- ghgiunco
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Member for 7 years, 10 months, and 2 days
Last active Tue, Aug, 8 2023 08:04:37
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smidondrej posted a message on UBx Tezzeret, Agent of Bolas ControlBBD on TCG wrote an article regarding Urza, with sideboard guide for his specific build http://magic.tcgplayer.com/db/article.asp?ID=15404Posted in: Control -
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hoser2 posted a message on Vannifar, the return of podHere is a Reddit post about taking Bant Vannifar to Mythic on Arena. Genius! I kept thinking that the choice was between Vannifar and Hydroid Krasis. Why not both?Posted in: Deck Creation (Standard) -
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hoser2 posted a message on Vannifar, the return of podThanks for posting anyway. Here's what I tweaked it to for when I am playing for fun. Feedback welcome! As the metas evolve and new cards are released over the next year and a half, we can hope for a more competitive showing. I have been getting better competitive results with controlling Grixis Midrange and Jund Deathwhirler myself, so I understand playing another deck for competitive reasons.Posted in: Deck Creation (Standard)
Good luck!
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Timba posted a message on INSTANT HELP for FNM (TODAY)Yea Stubborn doesnt have great synergy with the deck becausePosted in: Modern Community
To enable its beast mode you need your payoff cards which require enablers or time. So its inefficient
Thats not a draw-go deck, its full of sorcery speed spells so often you will tap out and unable to use Stubborn. Or wait on your threats to be able to cast it and pray your opp play a high-impact spell. Lose/lose situation.
Lodestone Golem makes it cost more
1 copy is ok I think
You have a lot of discard, I think Liliana shouldnt be such a fatal threat
For Scapeshift you also have discard so its kinda ok, Id bring more counterspells from sideboard
UW Control doesnt care about Stubborn imo
Serum Visions can be ok because its kinda a combo deck, when you have enablers you want to find payoff and vice versa also your t1 slot is not overpopulated
I think 2 might be ok
Noxious Gearhulk seems to be lowest power, Id replace them with Wurmcoils and maybe cut whats left though I didnt play this deck and dont know how much high-end it requires -
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hoser2 posted a message on Grixis Pirates - RIX stdI admire your bravery. I've wanted to play all the cool pirates, but choosing between so many that I wanted to play and coming up with a good manabase just seemed like more work than I wanted to take on yet. I did Rakdos because I figured Grixis had to be slower, which could be critical for an aggro deck.Posted in: Standard Archives
To be honest, most competitive decks won't allow the conditions for stealing a creature with the Admiral. I still want to do it at FNM levels of competition because fun!
There are so many good pirates that choosing between them is hard, as I said above. But I'm surprised not to see Kari-Zev or the Poisoner in the main and Dire Fleet Daredevil seems like a shoo-in for the sideboard. One With the Wind seems like a high risk/high reward strategy that could increase inconsistency, but I don't really know how it has worked for you.
To really help you with the actual contents of the deck, I want to know more about how the deck has worked for you. When it works well, what has worked and what were you playing against? When it doesn't work as well, what cards did you draw and what were you playing against?
I'll try to help on the manabase from theorycraft because it looks like that could produce some inconsistency, but bear in mind that I haven't been playing a Grixis deck and I've only played RB Pirates, so many grains of salt.
My bible for manabases is this article, which I've nearly memorized the key parts of. If you haven't already read it, you can blow off the theorycraft and skip to the tables.
For Daring Buccaneer and Siren Stormtamer on T1 you would want 14 untapped R and U respectively. For Dreamcaller you would want 18 U on T4. For Freebooter and others you would want 13 B on T2. Those are the mana requirements I see. You currently have T1 R = 8, T1 U = 11, T4 U = 16, T2 B = 14. But only 7 lands that enable Catacomb to come into play untapped and 3 that allow Summit likewise. Another problem is that we have only 9 lands that allow us to cast Lightning Strike. Can we get closer? How about:
- +1 Unclaimed Territory
- -1 Swamp
Now our requirements are T1 B = 14, T1 U = 14, T4 U = 18, T4 R = 11
Uh, yeah. Now I remember why I didn't want to tackle the Grixis manabase. Honestly, I want to skip T1 except for straightening out the mana and build around
4 Fetid Pools, 4 Summit, 4 Catacomb, 4 Canyon Slough, 4 Unclaimed Territory. If the remaining 3 lands are Islands then we are still worse off for casting Dreamcaller than when we started. That gives 11 lands that allow untapped Catacomb and 8 that allow untapped Summit. But we have excess B sources, so what about:
Grixis Pirate manabaseMagic OnlineOCTGN2ApprenticeBuy These Cards 4 Fetid Pools
4 Drowned Catacomb
4 Unclaimed Territory
3 Canyon Slough
3 Dragonskull Summit
4 Spirebluff Canal
1 Island
I think this would be more consistent, but I don't know if it seems better to you. Either way, I don't see us hitting our one drops consistently on turn 1. Is it worth running the 1 drops at all? Maybe, in that we can double-spell on T3-4.
Further, I don't believe in Dreamcaller Siren and Lightning Strike together in this deck. You originally only had 9 lands that would cast Strike and my proposal only has 10. -
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Ulka posted a message on Heartless ArchitectOn search: I have thought about it a lot but i feel it falls flat and here's why:Posted in: Deck Creation (Modern)
- Doesn't get any cost reductions
- gets taxed by Lodestone
- With Glint-nest, Mulldrifter, and Tezzeret We already can dig for our threats
I just feel its a weaker option as we have the artifact diggers/ mulldrifter draw - To post a comment, please login or register a new account.
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At least, spells we can active normally.
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Not true for all time. Artifact decks is my favorite no matter the tier, my pet deck before rotate was UB improvise. I think FNM's best friends is rogue decks, i love it, some weeks agora i play with 4C rampage the clans xD. If you remember me, i'n the guy who tried Grixis Pirate early ixalan xD. Fully support all kind of try to have fun in FNM.
I rly like this bant list, but i start to think at least temur must be best shell cause have acess to Rhythm of the Wild. And this boar god seens so strong, with rhonas omg. I like Roalesk too and fit in a temur shell and Fblthp, the Lost too. Maybe Zegana wins a chance here with Roalesk give counter to suport zegana's trample and rhonas buff ? (i belive in magical christimas too xD)
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the last list (without land, i dont remember the manabase) was something like this:
4 Incubation Druid
4 Thief of Sanity
1 Mirror Image
3 Frilled Mystic
2 Hostage Taker
2 Ravenous Chupacabra
1 Plaguecrafter
3 Prime Speaker Vannifar
4 Biogenic ooze
2 Dream Eater
1 Muldrotha, the Gravetide
1 Pelakka Wurm
1 End-Raze Forerunners
The only spell i use is Quasiduplicate, thats divide me, all the time i thought of to cut, this wins me a game, copying a Plaguecraft or a hostage taker, chupacabra. But as i told in past post in here, maybe we need more playset of must answer thread (preferably evasive) to not be so easy for opponent choose how control us.
You have interesting choises, i see a loop into Golgari Findbroker and The Eldest Reborn could be great. Lazav, the Multifarious seens a interesting card to test here. I looked for Midnight Reaper too, but with my luck, i'll draw the card o want to search
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this defines the deck stats. Vannifar it was to be my main deck for this std, but this stupid Esper control for all around (just yesterday on showdown had 3 of them), its impossible to play with it, so sad, cause is so funny to play with vannifar.
Now, i'n with a sultai control for this season.
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i'd love to see an Pro list too. The problem i see for now, is how Sultai is on the edge in this std. With many removals (chupa, Throphy, Cast down...) and Vaniffar need to untap to start to work. I start to think to use Dive Down to protect it. And this is the reason i like to use other must answer card like Thief of Sanity and Biogenic Ooze (full playset in mb). Toolbox is my favorite archetype.
Still playing sultai version, made another 3-1 last showdown (last monday here) i'll put whole list before, if lands and i need to improve my side.
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Its good to turn an Druid (if we dont need on a Thief of Sanity (a must answer card) or a Plaguecrafter
Frilled Mystic and Ravenous Chupacabra turn in a Biogenic Ooze is good move.
Not totally sold on Dream Eater. Muldrotha was too good on Play chupa, sac chupa replay chupa.
Next time i intend to test the Pelakka Wurm curve to End-Raze Forerunners and some Vampire sovereign (have too many monored's for here).
Maybe ill try some bant build too, have good tools to try on
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Today i'll try an sutai list for showdown, not totally certain, but need to test it. The list is something like this if i remember all cards:
4 Incubation Druid
4 Thief of Sanity
2 Mirror Image
3 Frilled Mystic
2 Hostage Taker
3 Ravenous Chupacabra
3 Prime Speaker Vannifar
4 Biogenic ooze
2 Dream Eater
1 Muldrotha, the Gravetide
3 Quasiduplicate
1. i want to put Pelakka Wurm to curve for End-Raze Forerunners to test but not for today.
2. Sometimes i miss some spot remove, sometimes counters, idk what line to follow.
I'n open for any critic/feedback
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3x Dire Fleet Neckbreaker
2x Dire Fleet Poisoner
3x Fathom Fleet Captain
3x Kitesail Freebooter
2x Ruin Raider
4x Siren Stormtamer
3x Storm Fleet Sprinter
4x Warkite Marauder
3x Dragonskull Summit
4x Drowned Catacomb
2x Fetid Pools
2x Island
2x Mountain
4x Spirebluff Canal
4x Unclaimed Territory
4x Lookout's Dispersal
4x Shock
Storm Fleet Sprinter give to deck a good speed. Worth Slot.
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Remove + body + blue creature and can play for you the creature (and see, hit indestructible)
Or a pseudo-Blink for Noxious Gearhulk (act as remove)