About toolbox i just throw this with no basement (like all brainstorm) idk if play as box for Mimic or use mimic as a suport, but i really guess vat is a worth tool. No get noone, but this weekend i'll try figure something with it on-line.
EDIT: In this line Sidisi, Undead Vizier show to be a good option too.
I ask many time for the 3 color, but no response about pros and cons, but i think splash for bring us much good cards to fill the edges that we have on UB
- Registered User
Member for 2 years and 10 months
Last active Fri, Apr, 19 2019 15:09:19
- 0 Followers
- 204 Total Posts
- 13 Thanks
Feb 2, 2018Nice catch this play with mulldrifter.Posted in: Deck Creation (Modern)
We almost do a nice toolbox here:
Trinket Mage: Walking Ballista, Claws of Gix and Some hate card X/1 Cost
Treasure Mage: Wurmcoil Engine, Noxious Gearhulk, Scuttling Doom Engine ...
MAYBE, idk if it too worth
Trophy Mage: Mimic Vat, maybe Swords ...
Jan 31, 2018this Mimic vat tech with some sac tech looks awesome.Posted in: Deck Creation (Modern)
Is like Various sad, we can abuse some of the ETB effects, now we have some good creaures to do this like Mulldrifter, Noxious Gearhulk (i used Fulminator Mage on my side, this should helps alot agains trons, valakuts) ... i guess i want to test this, maybe we need to choose between Lich and Mimic ... then, things like Claws of Gix must be MB.
if I were to choose, on masticore i guess Molten-Tail is better, first strike is nice, but with Molten-Tail we can close de game without need combat.
As I'm kind of not playing with the deck lately, we have some new build with the lasts brainstorms ? Anyone would risk any?
Jan 27, 2018@pemPosted in: Deck Creation (Modern)
Havengul Lich is not a card you'll throw in early, you wait your threath over, either by combats ou counters or remove, then you drop something can fill the board again, SURPRISE.
I think its just 2 in build for this.
Toolbox is so interesting. I like it, it seens less topdraw is a miss card.
Jan 26, 2018I dont think in this line. We dont need to put things voluntarily. Academy Ruins helps but dont do all (academy put in top, lich cast ate the time and can use the enemy graveyard too). I like to have grave as source too.Posted in: Deck Creation (Modern)
Artifact is easy hated (see Kolaghan's Command for example, can do 2 for 1 in our deck). Lich is just to make resilience. We have good creatures with etb: Noxious Gearhulk, Mulldrifter, Phyrexian Metamorph, Treasure Mage (Hostage Taker if use it), with some manas we can bring all Myr Superion back and make mor board presence. Lich here is mor for a support them a build around as the Priest of Urabrask combo are.
Jan 23, 2018When it hits Pili-Pala make a interesting thing.Posted in: Deck Creation (Modern)
I`n try to figure an UG build with CoCo
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Instant (16)
1x Blue Sun's Zenith
4x Collected Company
2x Into the Roil
4x Muddle the Mixture
4x Swan Song
2x Azure Mage
1x Kefnet the Mindful
2x Drift of Phantasms
1x Rhonas the Indomitable
4x Grand Architect
1x Eternal Witness
4x Serum Visions
3x Sleight of Hand
4x Breeding Pool
4x Temple of Mystery
4x Yavimaya Coast
And today an idea came to me to try resolve the haste problem:
I want to try 4xBirds of Paradise and 3xThousand-Year Elixir to try make it fast and hard to remove Pili-Pala
Jan 19, 2018@UlkaPosted in: Deck Creation (Modern)
I remember when you cited The Scarab God, i was excited to test it, but then i remember we just have something in this line: the old Havengul Lich.
The Scarab God
PROS: Scy, Strong beater, return from grave, make more strongs Mulldrifter, Glint-Nest, Architect etc.
CON: Exile after return, Always 4CMC to return, turn creature into black (not buffed from architect. EXPANSIVE $$$$$
PROS: Can cast creatures how much does you have mana and not exile it from grave. Can use Architect to pay cost. CHEAP $
I Missed something ?! thoughts !?
Jan 17, 2018Hm do you think is much?Posted in: Deck Creation (Modern)
I had a chance for test it in xmage one time just, in that situation was good, fight agains wurmcoil, free life, actived revolt for push and kill the Demon of the opponent. Some time in mid-late we just dont draw good things, would be nice more options
Jan 17, 2018Molten-Tail Masticore was discussed when i play around Ensnaring Bridge was not it ? I like the fact he can finish the game outside combat.Posted in: Deck Creation (Modern)
But no one say any thoughts about Golden Guardian. I guess he can powerup Tezzeret a lot as resilient artifact make, protecting making blocks and making numbers
Jan 15, 2018@UlkaPosted in: Deck Creation (Modern)
- Just remember a thing:
Tragic Slip is something to consider? it can hit some indestruticble and is cheap
Hostage Taker can do the same with our Treasure Mage, we can recast for new tutorable piece.
- Now on the Treasure Mage pack in fact:
I guess we need mor better threat density, and maybe this pack is what we need to refine.
Duplicant: before i was thinking remove spells was better, but if we in fact can use Hostage for mor trick and think we can blink this, seens more fun.
Inkwell Leviathan i had tested this. 1 in the MB, i guess is worth, Trample is something i miss in our bug threat.
Noxious Gearhulk is a must
Platinum Angel i guess it is worth if we run Lightning Greveas
Platinum Emperion without protection is hard to hold this in game, but can be a hard to deal piece
Sundering Titan this guy i guess we should to run 1 and .. Sometimes a land we lose is less then 2-3 the opponent lose. He turn Lodestone Golem more powerful.
Torrential Gearhulk I guess this is strong too. If we run 4-6 remove is good. Flash factor is super strong even if we dont have spell i think .. he has a good body and is blue.
Wurmcoil Engine is a must too. i want to test Golden Guardian to fight with wurm, gain free life and get a ramp.
on Non Creature:
Mindslaver is one consideration
Staff of Nin should be include. Free draw and Damage
When the spoiler shows The Immortal sun I got excited with it. He cancel the Heartless drawback, can cancel the Lodestone Golem drawback on non-artifact spells, he gives us a card, but this cancel the Tezzeret's. He is super strong for us in my point of view.
ps.: i put 2 Fulminator Mage in my side to deal with land-based decks
Jan 12, 2018Was thinking about the pseudo-removal I used Hostage Taker, like a tempo cardPosted in: Deck Creation (Modern)
Remove + body + blue creature and can play for you the creature (and see, hit indestructible)
Or a pseudo-Blink for Noxious Gearhulk (act as remove)
Jan 10, 2018Hello VariousPosted in: Deck Creation (Modern)
Happy to see you back. Waiting for your comments on this "old" posts.
Trust me, i tested many things, and many of them works well.
After spend some time in my other deck, i see how good is redundance and pieces to find the engine. Maybe deck need cantrips at T1 i dont work on this again for while.
Jan 8, 2018Posted in: Deck Creation (Modern)Quote from pem »Been play testing online (Cockatrice) and here are some of my thoughts:
Walking Ballista is definitely a good inclusion. Even if we have a Heartless it basically comes in without the -1/-1 (you can just choose X+1 since the Heartless will give you the discount). Definitely getting at least two. Matchups with DS have become more doable since they need to watch their life or the ballista will ping them to death. Just a note: a 1 counter ballista can't kill a 0/1 Tarmogoyf.
I'm adding in a Trinket Mage so I can find the Ballista if I need it or some other trinket. I'm testing Pithing Needle in the mainboard (just one), since it's the only real way I can deal with planeswalkers if they arrive early or aether vials.
I also added in some Spell Pierces just to help retain the advantage. When Lodestone Golem is on the board it makes him and our other creatures much harder to remove.
I'm finding a hard time dealing with Abzan Company so any thoughts on how you go about that matchup would be great.
Here's my current deck list:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards // 61 Maindeck
// 1 Artifact
1 Pithing Needle
// 25 Creature
3 Lodestone Golem
3 Myr Superion
2 Phyrexian Metamorph
2 Wurmcoil Engine
3 Glint-Nest Crane
3 Grand Architect
3 Chief Engineer
1 Sphinx Summoner
2 Walking Ballista
1 Trinket Mage
// 2 Enchantment
2 Heartless Summoning
// 7 Instant
4 Fatal Push
3 Spell Pierce
// 22 Land
1 Darksteel Citadel
2 Flooded Strand
2 Ghost Quarter
3 Polluted Delta
2 Sunken Hollow
2 Watery Grave
1 Hallowed Fountain
1 River of Tears
1 Underground River
// 1 Planeswalker
1 Tezzeret, Agent of Bolas
// 3 Sorcery
3 Inquisition of Kozilek
// 15 Sideboard
// 5 Artifact
1 Engineered Explosives
1 Grafdigger's Cage
1 Nihil Spellbomb
1 Chalice of the Void
1 Basilisk Collar
// 1 Creature
1 Trinket Mage
// 8 Instant
1 Hurkyl's Recall
2 Ceremonious Rejection
2 Surgical Extraction
// 1 Sorcery
1 Yahenni's Expertise
i just think your list is a little mess. You just need to run at least 4x Grand Architect if you dont wanna run4 HS.
- On iok, i recomend run Thoughtseize, he hurts a little, but it discard anything can disturbs us.
- On Trinket Mage: i like tutors, but you have 2 targets for this, o think one more ballista is worth then 1 mage for this purpose
- You should test Noxious Gearhulk its super strong, Remove + life gain + evasive
On company match:
It's a really difficult match.
Besides Cage and Chalice .. Fatal Push hits the combo pieces, Ballista is good to slow then, remove ramps and Visera Seer, needle is good on Visera Seer, mass remove is good when you see on piece in battlefield cause the opponent cant do an Company in response
- To post a comment, please login or register a new account.