favor of Kitesail Freebooter is very strong in a meta full of Second Sun and controlls and Fata Push Hostage Taker (side give us Duress Vraska's Contempt, god, etc..Posted in: Standard Archives
my last list
I miss Fatal Push in this for know, but in favor:
Siren's Ruse tricks is very usefull with Hostage Taker,Kitesail Freebooter and Dreamcaller Siren this trick with Hostage wins me some games (and its is a card advantage)
Throne of the God-Pharaoh act as 5-6 Favorable wind .. we have many creatures, and this helps in the race.
Maybe deck i need 1-2 more bombs, but is a fun deck for now and i want make it work. last day i start to think try make and Grixis Fly to put removes like Abrade Fiery Cannonade and things like Whirler Virtuoso ..
Dec 15, 2017Hello @OimatPosted in: Deck Creation (Modern)
Hangarback seens good too, but i have no test on this to say. But Wallking Ballista wins over Hangarback for being more flexible. She can kill small creatures, include some creatures make combo like Visier of Remedies, CoCo creatures, can hit Planeswalkers out combat ... can grow best then Hangarback all turn.
We have other targets for Kuldotha, but we can try 1 off i guess
Dec 15, 2017Hello @Shelldell.Posted in: Deck Creation (Modern)
In early list, i used 1 Inventor's Fair, and is rly very useful, i just cut it to make te LD package (tectonic, Encroaching Wastes and Ghost Quarter) for now, Ghost Quarter have no best effect over others 2, i guess i can cut 1 or 2 GQ for Inventor again.
Trading Post is very nice all game, you are right on second, i already cut 1 for now, but 1 is always worth. In playing with 3 Walking Ballistas today.
Dec 7, 2017Posted in: Deck Creation (Modern)Have some way to port MUD from legacy? Lets Discuss
Overview of the Deck
MUD is a deck i like so much in legacy, but it isnt in my reach. Then i start to think some way to play same line in modern and surprise the opponent. We still have access at good pieces play both Legacy and Modern. We dont have acess to the Sol Lands, then the fast way to make mana in modern is transform it in Urza land'sand, we cant use Wastelands, then we can use the Tectonic Edge Encroaching Wastes and Ghost Quarter's package.
We can use Chalice of the Void to have protection, Trinisphere and Lodestone Golem to slow the opponent. We can use Mind Stone and Everflowing Chalice - or other mana rock as Mox Opal for exemple, its importante have an 0 CMC and will explain why later - as Ramp/Mana redundancy for not to depend Tron online 100% all time.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Artifact (21)
4x Chalice of the Void
1x Crucible of Worlds
3x Everflowing Chalice
4x Expedition Map
1x Lightning Greaves
4x Mind Stone
1x Spine of Ish Sah
2x Trading Post
2x Ugin, the Spirit Dragon
1x Buried Ruin
3x Darksteel Citadel
2x Encroaching Wastes
2x Ghost Quarter
4x Tectonic Edge
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
1x Blightsteel Colossus
4x Kuldotha Forgemaster
4x Lodestone Golem
1x Sundering Titan
2x Walking Ballista
2x Wurmcoil Engine
1x Ensnaring Bridge
1x Grafdigger's Cage
2x Ratchet Bomb
2x Relic of Progenitus
2x Silent Arbiter
1x Sorcerous Spyglass
1x Witchbane Orb
Here we have some angle of attack/interactions in deck:
Kuldotha Forgemaster + Lightning Greaves combo can win on T3 if we assemble tron and have some 0 CMC artifact to cast it in this turn to serve as food to forgemaster: cast Kuldotha, Greaves + some 0 artifact, sacrifice all minus Greaves get Blightsteel Colossus from deck equip and beat. (depends on the match, Chalice of the void as 1 is very importante to not got a Path of exile on Colossus.
Trading Post + Spine of ish Sah can start devastate Lands or Creatures of a slow decks. Spine give us some advance in mirror against tron, especially if we get tron on T3 and cast Spine.
Attack the manabase. ALL MANA. This give us more effective use of the ramp pieces (Mind Stone + Everflowing Chalice) and consequently make Lodestone Golem more powerful.
Chalice of the Void: Not much to say. Chalice can protect us from many forms. Many decks on modern tend to play in one same curve. Chalice can "kill" half of some deck, giving us time. [3~4]
Walking Ballista: Can grow every turn, can enter big, can kill small creatures and we can make much mana. Dont have why to no put ballista in list. [1~2]
Expedition Map: The must for all Tron bases. Can get too our Land Destruction lands. 
Lightning Greaves: Enables win in a turn with Blightsteel Colossus. Protect our creatures and give haste, so powerful. [1~2]
Mind Stone: Our ramp redundance for not depend 100% on tron on-line to make plays. 
Ichor Wellspring: Its just a draw and food for Kuldotha Forgemaster and sinergie well with Trading Post. [3~4]
Crucible of Worlds: Important part in the LD package and against LD. 
Filigree Familiar: Life and card advantage. its a good creature to give us time. [3~4]
Lodestone Golem: Tax and beater piece. Each attack hurts. 
Trading Post: Our Swiss Army Knife. Can gain life, trade 1 life for an chumpblock, recovery our creatures (can make infinites Wurmcoil Engine sacing one then an token. Best sinergie with Spine of Ish Sah. [1~2]
Batterskull: Good against remove, nightmare of aggros/burn. 
Kuldotha Forgemaster: The card give a name to deck in legacy. Have a good power in modern too, with Lightning Greaves can active in same turn she enter, it can do some tricks seeking some response at instant speed. Double draw with Ichor Wellspring, return Spine of Ish Sah to hand, and a good body. 
Wurmcoil Engine: We all know the power of the machine. Give all the time we need for the bigger or can win alone sometimes. 
Scuttling Doom Engine: A good beater, cant be chumpblocked and have a good sinergie with Trading Post, can do damage outside combat ou double damage (attack and sac) [1~2]
Steel Hellkite: Flier beater with an EE on body, seens good. 
Spine of Ish Sah: The "resolve anything" piece. Rly shine on mirror, can destroy Planeswalker we can beat, can destroy lands and slow opponent, its rly good. 
All is dust: Sometime we just need to reset the table. [1~2]
Platinum Angel: An not answered angel with Lightning Greaves can just autowin the game. 
Sundering Titan: Terror colored decks. Can support one strategy of the deck (LD). [1~2]
Ugin, the Spirit Dragon: Ugin can swipe the table, can control small creatures, can win the game. [2~3]
Blightsteel Colossus: Sometimes 1 attack is all we need. 
Dismember: Our "1 mana remove" can pass through chalice
Ensnaring Bridge: To hold bigger creatures can enter before our. we have ways to sac this to attack
Grafdigger's Cage: To hold combos like CoCo and Storm.
Ratchet Bomb: Our incolor EE
Relic of Progenitus: Hate grave, can previne us to get an Surgical Extraction in some Tron part
Silent Arbiter: Hold horld of small creatures. Good against aggro
Sorcerous Spyglass: Our Pithing Needle can pass through chalice and give information
Spellskite: Protective piece
Witchbane Orb: Protective piece
Nov 7, 2017hi there!Posted in: Standard Archives
I`n new on standard, this is my first deck, cause i liked so much this theme. The list o choose was more all-in build, win the race
Unclaimed Territory is a must for tribe deck, help to play till T1
Aethersphere Harvester Linf link and crew 1 or good block, its so good
Pirate's Cutlass in my testes this cutless give much power as redundant power if no Favorable wind .. If it, more strong. The same drops as Fell Flagship, but enter attaching and dont "lose" some creature to crew.
1. I'n without [[Chart a Course]], but i want to fit it, refile our hand is good.
2. I looked for March of the Drowned as a good choise at least for side, against control decks seens good
This was my first view with the deck. I hope to grow it.
Oct 6, 2017A little updatePosted in: Deck Creation (Modern)
I get my Hostage Taker set and yesterday i had a test day.
I play with 3 im MB. Hostage Taker was FANTASTIC in deck. I play good numbers of games against Bant Eldrazi deck of my friend and won the majority. Before this mast was so hard to deal.
- Hostage take care his Smasher, clear your little combos with Displacer (we can steal the Displacer so easy).
- More than she take care creatures of opponent, she can help us to recast some tutors, some gearhulks to effect again, the metamorph.
I love how Hostage Taker fit in the deck. She allow we get good matchs againts little combos hard before.
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